Would it be too much to travel to a different galaxy? I'd think if that could be done in a reasonable time it would be safer. An alternative would be to build underground.
Zerg warp FTL is instant
Also the zerg do not need to sleep so I'm not sure why your overmind was asleep, if zerg needed to sleep they would have removed that weakness ages ago.
Pretty cool to see the navigation unit. Now mc just needs one that can use the readings to see the types of planets in these solar systems. It should be pretty easy we can do this using telescopes on earth. Then once mc finds a barren solar system that couldn't support normal life he can go and set up there.
I did some research, I was wrong about the instant warp FTL.
Mutalisks are faster than most Terran aircraft and are as fast as Protoss Phoenixes they are absolutely hypersonic.
The precog didn't show the zerg location and its uncontrollable so its unlikely they will find mc anytime soon.the only way he is being found is through precognition. Which, it just so happens the wraith have,
Pretty much most of the zerg air units can survive space and can indeed fight in it. The Wraits also do not have omnipresent sensors, if the zerg set up under some frozen oceans or in deep caves of an asteroid in the middle of nowhere there is no way in hell the wraith are finding mc.So really, the zerg need to outnumber the wraith here, or they need to do something clever. Otherwise orbital bombardment
And if the wraith are stupid enough to try invading a zerg held world with ground troops armed merely with stunners, that is exactly what will happen. On the other hand, if the wraith hives stay in high orbit and fire plasma weapons at the planet to destroy every zerg hive cluster... well... all the wraith need to do is use darts to intercept the few air/space units those clusters can produce before they are destroyed, pick off any overlords carrying troops into orbit, and then proceed to glass the planet, and any place where there is any hint of zerg. In that case one wraith ship with a few tens of thousands of wraith could destroy millions of zerg on the ground.If you think about it one wraith ship contains around 10k wraith, keep in mind that not all are combatants or even awake. The zerg can within weeks because of exponential expansion overrun them with 100s of thousands of units. Even if 1 wraith unit kills 10 zerg units they will still be overrun by more than an order of magnitude.
Fortunately, the zerg can open their warp portal even from planets so once the Wraith start bombing mc can simply escape. Zerg can also do short range FTL jumps so they could warp tons of units into space right next to the Wraith ships.And if the wraith are stupid enough to try invading a zerg held world with ground troops armed merely with stunners, that is exactly what will happen. On the other hand, if the wraith hives stay in high orbit and fire plasma weapons at the planet to destroy every zerg hive cluster... well... all the wraith need to do is use darts to intercept the few air/space units those clusters can produce before they are destroyed, pick off any overlords carrying troops into orbit, and then proceed to glass the planet, and any place where there is any hint of zerg. In that case one wraith ship with a few tens of thousands of wraith could destroy millions of zerg on the ground.
Presuably you would still know where you are and have the galaxy map, you would simply lose realtime tracking.So... one unit has all navigational data and logs, if it goes poof, then he's lost in space?
Fortunately, the zerg can open their warp portal even from planets so once the Wraith start bombing mc can simply escape. Zerg can also do short range FTL jumps so they could warp tons of units into space right next to the Wraith ships.
You know one of the strongest units in the zerg is the Infestor. Neural parasite is partly psionic as such it works on even purely mechanical units. You can literally Neural parasite a probe and warp in a nexus which the zerg control even after the Infestor dies or its ability timer runs out, using this they get the entire protoss tech line, similarly, if you do it to the SCVs you can get the entire Terran line. The SG races also conveniently store their entire civilizations tech, culture, history on singular databanks.... on which Neural parasite can be used. Just do that and have it transmit the entirety of its contest to the zerg hivemind. So convenient.
Undead in warcraft 3 could do something similiar, get a banshee to possess a different factions builder units and boom, you've got their everything, even hero units if you have the spots for them.
Fortunately, the zerg can open their warp portal even from planets so once the Wraith start bombing mc can simply escape. Zerg can also do short range FTL jumps so they could warp tons of units into space right next to the Wraith ships.
You know one of the strongest units in the zerg is the Infestor. Neural parasite is partly psionic as such it works on even purely mechanical units. You can literally Neural parasite a probe and warp in a nexus which the zerg control even after the Infestor dies or its ability timer runs out, using this they get the entire protoss tech line, similarly, if you do it to the SCVs you can get the entire Terran line. The SG races also conveniently store their entire civilizations tech, culture, history on singular databanks.... on which Neural parasite can be used. Just do that and have it transmit the entirety of its contest to the zerg hivemind. So convenient.
I always wanted to use that exploit back when I played Starcraft, but it's a lot harder than it sounds. For one thing, if you don't separate the victim from other worker units first they can just gang up and beat your new collaborator to death.So, I just watched that video...
that is absolutely ridiculous, how is that still in the game?!
