Would You Look At The Time! (Worm/Ben 10)

Why not "Double-Zero One"? We can get that James Bond charm, and while the single digits will sound equally good either way, "Zero Ten" sounds better than "One Zero". Presuming, of course, we plan to name every alien a variant of "Zero-something", or "Double Zero Something".

However, I am calling it now that calling our aliens 0-whatever won't actually stick, it'll just make the folks over at PHO come up with nicknames for them all. Does run with canon Taylor's terrible naming sense, though.
 
Last edited:
We could always be blatant and call her Omnitrix. That way people will actively search the Internet regarding the word Omnitrix, so we don't have to search ourselves in case there's anything on there.

Plus, we're clearly not a secret to alien forces, so unless we actively try to hide? Calling ourselves Omnitrix isn't a huge idiot moment, just slightly one since we eliminate any remaining doubt they got the right area.
 
[X][Cape]Zero-One

[X] Take down Crab
-[X] Check with Khyber, to make sure he hasn't actually committed any crimes on Earth.
-[X] If Khyber is technically innocent, then having the three of you work together is fine.
-[X] If he has, not much you can do right now besides not being an easy target.
-[X] With your speed, try to immobilize or distract Crab.
-[X] If that isn't good enough, then time to test out superspeed punching.
 
[X][Cape] Zero-One

[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.
----- [X] Success or failure, grab Glory Girl and get out. Focus on containing the situation and keeping bystanders out of harms way.
 
[X][Cape] Kinetic
Going with zero-one is NOT smart. Zero-one is Taylor, so calling this alien Zero-one could cause issues down the line.
Think of it like this: If Batman called himself Bruce Wayne in costume, how long would it take for his enemies to kill him when he's out of costume and unarmed?
It's even worse here, because they could take Danny hostage.
TL;DR Let's not use Taylor's cape name as the Kineceleran's cape name; It won't end well. If we want to, we can reveal that all ten aliens are the same person at a later date, but let's not tip our hand too far right out of the gate? Please?
 
[X][Cape] Kinetic
Couldn't think of a good alternative. I also won't go for Zero-One because I want to name all the alien forms, and while I think XLR8 is pretty good. I don't want to just copy Ben's names.

[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.

This seems like a good'un. I'll back it.
 
[X][Cape]Zero-One

[X] Take down Crab
-[X] Check with Khyber, to make sure he hasn't actually committed any crimes on Earth.
-[X] If Khyber is technically innocent, then having the three of you work together is fine.
-[X] If he has, not much you can do right now besides not being an easy target.
-[X] With your speed, try to immobilize or distract Crab.
-[X] If that isn't good enough, then time to test out superspeed punching.
 
[X][Cape]Zero-One

[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.
----- [X] Success or failure, grab Glory Girl and get out. Focus on containing the situation and keeping bystanders out of harms way.
 
[X][Cape] Kinetic
[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.
 
Feats 1 - Worm
Bleh. None of us are good with names it seems. Honestly, I am considering with just going with the Ben 10 name, it's honestly really good for most.

Anyway, a while back I did some research and calculations on some feats for Worm and Ben 10 characters. I'm splitting this up into two parts, incidentally.

Part 1: Worm/Ward Feats (Mostly Worm)
I'll spare you all the nitty details, but using the giant sun she used to kill Echidna, and the given details, I calculated it was ~13.7 metres(45 feet) in diameter, had a power output of ~2.636x10^13 Joules, and a temperature of ~29,780 degrees celsius(53,636 fahrenheit).

A similar calculation from the Vs Battle Wiki (source: link) which uses a feat against the Siberian has similar results, with it being slightly larger, but less energetic.
Oh boy. A lot of people throw around the whole "holds up 1,730,000 (1.73 million) tonnes of steel" thing, but ignores the following details:
1) Only a third of the roof was collapsing.
2) The collapse hadn't properly started. The ceiling was cracking, but hadn't given up entirely.
3) She only ended up reinforcing some of it, was still cracking and collapsing in other places, meaning the force was distributed.

So, at absolute most, Alexandria(or in this case, Pretender in Alexandria's body) is known to have held up 576,666.67 tonnes. And likely a lot less.

