No, SV, You Are the Forest! (Riot Quest)

Prime, I think your plan may have a flawed assumption.

Does Superconducting Roots apply to Collector Trees? Collectors are tagged Crystal, not Magnetic:
The x2 multiplier is from the worm itself with worm level 3 applying to focus action, Superconductive would make upgrading the hoop and scoop trees easier with actions though and the hoop power which adds on more to our growth bonuses at a time when we have a temporary growth boost
 
Prime, I think your plan may have a flawed assumption.

Does Superconducting Roots apply to Collector Trees? Collectors are tagged Crystal, not Magnetic:
Ech. Well, that should be surviveable anyways, but this might be turning into a 5 turn plan - I'll be putting out a new sheet and a revised version of the plan shortly.
 
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[X][Action] Grow the Forest
[X][FOCUS] Upgrade Elder Collector Tree
[X][FOCUS] Grow the forest
[X][FOCUS] Grow the forest x2

Me am Growth Tree. Me grow Forest.

Life good.
 
[X][Action] Grow the Forest.
[X][Focus] Grow the Forest.
[X][Focus] Grow the Forest. x2
[X][Focus] Grow the Forest. x3

Can't stop, won't stop growing.
 
Ech. Well, that should be surviveable anyways, but this might be turning into a 5 turn plan - I'll be putting out a new sheet and a revised version of the plan shortly.

If you could remove mention of Superconducting Roots in the original post, or otherwise advise against it, I'd be thankful. Superconductors currently don't apply to enough actions to be worth immediate prioritization; we have cheaper, low-hanging fruit like Crystal Formation, Optical Trees, Wormhole Stabilization, and Laser Power to finish first. It should be possible to complete the first two this turn, if Mind Trees split their actions properly.

As for modifications to the sheet, I suggest upgrading all the Collectors before making the push to Mag 5 and Mag 6. The loss of the Superconducting bonus means that reaching Mag 6 will probably take 1 or 2 turns longer, so Elder Collectors will still speed things up on Turns 2-3.
 
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[X][FOCUS] Upgrade Elder Collector Tree
[X][FOCUS] Grow the forest
[X][FOCUS] Grow the forest x2


Even if 4 turn plan won't work, still sounds like a good choice.

[X][ACTION] Upgrade Hoop Tree

Even if people are going to focus on collectors so this will take a while, I do think that increasing the power of "Expand the Forest's Reach" could be pretty beneficial

Plan has changed due to all the root trees choosing to grow the forest for their action. Changing focuses.
[X][FOCUS] Upgrade Elder Collector Tree
[X][FOCUS] Upgrade Elder Collector Tree x2
[X][FOCUS] Upgrade Elder Collector Tree x3
 
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If you could remove mention of Superconducting Roots in the original post, or otherwise advise it, I'd be thankful. Superconductors currently don't apply to enough actions to be worth immediate prioritization; we have cheap, low-hanging fruit like Crystal Formation, Optical Trees, and Wormhole stabilization to finish first. It should be possible to complete the first two this turn, if Mind Trees split their actions properly.

As for modifications to the sheet, I suggest upgrading all the Collectors before making the push to Mag 5 and Mag 6. The loss of the Superconducting bonus means that reaching Mag 6 will probably take 1 or 2 turns longer, so Elder Collectors will still speed things up on Turns 2-3.
I'm getting ducks in a row before I do the big update, but I'll put a notice on the original plan for now.

So far, I'm seeing that we can still hit mag5 on turn 3 if we really pull the lead out then, and can hit mag6 on turn 5 easily . as for collector trees, this is what I've got for efficiency calcs:

purchases: 1.5 per (focus actions turn 5) + 3 per (focus action turns 3-4) + 2 per (focus actions turn 2)
1.5*5 + ... = 7.5 + 3*9 + ... = 34.5 + 2*4 = 43

(return per focus action determined experimentally via the sheet)

So, collector trees upgrades purchased this turn will pay themselves off by the end of the 5 turn plan in growth towards mag6, while upgrades purchased next turn are 1/8th inefficient - however, turn 2 upgrades may be considered worth it anyways because their ability to pay themselves back so quickly is limited to the 4 turn span because of sun activity. There's a firesale going on for them right now, and all that.

