You're the Queen - Now What? [CK2ish Character-Focused Quest]

Adhoc vote count started by Kylia Quilor on Nov 30, 2024 at 10:02 AM, finished with 20 posts and 9 votes.


15 Dureks, Frontliners and the 11% Plan are the winners.

Given the season, updates may be a day late, but hopefully I'll still have Turn 9's Council meeting done by end of day Monday as normal. We'll see.
 
Turn 9 Council Meeting
"There's still a great deal in the way of reports coming in, but there are a number of ways we could improve the income coming in from your personal holdings," Rucdorn explained, passing over a sheaf of parchment, which Vanessa skimmed over as he went on.

"The most expedient option would be raising the rents. Your tenants are among the main beneficiaries of the improving roads around the Grand Duchy, and the new money moving out in the economy. They can afford a few small hikes here and there, though of course, that would not be popular."

"Something to consider for the future, perhaps, but it doesn't seem worth it. What else?"

"The various farms that you own and operate directly - rather than rent out - use a variety of different tools, techniques, processes and methods. The sort of thing that builds up in disparate parts of a larger entity, honestly. If we spent a bit of money now, we should be able to standardize things, allowing tools from one farm to be moved to the other if need be, better transfer of labor, that sort of thing."

"Peasants, even those working for the Crown, tend not to like changes, so there's always the chance the whole thing fails entirely," Balmain warned, "Or at least takes a while to really produce any results."

"True." Rucdorn nodded. "And finally, there's a number of minor cost-cutting measures - reducing how often certain surveys are performed, preventing delays caused by mistakes in filing, and the way the produce of your farms is sold - it's rather inefficiently carted to further markets than it needs to be, due to old traditions and out of date economic realities. It wouldn't save much money, but it shouldn't step on any toes, beyond a handful of hidebound old local overseers."

"And you're still looking for more opportunities in the Reserves, especially now that the war damage to them are well underway to being repaired?" Vanessa confirmed.

Rucdorn nodded. "Even if we don't try to get settlers, we can probably start seeing some new leases for hunting and woodcutting now that things are improving and we're getting an up to date idea on what's going on there. Unsurprisingly, there was illicit hunting and woodcutting during the war, but nothing that seems as though it did permanent damage."

"Good." She looked to Rienne, "Anything to report?"

"Recruitment was lower during the recent spree than I'd hoped, or expected, but we did get some new soldiers to replace the ones being sent to South Zarsim. They'll be reading South Zarsim in a few days, and we'll start getting reports on how the war is going from there."

Rienne handed over a scroll, "There's also been a suggestion from some of my staff to create a new position under the High Marshall whose sole job is to liaise with the lords, counties, towns and free cities with regards to levies. It would streamline the process of readying the levies for being called up significantly."

"Wouldn't be cheap," Vanessa opened the scroll.

"They'd be asked to do a great deal of work," Rienne pointed out. "It's not urgent, since we're probably not going to be facing a war anytime soon, given the state of things in Morvak, but..." She shrugged.

"Wouldn't want to be caught in a war without proper plans for the levies," Vanessa agreed. "Vallefor," She turned to her Keeper of Secrets, "The two suggestions you had after your little theater the other day remain the same?"

"Those are my main suggestions, beyond more vigilance from your guards and servants, but that's already being put into effect." Vallefor agreed.

More guards was a simple one, though not cheap either - though not expensive, on the scale she was paying for things, she supposed. But when it came to paying the people protecting you while you slept, the last thing wanted to do was be stingy. Making sure anyone brought into the Royal Guard was both skilled and trustworthy enough was no quick process, but it was doable.

Vallefor's other suggestion was less intuitive, but it made sense once explained. The servants in the Palace, as servants for any large structure or home, would sometimes make use of smaller 'servants passages' for moving around without getting in the way of their 'betters' (Vanessa wouldn't have really disagreed with the meaning there, but she'd never have phrased it that way. Vallefor, of course, did). But over time, some servant's passages became disused, and thus were never really watched, and people who knew the palace layout could use them to get around without being seen by guards or even servants who might wonder who the person wandering the passageways was.

Sealing them up with take a bit of time and require some skilled labor - masons were rarely cheap - but it was a simple enough prospect.

Then it was Arandel's turn, "The agreement with Regara isn't exactly the most complex agreement I've ever negotiated, but it gets both of us what we'd like - Regara gets a secure rear area and cheap food for her war effort, and then, if she wins, formal ceding of the Thornmarch, a non-aggression pact, and a drop on all import duties on Halrunian foodstuffs for ten years. It's not as much as I'd have hoped for, but in all honesty, we're not giving Regara much either."

"I'm rather surprised Regara didn't want military support," Rykall commented. "She seemed to want it originally."

"I'm sure in an ideal world she'd love it," Arandel clarified cooly. "But - imagine if Morvak had offered military support to the rebellion in exchange for the Thornmarch."

Rienne, Rykall, Vallefor and Balmain all grimaced. It would have led to a lot of support for the rebellion eroding away, if it came at the wrong juncture, and it would have been seen as a betrayal of Halrun.

"Once she's won - if she's won - Priscilla will have to be too dead to rally opposition against whatever Regara does in regards to the Thornmarch," Vallefor added.

"Even Morvakians don't embrace kinslaying," Rykall countered lamely.

"Regara's a clever woman. She'll probably avoid being known to give the order, or possibly even giving it at all." Vanessa shrugged. Her discussions with Regara, few as they had been, had made it clear the princess knew how to eliminate obstacles to her path. She wouldn't let a little thing like the general taboo against kinslaying get in the way of securing her rule.

Generally speaking, few monarchs did, from Vanessa's understanding of history. The smart ones just pretended.

The discussion on the treaty with Morvak - arrangements for how to subsidize the food or sell it at a loss from her own estates - continued for a short while, and Vanessa would make decisions on those later, as she went over the plans.

Then it was time for more unpleasant matters:

"The Knights of the Golden Throne are going to be unhappy for a while, but at least they won't act on their own," Vanessa sighed. "General Darach will not be available for a while, I suspect."

"She has communicated as much to me," Rienne agreed. "Fortunately, with banditry not much of a concern for the moment now that the last of the lingering forces from the aftermath of the civil war have been rolled up... it doesn't matter as much. As for the rest of their sulking..."

Rienne's choice of word ushered in a brief argument between her and Vallefor on one side, and Itrick and Arandel on the other - well, disagreement might have been the better word - if saying the Knights of the Golden Throne were 'sulking' was really quite fair. Vanessa tended to agree with Rienne there, but she supposed it probably wasn't diplomatic to say as much.

"There continues to be murmurs of discontent over your pending nuptials, but my agents within the Kingdom haven't turned up more than discontent. Certain families with longstanding ties to the Knights are under closer watch, but beyond what appears to be increased complaints and maybe a few more in-person meetings than usual, there's nothing that can be pointed to." Vallefor explained.

"I doubt they're actively plotting against you either way. Most likely gathering together to insult you in private, and maybe discuss distant contingencies if you somehow open the Kingdom to mass necromancy or something of that sort," the Keeper of Secrets scoffed, confident - and probably rightly so - that for the moment, Vanessa was under no active threat.

"Still," Balmain cautioned, "I'd be very careful about trying to get the Estates-General to try and approve anything controversial. You could probably push something through, but it might leave you dangerously exposed, politically."

The only sort of exposed I'm interested in right now is to Essinya on our wedding night. Vanessa bit the inside of her cheek in surprise as she realized the thought going through her mind. Under the table she pinched her leg, to focus herself.

Yes, it had been a while, and yes, her bride to be was beautiful - in a dangerous and dark sort of way - but still!

"In terms of other realms, the response it... disappointment from places like Selissa and Nerinthar, unsurprisingly. The Princess of Illegorst's reaction is... unclear. Zedarsh appears to be stepping up patrols along their border with Darkmoon Forest, and various Churches of Adun and Tyria, chiefly, have said a negative word or two about you, in various places. It may give Grammaire some more traction in Menthura."

"Ignorant superstitious idiots," Vanessa muttered. "There's no danger of Menthura actually invading anyone we care about anytime soon, so... keep an eye on it." She instructed Vallefor. "I'm worried Selissa might decide to start aligning itself with anti-Darkmoon rhetoric." She added.

"King Elaric may be disappointed, but he's that much of a sore loser." Arandel narrowed his eyes.

"And if it was just marital disappointment, I'd agree, but we are also interfering in the Zarsim Civil War that Selissa has sunk a great deal of money into over the years. And when Morvak's civil war happens and Selissa realizes we're actively supporting one side..."

Arandel nodded, "Point. Selissa may decide we're a lost cause and at least try to undermine us internationally."

"Could cause us back issues as well.' Rucdorn agreed. "Dwarven and Varaday Banks tend to be apolitical in all but the most extreme cases. Selissan banks tend to listen when the King or Parliament - or both - say to raise rates or to refuse loans entirely. Not just to the Crown, but possibly all Halrunian-based merchants and nobles."

"Selissa wouldn't wouldn't to burn their bridges with us so badly they refuse all loans?" Rykall spouted off a number of economic statistics that went over Vanessa's head, but Rucdorn and Balmain seemed to follow along with. "It would cost them too much money and profit. Refuse to loan to Her Majesty, I can see. Refuse to loan to, say, the Count of South Eyrist? Or to one of the mercantile concerns here in the kingdom?"

"They won't want to, but the Selissan Parliament understand the power of economics as a tool for diplomacy. Better than anyone - better than even the best dwarves even, I'd say."

"Agree to disagree, Lady Balmain," Rucdorn shook his head, "But I won't disagree they're skilled at it regardless."

"Either way, it isn't likely to happen yet." Vallefor mused. "I'll have my people in Selissa keep a close eye on things, in case there's any whispers."

"Good. Anything else that needs to be discussed?" Vanessa asked, as the meeting moved on to more small-scale, but important matters.

