[X] Hire Gretchen
The initial deal is not great but she offers enough at a cost we can afford(locking one die into projects she approves of)
This is not only due the work she will do but also the report she will write about us that will fall into the problems that do not need to be fought soon category all warhammer rulers have compared to the far shorter list of problems i have troops to do something about.
Also after a few years she will tell visitors she talks with that we seem to be living up to our declared ethics and that might be trusted more when said by a light wizard instead of a vampire.
They have a tradition with all 8 winds, they just give them different names, though the elemental wind of light happens to also be Hysh, so the names overlap in this case.
Total War limits spell access to some factions as a game mechanic to limit player choice when by fluff various factions should have access to virtually all winds. Slann, for example, should not only have access to all winds of magic, each Slann should have access to all winds of magic individually. Slann are not limited to mono-wind casting like Imperial human wizards.
Cathay is much the same. They have traditions for all 8 winds and their own version of high magic, plus Yin and Yang magic that each comprise 4 winds and would be considered dark magic by Imperial standards, but Yang magic include the lore of light again. Total War limits them to a smaller list for balance reasons.
To be clear, this is not just a thing where people can just sign up. The limiting resource here is necromancers to be present at people's deaths. You can't just station a couple at the city hospital, that's not how society is set up.
To be clear, this is not just a thing where people can just sign up. The limiting resource here is necromancers to be present at people's deaths. You can't just station a couple at the city hospital, that's not how society is set up.
I figured the easiest way we'd carry this out would be you have a single or small handful of necromancers present in our villages/town. That way they have a chance of catching people and bringing them back? Less a consistent flow of them, and more spotty population growth if they get there in time.
Also figure we wouldn't take the option rn. Just wanted to get it down so we could attempt to do it later.
You have 7 Resource Dice to spend between various actions. 1 is locked on Wyrdstone Purchases. 1 Must be spent on Gretchen. You have 5 dice to freely distribute.
Legislative Directive: Diplomacy
Diplomacy
[] Attempt to talk to Baron Cauldin
[] Attempt to talk to Archbaron Boris
[] Attempt to talk to King Isaac or Queen Sarah
[] Attempt to talk to Thane Josef Okrisson
[] Attempt to talk to Archwizard Pierre
[] Attempt to sow discord between two of the nearby princes
-[] Write in two
[] Investigate one of the nearby princes
-[] Write in who
[] Talk to Dante across the river
[] Build Merchant Connections
[] Send out Agitators
[] Try to buy Warpstone
[] Attempt to hire a Light Wizard.
[] Attempt to get books on Light Magic.
Public Works
[] Promulgate Wight Burial Rites [] Build More Libraries
[] Build More Bathhouses
[] Buy technical manuals for libraries -[] Crafts
-[] Science
-[] Merchant
[] Survey for resources
[] Improve farmland
[] Set up new Skeleton Plantations
Magic
[] Create Reference Tome "Third Principles of Necromancy"
[] Train Necromancers
[] Magical Panoply: Sinfi pt 3
[] Magical Panoply: Moti pt 2
[] Make Warpstone (Warning: Dangerous)
[] The Riddle of Gromril
(Requires one die, costs 1 Warpstone per turn, locks die in until action completes or runs out of warpstone. Progress decays if left fallow) [] Create Necrofex Colossus, requires 3 dice (insufficient bones, flesh, and warpstone)
-[] Corpse Giant (3 warpstone)
-[] Nightmare Colossi (6 warpstone)
[] Discuss Magical Theory with Gretchen
Gretchen
[] Purge Dhar from Territories
[] Brainstorm Dhar Countermeasures
Judicial Services
[] Compile Law
[] Promulgate laws
[] Train More Arbitrators
Martial
[] Scout surroundings.
[] Raise Monstrous Infantry Skeleton Legion
[] Outfit a Skeleton Legion
[] Outfit a Crossbow Skeleton Legion
[] Outfit Black Knights
[] Raid Blue Tooth Goblins
[] Improve Walls around Halomik Town
[] Improve Defenses throughout the Republic (costs 2 dice, lasts 3 turns)
[] Engage in counter-raiding
[] Attack a nearby prince in force
-[] Write in prince.