Preliminary projections are that if we can get 22 player successes (expected value of 44 dice) towards upgrades this turn, and 23 player successes towards upgrades next turn, then we'll need roughly 75 player successes towards growing the forest turns 2 through 5 to hit magnitude 6, 25 of which have to be banked by the end of turn 3 to make magnitude 5 that turn.

Mind, turn 2 grow the forest successes will count for somewhat less because the mag4 scoop tree won't be grown yet, but turn 1 grow the forest successes beyond what's needed to finish magnitude 4 should offset that.

Lastly... pray that HDP sticks around, and move closer to the sun so we can get a higher proximity bonus.
 
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[X][Tree] Root Tree

[X][Action] Upgrade Collector Tree
[X][Focus] Upgrade Collector Tree
[X][Focus] Upgrade Collector Tree x2
[X][Focus] Upgrade Collector Tree x3

We must construct additional pylons. I only care about constructing pylons.

Addendum: Consider asking the Ingaba to help us grab the tasty rocks though.
 
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[X] [Action] Upgrade Skimmer Tree
[X][FOCUS] Upgrade Elder Collector Tree
[X][FOCUS] Grow the forest
[X][FOCUS] Grow the forest x2
 
The Wormhole twitched a few times, an odd sensation in the magnetic fields around it, and rocks tumbled out of it. Great masses of resources, all clumped up, they shone in the magnetic detection of the Feeling Trees, bright masses of stuff. Perhaps the Forest could claim them?
Eh, we have more than enough resources. Perhaps if we had a way to spend them it would be worth gathering more. For now however all this is is proof that we need to get away from that Wormhole before it tries to eat us.

[An exceptionally large comet has entered detection range]
Again, resources aren't actually worth much.

Senior Scientist Oragles
incompetent admiral
Concerning. Our hired security is understrength and someone or something is nosing around.

…you are making a plan based on A) the assumption that the freaking Worm will just be a linear upgrade rather than something exotic and B) that conditions in the system are stable.
Given everything we have seen I must express extreme doubt in your logic.


[X][Action] Upgrade Soothing Tree
Sooner or later the random encounter table is going to throw something actively hostile at us. I would prefer we have meaningful weapons available when that happens.
 
Hah. Great news! My preliminary findings were wrong because I wasn't factoring in crystal formation right - Collector tree upgrades are more efficient than I thought, and magnitude 6 by turn 4 is still on the table!

Right, back to work for me.
 
…you are making a plan based on A) the assumption that the freaking Worm will just be a linear upgrade rather than something exotic and B) that conditions in the system are stable.
Given everything we have seen I must express extreme doubt in your logic.
B is a reasonable objection, but with regard to A: prime's post quotes RK saying what the next stage of the Worm will provide, so I'm unclear why you're calling it an assumption.
 
For action purposes- Assist Ingaba Research we have the 10 dice needed to fulfill our requirments, further research is best done by taking the action directly as we have a 2.6 multiplier to success from dice
 
[X][Action] Assist the Ingaba Research Base (General)
juuuust a bit extra



[X][FOCUS] Upgrade Elder Collector Tree
[X][FOCUS] Grow the forest
[X][FOCUS] Grow the forest x2
 
Folks, I have some wonderful news:
-Sun Proximity is in effect. The multiplier for all non-automatic Survival successes is increased by 0.1.
For thematic reasons, High Density Particles now effects the 'Attempt to Gather Resources' and 'Sacrifice to the Worm' actions.
The Worm (???): What was, will be. It wraps around you, around every part of you, a grip inescapably gentle and ruthlessly firm. Doubles all non-automatic successes on all actions. Multiplicative with other sources, for it loves you. 32.8/100.
CURRENT VOTERS SACRIFICING TO THE WORM:

misc: 1x1 = 1
ShinZilla

Heart: 6x2 = 12
epic
One Autumn Leaf
kinglugia
Yellow Paint
Althero
Happerry

Scavenging: 2x6 = 12
Citino
picklepikkl

Elder: 4x5 = 20
Karnax626
J.I.M.S
The Meddler
QueenPally

EXPECTED RESULTS:

misc. dice + heart dice + scavenging dice + elder heart dice
1 + 12 + 12 + 20 = 45