Keeper of Correspondence Tasks (Pick 1) (Clerks Reorganized Until End of Turn 13)
[ ][CORRESPONDENCE] Reorganize the Clerks (Improves Base Chance of [CORRESPONDENCE] Tasks by 4% or 8% for the next 5 turns) (Base Chance 50% + Stewardship + Learning)* (Not an option again until Turn 14)
[ ][CORRESPONDENCE] Lend Clerks to help another Keeper with their Task (+3/+6 to their Task on a Weak/Strong Success) (Base Chance 50% + 8% + Stewardship)
[ ][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
-[ ]Work with the major broadsheets and circulars of the major cities of the realm (Free or otherwise) to put out a detailed list of Vanessa's successes. The broadsheets and circulars are read by the upper and middle classes of the cities and the trade towns, and many nobles.) (Base Chance 60% + 8% + Diplomacy) (Costs 2 Dureks)
-[ ]Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[ ]Hire Bards and Minstrels to sing songs in praise of Vanessa across the realm (Has the highest reach, but if it misses, will backfire badly) (Base Chance 49% + 8% + Diplomacy) (Costs 3 Dureks)
-[ ]Write In Other Proposal (Subject to QM Veto) (Cost and Base Chance Set by QM)
[ ][CORRESPONDENCE] Gather Reports on Foreign Trade (Base Chance 52% + 8% + Stewardship)
[ ][CORRESPONDENCE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


Keeper of The Royal Vaults (Pick 1)
[ ][ROYAL VAULTS] Negotiate Bridge Loan of 100 Dureks To Help Pay Down Current Debts (Failure will mean no loan, Weak Success will mean the higher of the two offered interest rates, Strong Success will mean the lower of the two) (Must be Used To Pay Down Existing Debts)
-[ ] From The Goldaxe Bank (Lortan Dwarves) (9.5% or 8%) (Base Chance 57% + Stewardship)*
-[ ] From The Caragio Bank (Varaday Republic) (11% or 9.25%) (Base Chance 69% + Stewardship)*
-[ ] From the Veterger Bank (Selissa) (12% or 9.75%) (Base Chance 80% + Stewardship)*
[ ][ROYAL VAULTS] Negotiate Free-Standing Loan of 50 Dureks (Failure will mean no loan, Weak Success will mean the higher of the two offered interest rates, Strong Success will mean the lower of the two) (Can Be Used For Anything)

-[ ] From The Goldaxe Bank (Lortan Dwarves) (12.25% or 11%) (Base Chance 59% + Stewardship)*
-[ ] From The Caragio Bank (Varaday Republic) (13% or 11.5%) (Base Chance 72% + Stewardship)*
-[ ] From the Veterger Bank (Selissa) (13.25% or 12.5%) (Base Chance 81% + Stewardship)*
[ ][ROYAL VAULTS] Sell Tax-Farming Rights (Tax Farmers offer large sum of money up front and get full right to collect all taxes from a given source for a specified length of time) (Success of roll results on more money gained) (No matter what, you will get less money up front than you could get over that length of time) (Base Chance 61% + Stewardship + Diplomacy)
-[ ] Write In Tax Source And A Number of Turns
[ ][ROYAL VAULTS] Invest (Miss will result in only getting X% of investment back, Weak success will result in regaining investment +1 Durek, Strong Success will result in Y% of investment being regained) (Cannot invest more than 7 Dureks at once at this time)
-[ ]In Land Speculation [Write In Amount] Base Chance 54% + Stewardship (X = 75% Y = 125%)
-[ ]In Mining [Write In Amount] Base Chance 48% + Stewardship (X = 60%, Y = 140%)
-[ ]In Shipping [Write In Amount] Base Chance 43% + Stewardship (X = 50% Y =150%)
[ ][ROYAL VAULTS] Audit The Royal Demesne (Phase 2 of ?) (Could increase Revenues from Personal Holdings) (Costs 3 Dureks)
[ ][ROYAL VAULTS] Raise Rents on Royal Tenants (Increase Revenues From Crown Holdings, Unpopular. Unpopularity increases with amount) (No Roll Required)
-[ ] Increase Net Income by 1 Durek
-[ ] Increase Net Income By 2 Dureks
-[ ] Increase Net Income by 3 Dureks
[ ][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
[ ][ROYAL VAULTS] Implement New Administrative Arrangements To Reduce Costs (Increases Revenues From Crown Holdings By 1 Durek) (Base Chance 61% + 1/2 Diplomacy + 1/2 Stewardship)
[ ][ROYAL VAULTS] Sell the Necrotic Artifacts delivered by Dorien and Vrel's man. (Base Chance 70% + Stewardship) (Max Sale Value, 4 Dureks)
[ ][ROYAL VAULTS] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


High Marshall of the Armies (Pick 1)
[ ][HIGH MARSHALL] Recruit Additional Soldiers (Strong Success gets you all the soldiers you wanted. Weak Success or Failure gets you less soldiers) (Base Chance 60% + Martial)* (Costs Dureks Base on # of soldiers desired)
-[ ] Write in desired Types and Numbers of Soldiers
[ ][HIGH MARSHALL] Survey Border Defenses (Opens Options for Future Improvement of Border Defenses) (Base Chance: 75% + Martial)*
-[ ]Thornmarch
-[ ]Ashdan March
-[ ]Eaglecrest
-[ ] Write in (Suggest Other Border Area)
[ ][HIGH MARSHALL] Stage War Games with the Mobile Reserve (Improves Army Readiness, increasing rolls for 3 Months) (Base Chance 50% + Martial)* (Costs 2 Dureks)
[ ][HIGH MARSHALL] Expand The Logistics Base (Improves Army Morale, Adds Logistical Strategic Depth in case of War) (Base Chance 57% + Martial +1/2 Stewardship)* (Costs 5 Dureks)
[ ][HIGH MARSHALL] Draw Up New Plans for Calling Up The Levies (Makes it easier to call up the levies if needed) (Base Chance 52% + Martial)*
[ ][HIGH MARSHALL] Draw up a Comprehensive Plan for Arming the Levies (Increase Levy effectiveness) (Base Chance 44% + Martial)* (Costs 3 Dureks)
[ ][HIGH MARSHALL] Establish Mandatory Training for the Levies (Increase levy effectiveness) (Base Chance 37% + Diplomacy)* (Cost 18 Dureks)
[ ][HIGH MARSHALL] Establish a special team for Levy management (Increases Monthly Expenses by .5 Dureks, but boosts the Base Chance for all levy-related tasks by 5%) (No Roll Required)
[ ][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
[ ][HIGH MARSHALL] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


Keeper of Secrets (Pick 1)
[ ][SECRETS] Rebuild Internal Spy Network (Phase 3 of ?) (No roll required. Each phase opens more [SECRETS] options down the line and improves chances of success of internal spy operations, as well as giving increased chance for intelligence to be 'passively' received)
-[ ]Provide Funds to Speed up/Improve Process. Write-in amount.
[ ][SECRETS] Plant Spies on the Nobility (Base Chance 39% +Intrigue)* (Costs 10 Dureks)
[ ][SECRETS] Plant Spies on the Merchants Outside of the Free Cities (Base Chance 44% + Intrigue) (Costs 5 Dureks)
[ ][SECRETS] Plant Spies on the Elites of the Free Cities (Base Chance 42% + Intrigue)* (Costs 7.5 Dureks)
[ ][SECRETS] Plant Spies on the Rural Gentry (Base Chance 47% + Intrigue) (Costs 5 Dureks)
[ ][SECRETS] Create false flag conspiracies against the Crown to lure out potential traitors. (Base Chance 37% + Intrigue) (Costs 10 Dureks)
[ ][SECRETS] Expand Infiltration of Menthura (5 Dureks)
-[ ] Infiltrate Gramaire's Inner Circle (Base Chance 45%+Intrigue)*
-[ ] Infiltrate the Royal Household of Menthura (Base Chance 55% + Intrigue)*
[ ][SECRETS] Assassinate Gramaire and her Son (3 Dureks)
-[ ] Without any concern for the killing being traced back to you (Base Chance 30% + Intrigue)
-[ ] With the intent to at least not leave any
proof you ordered the assassination (Base Chance 15% + Intrigue)
[ ][SECRETS] Using existing agents in Morvak, get a closer look at the shape of the impending civil war. (Base Chance 57% + Intrigue)
[ ][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
-[ ] In Veldros (Base Chance: 65% + Intrigue)*
-[ ] In Nerinthar (Base Chance 51% + Intrigue)*
-[ ] In Selissa (Base Chance: 53% + Intrigue)*
-[ ] In The Kingdom of the Necromancers (Base Chance: 40% + Intrigue)*
-[ ] In the Varaday Republic (Base Chance: 43% + Intrigue)
-[ ] In North Zarsim (Base Chance 52% + Intrigue)*
-[ ] Pick a Target (Base Chance and Trait applicability to be set by QM)
[ ][SECRETS] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
[ ][SECRETS] Seal up several no-longer used Servant's Passageways (Improves Palace Security) (Costs 2 Dureks)
[ ][SECRETS] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


Keeper of the Sheriffs and Reeves (Pick 1)
[ ][SHERIFFS AND REEVES] Repair War Damage (Strong Success means lower cost, Weak Success means higher cost) (Once done, it will take 1 Turn for the relevant modifier to be removed, but no additional costs) (Rebuilding the Roads will reduce this length and improve Base %)
-[ ]To the Coastal March (Costs 3.5 or 8.5 Dureks) (Base Chance: 69% + Stewardship)*
-[ ]To the Southmarch (Costs 2.5 or 6 Dureks) (Base Chance: 71% + Stewardship)*
[ ][SHERIFFS AND REEVES] Personally oversee the Road Rebuilding Around the Free Cities (Strong Success will take an extra turn off the time. Miss will mean this turn leads to no progress.) (Base Chance 70% + Stewardship)*
[ ][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Thornmarch and the Grand Duchy (Base Chance 60 % + Stewardship)* (Costs 35 Dureks) [Process will take Multiple Turns]
[ ][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Grand Duchy and Westcrown (Base Chance 62% + Stewardship)* (Costs 30 Dureks) [Process will take Multiple Turns]
[ ][SHERIFFS AND REEVES] Call for settlers in the Crown Reserves (No Roll, Additional Scene. Could be expensive up front, but could increase value of Crown Reserves long term)
[ ][SHERIFFS AND REEVES] Invest In The Crown Reserves (No Roll Required, Additional Scene, Could increase value of the Crown Reserves)
[ ][SHERIFFS AND REEVES] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 56% + Diplomacy)*
[ ][SHERIFFS AND REEVES] Investigate New Infrastructure Project Possibilities (Opens Floor to Player Suggestions for up to 4 new major construction projects that I will assign costs, chances and values to) (No Roll Required)
[ ][SHERIFFS AND REEVES] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


