You're the Queen - Now What? [CK2ish Character-Focused Quest]

I think this is the reason we would go seek counsel with our Justice person, who would probably know how to dig up more

I very much doubt that any investigator, except perhaps a necromancer, can now clarify this story. Still, this is the Middle Ages, even with magic. I cannot imagine that any evidence other than this very document would have survived, and the latter survived, apparently, only because those who kept it were completely interested in it.
 
I think the truth of the matter is irrelevant, the law is whatever Vanessa says it is. This is asking us to side with the conservative nobles, the progressive nobles, or to snub them both in favor of self-made merchants. We should likely pick one group and align ourselves.
 
If we did delay to ask for advice, would that be in any way harmful? Could it be beneficial to have the reputation of getting advice and serious consideration before deciding?
 
If we did delay to ask for advice, would that be in any way harmful? Could it be beneficial to have the reputation of getting advice and serious consideration before deciding?
Delaying for a month or two might be mildly annoying to the disputants, but it's not like property disputes and stuff can't take a while, even in the quasi-medievalish courts of Halrun, so no one would be super annoyed or find it super atypical.
 
With this one, your Base Chance of success is 69% + Martial (with Trins bonus also applying). Switching to wider dispersal will increase base chance, but will increase the risk of higher casualties.

In the interests of providing some more useful information: Light Cavalry and Skirmishers can help compensate for the risks of dispersal, as they are usually screening forces or handle scouting activities. But they are also less heavily armed and armored, so it's always a trade off.
Trins should have the asterisk, but Darach doesn't. Anyway, it looks good offhand.


Would successful scouting by Darach apply here? If not, then I'd suggest putting her on the Coastal March. With this plan and Trins we get an 84% chance already.
I think that with such a high base chance, then we might try to do two actions against bandits, though that will likely require that we commit most, if not all of our mobile reserve in the Grand Duchy of Raida, though @Kylia Quilor could we make use of the troops based in the Coastal March to fight the bandits in the march or can we only use troops from the mobile reserve?

I tried to make a plan for dealing with both the bandits in Thornmarch and the Coastal March, that will send out most of the mobile reserve to deal with bandits. I kept the troops send to Thornmarch the same, but I did switch the generals around, since I think Trins should lead the smaller task force.

It would of course be possible to even out the task forces or to switch out dispersal if we want to change the chance of success for the actions.

[] Plan: Deal with Thornmarch and the Coastal March
-[] [TRINS] Order General Trins to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)*
--[ ] Number and Type of Troops:
---[] 150 Heavy Cavalry
---[] 295 Light Cavalry
---[] 250 Men-At-Arms
---[] 250 Pikemen
---[] 300 Crossbowmen
---[] 250 Skirmishers
--[ ] Area: Coastal March
--[ ] Dispersal: Medium Dispersal
-[] [DARACH] Order General Darach to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)
--[ ]Number and Type of Troops:
---[] 100 Heavy Cavalry
---[] 400 Light Cavalry
---[] 750 Men-At-Arms
---[] 250 Crossbowmen
---[] 500 Skirmishers
--[ ] Area: Thornmarch
--[ ] Dispersal: Medium Dispersal
 
though @Kylia Quilor could we make use of the troops based in the Coastal March to fight the bandits in the march or can we only use troops from the mobile reserve?
For the sake of simplicity, given the way I decided to do things for this vote, you wouldn't be able to use the troops already patrolling the Coastal March for this (I know that doesn't make much logical sense, but)

In the future, since we'll likely be doing things differently, the local forces could be brought in.

-[] [TRINS] Order General Trins to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)*
--[ ] Number and Type of Troops:
---[] 150 Heavy Cavalry
---[] 295 Light Cavalry
---[] 250 Men-At-Arms
---[] 250 Pikemen
---[] 300 Crossbowmen
---[] 250 Skirmishers
--[ ] Area: Coastal March
This part would be 57% + Martial + Trins's bonus
 
So we would have base die odds of 72% and 79% for Trins and Darach respectively (not including the base die 76% chance for Darach's Adun protection to reduce causalities.).
 
One thing, that I am still unsure of is, if we ought to keep any troops left in the Mobile Reserve and if yes, then how many?
If we are okay with leaving it empty, then we could probably improve those odds a bit more.

I tried to make a list of how many troops, that would be left, if we went with my current plan for hunting bandits.

