The Second Reconstruction-A Post-Civil War Kaiserreich USA Quest

[X] Northeast
[X] Midwest


We can try to negotiate with the Syndicalists. Strong worker protection laws could be enough to get them to stop contesting the Federal Government's policies.
No compromise with the reds!

In all seriousness though, I think it's not worth the risk. There's no real way to achieve syndicalism in America without revolution, so I wouldn't be surprised if there wasn't one even if we did try some placatory reforms. This isn't even that, it's just investment.

Obviously we'll win either way, but I'd rather there be less reconstruction to do.
 
No compromise with the reds!

In all seriousness though, I think it's not worth the risk. There's no real way to achieve syndicalism in America without revolution, so I wouldn't be surprised if there wasn't one even if we did try some placatory reforms. This isn't even that, it's just investment.

Obviously we'll win either way, but I'd rather there be less reconstruction to do.
We won't go for Syndicalism, that ship sailed when we decided to play as the Unity Coalition instead of backing Reed.

We can, however, go for Social Liberalism and create a strongly interventionist government with strong welfare and interventionist powers to protect the workers. Doing that will drain the Reds of their revolutionary fervor and bleed them of supporters, ultimately removing the Syndicalists as a threat.
 
[X] Northeast
[X] Border States (ie: Virginia, Kentucky, etc)

Question why is northeast popular since that is in the territory of the syndicates?
The Syndicalists are the faction most directly empowered by poverty. Pushing an aid package through the Rust Belt will do much to cut the legs out from beneath their non-radical popular support, and give them less leverage to work with during a hypothetical negotiation between Olson and Reed. In practical terms, it's also the most industrialized region in the US, making it a good location to revitalize for our national economy as well.
 
We won't go for Syndicalism, that ship sailed when we decided to play as the Unity Coalition instead of backing Reed.

We can, however, go for Social Liberalism and create a strongly interventionist government with strong welfare and interventionist powers to protect the workers. Doing that will drain the Reds of their revolutionary fervor and bleed them of supporters, ultimately removing the Syndicalists as a threat.
I think not choosing Reed means that ship has sailed tbh. I haven't played the 2ACW myself, so I could be wrong, but I'm pretty sure an uprising in the rust belt is inevitable at this point.
 
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