Keeper of Justice (Pick 1)
[ ][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
[ ][JUSTICE] Investigate the sudden (and suspect) financial success of a previously beleaguered Shipping Magnate (Base Chance 40% + Intrigue + Learning)
[ ][JUSTICE] Issue fines to assorted nobles and merchants guilty of assorted minor financial crimes (You'll get the fine money either way. But a Miss will mean people see this as unjust and unfair, a Strong Hit will mean the cases made against these people will be seen as unassailable) (Base Chance 45% + 1/2 Stewardship + 1/2 Intrigue + 1/2 Learning) (Gains 1d4+1 Dureks)
[ ][JUSTICE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


Keeper of Envoys (Pick 1)
[ ][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
-[ ]With Zedarsh (Base Chance 68% + Diplomacy)*

-[ ]With Kingdom of the Necromancers (Base Chance 74% + Diplomacy)* (Scrying the KoTN is more difficult) (Unnecessary At this Time)
-[ ]With Blerren (Base Chance 69% + Diplomacy)*
-[ ]With Gyptar (Base Chance 69% + Diplomacy)*
-[ ]With Restid (Base Chance 52% + Diplomacy)* (Scrying Restid is Harder) (May Be Unpopular)
-[ ]Write-in (Suggest realm, Base Chance will be set by QM)
[ ][ENVOYS] Negotiate Non-Aggression Pact with Morvak (Weak Success means concessions may be required, followup vote will be taken to see if you approve said Concessions)
-[ ]For 3 Months (Base Chance 48% + Diplomacy)*
-[ ]For 6 Months (Base Chance 42% + Diplomacy)*
-[ ]For 12 Months (Base Chance 32% + Diplomacy)*
[ ][ENVOYS] Reach out to the Kingdom of the Red Spear to gauge Intentions (Base Chance 56% + Diplomacy)*
[ ][ENVOYS] Try to mediate a temporary truce in the Zar Civil War as a precursor to more permanent negotiations (Base Chance 28% + Diplomacy)*
[ ][ENVOYS] Negotiate non-Marriage Alliance with Nerinthar (Base Chance 53% + Diplomacy)* (Terms will be lesser for both sides, all things being equal, and likely less ironclad, but allies are still at least allies)
[ ][ENVOYS] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


Queen Actions (Pick 2)
[ ][QUEEN] Scry on a Neighboring power to gather information on them. (Provides information, may increase odds of future [SECRETS] actions involving the country) (Base Chance: 55% + Magic)*
-[ ]Morvak
-[ ]The Red Spear
-[ ]The Kingdom of the Necromancers (Imposes 5% penalty on the base chance)
-[ ]North and South Zarsim
-[ ]Menthura (+2% on the base chance - previous failure means Vanessa has a better chance this time, having learned from her mistakes)
-[ ]Suggest Additional Target (Some realms may be harder to Scry)
[ ][QUEEN] Scry on the Status of the Border Defenses (Opens Options for Future Improvement of Border Defenses) (Base Chance: 51% + Magic + Martial)*
-[ ]Thornmarch
-[ ]Ashdan March
-[ ]Eaglecrest
-[ ] Write in (Suggest Other Border Area)
[ ][QUEEN] Scry On The Kingdom (Base Chance 45% + Magic)*
-[ ]The Lordships
-[ ]The Free Cities
-[ ]The Rural Gentry
-[ ]The Trade Towns
-[ ]The Counties
[ ][QUEEN] Try to get Cyril to be willing to provide direct assistance in some cases (Opens options in the future) (Base Chance 25% + Diplomacy)
-[ ]Offer Cyril One of the Crystals Recovered from the Necrotic Ruin (Improves Base Chance by 15%)
[ ][QUEEN] Build a Sanctum (Multi-Turn Prospect)
-[ ] Create a suitable chamber under the Palace (Base Chance: 70% + Magic) (Takes Three Turns) (-10 Dureks)†
-[ ] Find a Suitable Place elsewhere in the Grand Duchy (Will be less accessible, but cheaper to establish) (Takes Three Turns) (Base Chance 70% + Magic) (-7 Dureks)†
-[ ] Find a Suitable place in one of the Crown Reserves (Hard to access, but even cheaper and more secret) (Takes Four Turns) (Base Chance 60% + Magic) (-4 Dureks)†
-[ ]Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
[ ][QUEEN] Social Action (May use both Queen Actions on Social Action)
-[ ] Get To Know Your Staff Better
-[ ] Write-in Councilor you'd like to improve relations with.
-[ ] Catch Up With Cyril
-[ ] Spend time Essinya
-[ ] Speak to the Local High Priests of 2 (Two) Gods to develop relationships and perhaps trade favors
[ ][QUEEN] Recruit more mages to Royal Service (If successful, costs 9 Dureks. No expenditure if failure) (Base Chance: 73% + Diplomacy)†
[ ][QUEEN] Work on Planning the Wedding with Essinya (May use both of your actions for this, include it as 2 separate line items in any proposed plan.) (1/4 Done)
[ ][QUEEN] Negotiate a One-time 20 Durek 'Tax': (Will upset the target, degree of upset depending on roll result. Miss means no money and middling degree of upset, Weak Success means all the money but the greatest degree of upset, Strong Success means all the money and the least degree of upset)
-[ ]Tax Lordly Estates (Base Chance 34% + Diplomacy)
-[ ]Tax The Counties (Base Chance 36% + Diplomacy)
-[ ]Tax the Free Cities Trade (Base Chance 36% + Diplomacy)
-[ ]Tax the Trade Towns Trade (Base Chance 41% + Diplomacy)
-[ ]Tax the Rural Gentry Estates (Base Chance 38% + Diplomacy)
[ ][QUEEN] Take a Royal Tour of the Grand Duchy and Nearby Lordships (Could improve popularity and loyalty in the region) (Base Chance 70% + Diplomacy + 1/2 Intrigue) (Costs 5 Dureks)†
[ ][QUEEN] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)

48 Vote Moratorium. Apologies for the extra unanticipated day of delay.
 
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Hum.
Well Someone was going to be unhappy about our martial choices regardless, as I understood things. Even if Necrolady probably was the worst diplomatically speaking.
As far as that goes…Well.
Elaric sounds like he also would have been a crappy in-law.
Which somewhat concerns me as I was falling back on Janet's being the Mario option that offends no one. It ratchets up the chance of danger from Darkmoon forest due to joining their families…And thus in turn, having to deal with family politics and intrigue.
Which uhh.
For anyone following the Dynamic acholics? You can guess my thoughts on trying to play intrigue games.
We, as in ALL of SV, suck at it, as far as I'm concerned. So I hope the Darkmoonere know to play with the kid gloves with outsiders…
 
[] Plan: Shoring Up the Royal Position
-[][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
--[]Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
-[][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
-[][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
--[] In North Zarsim (Base Chance 52% + Intrigue)*
-[][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
--[] With Zedarsh (Base Chance 68% + Diplomacy)*
-[][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Grand Duchy and Westcrown (Base Chance 62% + Stewardship)* (Costs 30 Dureks) [Process will take Multiple Turns]
-[][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
-[][QUEEN] Build a Sanctum (Multi-Turn Prospect)
--[] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
-[][QUEEN] Work on Planning the Wedding with Essinya (1/4 Done)


CORRESPONDENCE: Time to start our charm offensive. I think it's best to begin with the heralds because they have the widest reach - and keeping the masses on-side is always good.

ROYAL VAULTS: This or administrative reforms, but I'd go with standardization in the hopes of a good roll and more money.

HIGH MARSHALL: I don't think there's any real pressure for levy management or more soldiers at this moment. Rienne can handle the new Guardsmen so Vallefor isn't tied down on palace security.

SECRETS: Since we're deploying our forces to a war, it's imperative we get intel on the opposition.

ENVOYS: My hope is that trade negotiations will both bring in more Dureks and let us sooth Zedarsh a bit.

SHERIFFS: The third of our cardinal roads needs to get started.

JUSTICE: Our restored justice system should take care of the needs of the people.

QUEEN: Wedding is mandatory, and this is a good opportunity to take care of our sanctum.
 
I think we should take the Nerinthar negotiations before the as yet unclear time when Janera heads home. I also think we desperately need to catch up with Cyril before the wedding planning gets too far along. Minstrels seem worth considering as the highest risk/reward option to improve Vanessa's reputation, and it's the best chance we'll have to do it for a while, though we have another 4 turns of the bonus, so it might be worth holding off. Administrative arrangements or standard farms seem best to me for the Vaults. Given the concern raised about Selissar, perhaps build up a spy network there. Roads seem a good idea. For our marshal, I would go with new guards or preparing for a levy call up, though thankfully the levies are unlikely to be needed soon. For Justice, a circuit looks good.

I think that's my suggestions for everyone.
 
Immediate thought in that *audit the royal demense* Has phase 1 for correspondence. But phase 2 for the royal vaults. Is that intentional?

Also "They'll be reading South Zarsim in a few days, and we'll start getting reports on how the war is going from there."

Reading? or reaching?