Still, that provides a nice upper-ceiling of her strength, and so going with that, I can calculate such a feat taking up to 1.04x10^8 - 1.6854x10^9 Joules, depending on how fast it was collapsing. Remember, this is assuming a full-third of the weight, so "in reality" it would have been less.
Yay, another feat that people blindly take the absolute max of without considering if it's true or accurate! People, based on the Khonsu fight, have put her speed at 100+ times the speed of sound. I myself fell into that trap, until I looked closer at the text, and realised a few things:
1) It never actually says where they(again, Pretender as Alexandria) was originally. Everyone assumes either American or Japan, with the end point of Cape Verde, but that's not actually stated anywhere.
2) In it, they actually arrives with a bunch of other capes. If they were arriving under their own power, that seems... unlikely.
3) People assume that Cauldron being unwilling to use their portals to transport people for this fight, and Strider being dead means no such abilities were used. But alternatives did exist.
4) They use the fact that she was described as being "nearly as fast as Legend" as confirmation, but that was, according to Wildbow, early in Legends career, where he hadn't actually truly explored the speeds he could reach.

Her actually demonstrated speed are high sub-sonic, and using the above figures we can calculate a max speed of mach 5-20 for maximum potential figure.
Victoria has a clocked speed of just under 80 miles per hour. She's noted to very manoeuvrable in the air. Exact strength limit unknown, but deadlifting over a ton is confirmed(assuming Imperial until otherwise stated).
Noted to be faster then Glory Girl (by a significant degree?) but to suffer motion sickness. Going to assume 120 miles per hour. Was once noted to by Wildbow to be a Mover 3+, but that was a long time ago and may have been changed.
A Breaker(Mover) 5, if we assume the above rating and speed guess is still correct, I'm tentatively increasing my estimate from 100 miles per hour to 200-300 miles per hour.
 
Last edited:
Feats 2 - Ben 10
And now onto the bits that are more directly relevant: Ben 10 alien feats! Disclaimer: I make no guarantee's, cartoons are not particularly good at figuring out how powerful something would actually be, consistency or realism.

Part 2: Ben 10
Let's get this bad boy out of the way first, shall we? So, I have two feats, the first when he made a crater in a road with his leg strength, and the second when he enhanced his strength with those steroid rods to utterly demolish one of the Mt Rushmore heads.

So, for the first one, based on the size compared to his size(15 feet), we're looking at ~9.9x10^9 Joules of energy. And for the second one, I spent far, far too long figure out the dimensions of the Rushmore heads, determining the material and researching how that material behaves. But at the end of it all, I got an estimated range of 3.113x10^11 - 4.9967x10^11 Joules.

You'll notice that's higher then what we calculated for Alexandria. It's higher then the highest strength calc I've found for Alexandria, which was assuming the entire ceiling falling at a fast rate (2.17x10^10). It's even higher then the energy calcs of her highest speed calc (mach 194.726, for 1.56x10^11 Joules).

So, uh, yeah. Oh dear.
I've managed to narrow down Big Chill's flying speed at somewhere in the 70-110 miles per hour range. Not much more to say here right now.
I've managed, with difficulty, to calculate Heatblasts maximum power and temperature as being 1.7367x10^13 - 1.7694x10*13 Joules, and 60,000 degrees Celsius respectively. Funnily enough, other people who have done similar calculations across multiple feats have determined energy that is similar to that range, so it appears to be consistent! Yay!

However, more normally, it appears that Heatblast can unleash blasts of roughly 9x10^10 Joules, temperature unknown/unclear. Still, very, very nasty, and probably an indication I should move Heatblast up to Blaster 8 in my personal ratings.
The Big Guy! I have three different feats, all of Ben as Way Big sending an enemy into space, though one is non-canonical and involves the arm beam.

Firstly, we have Way Big in it's first appearance throwing Vilgax into space. Thanks to others efforts, we have a pretty good idea of that: 3.16x10^11 Joules at a speed of ~50,000 m/s, or mach ~146.

Secondly, we once again have Way Big, throwing an enlarged Vilgax into space. For this, we have 3.619x10^13 Joules and at least 576,969.6 kg lifted.

