TreeQuest: Magitech (Riot Quest)

[X ][Tree] Mind Tree
[X][Action] Research Throwing Spikes
[X][Focus] Grow a Shield Tree
[X][Focus] Grow a Clever Tree
 
Last edited:
Time to take a look at what we might accomplish next update!

Reach Out to Minds (Psychic): We need 4 more successes to finish this one, and currently 2 Mind Trees and 1 Root Tree are voting for it for an average of 2.5 successes. Huh, I keep getting surprised by how few votes specific actions get. We might still pull this off, but we'd have to be very lucky.

Connect to Local Wildlife (Psychic): We need 1.5 more successes to complete it, and 2 Mind Trees are voting for it so we should be able to get this as long as we roll at least average. :)

We're accumulating a lot of actions in various categories, but it doesn't look like anything else is close to finishing. 2 Trees are researching the Lens Tree again, and 1 Tree is researching Throwing Spikes. 3 Trees are doing the new Stockpile Thorns action.

The two leading Focus votes are Grow a Shield Tree and Grow a Clever Tree. No one is voting for Grow a Shield Tree as an Action right now so it would be at 3.75/10 successes for completion after taking the 25% bonus into account. If Grow a Clever Tree wins one of the Focus slots, that'll give it 3 automatic successes to go with an average of 2.5 successes from votes. We started with 10.55 successes, and the 25% bonus would put the new total at 17.425/20 successes, again assuming that the dice rolls are average. I think we can finish both Trees before Winter arrives if people are willing to put a Focus vote on growing a Shield Tree again in the future. My personal goal is a Clever Tree, a Shield Tree, and a Wise Tree. :D

At the moment, leading a search party along the south path is winning for the Squirrel vote. I wonder what options the deer will give us. They're a bit less subtle than the squirrels and more likely to be hunted by the humans and elves.
Adhoc vote count started by Mount. Elements on May 23, 2022 at 3:54 PM, finished with 34 posts and 28 votes.
 
[X][Action] Grow a Clever Tree
[X][Focus] Grow Collector Tree
[X][Focus] Grow Collector Tree x2
[X][Squirrel] Connect to Local Wildlife (Psychic)
 
[X][Action] Store Resources Against Future Need
[X][Focus] Raise the Shield
[X][Focus] Grow the Forest
[X][Squirrel] Explore your Forest

So I prototyped a House Tree, neat! Also I'm a bit late to the Stockpile Thorns train, so just a regular Store Resources instead. Winter is coming sooner than later too.
 
So I prototyped a House Tree, neat! Also I'm a bit late to the Stockpile Thorns train, so just a regular Store Resources instead. Winter is coming sooner than later too.
You can still stockpile thorns if you want. We're limited to 20 successes, and the current votes are nowhere near that limit.

[ ][Action] Stockpile Thorns
-Successes stockpile up to 10 times the Magnitude of the Forest. These will automatically damage hostile intruders that enter the Forest.
-0 of 20 stockpiled.

Also, I've been suggesting that people vote for Grow a Shield Tree instead of Raise the Shield as a Focus action because we don't know if anything will happen next turn, and if nothing happens, then the automatic successes are lost. Grow a Shield Tree gives 3 automatic successes instead of 2, and the successes accumulate towards a tree that helps with defense. It's up to you though.
 
I wonder what options the deer will give us.
I'm seriously considering making them a growth bonus, and having that just be a passive thing due to their help. Then, of course, they could also assist with some of the squirrel and other actions, such as setting up traps or that sort of thing.

Any strong opinions from anyone? The more extra vote-categories I add, the more updates start to get more difficult. But of course, extra things to do, extra bells and whistles, are fun…
 
I'm seriously considering making them a growth bonus, and having that just be a passive thing due to their help. Then, of course, they could also assist with some of the squirrel and other actions, such as setting up traps or that sort of thing.

Any strong opinions from anyone? The more extra vote-categories I add, the more updates start to get more difficult. But of course, extra things to do, extra bells and whistles, are fun…
Yeah, I can see why you'd want to have them be a passive bonus. Only 9 out of 28 voters even voted for a Squirrel option this turn, and 10 voters didn't choose a Focus option so adding more voting categories might make things more confusing.

Now I'm wondering what bonuses other animals would give us. There's a beaver dam nearby so maybe connecting to them would give us a bonus to Research?
 