[] Help a nearby prince defend their land.
-[] Write in prince.
[] Monster Hunting: Seek monsters and take their bones
To encourage discussion there will be a 1 hour moratorium on voting.
[] Plan People's Diplomacy
-[] Attempt to sow discord between two of the nearby princes
--[] Archwizard Pierre and Baron Cauldin
-[] Send out Agitators
-[] Attempt to talk to King Isaac or Queen Sarah
-[] Scout surroundings.
-[] Monster Hunting: Seek monsters and take their bones
-[] Purge Dhar from Territories
Reasoning:
These people attacked us last turn, now what we have a diplomacy turn we should use it to hopefully break them up
Building on the above, lets do some diplomacy with the populace as opposed to the 'princes' who hate us
One bit of actual diplomacy, they sound like they might be interested in allies
We do not want to get caught out with our pants down again like with the Ogres
Get some giant monster bones so we can use all that warpstone we are collecting
Best to do a scrub of what is there with Light Magic before we work on solutions that will take longer to implement
I think we should brainstorm first. Purging Dhar is good and all, but we are not at critical Dhar levels yet. We need a long term solution, not a quick fix. A single journeyman running around purging Dhar is bailing a boat with a hole.
I want to get to actions where Gretchen is doing things that will make a long term impact rather than treading water.
I think we should brainstorm first. Purging Dhar is good and all, but we are not at critical Dhar levels yet. We need a long term solution, not a quick fix. A single journeyman running around purging Dhar is bailing a boat with a hole.
I want to get to actions where Gretchen is doing things that will make a long term impact rather than treading water.
The thing is we do not really know how bad it is since we do not even have a scale for Dhar corruption of the land. We would have to look for second order effects like plants and animals dying.
The thing is we do not really know how bad it is since we do not even have a scale for Dhar corruption of the land. We would have to look for second order effects like plants and animals dying.
That also sounds like a good reason to sit down with our single Hysh wizard and brainstorm about how to do things rather than just rush in and do things.
[] Plan Dhar countering
-[] Send out Agitators
-[] Attempt to talk to King Isaac or Queen Sarah
-[] Scout surroundings.
-[] Monster Hunting: Seek monsters and take their bones
-[] Brainstorm Dhar Countermeasures
-[] Discuss Magical Theory with Gretchen
I think that Brainstorm Dhar Countermeasures and Discuss Magical Theory with Gretchen will work together well as both deal with thinking about how to do magic.
[X] Plan: Strike While the Iron's Hot
-[X] Purge Dhar from Territories
-[X] Outfit a Skeleton Legion
-[X] Outfit a Crossbow Skeleton Legion
-[X] Attack a nearby prince in force (2 Dice)
--[X] Baron Cauldin
-[X] Send out Agitators
The idea here is to follow up on our victory. With their forces weakened from our victory, the Baron should be easy pickings, especially with us assigning 2 dice to the action.
Agitators sent into Pierre's lands should keep him busy enough with his reduced forces to not be able to aid his allies. We can hit him next turn.
[X] Plan: Strike While Hot and Building Connections.
-[X] Purge Dhar from Territories
-[X] Build Merchant Connections
-[X] Outfit a Crossbow Skeleton Legion
-[X] Attack a nearby prince in force (2 Dice)
--[X] Baron Cauldin
-[X] Send out Agitators
Its both. Necrofex Collossi are big deals. They are basically the biggest baddest monster that necromancers can make. They are the answer to Idols of Gork/Mork, the biggest ones match bonegrinder giants for size, and they are perhaps one of the only things made by human craft in the setting that can think of going 1v1 against the oldest dragons or an Exalted Greater Daemon and not have it be pure foolishness (it is admittedly still a bad idea).
Its both. Necrofex Collossi are big deals. They are basically the biggest baddest monster that necromancers can make. They are the answer to Idols of Gork/Mork, the biggest ones match bonegrinder giants for size, and they are perhaps one of the only things made by human craft in the setting that can think of going 1v1 against the oldest dragons or an Exalted Greater Daemon and not have it be pure foolishness (it is admittedly still a bad idea).