And finally, we have Way Big blasting Albedo as "Evil Way Big" off Earth into the Moon through laser in the Cosmic Destruction game. This comes to 2.3x10^17 Joules, but this is a non-canonical source, so it's even less reliable. Especially since Albedo blew up a small planet earlier as a To'kustar, which would have taken ~5.9x10^27 Joules. Unless that Cosmic Storm was enhancing Albedo's power massively, that's a massive outlier.

And that's it for now!

Oh, and if you're wondering Heatblast could be hotter but less energetic: size. Sundancer produced an enormous pseudo-star, Heatblast and it's attacks are smaller. Meaning greater energy density, meaning higher temperature.
 
Last edited:
[X][Cape]Zero-One

[X] Take down Crab
-[X] Check with Khyber, to make sure he hasn't actually committed any crimes on Earth.
-[X] If Khyber is technically innocent, then having the three of you work together is fine.
-[X] If he has, not much you can do right now besides not being an easy target.
-[X] With your speed, try to immobilize or distract Crab.
-[X] If that isn't good enough, then time to test out superspeed punching.
 
[X] Take down Crab
-[X] Check with Khyber, to make sure he hasn't actually committed any crimes on Earth.
-[X] If Khyber is technically innocent, then having the three of you work together is fine.
-[X] If he has, not much you can do right now besides not being an easy target.
-[X] With your speed, try to immobilize or distract Crab.
-[X] If that isn't good enough, then time to test out superspeed punching.
For those who are voting to ask Kyber if he has committed any crimes, I would like to point out the following:
1. Crab (Kraab) is about to shoot at us
On his right is Crab, who seems more frustrated at this than anything, but now that he's seen you, he's turning his gun towards you
2. Kyber is on this planet solely to hunt Kraab, he would not have been here long enough to have committed any crimes, and doesn't have any incentive to commit crimes right now.
3. Kyber actively made sure we could rescue the hostages by jamming Kraab's claw so he couldn't hurt the young hostage
4. Even if he had already done a crime, why would he tell us. If a cop asks a murderer if he killed a man, the Murderer isn't just gonna say yes.
5. We are in a battle, save the questions for after we win the fight.
6. The vote itself acknowledges that we can't do anything about it right now if Kyber is a criminal, so why even ask?
 
I mean, Khyber is a criminal, at the very least because he assaulted Kraab, and entered the country illegally. Then again, arguing vigilantism in Worm is kind of a stupid proposition, so.
 
I mean, Khyber is a criminal, at the very least because he assaulted Kraab, and entered the country illegally. Then again, arguing vigilantism in Worm is kind of a stupid proposition, so.
Being a vigilante isn't illegal in worm, and who would try to arrest a "cape" for being an illegal alien :p

He has done nothing that the PRT would arrest him for. Hell, the PRT uses bounties itself
 
Being a vigilante isn't illegal in worm, and who would try to arrest a "cape" for being an illegal alien :p

He has done nothing that the PRT would arrest him for. Hell, the PRT uses bounties itself
That's exactly what I was trying to say here:
Then again, arguing vigilantism in Worm is kind of a stupid proposition, so

It's not like Taylor (or Glory Girl, for that matter) are government-affiliated.
 
Since I pointed out the flaws of the plan of trying to talk to Kyber, I'll also point out the flaws of the plan to retrieve the knife:
[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.
----- [X] Success or failure, grab Glory Girl and get out. Focus on containing the situation and keeping bystanders out of harms way.
1. Kyber is a strong brute, stronger than Rath. He threw the knife hard enough to bury it to the hilt in metal armor. We are not a strong brute, so there is no way we are strong enough to just pull the knife out.
2. If we try to pull the knife out, we will have to stay still for at least a moment, in the middle of a fight between 3 strong brutes. That could end badly.
3. The fact that the knife is in the claw joint may be all that is keeping Kraab from using his claw. If we pull it out that might help Kraab.
4. We are a Speedster in a fight with 3 brutes. The amount of damage we can do is much less than what Kyber or Glory Girl can do, and so we should focus on distracting Kraab so our friendly brutes can get hits in.
5. Glory Girl won't want to leave. We can't just grab her and get out like we could with hostages. Also she can fly, and is fully capable of deciding to retreat herself.

