Written by the Victors (Warhammer Fantasy)

Turn 15 Results
Turn 15 Results

It has been twenty years since Halomik Town was founded. Twenty years since the clan has needed to scrape and scramble on the road. Children have been born, grown up, and had children on their own who have never known the struggles of the road.

Something has been built here. A community where none need fear starvation. Where the life of the common person is not consumed by drudgery but may be spent in self improvement. Many who are part of it feel like what has been built is a good thing, no matter how it is hated and feared by outsiders who do not understand.



[X] Raise Monstrous Infantry Skeleton Legion x 2

The Ogre corpses you have are turned into Ogre Skeleton Warriors. These massive skeletons are almost as fearsome in battle as the living Ogres were. They definitely prove their worth this year. Its a shame that your out of Ogre skeletons to raise… Maybe bears would do? Something to think about.


[x] Outfit Black Knights

Wights are the pinnacle of undead. Each one is a full person, bound to their body such that they may make full use of their undead condition. However, to produce wights ethically is quite difficult. It is necessary for a skilled necromancer to be at present at the person's death, and for them to have given informed consent beforehand.

Which is to say you don't have that many of them. As of the end of the year, every Wight in the Republic has been trained to be a competent warrior and equiped with the finest arms, armor, and undead mounts that the Republic can provide. They are fully capable of being heavy cavalry or heavy infantry.

Every single one.


[X] Attempt to hire a Light Wizard.2 Dice

A very large amount of money and manpower has been dedicated this year to finding and tracking down purported Light Wizards who might be willing to work with you. The first four were charlatans. The fifth had blown themselves up before you got there. The sixth and seventh refused outright once it became clear you were necromancers. The eighth, however, was willing to hear you out.

Gretchen is a journeyman from the Imperial Colleges, and she has quite a few terms and conditions on her employment. She refuses to help you fight your enemies, nor will she teach your necromancers the arts of wielding Hysh. She is willing to purge dhar in your lands and try to help figure out ways to mitigate your dhar problem (since you clearly aren't willing to actually solve it). She is also charging you a frankly absurd amount of money for this, and is upfront on how she will be collecting as much information from you as she can for her eventual return to Altdorf.

[] Hire Gretchen (1 die will be removed from the general pool and moved to Gretchen specific actions).
[] Do not hire Gretchen


[X] Build Merchant Connections

The republic negotiated a number of deals this year that has resulted in generally lower prices. This has been met with general approval by the people.


Rumors and Events:

War Between Empire and Brettonia ending?: The Empire is reported to have retreated back to axe bite pass after sacking Montfort near the beginning of the year. There have been lengthy negotiations between King Louen and Emperor Valten. It is said that the continued presence, and hunting down, of Brettonian second sons in the Empire has been a continual sticking point.


Pierre and Cauldin Stopped!: The Archwizard and the Baron launched a coordinated attack on the Republic this year. Moti was the one to respond rather than Sinfi, and he performed admirably. The undead Ogre's proved their worth, as did the Black Knights and Terrorgeists. The wizard's duel between Moti and Pierre was decisively won by Moti and the Baron's charge was unable to break through the flanks of Moti's skeletons before the Terrorgeists set upon them.


Dante Victorious!: Dante has overcome his enemies thanks to your food supplies ensuring his men are well fed. He has conquered a significant amount of territory and begun the work of integrating it. He is even now distributing land to his most trusted lieutenants.


+1 Warpstone
 
[X] Hire Gretchen

Yeah it's costly and the information could come back to bite us but we have to do the first move, it's unlikely we'll get another light wizard who is both competent and willing.
 
[X] Hire Gretchen

Honestly the information getting to Altdorf is something of a double-edged sword. Sure, they'll be more prepared for an eventual conflict, but right now, what little the Empire knows is more rumor than truth. Given that we're a bunch of necromancers, said rumor mill likely puts us in a poor light indeed. The truth that we are a "reasonable" abomination to all that is holy should hopefully knock us down the priority list. After all, there's no shortage of "unreasonable" abominations in the Old World.
 
[X] Hire Gretchen

Probably the best we can hope for there.
Many who are part of it feel like what has been built is a good thing, no matter how it is hated and feared by outsiders who do not understand.