Troops left in Mobile Reserve:
  • 92 Heavy Cavalry
  • 0 Light Cavalry
  • 35 Men-At-Arms
  • 34 Crossbowmen
  • 62 Pikemen
  • 0 Skirmishers
 
The Mobile reserve are the forces you have based in the Grand Duchy (the heart of the royal desmene). Obviously you have the Royal Guard and the city guard of the three cities and could conscript levies if you need them, but they are also the capital garrison.
 
One thing, that I am still unsure of is, if we ought to keep any troops left in the Mobile Reserve and if yes, then how many?
If we are okay with leaving it empty, then we could probably improve those odds a bit more.

I tried to make a list of how many troops, that would be left, if we went with my current plan for hunting bandits.

Troops left in Mobile Reserve:
  • 92 Heavy Cavalry
  • 0 Light Cavalry
  • 35 Men-At-Arms
  • 34 Crossbowmen
  • 62 Pikemen
  • 0 Skirmishers

Frankly that's nearly totally empty, but in this case a figurative 'nothing' is better than a literal nothing. I say don't commit them just in case of some sudden rioting in the capital or whatever nonsense.

My concern is mostly if this is especially aggressive to the point of problematic-to the point of being a genuine weakness against proper invasion forces. But that's only if this pattern holds up for basically everywhere at once. Maybe once or twice, its OK to get Harlun back on its feet faster, but if Harlun's military enemies (coughcoughmorvakcoughcough) start to notice the pattern, I'm willing to bet it'll bite Vanessa in the ass.

If this sounds kind of unlikely-while Morvak's diplomatic prowess are nearly nonexistent, any general worth their salt would invest into spies-to track enemy positions, obtain the lay of the land. We have no internal intelligence network whatsoever. If Morvak gets wind that our internal reserves are consistently, constantly busy with widescale operations, they can elect to dispatch a concentrated strike force and take heavy casualties if they believe they only need to break the Thornmarch defenses to go deep and do real damage.

But this is only a problem if we make it a habit. I'll accept the plan for now. Maybe even twice. But I'm going to insist we keep considerable reserves for rapid-responses. We shouldn't deal with them forever but the bandits are in fact a military weakness that can be exploited by our enemies if they're made aware of it.

EDIT: Just to be 100% clear I'm OK with the plan, I'm just not OK with this plan becoming a habit for dealing with bandits in the future turns.
 
The Mobile reserve are the forces you have based in the Grand Duchy (the heart of the royal desmene). Obviously you have the Royal Guard and the city guard of the three cities and could conscript levies if you need them, but they are also the capital garrison.
So, we would still have a garrison in the Grand Duchy, so it would still be defended. Then I think sending the rest of the mobile reserve out to deal with bandits might be better, since the soldiers left behind would be too little to deal with any significant threats, so we would still have to redirect one of the forces send out to deal with bandits.

Frankly that's nearly totally empty, but in this case a figurative 'nothing' is better than a literal nothing. I say don't commit them just in case of some sudden rioting in the capital or whatever nonsense.

My concern is mostly if this is especially aggressive to the point of problematic-to the point of being a genuine weakness against proper invasion forces. But that's only if this pattern holds up for basically everywhere at once. Maybe once or twice, its OK to get Harlun back on its feet faster, but if Harlun's military enemies (coughcoughmorvakcoughcough) start to notice the pattern, I'm willing to bet it'll bite Vanessa in the ass.

If this sounds kind of unlikely-while Morvak's diplomatic prowess are nearly nonexistent, any general worth their salt would invest into spies-to track enemy positions, obtain the lay of the land. We have no internal intelligence network whatsoever. If Morvak gets wind that our internal reserves are consistently, constantly busy with widescale operations, they can elect to dispatch a concentrated strike force and take heavy casualties if they believe they only need to break the Thornmarch defenses to go deep and do real damage.

But this is only a problem if we make it a habit. I'll accept the plan for now. Maybe even twice. But I'm going to insist we keep considerable reserves for rapid-responses. We shouldn't deal with them forever but the bandits are in fact a military weakness that can be exploited by our enemies if they're made aware of it.

EDIT: Just to be 100% clear I'm OK with the plan, I'm just not OK with this plan becoming a habit for dealing with bandits in the future turns.
Well, at least this turn, one of the forces send to deal with bandits are sent to the Thornmarch, so we would actually have more forces in the area, than normal, so that might make it less of an opportunity to invade, but yes, Morvak might decide to invade, while the mobile reserve is occupied, though as long as the garrison at Thornmarch kept them occupied long enough, then I think we should be able to recall the mobile reserve and send them to assist.

I tried to also make a plan, where all of the mobile reserve is committed.