Its extremely hard, you have to set up a congo line of infesters and hope a probe walks between bases. Your micro has to be perfect and even then most of the time the enemy scouts the base and kills it before it can do anything useful.I always wanted to use that exploit back when I played Starcraft, but it's a lot harder than it sounds. For one thing, if you don't separate the victim from other worker units first they can just gang up and beat your new collaborator to death.
Its pretty amazing right? I was shocked too when I first saw it. I hope you don't nerf it, if it works for mc, its going to be amazing. Plus it's still pretty hard to pull off because of the timer and how physically weak Infesters are. I look forward to mc using it to pull off something epic like in the video.So, I just watched that video...
that is absolutely ridiculous, how is that still in the game?!
Its pretty amazing right? I was shocked too when I first saw it. I hope you don't nerf it, if it works for mc, its going to be amazing. Plus it's still pretty hard to pull off because of the timer and how physically weak Infesters are. I look forward to mc using it to pull off something epic like in the video.
Oh I know, but if the zerg can neural parasite the nice full databases pretty much all the SG races seem to keep they can easily make it copy over all its info to the Overmind, but the overmind better have some organic computers ready for that info and a way to quickly copy it over. But your right its much less risk if mc simply takes the essence, but I would rather mc grab the complete tech instead of just essence.Here's the issue with using that in this the story. The Wraith don't work like that. I mean yeah, in theory if you Neural Parasite a Queen you might be able to infest her and get her to give birth to infested wraith... but that only gives you the Wraith, not their tech tree. To get that you need to take control of a hive, and access its computer systems which are a mix of digital and organic. I'm not saying the Zerg CAN'T do it, but they won't be able to capture a random wraith drone and suddenly have a fleet of wraith ships at their command. It will be a much longer process involving infesting an entire hive ship and all its inhabitants, preferably before the wraith on board initiate either computer security protocols, or worse a self destruct. Frankly it will be easier to just kill the ships and extract its essence. Not as profitable tech wise, but far less risky.
Ok, I get that the Zerg are a bit OP here, but Neural parasite really shouldn't be able to just magically hack any computer. Rather, I would say it is more likely that it hacks the pilots of machines rather than the machines themselves. Even if that were not the case, I seriously doubt a simple Neural parasite would be able to breach the computer security of Atlantis. The Wraith, maybe (though honestly I doubt that too) but Atlantis? Not a chance. Realistically the zerg may be able to get the wraith tech data by Neural parasiting a queen and the organic portions of a Hive's computer system (albeit with extreme difficulty). Atlantian tech does not have any biological interfaces though except a few neural interfaces which are gene locked (and the zerg don't have the gene, or have any way to get it). I doubt the zerg have any chance of getting Atlantian tech. Otherwise they would have already stolen tech from the Protoss, and that didn't happen in canon.Oh I know, but if the zerg can neural parasite the nice full databases pretty much all the SG races seem to keep they can easily make it copy over all its info to the Overmind, but the overmind better have some organic computers ready for that info and a way to quickly copy it over. But your right its much less risk if mc simply takes the essence, but I would rather mc grab the complete tech instead of just essence.
For example, if mc can get an infester into the Atlantian core even without the ancient gene it can get the core to copy over all its data and tech.
The ability can be used on purely mechanical units that have no biological component. If the neural parasite can take over a Protoss mothership, it can take over the databases.Ok, I get that the Zerg are a bit OP here, but Neural parasite really shouldn't be able to just magically hack any computer. Rather, I would say it is more likely that it hacks the pilots of machines rather than the machines themselves. Even if that were not the case, I seriously doubt a simple Neural parasite would be able to breach the computer security of Atlantis. The Wraith, maybe (though honestly I doubt that too) but Atlantis? Not a chance. Realistically the zerg may be able to get the wraith tech data by Neural parasiting a queen and the organic portions of a Hive's computer system (albeit with extreme difficulty). Atlantian tech does not have any biological interfaces though except a few neural interfaces which are gene locked (and the zerg don't have the gene, or have any way to get it). I doubt the zerg have any chance of getting Atlantian tech. Otherwise they would have already stolen tech from the Protoss, and that didn't happen in canon.
True but at least we can use it as a baseline and work off it. There is not much pure lore for starcraft units, only unit descriptions and small bits of data. If you go purely off lore and not game feats then there is basically no info on unit feats as such no baseline.Guys we need to divorce game-play feats from real lore abilities. With that being said, I see no reason why the Zerg couldn't Neural Parasite a Queen and then get her to unlock the Ships Database. Also the Hive ship is biological mostly, and the Zerg should be able to obtain its essence without any need for elaborate hacking abilities.