Battle Report- Battle of Europa
Zeon 7th Fleet Forces
Zaku II (0091) = 48% CE
Zaku II (0092) = 76% CE
Zaku II (0093) = 48% CE
Zaku II (0094) = 125% CE
Zaku II (0095) = 46% CE
Zaku II (0096) <Spirit of Zeon Bonus> = 123% CE
Zaku II (0097) = 106% CE
Zaku II (0098) = 76% CE
Special MS (0002) <Spirit of Zeon Bonus> =195% CE
Zeon Fighter (00031) = 80% CE
Zeon Fighter (00032) = 48% CE
Zeon Fighter (00033) = 68% CE
Zeon Fighter (00034) = 96% CE
Zeon Fighter (00035) = 71% CE
Zeon Fighter (00036) = 88% CE
Zeon Fighter (00037) = 86% CE
Zeon Fighter (00038) = 101% CE
Zeon Fighter (00039) <Spirit of Zeon Bonus> = 159% CE
Zeon Fighter (00040) = 80% CE
???? Mobile Suit = 100% CE
Zaku II Big Gun Team (00011) = 87% CE
Zaku II BIg Gun Team (00012) = 65% CE
Zaku II Big Gun Team (00013) = 60% CE
MAS-01 = 84%
Zamouth Nada Gunship (001) = 108% CE
Zamouth Nada Gunship (002) = 284% CE
Musai Light Cruiser = 201% CE
Europa Orbital Station Rail Gun = 107% CE
Halan Heavy Industries Forces
MPAP-MS = 32% CE
MPAP-MS = 24% CE
MPAP-MS = 31% CE
MPAP-MS = 38% CE
MPAP-MS = 76% CE
MPAP-MS = 77% CE
MPAP-MS = 85% CE
MPAP-MS = 26% CE
???? MS = 81% CE
???? MS = 119% CE
???? MS = 110% CE
???? MS = 145% CE
???? Ship = 156% CE
???? Ship = 274% CE
Sirens sound. Alarms flash. Cables fall away and pistons rotate. Zeon pilots congregate together getting one last smoke in before adorning their helmets and rushing off to the Zakus.
All around the orbital station, soldiers, technicians, pilots and mechanics rush to launch the 7th fleet's forces. You watch from the command deck of the Musai Light Cruiser, newly christened Wrath of the Awakened. All around you, command staff watch massive display screens from their stations.
The Zaku Squads launch, as does the Special MS, the Dopp Fighters and two of the Gunships. On the station, a Big Gun Team adjusts their massive beam cannons. The MAS-1 is also positioning itself on the rocky surface of the station.
"Enemy has deployed mobile suits!" A tech yells, pressing several buttons on their station.
"Tell the assault leaders to meet their charge," You say. Captain Lennstett, standing next to your chair, relays your orders. You shift in your chair, eyeing the screen before you. You motion at Lennstett. "Tell the long range station forces to open fire,"
"Big Gun Team, MAS," A command staffer says, speaking into a headset. "Open fire!"
As the Zaku II's, Dopps and their escorts streak towards the approaching fleet, the Big Gun Team back on the station opens fire. Their powerful weaponry sends purple streaks of light across space. The MAS also opens fire, launching high-kinetic rounds from its gun barrels.
"The range is too great," A staffer says, studying a display screen. "We can't hit them,"
"Open fire with the Wrath of the Awakened!" You command. "Fire the Orbital station rail gun!"
You see, rather then hear, the station hum below your ship. Lights begin to flicker around a section of the station, and two large panels open up. An equally large barrel extends from the opening, and begins to glow.
"Rail gun at 96% charge!"
"Fire!" You yell, leaning forward in your chair.
The rail gun flashes, and the Musai Light Cruiser opens fire. More colors join the streaks of destruction being shot from the Big Gun Teams. The rail gun hits a MPAP-MS, disintegrating it. The Halan Heavy Industry ships return fire.
The two sides of mobile suits finally enter each others' range. They blast towards each other at full speed, releasing everything. The Zakus fore their beam cannons, the MPAP's and mystery MS's launch clouds of missiles. Explosions rock space, lighting up the distant darkness.
Your ship continues to fire, the battle playing out on the screen in front of your chair. You're simply watching now while Captain Lennstett and Vice Admiral Kubric bark orders. Now that the mobile suits have met, all there is to do now is see who are the better fighters.
The MPAP's go down quickly. The Zaku's more than hold their own, and the addition of the Dopp fighters causes the enemy a significant amount of frustration.
Despite the fact that the MPAP's are all destroyed, the battle does not end. The mystery gundams are not only more skilled than the MPAP's, but the tech in their mobile suits is clearly superior. The fighting turns vicious as the Zakus and Dopps try and overcome the three powerful cube mobile suits.
Kshatrya, piloted by the New Type Ingris, engages the other special MS. You watch the two streak around space at unbelievable speeds. The trail of their boosters marks the darkness beyond the station. The two special mobile suits clash again and again. Explosions light up around them.
The Halan Heavy Industry ships have joined the mobile suit fray. This brings them in range of all your ships and the orbital station, but it also puts your two forward gunships under heavy fire. To the captains' credits however, they unleash an equal amount of firepower, keeping the enemy ships at a range that your station and the Musai cruiser take full advantage of.
The battle finally ends after one of the Halan ships explodes in a rapturous ball of orange and white fire. The explosion is like a small sun, blinding everyone with a viewing computer.
The remaining two mystery mobile suits try to break away from the Zakus and Dopps to return to the last Halan ship. The Kshatrya and special mobile suit continue fighting however, clashing again and again.
Ingris suddenly gets the upper hand, and uses her mobile suit to tear the other one in half. The two pieces spark in the darkness as the Kshatrya holds them triumphantly.
"Sir!" A staffer says, holding their headset to their ears. "Halan is attempting to escape with one ship and two mobile suits, our forces are asking if they should pursue!"
"Give me a status on our forces!" You yell, pointing at a screen.
Initial Damage Assessment
2 Zaku II's destroyed along with their pilots
1 Zaku II heavily damaged
1 Dopp Fighter destroyed with pilot
Zamouth Nada Gunship partially damaged
[] Pursue
[] Regroup