"Still," Balmain cautioned, "I'd be very careful about trying to get the Estates-General to try and approve anything controversial. You could probably push something through, but it might leave you dangerously exposed, politically."

The only sort of exposed I'm interested in right now is to Essinya on our wedding night. Vanessa bit the inside of her cheek in surprise as she realized the thought going through her mind. Under the table she pinched her leg, to focus herself.

Yes, it had been a while, and yes, her bride to be was beautiful - in a dangerous and dark sort of way - but still!

This actually has me somewhat paranoid. is it possible for someone to implant mental suggestions magically or through telepathy? We know that the mage Dorien used a fear spell, but can magic be used to push actual thoughts and ideas too? And do we know if Lady Balmain has ever displayed any magical talent?

It's admittedly possible that those wandering thoughts are all Vanessa's but is mental influence something that can be accomplished and something that we need to be on guard against or that royals and high ranking nobles have to consider and be on the watch for?

[ ][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
-[ ]Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[ ]Write In Other Proposal (Subject to QM Veto) (Cost and Base Chance Set by QM)
[ ][CORRESPONDENCE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


On correspondence. My gut feeling is that we've *just* handled the banditry and so now is the Perfect time to have heralds shout to the Kingdom about how the Queen and her council have cleaned up banditry and brought justice, law and order to the kingdom. As a side bonus it might possibly help with recruiting more soldiers if the bravery of our soldiers is talked up and it's spread that we're recruiting. But I won't rely on that.

As a write in task/suggestion? I'd like to suggest something of a partition between the finances of the crown. And the Royal purse that Vanessa personally has access to. Something like this.

[ ][Correspondence] Write in: Create a Royal purse and associated accounts For Vanessa/the Monarch separate from the kingdoms treasury. And divert an allowance of 10 dureks per turn into it from the crowns Duchy of Raida's direct Revenues for the usage and direct ownership of Vanessa Kolmain as regards to the accounts and the funds therin.

Put simply. Create savings and personal accounts for Vanessa. Idea being, at least initially the bank accounts are set up and she has money in her name, that she has access to and can spend without dipping into the kingdoms treasury. So that she can go to a night out at a playhouse as herself and not the queen. And to start building a nest egg just in case the worst should ever happen and she needs to flee, so she'll have accounts and funds which are harder for the Throne of Halrun to freeze.

Ideally she'd not only save money in her personal accounts but invest some of that in businesses, or in growing a personal/private estate of her own (especially if similiarly to creating a position beneath the high marshall to handle those actions the section head in charge of the crowns personal holdings and Vanessas own private funds can have their powers expanded into another action for building/investing on Vanessas own properties) that is separate from the Royal accounts. In the immediate term and short term? Vanessa gets money to play with that means her own personal spending doesn't need her to dip into the kingdoms coffers every time she wants to treat herself. (bonus in that dresses or clothes she buys, perhaps even for surprising her betrothed with, don't turn up in a scribes accounting ledgers or the kingdoms treasury audits)

Long term? She'll have the money she wants and be more insulated from any cries that she's plundering the kingdoms wealth to sate her own greed. And beyond that it protects the kingdom and royal treasury itself, from a greedy king like syrokis or potentially any of Vanessa's descendents from treating the kingdoms finances like their own personal piggybank, or from being tempted to spend recklessly and get into debts that ruin the kingdom and lead to the situation like in Zedarsh where the monarch plunges the kingdom into debt and leads to their being couped and having their powers limited and reduced to a figurehead. Essentially, this is planning for the future and being responsible now to prevent foolish recklessness later on. But in the short term? IMO Vanessa has earned a chance to actually enjoy some of the wealth and perks of being a monarch.

tldr: Vanessa can get a personal allowance pl0z?

If that's accepted and put into affect. Later on an action to [ ]Promote Traynissa to keeper of the Royal purse

Or something like that to create an added action where some of Vanessa's private wealth can be used on specific projects relating to improving her/the crowns own personal holdings. Smaller and less powerful than kingdom wide projects that the keeper of the royal vaults has.

But that's long term and basically a wishlist. And it's fair and understandable if the GM doesn't want to allow us to create too many extra actions or to dive too deeply into the money management side of things. Vanessa has her own actions she could maybe use for things like that anyway I think?

[ ][ROYAL VAULTS] Invest (Miss will result in only getting X% of investment back, Weak success will result in regaining investment +1 Durek, Strong Success will result in Y% of investment being regained) (Cannot invest more than 7 Dureks at once at this time)
-[ ]In Land Speculation [Write In Amount] Base Chance 54% + Stewardship (X = 75% Y = 125%)
-[ ]In Mining [Write In Amount] Base Chance 48% + Stewardship (X = 60%, Y = 140%)
-[ ]In Shipping [Write In Amount] Base Chance 43% + Stewardship (X = 50% Y =150%)
[ ][ROYAL VAULTS] Audit The Royal Demesne (Phase 2 of ?) (Could increase Revenues from Personal Holdings) (Costs 3 Dureks)
[ ][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
[ ][ROYAL VAULTS] Implement New Administrative Arrangements To Reduce Costs (Increases Revenues From Crown Holdings By 1 Durek) (Base Chance 61% + 1/2 Diplomacy + 1/2 Stewardship)
[ ][ROYAL VAULTS] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


Onto actions for the keeper of the royal vaults since I've probably already spent way too long on Vanessas own personal finances (sidenote, if the correspondence action for creating vanessas own accounts better falls under A keeper of the royal vaults action that would be more than fair)

But Yeah. I don't think we need to raise the rents And it's likely not worth the hit to popularity anyway.

Continuing the audits so we can know what we have wouldn't go amiss.

Between reducing costs through streamlining admin and just outright trying to standardise and improve techniques my preference is to build up the crown-owned farms.

Investing in land speculation, mining, or shipping aren't bad ideas either. But IMO their base chance is a little low compared to more reliable options.

For write ins for the royal vaults? I actually have a number of ideas. when we confiscated property recently we auctioned it back out rather than holding onto it due to the potential popularity hit. I'd like to actually investigate if there are any nobles or landowners looking to sell whom we could buy their holdings from.

Another option is that the bridge loans and free standing loans we're looking at are still near or in the double digits of monthly interest rates. And yes, Halrun still has a lot of debt so our interest rates are accordingly high. But I wonder if we could look for any nations or people whom *we* could lend to. Countries in the Riverlands. Some of our nobles. If we could get returns of 12% interest monthly through lending... Like Even just lending out 10 dureks could then earn us 1 durek per turn to cover the interest. More later if the borrower doesn't may the first couple of months and the compound interest is added to the principal.

The other side to the above. Is, if we wanted to be callous about it and if there wasn't any Sound borrowers with good credit to lend to? We could lend to nobles or businesses with bad credit if we're willing to take the immediate loss, and then wait for them to default and seize the collateral. If a landowning noble is unwilling to sell his/her farm/land directly but they're struggling we could lend to them directly. If they recover and become solvent and pay off their debts or are stuck paying interest long term that's good for us. But even if they collapse that then means that we could pick up the land.

Also we probably don't have the funds this turn. But to save the hassle of loaning directly. I mentioned/suggested forming our own bank to issue loans domestically and possibly abroad. And assuming they're successful we'd eventually be able to tax the bank on their earnings, as well as having the bank give credit to our businesses and merchants.

Another thing I liked previously, was us acting through shell corporations to enter the market for lumber and construction materials to help us avoid being scalped by the wholesellers and whatnot. Related to that would we be able to invest in, or buy shares in blacksmiths, weaponsmiths, armoursmiths and such, so that in our next round of recruitment we gain a portion of the businesses profits from their sales to us. Bonus points if in expanding and investing those businesses we increase the supply of weapons and lower the total costs to outfit our troops.

Last idea. I swear. Creating a royal stables. Purchasing quality horses to stud and breed and create a source of revenue from selling high quality mounts to nobility. That and having Vanessa gaining high quality horses for her own use to ride for leisure.

[ ][HIGH MARSHALL] Recruit Additional Soldiers (Strong Success gets you all the soldiers you wanted. Weak Success or Failure gets you less soldiers) (Base Chance 60% + Martial)* (Costs Dureks Base on # of soldiers desired)
-[ ] Write in desired Types and Numbers of Soldiers
[ ][HIGH MARSHALL] Establish a special team for Levy management (Increases Monthly Expenses by .5 Dureks, but boosts the Base Chance for all levy-related tasks by 5%) (No Roll Required)
[ ][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
[ ][HIGH MARSHALL] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


For High Marshall I think that a special team to manage the levies would be well worth it. At least IF We're planning on focusing on levies. In the immediate term Vetting and hiring more royal guardsmen wouldn't go amiss.

I don't know if sending a second wave of soldiers to Zarsim requires an actual action? Or if it would be something we can simply vote on to send more soldiers from the crown reserves. Either way, recruiting additional soldiers outright seems like a good idea. I'm waffling on the actual numbers But based on being able to send up to 1100 more soldiers to South Zarsim? 100 Heavy Cav. 200 Light cav 200 men at arms, and 300 skirmishers for a second wave of 800 troops? Might be well received by our ally. Reminder that 900 was the minimum as agreed by the treaty. And while yes, we sent better quality than was required, making sure to replenish casualties and keep our task force combat effective plus going being the strict letter of our obligations? Shows that we're someone who values our promises and agreements in spirit and goes above the strict letter of any agreements. Not only that, but since we expect Morvak to pull troops out in response, us sending more to keep the momentum on our side seems a good idea.

As to what we recruit? Rermembering that our initial demobilisation included the following?
Disbanded
238 Heavy Cavalry
694 Light Cavalry
813 Men at Arms
625 Crossbowmen
425 Skirmishers
438 Pikemen
And in turn we recruited the following Half of what we intended
+30 Heavy Cavalry
+9 Light Cavalry
+118 Men-At-Arms
+85 Crossbowmen
+35 Skirmishers
+108 Pikemen

Let's say recruiting 150 heavy Cav. 400 light cav. Another 600 men at arms. 300 crossbowmen to cover those sent to Zarsim and another 300 pikes? To Return to near our rebellion sized army?