[] Plan: Deal with Thornmarch and the Coastal March with fully comitted Mobile Reserve
-[] [TRINS] Order General Trins to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)*
--[ ] Number and Type of Troops:
---[] 242 Heavy Cavalry
---[] 295 Light Cavalry
---[] 285 Men-At-Arms
---[] 312 Pikemen
---[] 334 Crossbowmen
---[] 250 Skirmishers
--[ ] Area: Coastal March
--[ ] Dispersal: Medium Dispersal
-[] [DARACH] Order General Darach to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)
--[ ]Number and Type of Troops:
---[] 100 Heavy Cavalry
---[] 400 Light Cavalry
---[] 750 Men-At-Arms
---[] 250 Crossbowmen
---[] 500 Skirmishers
--[ ] Area: Thornmarch
--[ ] Dispersal: Medium Dispersal

I am leaning towards asking for concessions from Yarelle Varto, since it has good chances of success, while perhaps just giving the other estate to Reynar Froywell.
 
-[] [TRINS] Order General Trins to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)*
--[ ] Number and Type of Troops:
---[] 242 Heavy Cavalry
---[] 295 Light Cavalry
---[] 285 Men-At-Arms
---[] 312 Pikemen
---[] 334 Crossbowmen
---[] 250 Skirmishers
--[ ] Area: Coastal March
--[ ] Dispersal: Medium Dispersal
That would boost the chance from 57 + Martial + trait to 59 + Martial + trait
 
So, we would still have a garrison in the Grand Duchy, so it would still be defended. Then I think sending the rest of the mobile reserve out to deal with bandits might be better, since the soldiers left behind would be too little to deal with any significant threats, so we would still have to redirect one of the forces send out to deal with bandits.

My precise idea was that it's probably a little better to have a little extra manpower in the capital in case of anything funny (riot that'd like to have a few extra men) than barely any boosted success rate.

EDIT: To be clear I'm aware there's already a defense, my suggestion is packing a little more in case of an emergency where extra would be appreciated.

Well, at least this turn, one of the forces send to deal with bandits are sent to the Thornmarch, so we would actually have more forces in the area, than normal, so that might make it less of an opportunity to invade, but yes, Morvak might decide to invade, while the mobile reserve is occupied, though as long as the garrison at Thornmarch kept them occupied long enough, then I think we should be able to recall the mobile reserve and send them to assist.

Agreed. I just don't want "double deployment" as much in the future. For now I think we can get away with it. I highly doubt Morvak knows enough or has enough to immediately poke the borders, but given time they can, so I just don't want this plan repeating in future turns.

I tried to also make a plan, where all of the mobile reserve is committed.

While I did just mention full commitment as a worse option, my opinion is the plans are so similar it's just splitting the votes. The odds of a riot bad enough that the home guard needs assistance are low while I suspect the additional troops are gonna add relatively little to either campaign.

I am leaning towards asking for concessions from Yarelle Varto, since it has good chances of success, while perhaps just giving the other estate to Reynar Froywell.

I don't feel the need to ask for concessions, better just let her get on her good side and let her start building power for the royalist. Why weaken her position on a chance and potentially damage her relationship to us out of the gate, just because of "good chances?" We've already seen much higher chances fail.

I think the choices are OK but I like to defer to the Keeper of Justice to see if we can't get at least a little more information than the biased sources we have for this legal dispute. Feel like Reynar looks the 'best' of the three options just out of hand.
 
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I don't feel the need to ask for concessions, better just let her get on her good side and let her start building power for the royalist. Why weaken her position on a chance and potentially damage her relationship to us out of the gate, just because of "good chances?" We've already seen much higher chances fail.

I think the choices are OK but I like to defer to the Keeper of Justice to see if we can't get at least a little more information than the biased sources we have for this legal dispute. Feel like Reynar looks the 'best' of the three options just out of hand.
Well, I will point out that the concession we would ask from her could be seen as weakening her, but it would also strengthen our position, though I recognize the point about making sure, that we have good relationship with her. I still think that it is a decent idea since she is unlikely to be that angry about the concession for getting the estate.

When it comes to the other estate, then I think that it is important to remember, that even if it is called a legal dispute, then I think it really is more of a political issue, so we ought to focus on, what would benefit us more political, than what the truth is about the matter.
 
Well, I will point out that the concession we would ask from her could be seen as weakening her, but it would also strengthen our position, though I recognize the point about making sure, that we have good relationship with her. I still think that it is a decent idea since she is unlikely to be that angry about the concession for getting the estate.