As such, we should focus on messing with Kraab's aim, and distracting him so Glory Girl and Kyber can hit him. We aren't alone, we don't need to be the hero that defeats the villain.

[X][Cape] Kinetic

[X] Take down Crab
-[X] Move to avoid Crab's gun
-[X] Stay mobile, prioritize dodging Crab's attacks over getting hits in
-[X] Try to disarm Crab and get his gun away from him.
-[X] Attack spots that look less armored, like joints
-[X] Try to distract Crab and create openings for Glory Girl or Kyber to attack
 
[X][Cape] Kinetic

[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.
----- [X] Success or failure, grab Glory Girl and get out. Focus on containing the situation and keeping bystanders out of harms way.
 
Last edited:
1. Kyber is a strong brute, stronger than Rath. He threw the knife hard enough to bury it to the hilt in metal armor. We are not a strong brute, so there is no way we are strong enough to just pull the knife out.
Actually, Khyber isn't stronger then Rath. He was a better fighter then Rath, but lost when he pitted his strength against Rath's directly.

One of the creators explicitly compared Khyber to Captain America in strength/power, so that gives us a good idea of how strong he is.

Plus, you know, he threw the knife, meaning it's power was dependent on fast it was moving, rather then having continuous force applied. An issue Taylor wouldn't have.
We are not a strong brute, so there is no way we are strong enough to just pull the knife out.
4. We are a Speedster in a fight with 3 brutes. The amount of damage we can do is much less than what Kyber or Glory Girl can do,
Eh, not quite. While it's true that as Kinetic(currently winning name, anyone else expecting it to be taken?) we're not overly tough, and our flaw makes us weaker, the forms we transform into are otherwise peak-whatever for their species of the users age and gender, and Ben as Xlr8 was far stronger then Ben. In fact, we see it happens two chapters back, when Taylor picks up a "heavyset man" and a young girl. Hell, we see it in the latest chapter, when we bring the hostages out.

Khybers probably a bit stronger then us, but it should be enough to get the knife out.
2. If we try to pull the knife out, we will have to stay still for at least a moment, in the middle of a fight between 3 strong brutes. That could end badly.
3. The fact that the knife is in the claw joint may be all that is keeping Kraab from using his claw. If we pull it out that might help Kraab.
4. We are a Speedster in a fight with 3 brutes. The amount of damage we can do is much less than what Kyber or Glory Girl can do, and so we should focus on distracting Kraab so our friendly brutes can get hits in.
5. Glory Girl won't want to leave. We can't just grab her and get out like we could with hostages. Also she can fly, and is fully capable of deciding to retreat herself.
2) Eh, he'd still have to catch us.
3) Khyber isn't after us, Glory Girl isn't after us, and we won't be still for long, if at all. And if Kraab wasn't fast enough to kill the hostage, he's pretty unlikely to be fast enough to hit us in that possible moment of slowdown.
4) Glory Girl seems to be going after Khyber, presumably due to being a bigger threat, so that's those two distracted.
5) I wasn't exactly planning on giving her a choice, and we certainly can grab her and get her out. We're literally over 6 times faster then her, and being hit pops her forcefield. This is not a fight she should be involved in.

My plan was made with simple logical underpinnings:
1) Kraab was slow enough the knife managed to get him, and Khyber states that Kraab wouldn't have been fast enough to kill the hostages despite the point blank range. Meaning he's unlikely to be fast enough to catch/stop us.
2) Khyber, while likely/almost certainly stronger then us, isn't as fast as us, nor is he overwhelmingly so. Meaning that the knife, while fast, is not likely to have been overwhelmingly faster/more impactful then something we can achieve. And unless it's far heavier then it looks, not that much mass, which we can supply.
3) We could use our claws, but how they'd hold up to whatever material Kraab is made of is unknown. The Knife is safer.
4) Glory Girl has no business being in this fight, her presence doesn't really accomplish much but make things more complex/put her in danger.
 
Last edited:
[X][Cape] Kinetic Five

[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.
----- [X] Success or failure, grab Glory Girl and get out. Focus on containing the situation and keeping bystanders out of harms way.