That's recruiting 1700 soldiers. Not counting the 300 or so skirmishers as IMO they're likely to be of limited utility against Morvaks focus on heavy cavalry. Now, admittedly some of those demobilised from the army were recruited by nobles or found work as town guards or mercenaries or even returned to ordinary jobs such as building our roads. But! The mobile reserve is fine as is. But if we're wanting to send another 800 soldiers to South Zarsim? Then hiring let's say 1000 to 1200 Soldiers? Well it's a lot at once, but might be doable, which even if we assume we get the full 1200, still leaves our mobile reserve actually 500 soldiers fewer without the Zarsim expedition.

So yeah. Aim for about 1200 recruits? And this time, if we don't meet recruiting targets getting about half shoould be enough that we can spend a turn hiring royal guardsmen or doing other military actions.

For the write in's? I have two suggestions.

1 is to shop around and hire a mercenary company that was formed from the disbanded soldiers. It might be easier to just hire a fully formed mercenary unit, than it is to ask them to leave the mercenary unit/disband it and rejoin the army. Especially if we're planning on playing technical games where we hire mercs, release them from their contract, and send Regara money which she can use to hire the mercs so we avoid the optics of the Halrun royal army helping her.

The other thing. Number 2? Hiring mages was an option for Vanessa. I wonder if we'd be able to do it through the military instead. But if not it's not a major issue.

Overall. Leaning towards recruiting soldiers with a target of 1200.

[ ][SECRETS] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)

For me? Royal guardsmen is the biggest priority. This saving a military action when we have so many other actions for the high marshall? Sorely needed.

Also? I'd like to argue *against* sealing up the servants entrances. Yes, they're potential risks. But they also potentially provide a means for Vanessa to get around and escape herself. I'd like to avoid bricking up potential escape routes. The other thing? Is that we've currently got a lower than normal budget for the palace staff. We're getting better financially and might even have to increase spending soon to give the proper impression to the court and visiting dignitaries. There's also the wedding to consider where we might well be packed.

If we get info otherwise that no way, the servant passages are just too big of a security hole, I'd definitely reconsider. But as is? After the wedding, and even before then? With more guards, eventually more servants, probably Essinya's servants too? It would be foolish and short-sighted of us to brick up those passages, and then later on find out we need them for our servants to not block the halls and that with extra recruits we have enough guards to cover them and keep the palace secure and we end up having to knock brickwork back down again.

One option for secrets might be to engage in some gentle spying with our neighbour veldros. But that's not a priority.

The only other write in Idea for secrets I have? I mentioned it before. but assassination 'games' chefs leaving notes on the bottom of our plates to warn that the dish is poisoned. (if they can place a note there without it being spotted they would probably have been able to actually put poison in instead) But honestly further stress tests of palace security can wait until we've got more guards and some of the improvements from the last test are in place IMO.

[ ][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Thornmarch and the Grand Duchy (Base Chance 60 % + Stewardship)* (Costs 35 Dureks) [Process will take Multiple Turns]

Sheriffs and Reeves? Lots of good options. But one of the main reasons we saved so much last turn was precisely to work on road rebuilding.

If people wanted something cheaper we could do war damage actions or standardising farming, or calling for settlers for the crown reserves. But, roads are good.

[ ][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
[ ][JUSTICE] Investigate the sudden (and suspect) financial success of a previously beleaguered Shipping Magnate (Base Chance 40% + Intrigue + Learning)
[ ][JUSTICE] Issue fines to assorted nobles and merchants guilty of assorted minor financial crimes (You'll get the fine money either way. But a Miss will mean people see this as unjust and unfair, a Strong Hit will mean the cases made against these people will be seen as unassailable) (Base Chance 45% + 1/2 Stewardship + 1/2 Intrigue + 1/2 Learning) (Gains 1d4+1 Dureks)
[ ][JUSTICE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


We actually are running short on actions for our keeper of Justice. I find it funny to see Vanessa might be developing a taste for fining the nobility. I'd like to very much NOT do that if possible.

Investigating a shipping magnate or hearing minor court cases. Neither feels too important For the write in. I'd like to either request that the assembly vote on allowing Keeper Itrick the courtesy of sitting after a respectful span of time standing during lengthy sessions, on account of his many years of distinguished service. Or we issue an Amnesty to Gramaire and her son for her actions during the civil war. Essentially offering her a ceasefire. "You drop your sons claims to the throne and we agree to leave each other alone." In essence.

Another write in. Is that we were told necromancy wasn't technically illegal in Halrun, just that some of their constituent actions were forbidden. Vanessa taking a closer look at those laws and Keeper Itrick explaining exactly how the laws function so we and Essinya know what to avoid and not stumble into breaking some minor regulation by accident might be worth asking the Keeper to research the relevant laws and report back to us on exactly what is, what is not allowed. And ways to avoid Essinya or necromancer wedding guests accidentally breaking a law in the middle of the court by technicalities.

Last idea for Keeper of justice. Check our prisons See if there is any criminals serving overly long sentences. We might have gotten most, particularly rebels out of prison. but a double check that someone flung into Prison by Syrokis 5 years ago for a misdemeanour isn't still locked away or things like that. On the other side of things. Seeing if any minor criminals would prefer to exchange their sentences in prison for time served settling in the crown reserves so long as they promise to be on their best behaviour. Amnesty and rehabilitations, in a word.

[ ][ENVOYS] Reach out to the Kingdom of the Red Spear to gauge Intentions (Base Chance 56% + Diplomacy)*
[ ][ENVOYS] Negotiate non-Marriage Alliance with Nerinthar (Base Chance 53% + Diplomacy)* (Terms will be lesser for both sides, all things being equal, and likely less ironclad, but allies are still at least allies)


In a vacuum. Trying to negotiate with nerinthar before we leave, or checking the kingdom of the goblins are still fine to be at peace with us.

I actually, would like to offer a counter argument against seeking an outright Alliance with nerinthar. IMO, we just bartered for a non-aggression pact with Morvak. We're supporting 'morvak' in helping the side they support win the civil war. Most of our actions? Look like we're hoping for long and peaceful relations with Morvak.

But I think, that actually. getting an Alliance with nerinthar? Would be overplaying our hand. If we do so, and Regara hears of it? If I were her, I'd suspect Halrun was seeking to fan a civil war to weaken Morvak. them allying with my biggest enemy would just confirm it.

In my mind. And I mentioned it before? My ideal course of action? Is to watch Morvak slide into civil war. Help Regara win. Not Sign her non-aggression pact that she's going to offer after the war. And then IF she attacks Nerinthar? To announce a declaration of war against Morvak in response to their aggression, sign an Alliance with Nerinthar after the fact, and work with them to seek to defeat a weakened Morvak.

But that's just me. If people would prefer openly gaining an alliance with Nerinthar to discourage Morvak from attacking at all it's a valid choice. But, yeah. If I were in Morvak and I saw Halrun making alliances with the country I was recently at war with, and trying to encourage a civil war, I'd probably think that Halrun was trying to weaken Morvak and take advantage of it.

-[ ]Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
[ ][QUEEN] Social Action (May use both Queen Actions on Social Action)
-[ ] Get To Know Your Staff Better
-[ ] Write-in Councilor you'd like to improve relations with.
-[ ] Catch Up With Cyril
-[ ] Spend time Essinya
-[ ] Speak to the Local High Priests of 2 (Two) Gods to develop relationships and perhaps trade favors
[ ][QUEEN] Recruit more mages to Royal Service (If successful, costs 9 Dureks. No expenditure if failure) (Base Chance: 73% + Diplomacy)†
[ ][QUEEN] Work on Planning the Wedding with Essinya (May use both of your actions for this, include it as 2 separate line items in any proposed plan.) (1/4 Done)
[ ][QUEEN] Take a Royal Tour of the Grand Duchy and Nearby Lordships (Could improve popularity and loyalty in the region) (Base Chance 70% + Diplomacy + 1/2 Intrigue) (Costs 5 Dureks)†
[ ][QUEEN] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)


There's a lot of great options for the queens actions. I'm going to dismiss the extra tax option. We don't need it, not worth the popularity hit.

My number 1 priority? Crystals for sanctum, especially if this option can lead to us growing the entire palace into our sanctum. A powerful defensive option that benefits everything we do magically. I want it. SO badly.

getting to know our personal staff is a good idea for building loyalty and heading off assassination/infiltration attempts of all sorts. I'd love that. Similiarly, having better relations with our councillors is also good, though, so far, most of them seem to accept us.

Essinya, Cyril. Priests. All good. Time spent with family and important people.

Relating to security, hiring mages into royal service would be wonderful.

There's also wedding planning to be done.

Ideally, I'd like to have a royal tour to coincide with the proclamations about the defeated bandits, but this IMO, is one of the easiest actions to drop. Everything else is just so important. Not that getting our face seen isn't important but there we go. One benefit of this actually, might be a chance to relax enjoy some of our nobles hospitality, and get to know local nobles and people of importance before the wedding.

Additional tasks? Vanessa enchanting some objects for fun and/or to sell.

Magic practice and study.

Time off. A chance to see a play or spend a week or two on a farming manor away from the capital and have some time to herself to catch her breath for the first time in who knows how long.

this post is long so I won't ramble on for too much longer. I did have some questions But I forgot them at some point while writing this. And I've already asked several
 
Immediate thought in that *audit the royal demense* Has phase 1 for correspondence. But phase 2 for the royal vaults. Is that intentional?
Nope, that's just me forgetting to remove the Phase 1 Option from the Correspondence section. I'll fix that.

It's admittedly possible that those wandering thoughts are all Vanessa's
I'll save you some paranoia and say I included Vanessa having that thought because it occurred to me as I was writing and I thought it was funny.