I feel like this is downplaying the potential ramifications. This is almost literally her first meaningful interaction with Vanessa and first impressions are a big thing. I'd consider asking at all as an inherent demerit-if we do not succeed, we fail harder than if we just gave it to her without complication. Nobles can be a petty sort (as advertised pretty fast in the very first post), and that she appears calm here just means she is better at concealing her emotions and is thus more dangerous. It might even wind up somewhat of a trap: a weak success (IE, one with complications) may mean she agrees, but starts plotting against us, or just doesn't feel like voting in our favor as a member of the Estates, which will make things much more complicated down the road.

When it comes to the other estate, then I think that it is important to remember, that even if it is called a legal dispute, then I think it really is more of a political issue, so we ought to focus on, what would benefit us more political, than what the truth is about the matter.

In fairness, this is my takeaway, but I like going over all the angles for thoroughness. If we wind up finding out new information it could change how we have to view the whole thing.

I'd like to say, though, that as far as I'm concerned, assuming nothing forces us to take a different view of the whole thing, this is more deciding our political allegiance than anything. Trying to appease all parties usually just means nobody is happy in most cases, so we ought to just stick with one and do such a good job the other party begrudgingly admits they can't do better. Just because Vallefor (the Conservative noble) pushed for Vanessa over the other five candidates doesn't mean Vanessa is conservative herself, after all. This doesn't mean we have to exclusively select every Conserative option if we go Conservative or vice-versa, but this will be a clear signal to anyone watching.
 
Voting is open. As a reminder of the options:

(The [TRINS] and [DARACH] Votes must be paired together in a Plan)

[TRINS] Order General Trins To Oversee Scouting (Increases Base Chance of future operations against those bandits, Decreases Potential Casualties of said future operations (Base Chance 50% + Martial)*
-[ ] Scout the Thornmarch
-[ ] Scout the Coastal March
-[ ] Scout South Eyrist County
-[ ] Scout the Lordships
-[ ] Scout the Free Towns
[TRINS] Order General Trins to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)*
-[ ] Write In Number and Type of Troops to Take With Him (More troops mean higher chance of success)
-[ ] Write In Which Area (Thornmarch, Costal March, South Eyrist County, Lordships (Multiple Phases), Free Towns (Multiple Phases)
-[ ] Write In Dispersal (Break forces into many smaller detachments to increase chances of finding the places the bandits operate from) or Medium Dispersal (a few larger detachments) or Force Concentration (Keep the force together in one group) (Higher dispersion means higher chance of finding the bandits, but risks higher casualties if individual detachments are defeated in detail)
[TRINS] Keep General Trins in the Capital for now

[DARACH] Order General Darach To Oversee Scouting (Increases Base Chance of future operations against those bandits, Decreases Potential Casualties of said future operations (Base Chance 50% + Martial)
-[ ] Scout the Thornmarch
-[ ] Scout the Coastal March
-[ ] Scout South Eyrist County
-[ ] Scout the Lordships
-[ ] Scout the Free Towns
[DARACH] Order General Darach to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)
-[ ] Write In Number and Type of Troops to Take With Him (More troops mean higher chance of success)
-[ ] Write In Which Area (Thornmarch, Costal March, South Eyrist County, Lordships (Multiple Phases), Free Towns (Multiple Phases)
-[ ] Write In Dispersal (Break forces into many smaller detachments to increase chances of finding the places the bandits operate from) or Medium Dispersal (a few larger detachments) or Force Concentration (Keep the force together in one group) (Higher dispersion means higher chance of finding the bandits, but risks higher casualties if individual detachments are defeated in detail)
[DARACH] Keep General Darach in the Capital for now


The [VARTO ESTATE] and [BLOSK ESTATE] votes do not need to be part of a plan.

[VARTO ESTATE] Award the estate to Gorvel Morsk.
-[ ] (Optional) Ask for a demonstration of his 'appreciation' (+4 or 8 Dureks) (Base Chance: 65% + Diplomacy)
[VARTO ESTATE] Award the estate to Yarelle Varto
-[ ] (Optional) Ask Yarelle to agree to a renegotiated feudal contract that will expand crown authority over levies drawn from her lands, as well as requiring a higher number of levies from her lands. (Base Chance: 65% + Diplomacy)
[VARTO ESTATE] Auction the Estate off in pieces, abolishing the title (+15 Dureks)
[VARTO ESTATE] Consult Your Keeper of Justice (Delay Decision)
[BLOSK ESTATE] Award the Blosk Estate and title to Zariel Blosk, appeasing conservative nobles.
-[ ] Optional: Ask for additional consideration (feudal contract renegotiation, money, etc) (Base Chance 50% + Diplomacy)
[BLOSK ESTATE] Award the Blosk Estate and title to Reynar Froywell, appeasing progressive nobles
-[ ] Optional: Ask for additional consideration (feudal contract renegotiation, money, etc) (Base Chance 53% + Diplomacy)
[BLOSK ESTATE] Award the Blosk Estate to Port Lest, effectively abolishing the title. This will upset many nobles, but make Port Lest happy, and likely Eaglecrest and merchants in general will be pleased as well
-[ ] Optional: Ask for additional consideration (feudal contract renegotiation, money, etc) (Base Chance 55% + Diplomacy)
[BLOSK ESTATE] Consult Your Keeper of Justice (Delay Decision)
 