I've been convinced
 
Actually, Khyber isn't stronger then Rath. He was a better fighter then Rath, but lost when he pitted his strength against Rath's directly.

One of the creators explicitly compared Khyber to Captain America in strength/power, so that gives us a good idea of how strong he is.

Plus, you know, he threw the knife, meaning it's power was dependent on fast it was moving, rather then having continuous force applied. An issue Taylor wouldn't have.


Eh, not quite. While it's true that as Kinetic(currently winning name, anyone else expecting it to be taken?) we're not overly tough, and our flaw makes us weaker, the forms we transform into are otherwise peak-whatever for their species of the users age and gender, and Ben as Xlr8 was far stronger then Ben. In fact, we see it happens two chapters back, when Taylor picks up a "heavyset man" and a young girl. Hell, we see it in the latest chapter, when we bring the hostages out.

Khybers probably a bit stronger then us, but it should be enough to get the knife out.

2) Eh, he'd still have to catch us.
3) Khyber isn't after us, Glory Girl isn't after us, and we won't be still for long, if at all. And if Kraab wasn't fast enough to kill the hostage, he's pretty unlikely to be fast enough to hit us in that possible moment of slowdown.
4) Glory Girl seems to be going after Khyber, presumably due to being a bigger threat, so that's those two distracted.
5) I wasn't exactly planning on giving her a choice, and we certainly can grab her and get her out. We're literally over 6 times faster then her, and being hit pops her forcefield. This is not a fight she should be involved in.

My plan was made with simple logical underpinnings:
1) Kraab was slow enough the knife managed to get him, and Khyber states that Kraab wouldn't have been fast enough to kill the hostages despite the point blank range. Meaning he's unlikely to be fast enough to catch/stop us.
2) Khyber, while likely/almost certainly stronger then us, isn't as fast as us, nor is he overwhelmingly so. Meaning that the knife, while fast, is not likely to have been overwhelmingly faster/more impactful then something we can achieve. And unless it's far heavier then it looks, not that much mass, which we can supply.
3) We could use our claws, but how they'd hold up to whatever material Kraab is made of is unknown. The Knife is safer.
4) Glory Girl has no business being in this fight, her presence doesn't really accomplish much but make things more complex/put her in danger.
Kyber doesn't have Captain America levels of strength, the quote you are pulling from Kyber's strength compared to Vilgax is like Captain America's strength compared to Thanos. Your analysis put Vilgax as being stronger than Alexandria, which implies Kyber is probably pretty strong.

With regards to the knife's speed, we manipulate inertia to get going that fast, which might not translate to more hitting power.
With regards to Glory Girl, Taylor doesn't know any details of her power. Additionally, Glory Girl would be pissed if we just try to pull her out, and since we don't know about her forcefield's vulnerability we would be trying to move a person who can lift a bus easily. This is Worm, most capes wouldn't back off from a fight.
 
I'll spare you all the nitty details, but using the giant sun she used to kill Echidna, and the given details, I calculated it was ~13.7 metres(45 feet) in diameter, had a power output of ~2.636x10^13 Joules, and a temperature of ~29,780 degrees celsius(53,636 fahrenheit).

The problem with this reasoning is that it assumes that Wildbow can do math.

Plenty of superhero feats, whether in Worm, standard superhero comic books, or other media such as anime where characters have super-powers, just don't mean that the characters can do the things that those feats would logically imply.
 
[X][Cape] Kinetic Five

[X] Take down Crab
- [X] According to Khyber, you're faster the Kraab. And you know that Khybers knife was capable of piercing through Kraabs armour, at least in weak areas.
-- [X] Make it seem like you're putting Khyber between the two/like your heading towards Glory Girl(heading towards the left), then rush back around the right. As Kraabs claw is on the right side of their body, grab it.
--- [X] Once you have the knife, aim for the joints of the limbs, try and disable them. Get that gun away from Kraab.
---- [X] If you can't get the knife out, try your claws. If that fails, move right onto the next step.
----- [X] Success or failure, grab Glory Girl and get out. Focus on containing the situation and keeping bystanders out of harms way.
 
Back
Top