If that's accepted and put into affect
That is an acceptable write-in for the future, sure. It would be a [ROYAL VAULTS] Thing.

bridge loans and free standing loans we're looking at are still near or in the double digits of monthly interest rates
Well, this is still a Renaissance-ish setting, banking isn't the way it is IRL, so there's only so low it will get.

Related to that would we be able to invest in, or buy shares in blacksmiths, weaponsmiths, armoursmiths and such, so that in our next round of recruitment we gain a portion of the businesses profits from their sales to us. Bonus points if in expanding and investing those businesses we increase the supply of weapons and lower the total costs to outfit our troops.
In theory, I'm not against it. In practice, that may be more nitty-gritty than I really want to actually have to address, mechanically.

I don't know if sending a second wave of soldiers to Zarsim requires an actual action?
Sending more would probably take an action just because organizing that many soldiers and their movements is a logistical matter. I didn't want to make it take an action from the initial 900 just because that felt a little penalizing,

The other thing. Number 2? Hiring mages was an option for Vanessa. I wonder if we'd be able to do it through the military instead. But if not it's not a major issue.
Hiring mages on a large scale is more a Queen action mostly just for nominal balance reasons.

1 is to shop around and hire a mercenary company
Valid possible write-in

We actually are running short on actions for our keeper of Justice.
Funny thing, I tried to include an action about illegal castle repair (because, as was often the case in History, one needs royal permission to build a castle or rebuild an abandoned one) and then I tried to write it out for Itrick to mention it and I realized A) it's really hard to not notice someone's moving large masonry stones into some remote part of the Kingdom to build a castle, so it's not really an 'investigation', and B) Building or repairing a castle illegally is probably a bit of an overtly aggressive act, moreso than even Vanessa's biggest haters on the nobility are willing to do.

Vanessa taking a closer look at those laws and Keeper Itrick explaining exactly how the laws function so we and Essinya know what to avoid and not stumble into breaking some minor regulation by accident might be worth asking the Keeper to research the relevant laws and report back to us on exactly what is, what is not allowed. And ways to avoid Essinya or necromancer wedding guests accidentally breaking a law in the middle of the court by technicalities.
This wouldn't require an Action, probably. I could try to fit that into the Turn 10 Council Meeting if you would like.

I'd like to either request that the assembly vote on allowing Keeper Itrick the courtesy of sitting after a respectful span of time standing during lengthy sessions, on account of his many years of distinguished service.
Also wouldn't require a full action, it's a minor enough thing that could be done to the side. Framing it as based on his age/years of service wouldn't step on too many sensibilities.

Or we issue an Amnesty to Gramaire and her son for her actions during the civil war. Essentially offering her a ceasefire. "You drop your sons claims to the throne and we agree to leave each other alone."
Definitely a viable write-in.

Additional tasks? Vanessa enchanting some objects for fun and/or to sell.

Magic practice and study.

Time off. A chance to see a play or spend a week or two on a farming manor away from the capital and have some time to herself to catch her breath for the first time in who knows how long.
All acceptable write-ins.

All very interesting thoughts from everyone.
 
With regards to the Nerinthar deal, while it's not now or never, I doubt that terms as potentially favourable will be on the table in the future. Here and now, we have a friendly princess to negotiate with. Unless we put in the effort to maintain the friendship (which I would certainly be in favour of, addicted to Janera as I am), once the princess has gone home, that advantage is likely to reduce, making both a deal harder to reach and less favourable. If we want to spend time ensuring a continuing friendship with Janera, I would be much less worried.

Having said that, the shipper in me wants to throw Regara and Janera at each other. Janera's first love was a female guard, so perhaps Regara could appeal to her too, and Regara thinks a treaty will be needed eventually. Having the Nerinthar/Morvak conflict resolved by an enemies to lovers love match appeals to me.
 
If we were going to do a Nerinthar alliance, we'd have married Janera. There is no point in a lesser agreement when it risks undermining our arrangement with Regara. Even a purely defensive arrangement could look bad, because it would suggest we don't think Regara is going to win.

Having said that, the shipper in me wants to throw Regara and Janera at each other. Janera's first love was a female guard, so perhaps Regara could appeal to her too, and Regara thinks a treaty will be needed eventually. Having the Nerinthar/Morvak conflict resolved by an enemies to lovers love match appeals to me.
Unfortunately, that would run into much the same political issues as Vanessa faced in marrying Regara in Nerinthar. Moreover, it wouldn't help Regara's position in Morvak.

Formally recognizing territory already lost is one thing, giving up conquered ground you still hold? Much less tolerable.
 
If we were going to do a Nerinthar alliance, we'd have married Janera. There is no point in a lesser agreement when it risks undermining our arrangement with Regara. Even a purely defensive arrangement could look bad, because it would suggest we don't think Regara is going to win.
The alliance was described to us as a Treaty of Friendship. I personally can't see the downside in finding out what precisely that entails, particularly given the historically good relationship between the two countries. Vanessa and her council don't seem to think that it can't work alongside the treaty with Regara, given not one of them has said that it would be an issue, so why not give it a go? If it turns out that what we get would be a problem, we can always decide not to sign.

Actually, @Kylia Quilor, am I reading too much into none of the council having said that a deal with Nerinthar is now a bad idea or do they still think it could be worth it?
 
Actually, @Kylia Quilor, am I reading too much into none of the council having said that a deal with Nerinthar is now a bad idea or do they still think it could be worth it?
It didn't really come up. You could certainly wait until you saw the proposed text before you agreed to it.
 
Not Sign her non-aggression pact that she's going to offer after the war.
I'm not interested in breaking our word.

getting to know our personal staff is a good idea for building loyalty and heading off assassination/infiltration attempts of all sorts. I'd love that. Similiarly, having better relations with our councillors is also good, though, so far, most of them seem to accept us.

Essinya, Cyril. Priests. All good. Time spent with family and important people.
What I'm interested in is fleshing out relationships and seeing Vanessa do things other than work. I'm not really interested in the staff and priest actions, because that's just more mechanical stuff.

I'd most prefer spending time with Essinya or Cyril right now seeing as we've got a wedding coming up.
 
I'm not interested in breaking our word.

Me neither. That's the point I'm trying to make. :)

Yes. Supply Regara's forces with the rock bottom priced food, even if we personally have to take a loss in income to do it. Yes, potentially even giving her some funding outright in the run up to the civil war so she can shore up her support (likely through using the funds to source mercenaries and/or bribe/reward officers). And I don't actually want to Attack Morvak after their civil war regardless of who wins. I'd much prefer peace.

But at the same time. I don't want to be put in a situation where, we've signed the non-aggression pact, and are then given the choice to either break that official deal, or to stand back and watch as Morvak attacks Nerinthar, Hengri or Illegorst.

Legally and diplomatically. I'd prefer to keep our options open so that if Morvak attacks them post-civil war, we haven't placed ourself in the position where we'd be breaking an official non-aggression pact. Keeping our promises and our word means something.

At the same time. Right now, we've got a secret pact. We'll support Regara in the civil war with food and supplies. We've said we'll do so and I fully intend to honour that. But in exchange, we would be getting the drop of import duties, and the chance to sign an official non-aggression pact.

But like. While it might cost us the trade deal? The non-aggression pact where a weakened Morvak and ourselves agree not to make war on each other, isn't necessarily to our benefit. Especially not if it frees up Morvak commitments on our border to use those troops to attack other lands.

So, legally and diplomatically? We would be well within our rights to not sign a non-aggression pact. It would mean in turn that Morvak isn't bound not to attack us either. But it's not, in my mind that far a reach for us to fulfill the food deliveries as we said we would do in the secret pact. And then afterwards, look at Morvak and say, "hey, you know, actually the situations changed And we don't need that Non-aggression pact any more." And then not sign an official agreement. It would mean practically speaking we sent regara food without getting a return on it. But, removing priscilla, and keeping our options open when it comes to intervening if Morvak/Regara try to start more wars. Would be worth it IMO.

Or put simply, we're not paying the food to get a trade deal and a non-aggression pact down the line. We'd be paying the food to encourage the civil war to weaken Morvak and ensure the less aggressive of the two heirs won.

Vanessa made a great point in her talks with Regara. That, the River along the border is a far better neighbour than an extended Land border with Morvak. I don't intend to start invading Morvak and carving up pieces. But I do want to keep a clear conscience so we don't accidentally tie ourselves down into watching Morvak brutalise other kingdoms.

tdlr: better to change our mind about a verbal agreement in a secret deal with Regara. Than it would be to either break an official signed treaty of non-aggression, or worse just let Morvak attack peaceful friendly nations.
 
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Unless I'm mistaken, the moratorium is up!

[X] Plan: Shoring Up the Royal Position
-[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
--[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[X][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
-[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
-[X][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
--[X] In North Zarsim (Base Chance 52% + Intrigue)*
-[X][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
--[X] With Zedarsh (Base Chance 68% + Diplomacy)*
-[X][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Grand Duchy and Westcrown (Base Chance 62% + Stewardship)* (Costs 30 Dureks) [Process will take Multiple Turns]
-[X][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
-[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
--[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
-[X][QUEEN] Work on Planning the Wedding with Essinya (1/4 Done)


[X] Plan: Shoring Up the Royal Position, Thornmarch Version
-[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
--[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[X][ROYAL VAULTS] Implement New Administrative Arrangements To Reduce Costs (Increases Revenues From Crown Holdings By 1 Durek) (Base Chance 61% + 1/2 Diplomacy + 1/2 Stewardship)
-[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
-[X][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
--[X] In North Zarsim (Base Chance 52% + Intrigue)*
-[X][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
--[X] With Zedarsh (Base Chance 68% + Diplomacy)*
-[X][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Thornmarch and the Grand Duchy (Base Chance 60 % + Stewardship)* (Costs 35 Dureks) [Process will take Multiple Turns]
-[X][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
-[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
--[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
-[X][QUEEN] Work on Planning the Wedding with Essinya (1/4 Done)


And an alternate version if people would rather do the Thornmarch road first.
 
