- Location
- Milky Way
[X][Action] Sword Targeting
This should be 3 successes, right?-Gains 2 automatic successes from Shield Trees, if at least 1 Player-Tree votes for this action.
Fixed.
Yep! All 10 originally listed players are Elder Trees. That has affected dice-counts for the most recent vote. And you are an Inquisitive Silver-Bodhi Buddha Tree, 3/2/2/5/2/0, listed on the front page.hey @Robinton have any of us became elder trees yet and what did you decide for my stats
Yes.@Robinton Just to make sure, if a tree is equal in two or more categories that can be applied to a specific action (current example: Stress-Test Throwing Spikes, as performed by a Root Tree), do we get to specify which category it counts as for purposes of Elder Tree-ness?
Cool. Thanks for the confirmation. Any preferences on how we specify, when it comes up?Yes.
As a note, I'm going to have to make some changes to the parser for combat turns. It wasn't designed to handle "things that could count as more than one category." I have a few ideas for workarounds, plus I could just do a lot manually (annoying as that would be).
Beavers are good. Controlling the water level would be very advantageous.You have started mentally questing towards those downstream Beavers, with some success.
After a certain point (about 500 years I think?) the odds of dying to accident, violence, disease or similar far outweigh the odds of reaching max age.Two people who outlived all of their human counterparts (and some of their elven), considering for a long moment.
Simple enough to make multiple actions. Examples:As a note, I'm going to have to make some changes to the parser for combat turns. It wasn't designed to handle "things that could count as more than one category." I have a few ideas for workarounds, plus I could just do a lot manually (annoying as that would be).
I like Angelform's solution, because it means more clarity here and less work for me.Simple enough to make multiple actions. Examples:
[][Action] Sword Targeting (Communication)
[][Action] Sword Targeting (Research)
[][Action] Stress-Test Throwing Spikes (Research)
[][Action] Stress-Test Throwing Spikes (Growth)
[][Action] Stress-Test Throwing Spikes (Offense)
@Space Jawa, as a Root Tree with a broad mix of votes, you are eligible for Elder Root Tree or Eldest Tree.
Hmm... A tough question. 3-per-stat all-stats is a valid build, for 18 points total. 4-for-2-stats 2-for-4-stats is a valid build, for 16 points total. (5-for-1-stat and 2-for-5-stats is a valid build, for 15 points total. But this is getting more divergent from the ideal, not less.)So with this 10th action, I should have a perfect 2-a-piece spread of 2 Comm, 2 Research, 2 Defense, 2 Growth, and this action should bring me to 2 Offense. 2 Each evenly spread across everything but Survival, which was purposefully neglected.
As I was deciding future personal growth actions and the way the growth system works, I was wondering about additional potential tree concepts beyond the initial specified - which, as has been seen through examples like the Buddha tree, is an option. And ultimately went with splitting 10 five ways since other than the 2 our trees come with by default that's the only way to split it evenly.
What I'm wondering is, then, with my 2/2/2/2/2 split on everything but Survival, is it possible to get some kind of variation that has 1 (but probably a 0) on Survival but then has a stronger benefit to the other five stats as result?
If you started with the 3-per-stat all-stats, then... well, you're definitely not getting more points, and should probably get less for any specialization. So a 4/4/3/3/3/0 is viable, definitely. But there's no way to perfectly evenly split that. Well, not unless I get into fractional die rolls. Perhaps a 0-on-one-stat, 3-on-everything-else, and anything that's not a 0 gives 0.2 auto-successes?
A fractional auto-success would skip the die-roll portion of the calculation, and get added to the success total the same way as any other form of auto-success. Then that would get multiplied by the modifier (if any).How does a fractional auto-success work?
And would the 4s both be in the stats of the original selected tree or could they be assigned as desired?