I'm seriously considering making them a growth bonus, and having that just be a passive thing due to their help. Then, of course, they could also assist with some of the squirrel and other actions, such as setting up traps or that sort of thing.

Any strong opinions from anyone? The more extra vote-categories I add, the more updates start to get more difficult. But of course, extra things to do, extra bells and whistles, are fun…
What if what we voted on was shifting the animals around? Like, if we don't vote for anything then that animal group does something similar to what they did last turn (so squirrels auto scout, deer keep giving growth bonuses if that's what they were doing).
I like the idea of being able to get the animals to help in less generic ways, and I'm hoping a system like that might let us reap some of the rewards/intrigue of it without you having to adjudicate each animal group every turn? I'm not sure exactly what the best way to do that is though.
 
[X][Action] Prepare Dangerous Terrain
[X][Focus] Grow a Shield Tree
[X][Focus] Grow the Forest
[X][Squirrel] Lead a search-party along the south path
 
Overall I'm quite ok with the low stakes of just fending off natural disasters and figure out how big the setting is. As long actions/research doesn't get too stale or go escalating to stockpile weapons to fend off a tarrasque by year 5, I'll say it is good.

For ideas of what we can recruit from wild life, Birds can be a big deal. Birds could be a source of setting knowledge or petty gossip rumor mill of distant areas?

Also some tiny fantasy team building? a quest against an undead lumberjack or something?
  • Squirrel- Paladin/warrior
  • Bird - Bard
  • Snake- Assassin rouge
  • Spider -Ranger
  • Turtle - cleric
  • scorpion- Monk
  • fairy or butterfly- Fay pact Warlock
  • ? Beetle- artificer
  • Crab- Swashbuckling Pirate
  • Goose- Monstrous Troll that the party somehow befriended.
  • Bear- Druid
  • Honeybadger -lv20 Barbarian
 
Last edited:
i would actually like a turtle to be a monk because they are depicted as wise and grow old so they have time to train and the deer as a cleric their antlers are known as medicine so they could be a cleric or a herbalist because we are a forest
 
Hedgehog - speedster witch

[X][Action] Research Watchful Tree
[X][Focus] Grow Clever Tree
[X][Focus] Grow Collector Tree

With our gaze swinging wider and wider, keeping track of what we've already found may become costly. The Watchful Tree is dedicated to taking that weight off our boughs.
 
I'm hoping we'll get more worldbuilding once we succeed in contacting the local people. The bits at the beginning of the quest were interesting, but the Forest has been pretty isolated so far.

I've also been wondering about the enemy that we're supposed to face before the end of the year. Is it just lumberjacks trying to stock up on wood before Winter, or are we facing one of the potential apocalypses mentioned in the quest summary?
 
Then it happened the apocalypse it was one tree and his brethren the forest they sheltered the last life on the planet within them as they fought!!! cliffhanger
 
[X][Action] Release Annoying Pollen
[X][Focus] Grow a Shield Tree
[X][Focus] Grow a Shield Tree x2
[X][Squirrel] Lead a search-party along the south path
[X][Tree] Root Tree

Because I feel like being a combat tree. (In the quest this was based on, I had my sights on becoming an upgrade specialist, but since we don't have upgrades yet...)
 
What if what we voted on was shifting the animals around? Like, if we don't vote for anything then that animal group does something similar to what they did last turn (so squirrels auto scout, deer keep giving growth bonuses if that's what they were doing).
I like the idea of being able to get the animals to help in less generic ways, and I'm hoping a system like that might let us reap some of the rewards/intrigue of it without you having to adjudicate each animal group every turn? I'm not sure exactly what the best way to do that is though.
Noted. The Deer will just be applying a bonus of my choice this turn, but I'll look into improving the system.
Overall I'm quite ok with the low stakes of just fending off natural disasters and figure out how big the setting is. As long actions/research doesn't get too stale or go escalating to stockpile weapons to fend off a tarrasque by year 5, I'll say it is good.
Sounds good!
Also: While, technically speaking, five years is a long time and the Forest is built for near-exponential growth, anti-Tarrasque measures are not in the near future.
I'm hoping we'll get more worldbuilding once we succeed in contacting the local people. The bits at the beginning of the quest were interesting, but the Forest has been pretty isolated so far.