[ ] Plan: Preparing for food exports and Zarsim support
-[ ][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
--[ ]Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[ ][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
-[ ][HIGH MARSHALL] Recruit Additional Soldiers (Strong Success gets you all the soldiers you wanted. Weak Success or Failure gets you less soldiers) (Base Chance 60% + Martial)* (Costs Dureks Base on # of soldiers desired)
--[ ] Write in desired Types and Numbers of Soldiers 150 heavy Cav. 400 light cav. 600 men at arms. 300 crossbowmen. 300 pikes.
-[ ][SECRETS] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
-[ ][SHERIFFS AND REEVES] Repair War Damage (Strong Success means lower cost, Weak Success means higher cost) (Once done, it will take 1 Turn for the relevant modifier to be removed, but no additional costs) (Rebuilding the Roads will reduce this length and improve Base %)
--[ ]To the Southmarch (Costs 2.5 or 6 Dureks) (Base Chance: 71% + Stewardship)*
-[ ][JUSTICE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)
--[ ]Issue an Amnesty to Gramaire and her son for her actions during the civil war. Offering her a 'ceasefire' with no further rebukes or punishments to be levied against her for her past actions. We welcome a response from her that things might be drawn to an amicable conclusion.
-[ ][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
--[ ]With Gyptar (Base Chance 69% + Diplomacy)*
-[ ][QUEEN] Social Action (May use both Queen Actions on Social Action)
--[ ] Catch Up With Cyril
-[ ][QUEEN] Build a Sanctum (Multi-Turn Prospect)
--[ ] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)


Plan goes as such, the charm offensive with Heralds. Banditry suppressed. We've got other accomplishments but that's the big one. Royal vaults, spending some money on improving the crown owned farms with standardised techniques. More money, more food.

Recruiting the soldiers. Looking at how many we disbanded after the war, not needing so many in peacetime, at least not with so many debts hanging over our heads. But that's well under control. And. I want to try and 'future proof' our army so that we aren't continuing to spend actions on recruiting every turn. Let's get it handled, and create a larger pool so that we can station more troops in South Zarsim to meet our commitments there and make sure the Royal army, or at least our professional Core is filled out, and with the end of the bandits, we're making sure there's no soldiers or people with combat skills out of work who might be tempted to take up banditry in future. Beyond that, this is, ultimately, putting money from the treasury, into the hands of people who will spend it. It's a lot of soldiers at once. But well, just in case any tensions flare into outright war we'd need an army ready in advance. Trying to recruit after would be too late. Especially if Regara is correct in saying that a Morvak pre-emptive strike could reach our capitol and cripple Halrun before the levy could be mustered.

Secrets. With other countries upset at our support for South Zarsim (and what possibly looks like us forming ties with Morvak if Morvak and halrun are both supporting the south.) I don't want to go butting into other nations business too much. Some spying is acceptable, but in the immediate term we've got a lot of military projects to see to and being able to use an action in spying to save a military action seems beneficial to me.

Sheriffs and reeves. I know the plan was for some roads, but given the failure last turn to recruit all the soldiers needed, this time I want to make sure we get all we need and more, but that's going to be expensive, so a cheaper option for some repairs of war damage. (also, since other road building is ongoing, I don't know if it would, but I don't want to split that and slow it down) So yeah. Unfortunately, the cheaper repair option this turn.

Justice. We've been handling most of the rebels fairly. Within the country 'most' seem fine, or at least not actively plotting insurrection right this moment. Sure, some might be laying low for a decade or two. But the countess fled to one of the furthest countries possible. She's living a comfortable lifestyle there. I don't particularly want to assassinate a mother and child. The war is won. It's over. Let's make it official. She doesn't have to worry about assassins from us. And ideally, she accepts it for what it is and we leave each other in peace. Added a short line to encourage a response or messenger from her if she feels the need. We've given away her holdings to a noble loyal to us. She has a baby. If she wants to open a negotiation of some sorts in exchange for her and her son officially renouncing any claim to the throne then so be it. Ultimately, if we can dissolve any would be claim to the throne by having her renounce it voluntarily that would be ideal and weaken her and the baby as rallying figures for would be rebels. And if she does anything drastic like burning the letter and publicly vowing revenge after we made an offer of safety and she swears she'll depose us, well, we at least then know she'll be coming and would have reasonable justification for any actions we take against her. In short, get her to agree to not make any plans for rebellion or coup, and hopefully reduce the amount of Syrokis supporters who bankroll her/mercenaries to take us down.

Envoys. Our nearest neighbour. Let's see if we can find a way to improve trade with them. I like money. Trade is good, and keeping neighbours happy is good.

Queen herself. Lots of magic. I want to catch up with Cyril (ideally picking his brain, but even just relaxing with him is good) if we want to invite him to the wedding or ask him to step in as a father figure it's probably a good idea to talk now and get agreement rather than springing it on him later.

The other thing, if we want a sanctum ready by the time of the wedding, this is the last turn possible. And, it eventually expanding to cover our entire castle potentially? yes. Let's get onto this asap.

So yeah, that's my plan and reasons.

Sidenote to GM: the 15 dureks set aside for wedding expenses doesn't appear to be listed in our finances sheet?

Additional sidenote. Also, not sure if it would fall under sheriffs and Reeves or Keeper of justice, probably the latter. But would an action to have a review of the prisons be possible? Just to doublecheck that no-one unjustly imprisoned by Syrokis is still in jail. And/or if there are any minor crimes where people received disproportionate punishment and their sentence could possibly be either waived, or for those with good behaviour, the chance for them to exchange prison time with labour settling on the crown reserves. A chance for say for example, a petty thief to start over working a patch of land on the queens estate. Or for some to be vetted and recruited into the royal army. Pardons and sentence reductions, compassionate release for any elderly rebels into house arrest/under their families custody etc.

I trust Itrick to be reasonable, plenty of people deserve second chances but we're not going to do so blindly.

Next question. Relating to Gramaire, her former county of Aloce. It will be understood that it having been stripped of her and conferred upon another with a valid legal claim to its inheritance her rights to it have thus lapsed? Like, it's not going to cause Issues for Lady Verunna is it?

edit: Changed plan slightly in next vote.
 
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[X] Plan: Explore Alliances, Intrigues Abroad
-[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
--[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[X][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
-[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
-[X][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
--[X] In Selissa (Base Chance: 53% + Intrigue)*
-[X][ENVOYS] Negotiate non-Marriage Alliance with Nerinthar (Base Chance 53% + Diplomacy)* (Terms will be lesser for both sides, all things being equal, and likely less ironclad, but allies are still at least allies)
-[X][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Thornmarch and the Grand Duchy (Base Chance 60 % + Stewardship)* (Costs 35 Dureks) [Process will take Multiple Turns]
-[X][JUSTICE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)
--[X]Issue an Amnesty to Gramaire and her son for her actions during the civil war. Offering her a 'ceasefire' with no further rebukes or punishments to be levied against her for her past actions. We welcome a response from her that things might be drawn to an amicable conclusion.
-[X][QUEEN] Social Action (May use both Queen Actions on Social Action)
--[X] Catch Up With Cyril
-[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
--[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)


I want to see what an alliance with Nerinthar would entail. We lose nothing by finding out, and possibly miss out by not doing so. Similarly, we lose nothing by seeing if Gramaire is willing to fold in return for a guarantee of a living exile and might benefit. I'm convinced that the sanctum time is now, given that it's the last time to do it for the wedding, and we can catch up on planning. We really need to talk to our dad Cyril, find out what he's up to and what he makes of our engagement to the daughter of the woman he duelled to the death. We need to prepare for potential Selissan intrigue, given they don't seem to be taking rejection well.
 
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Sidenote to GM: the 15 dureks set aside for wedding expenses doesn't appear to be listed in our finances sheet?
Since it was voted on as part of the finances/loan vote, no it wouldn't be. But it was taken out of the total.

Also, not sure if it would fall under sheriffs and Reeves or Keeper of justice, probably the latter. But would an action to have a review of the prisons be possible?
Could work for either one

Just to doublecheck that no-one unjustly imprisoned by Syrokis is still in jail.
No one is.

And/or if there are any minor crimes where people received disproportionate punishment and their sentence could possibly be either waived, or for those with good behaviour, the chance for them to exchange prison time with labour settling on the crown reserves.
Plausible as an action for Justice or Sherifs and Reeves.

It will be understood that it having been stripped of her and conferred upon another with a valid legal claim to its inheritance her rights to it have thus lapsed?
Yes. Legally Gramaire has no right to Aloce and the pardon wouldn't suggest otherwise at this point.
 
[X] Plan: Shoring Up the Royal Position

I try to usually say something, even if it's just my thoughts on the idea, but tbh nothing much right now, this plan is just solid.

Regarding BoSPaladin's write-in: The idea to 'pardon' Lady Gramaire feels like it could be a useful way to snip a problem in the bud, but I'd want more information on Lady Gramaire specifically to see what kind of person she really was as far as intelligence can gather, though the information may already be on the table and I'm just blind. But obviously if she was basically not only a hardcore Syrkosis supporter but also feeding into his decadence and tyrrany in her own tangible right I feel like the offer might be politically a bad move even if she doesn't have sights on the crown. And that's just our direct, pragmatic view of it; others in the Rebellion may not have the nuanced view we may take, anything politically shaky like that isn't on the table.

It could be a legitimate move and depending on the view we get of her it'd be great. But I'd want to be further along the infiltration of her circle and have the maximun amount of information on her possible, past and present, and I'd want this after we've had Harlun in general settle down on the marriage. Now is just not the time.

I would actually prefer BoSPaladin's plan if it didn't have that write-in, because I do agree that being more generous to South Zarsim than intended (a) speeds up the war a little bit and (b) makes us look generous to Gaius, who would be a swell ally to have in charge of a unified Zarsim. I'm OK with hiring a few more troops (maybe less than proposed, 1400-1500 instead of 1700 total seems better to me?) or having Harlun be a little light for a while (we don't need to hire more troops per-se) if it means we get those benefits.
 