[X] Raise Monstrous Infantry Skeleton Legion x 2

The Ogre corpses you have are turned into Ogre Skeleton Warriors.
This is the best possible action that you could've followed that wholesome opening blurb with. A+, still have a case of the giggles.
 
[X] Hire Gretchen

Ultimately we aren't given much options. Sure we may be godless abominations, but we are trying to adhere to a code of ethics and morals despite the easy temptations for quick power.

She can write her report. Hell I'd vote to give her advice on it. We can handle her fees given our unique economic structure. Once we get those needed techniques then we should be able to eventually hire another light wizard and obtain a Hysh manual.
 
I would admit it would be nice if we were to get short interlude detailing the battle of Us vs the baron. Would be nice. Or some commentary regarding Dante's Conquest. Would like to hear if they like our crops and bread.
 
I have to say Gretchen is... remarkably trusting that the vampires will not drink her like a milkshake bloodshake as soon as they have what they want out of her, thus preventing the information she gathered from getting to Aldorf. We obviously won't do that, but she has no way of knowing that fact.
 
I have to say Gretchen is... remarkably trusting that the vampires will not drink her like a milkshake bloodshake as soon as they have what they want out of her, thus preventing the information she gathered from getting to Aldorf. We obviously won't do that, but she has no way of knowing that fact.
She's a light wizard. she knows that she can probably laser eyes any vampires who try. Plus she is probably an official spy or a too clever by half journeywoman who thinks this will get her a magistership and free her from student debt. Both types of people who would look past the dangers
 
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She's a light wizard. she knows that she can probably laser eyes any vampires who try. Plus she is probably an official spy or a too clever by half journeywoman who thinks this will get her a magistership and free her from student debt. Both types of people who would look pasdt the dangers

She's a journeywoman, I'm pretty sure any vampire old enough to found their own princedom (as it must look like to her) would count her a light snack.
 
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Borderprinces are broadly considered to be a place for the desperate and, often, weak. Not many people are going to think that legit threatening vamps are likely to settle in the border princes.
 
This is actually one of the areas canon is wildly inconsistent on. The tabletop corebooks and armybooks suggest that even fuckup wizard who won't ammount to anything bottoms out at lvl 1 battle wizard able to shape battlefields around them. The RPG on the other hand chooses to make wizards typically much weaker so that they can actually be balanced with the gritty low fantasy play the rpg is going for. SV tends to use the RPG scale more often because quests usually are individual scaled, but that is in fact a choice on which canon to give precedence to.

Historically, a Journeyman was a person considered capable enough at their craft to go into business in their own name.
 
I kinda want to try reaching the other direction. Send an employment offer to Cathay with a large upfront payment and continuing contract for a hysh wielder from Cathay to come work for us.

But for now I don't see an alternative.

[X] Hire Gretchen

The damage, for the most part, is already done. The Imperial College of Hysh is aware of us. Knowing their agent spying on us is about the best mitigation that we can likely get. Not having an agent spying on us is likely a pipe dream at this point.
 
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I kinda want to try reaching the other direction. Send an employment offer to Cathay with a large upfront payment and continuing contract for a hysh wielder from Cathay to come work for us.

But for now I don't see an alternative.
Given what we know abotu Cathay from Total Warhammer they don't have a Hysh tradition. and even if they do we won't get a reputable member of said tradition to leave cathay and come work for our tiny republic
 
Given what we know abotu Cathay from Total Warhammer they don't have a Hysh tradition. and even if they do we won't get a reputable member of said tradition to leave cathay and come work for our tiny republic
They have a tradition with all 8 winds, they just give them different names, though the elemental wind of light happens to also be Hysh, so the names overlap in this case.

Total War limits spell access to some factions as a game mechanic to limit player choice when by fluff various factions should have access to virtually all winds. Slann, for example, should not only have access to all winds of magic, each Slann should have access to all winds of magic individually. Slann are not limited to mono-wind casting like Imperial human wizards.

Cathay is much the same. They have traditions for all 8 winds and their own version of high magic, plus Yin and Yang magic that each comprise 4 winds and would be considered dark magic by Imperial standards, but Yang magic include the lore of light again. Total War limits them to a smaller list for balance reasons.
 
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