I've also been wondering about the enemy that we're supposed to face before the end of the year. Is it just lumberjacks trying to stock up on wood before Winter, or are we facing one of the potential apocalypses mentioned in the quest summary?
Sounds good!
As a note: Worldbuilding - while harder than pure math - is still easier for me than dialog. After a certain point, the more dialog I have to write, the less I can update the quest. But getting to that point is both good for me and good for the story... But worldbuilding? That I can do in a timely manner. Most of the time.

No comment. But you do not - in or out of character - yet have any reason to believe that battle with this village is inevitable.
Then it happened the apocalypse it was one tree and his brethren the forest they sheltered the last life on the planet within them as they fought!!! cliffhanger
As the horde of alien locusts, ravaged but not fully destroyed, flies off into space...
"They'll be back..."
"...And we'll be ready."
 
Vote closed
Scheduled vote count started by Robinton on May 22, 2022 at 3:42 PM, finished with 49 posts and 33 votes.
 
Looks like Grow a Clever Tree won the second Focus vote! For some reason, 2 votes for it were listed separately, but I'm not sure how to merge votes in the vote tally.
 
The following players are all, as part of their next vote, eligible for becoming Elder Trees!

Mind Trees that voted all-Research, eligible for "[][Tree] Elder Mind Tree" or "[][Tree] Research Tree": @Aerrow Shadow, @joseluzperez19@g, and @Void Stalker.

By request, @joseluzperez19@g is also eligible for "[][Tree] Elder Buddha Tree". Please include your description when available. As a note on game-balance, I'm going to assume you want your Elder Buddha Tree optimized for Research. I don't think I'm willing to give more than 5 dice in Research UNLESS you're willing to have your Tree get 1d-or-less at everything else (and that would only give 6 dice to Research). I'm considering Offense 0, Defense 1, Communications 3, Survival 3, Growth 2, Research 5? Or 1-with-everything, except 0 Offense and 6 Research?

@Angelform, you were a Mind Trees that voted all-Communications, and are eligible for "[][Tree] Elder Mind Tree" or "[][Tree] Communication Tree".

@lebaker, you were a Heart Tree that voted almost-all-Survival, with a single Growth thrown in there. You best fit into "[][Tree] Elder Heart Tree" or "[][Tree] Survival Tree", but if you really wanted to, I could possibly give you a Survival/Growth Tree if you voted Growth this turn?

@LinkOnScepter, you were a Root Tree that voted for a mix of Growth, Defense, Communication, Survival, and even Research. I'm assuming you want "[][Tree] Eldest Tree", but would give you "[][Tree] Growth Tree" if you voted Growth again this turn. Naturally, "[][Tree] Elder Root Tree" is always available to you.

@Pyro Hawk, you were a Mind Tree that voted an even split between Growth, Communication, and Research. "[][Tree] Elder Mind Tree" is always available, and if you picked Communication or Research you could get "[][Tree] Communication Tree" or "[][Tree] Research Tree" respectively, but I'm guessing you want a 3-specialty Tree? If you do want a triple-specialty, vote "[][Tree] Triple Specialty". Triple-Specialty would get 4-dice in all its specialties, and 2/2/1 at the other three. If Triple-Specialty, you will have to write-in one of the three other categories, as a category at-which you only get 1 die.

@Tarumath, as a Mind Tree that voted an almost-even split between Growth and Research, I'm guessing you want a "[][Tree] Creator Tree". However, "[][Tree] Growth Tree" or "[][Tree] Research Tree" are available with a relevant vote this turn, and "[][Tree] Elder Mind Tree" is always available.

@TheodorePiesley, as a Heart Tree that primarily voted Research but threw in 1-each of Defense, Growth, and Survival, I genuinely don't know what you want. "[][Tree] Elder Heart Tree" is available, as always. "[][Tree] Research Tree" is available. As long as you don't vote Research this turn, you will qualify for "[][Tree] Eldest Tree", as well. If a specific 5/3/3/2/1/0 combination appeals to you (Research 5, a pair of 3's and a 2 on your other voted-for, and a 1 and a 0 in the remaining 2 categories), let me know as well.

@Walliseatscheese, as a Heart Tree that voted all-Survival, you qualify for "[][Tree] Elder Heart Tree" or "[][Tree] Survival Tree".

I think that's it. That said, for all of you: If there's a pattern in your voting that I've missed, let me know!

(Joke: If any of you want an Eldar tree, you'll have to wait until we get a decent number of Elf-related actions.)
 
Last edited:
Back
Top