If you could remove mention of Superconducting Roots in the original post, or otherwise advise it, I'd be thankful. Superconductors currently don't apply to enough actions to be worth immediate prioritization; we have cheap, low-hanging fruit like Crystal Formation, Optical Trees, and Wormhole stabilization to finish first. It should be possible to complete the first two this turn, if Mind Trees split their actions properly.
As for modifications to the sheet, I suggest upgrading all the Collectors before making the push to Mag 5 and Mag 6. The loss of the Superconducting bonus means that reaching Mag 6 will probably take 1 or 2 turns longer, so Elder Collectors will still speed things up on Turns 2-3.
I'm getting ducks in a row before I do the big update, but I'll put a notice on the original plan for now.
So far, I'm seeing that we can still hit mag5 on turn 3 if we really pull the lead out then, and can hit mag6 on turn 5 easily . as for collector trees, this is what I've got for efficiency calcs:
purchases: 1.5 per (focus actions turn 5) + 3 per (focus action turns 3-4) + 2 per (focus actions turn 2)
1.5*5 + ... = 7.5 + 3*9 + ... =
34.5 + 2*4 =
43
(return per focus action determined experimentally via the sheet)
So, collector trees upgrades purchased this turn will pay themselves off by the end of the 5 turn plan in growth towards mag6, while upgrades purchased next turn are 1/8th inefficient - however, turn 2 upgrades may be considered worth it anyways because their ability to pay themselves back so quickly is limited to the 4 turn span because of sun activity. There's a firesale going on for them right now, and all that.
Preliminary projections are that if we can get 22 player successes (expected value of 44 dice) towards upgrades this turn, and 23 player successes towards upgrades next turn, then we'll need roughly 75 player successes towards growing the forest turns 2 through 5 to hit magnitude 6, 25 of which have to be banked by the end of turn 3 to make magnitude 5 that turn.
Mind, turn 2 grow the forest successes will count for somewhat less because the mag4 scoop tree won't be grown yet, but turn 1 grow the forest successes beyond what's needed to finish magnitude 4 should offset that.
Lastly... pray that HDP sticks around, and move closer to the sun so we can get a higher proximity bonus.