Fair enough. Reducing the soldiers hired slightly. Changing the justice action.

I do feel that using our spycraft action to hire the palace guards is important because we've got a large number of military actions to see to what with needing troops and an action for Zarsim, potentially fortifying our borders, plus re-organising the levies, and all in all we've got a lot of military actions to see to.

Military, 100 less light cav, 100 less each of crossbows and men at arms. Total of 1450 troops hired assuming all goes well. IMO while reducing our spending/troops while we were heavily in debt was important we do have foreign entanglements. And the idea that Regara believes she'd be able to attack Halrun and win a short, victorious war before we could gather the levy's has me wanting to rehire a lot of our standing army.

Shoring up the royal position has what I believe to be a high risk in using our secrets action to try and insert spies into north zarsim. if it works, great, it has the potential to be hugely helpful at passing us intel which would be immediately useful, but I do think it's risky given the war. That said, it's a good plan. The road actions are also really good, but I don't want to risk splitting up our current construction crews or slowing the ongoing roadworks, especially not when we'll soon have access to undead construction crews who can work in harsh conditions with less risk of sickness, injury and so on.

[X] Plan: Preparing for food exports and Zarsim support V2
-[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
--[X]Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[X]X[ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
-[X][HIGH MARSHALL] Recruit Additional Soldiers (Strong Success gets you all the soldiers you wanted. Weak Success or Failure gets you less soldiers) (Base Chance 60% + Martial)* (Costs Dureks Base on # of soldiers desired)
--[X] Write in desired Types and Numbers of Soldiers 150 heavy Cav. 300 light cav. 500 men at arms. 200 crossbowmen. 300 pikes.
-[X][SECRETS] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
-[X][SHERIFFS AND REEVES] Repair War Damage (Strong Success means lower cost, Weak Success means higher cost) (Once done, it will take 1 Turn for the relevant modifier to be removed, but no additional costs) (Rebuilding the Roads will reduce this length and improve Base %)
--[X]To the Southmarch (Costs 2.5 or 6 Dureks) (Base Chance: 71% + Stewardship)*
-[X][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
-[X][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
--[X]With Gyptar (Base Chance 69% + Diplomacy)*
-[X][QUEEN] Social Action (May use both Queen Actions on Social Action)
--[X] Catch Up With Cyril
-[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
--[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
 
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[X] Plan: Preparing for food exports and Zarsim support V2

I don't have much to add that BoSPaladin didn't already say. I may mildly disagree on planting spy networks into North Zar being 'high risk' (if only because a lot of other rolls we'll also have to make have similar odds) but palace security is paramount and if we have troop recruitment as the High Marshal's action, then Secrets has to be spent on the recruitment process for the castle. (I'd like to see those passages sealed off too come next turn.)
 
[X] Plan: Preparing for food exports and Zarsim support V2

[X] Plan: Explore Alliances, Intrigues Abroad
-[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
--[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
-[X][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
-[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
-[X][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
--[X] In Selissa (Base Chance: 53% + Intrigue)*
-[X][ENVOYS] Negotiate non-Marriage Alliance with Nerinthar (Base Chance 53% + Diplomacy)* (Terms will be lesser for both sides, all things being equal, and likely less ironclad, but allies are still at least allies)
-[X][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Thornmarch and the Grand Duchy (Base Chance 60 % + Stewardship)* (Costs 35 Dureks) [Process will take Multiple Turns]
-[X][JUSTICE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)
--[X]Issue an Amnesty to Gramaire and her son for her actions during the civil war. Offering her a 'ceasefire' with no further rebukes or punishments to be levied against her for her past actions. We welcome a response from her that things might be drawn to an amicable conclusion.
-[X][QUEEN] Social Action (May use both Queen Actions on Social Action)
--[X] Catch Up With Cyril
-[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
--[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)

I'll still keep my own one, though I don't expect it to get any traction, but I definitely prefer this plan of the others proposed.
I hope you guys realize that we'd have to use both personal actions in a future turn to ensure the wedding prep is done.
I certainly realise. I'd rather double up than put off talking to Cyril or getting the Sanctum though.
 
Adhoc vote count started by Kylia Quilor on Dec 17, 2024 at 12:41 PM, finished with 22 posts and 6 votes.

  • [X] Plan: Shoring Up the Royal Position
    -[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
    --[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
    -[X][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
    -[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
    -[X][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
    --[X] In North Zarsim (Base Chance 52% + Intrigue)*
    -[X][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
    --[X] With Zedarsh (Base Chance 68% + Diplomacy)*
    -[X][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Grand Duchy and Westcrown (Base Chance 62% + Stewardship)* (Costs 30 Dureks) [Process will take Multiple Turns]
    -[X][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
    -[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
    --[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
    -[X][QUEEN] Work on Planning the Wedding with Essinya (1/4 Done)
    [X] Plan: Preparing for food exports and Zarsim support V2
    -[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
    --[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
    -[X]X[ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
    -[X][HIGH MARSHALL] Recruit Additional Soldiers (Strong Success gets you all the soldiers you wanted. Weak Success or Failure gets you less soldiers) (Base Chance 60% + Martial)* (Costs Dureks Base on # of soldiers desired)
    --[X] Write in desired Types and Numbers of Soldiers 150 heavy Cav. 300 light cav. 500 men at arms. 200 crossbowmen. 300 pikes.
    -[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
    -[X][SHERIFFS AND REEVES] Repair War Damage (Strong Success means lower cost, Weak Success means higher cost) (Once done, it will take 1 Turn for the relevant modifier to be removed, but no additional costs) (Rebuilding the Roads will reduce this length and improve Base %)
    --[X]To the Southmarch (Costs 2.5 or 6 Dureks) (Base Chance: 71% + Stewardship)*
    -[X][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
    -[X][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
    --[X]With Gyptar (Base Chance 69% + Diplomacy)*
    -[X][QUEEN] Social Action (May use both Queen Actions on Social Action)
    --[X] Catch Up With Cyril
    -[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
    --[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
    [X] Plan: Shoring Up the Royal Position, Thornmarch Version
    -[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
    --[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
    -[X][ROYAL VAULTS] Implement New Administrative Arrangements To Reduce Costs (Increases Revenues From Crown Holdings By 1 Durek) (Base Chance 61% + 1/2 Diplomacy + 1/2 Stewardship)
    -[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
    -[X][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
    --[X] In North Zarsim (Base Chance 52% + Intrigue)*
    -[X][ENVOYS] Open Trade Negotiations (Could Produce Additional Durek Income)
    --[X] With Zedarsh (Base Chance 68% + Diplomacy)*
    -[X][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Thornmarch and the Grand Duchy (Base Chance 60 % + Stewardship)* (Costs 35 Dureks) [Process will take Multiple Turns]
    -[X][JUSTICE] Send the Judges on a circuit to the villages to hear complaints and cases (Base Chance 50% + 1/2 Diplomacy + 1/2 Stewardship)
    -[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
    --[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)
    -[X][QUEEN] Work on Planning the Wedding with Essinya (1/4 Done)
    [X] Plan: Explore Alliances, Intrigues Abroad
    -[X][CORRESPONDENCE] Begin Internal Charm Offensive – Spread the Word About Vanessa's Accomplishments (Increase popularity)
    --[X] Hire Heralds to spread the word in announcements in town and village squares across the Kingdom (Will reach the lowest classes the most, but obviously others will hear) (Base Chance 67%+ 8% + Diplomacy) (Costs 4 Dureks)
    -[X][ROYAL VAULTS] Standardize Farming Techniques Across Crown-Owned Farms (Increases Revenues From Crown Holdings by 1 (Weak Success) or 2 (Strong Success) Dureks) (Costs 2 Dureks) (Base Chance 54% + Stewardship)
    -[X][HIGH MARSHALL] Vet and Hire More Royal Guardsmen to fill gaps in Palace Security (Raises monthly expenses by 1 Durek) (Base Chance 64% + 1/2 Diplomacy + 1/2 Martial + 1/2 Secrets)
    -[X][SECRETS] Rebuild an External Spy Network (Costs 5 Dureks) (Provides passive intelligence and improves chances of spy operations inside a given state)
    --[X] In Selissa (Base Chance: 53% + Intrigue)*
    -[X][ENVOYS] Negotiate non-Marriage Alliance with Nerinthar (Base Chance 53% + Diplomacy)* (Terms will be lesser for both sides, all things being equal, and likely less ironclad, but allies are still at least allies)
    -[X][SHERIFFS AND REEVES] Start Rebuilding the Roads Between the Thornmarch and the Grand Duchy (Base Chance 60 % + Stewardship)* (Costs 35 Dureks) [Process will take Multiple Turns]
    -[X][JUSTICE] Suggest additional task, subject to QM Veto (Base Chance Will be Set by QM If Approved)
    --[X]Issue an Amnesty to Gramaire and her son for her actions during the civil war. Offering her a 'ceasefire' with no further rebukes or punishments to be levied against her for her past actions. We welcome a response from her that things might be drawn to an amicable conclusion.
    -[X][QUEEN] Social Action (May use both Queen Actions on Social Action)
    --[X] Catch Up With Cyril
    -[X][QUEEN] Build a Sanctum (Multi-Turn Prospect)
    --[X] Use Several of the Crystals Recovered from the Necrotic Ruin To Make a room suitable for a Sanctum Under the Palace (No Roll Required) (Takes Three Turns) (Costs 5 Dureks)


I should have closed the voting up, but in my defense, my mondays have been quite busy of late and that throws the weekends off, since I need to stuff more into them.

(Normally Mondays are my one day off, and I get errands done then. But I've either been working Mondays or doing appointments every Monday this month and will continue to for the rest of the month)

Anyway, it's tied, so I'll give anyone a day to cast a vote if they haven't already, and then I'll flip a coin with a post hopefully coming in a little under a week.
 
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