[X] Plan: Deal with Thornmarch and the Coastal March
-[X] [TRINS] Order General Trins to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)*
--[X] Number and Type of Troops:
---[X] 150 Heavy Cavalry
---[X] 295 Light Cavalry
---[X] 250 Men-At-Arms
---[X] 250 Pikemen
---[X] 300 Crossbowmen
---[X] 250 Skirmishers
--[X] Area: Coastal March
--[X] Dispersal: Medium Dispersal
-[X] [DARACH] Order General Darach to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)
--[X]Number and Type of Troops:
---[X] 100 Heavy Cavalry
---[X] 400 Light Cavalry
---[X] 750 Men-At-Arms
---[X] 250 Crossbowmen
---[X] 500 Skirmishers
--[X] Area: Thornmarch
--[X] Dispersal: Medium Dispersal
[X] [VARTO ESTATE] Award the estate to Yarelle Varto
[X] [BLOSK ESTATE] Award the Blosk Estate and title to Reynar Froywell, appeasing progressive nobles
 
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[X] Plan: Deal with Thornmarch and the Coastal March with fully comitted Mobile Reserve
-[X] [TRINS] Order General Trins to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)*
--[X] Number and Type of Troops:
---[X] 242 Heavy Cavalry
---[X] 295 Light Cavalry
---[X] 285 Men-At-Arms
---[X] 312 Pikemen
---[X] 334 Crossbowmen
---[X] 250 Skirmishers
--[X] Area: Coastal March
--[X] Dispersal: Medium Dispersal
-[X] [DARACH] Order General Darach to draw forces from the Mobile Reserve and fan out to deal with the bandits in a given area. (% variable based on target, troop count and strategy.)
--[X]Number and Type of Troops:
---[X] 100 Heavy Cavalry
---[X] 400 Light Cavalry
---[X] 750 Men-At-Arms
---[X] 250 Crossbowmen
---[X] 500 Skirmishers
--[X] Area: Thornmarch
--[X] Dispersal: Medium Dispersal
 
[X] Plan: Deal with Thornmarch and the Coastal March
[X] [VARTO ESTATE] Award the estate to Yarelle Varto
[X] [BLOSK ESTATE] Award the Blosk Estate and title to Reynar Froywell, appeasing progressive nobles
 
[X] Plan: Deal with Thornmarch and the Coastal March
[X] [VARTO ESTATE] Award the estate to Yarelle Varto
[X] [BLOSK ESTATE] Award the Blosk Estate and title to Reynar Froywell, appeasing progressive nobles
 

[x] [VARTO ESTATE] Consult Your Keeper of Justice (Delay Decision)
[x] [BLOSK ESTATE] Consult Your Keeper of Justice (Delay Decision)

I dont have the mind for the military stuff right now, so these will be my votes
 
[X] Plan: Deal with Thornmarch and the Coastal March.
[X] [VARTO ESTATE] Award the estate to Yarelle Varto.
[X] [BLOSK ESTATE] Award the Blosk Estate and title to Reynar Froywell, appeasing progressive nobles.
[X] [BLOSK ESTATE] Award the Blosk Estate and title to Zariel Blosk, appeasing conservative nobles.
 
[X] Plan: Deal with Thornmarch and the Coastal March
[X] [VARTO ESTATE] Award the estate to Yarelle Varto
[X] [BLOSK ESTATE] Award the Blosk Estate and title to Reynar Froywell, appeasing progressive nobles
 
[X] Plan: Deal with Thornmarch and the Coastal March with fully comitted Mobile Reserve
[X] [VARTO ESTATE] Award the estate to Yarelle Varto.
[X] [BLOSK ESTATE] Award the Blosk Estate and title to Reynar Froywell, appeasing progressive nobles.
 
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