(Expected successes) * worm * (combined sun proximity and HDP bonus) = expected sacrifice to the worm
45/2 * 2 * (1 + 0.1 + 0.6) = 76.5

76.5 > 67.2 (sacrifice needed)
We'll want more heart trees sacrificing to the worm for safety, but I'm proud to announce that we're going to hit worm level 3 this turn! The path to magnitude 6 just got significantly easier and less dependent on HDP. Details when they're ready.
 
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[X][Action] Research Wormhole Drawing (Gravity, Void)
[X][Focus] Research Wormhole Drawing (Gravity, Void)
[X][Focus] Research Wormhole Drawing (Gravity, Void) x2
[X][Focus] Reach out to the Research Base. Ask the Ingaba to plot the comet's path for us.
 
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…you are making a plan based on A) the assumption that the freaking Worm will just be a linear upgrade rather than something exotic and B) that conditions in the system are stable.
A is not an assumption, nor is your paraphrasing of it accurate.

While 'autosuccesses' would no longer be deterministic, they'll have an expected value of 1.5 times their previous yield.

And with worm completing this turn, I've just ran a simulation - if HDP were to completely disappear next turn, we'd still trivially be able to get mag5 on turn 3, and reasonably be able to get mag6 turn 4.

So long as root trees start voting for elder collector trees upgrades, we're well on track.
 
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B is a reasonable objection, but with regard to A: prime's post quotes RK saying what the next stage of the Worm will provide, so I'm unclear why you're calling it an assumption.
1) They are not quoting from RK. Not sure where they claim the info is from (some social media platform or other I assume) but it isn't a valid WoG.

2) and more critically, that is the bonus it supposedly provides. We have already seen it do weird stuff we have no control over and I can well see it levying a tax after getting used to being fed.
 
[X][Action] Assist the Ingaba Research Base (General)
[X][Focus] Research Superconductive Root Network (Magnetic)*
[X][Focus] Research Superconductive Root Network (Magnetic)* x2
[X][Focus] Research Superconductive Root Network (Magnetic)* x3

Nothing fancy. Just making number go up.
 
[X][Action] Research Crystal Formation (Crystal)*
[X][FOCUS] Upgrade Elder Collector Tree
[X][FOCUS] Grow the forest
[X][FOCUS] Grow the forest x2
 
1) They are not quoting from RK. Not sure where they claim the info is from (some social media platform or other I assume) but it isn't a valid WoG.
Discord, in the official SV-no-you-are-the-forest channel, on the server where he does the rolls for this quest, which is why I was able to build a plan around an event that hadn't been posted about (high sun activity) literal seconds after the update went live - I literally knew about it days in advance, and drafted the plan and post before he posted the update. You can ask RaisingKittens yourself if you still think I'm hoaxing this somehow.

That said, I've completed revisions to the plan, and fixes to the sheet: Have at it, guys!

Immediate takeaways:
  • Magnitude 6 on turn 4 is still reasonable to achieve, even if HDP shuts off next turn (it probably won't)!
  • Worm v3 will probably be operational next turn, though more heart trees sacrificing to it for safety would be excellent. Keep it coming, lads!
  • Collector trees upgraded this turn cost 40 growth, but will produce 48.75 growth over the 4 turn span. Root trees should strongly consider using their action to [X][Action] Upgrade Elder Collector Tree
    • With enough root tree support, we can finish upgrading every single one of collector trees by the end of next turn, each of which has their effectiveness doubled until turn 12 (4 turns from now)!
  • We do not have to crash research Superconductive Roots - I was mistaken that it would apply to growing the forest.
  • Spreadsheet updated with bugfixes and new information
 
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