bool1989
Stop reacting to old stuff i posted.
- Location
- New Mexico
Thank you.
One more zerg chapter, then we'll do wraith pov for a few chapters.
i cant see the wraith queen going full retard here after all she is a seer she would see the surprise buttsex lightyears away
Honestly, what I want to see is the SI beating back the first Wraith incursion, and then offering them to be Infested and added to the Swarm. That seems like the best option for them, but are the Wraith queens intelligent enough to see that?
Honestly, this Overmind sounds like an absolute idiot. His first major project is to create a new body for himself which is so massive that its impossible to miss (both sensors and weapons will hit it easily), place it in orbit, the one place where the wraith have a massive advantage over him, and then move his mind there with no backups.
Worse, he has made an intelligent subordinate, all while ignoring the fact that he still has no space fleet, and a limited anti-orbital defense network which will be utterly unable to defend his new brain from a wraith attack. This sounds like a great way to get killed and pass control of the swarm over to his new (and probably rebellious) subordinate all because he didn't want to micromanage his own swarm from the actual hive cluster on the ground like a proper overmind.
You seem to think a million zerg are a lot. Thry are not, not for space ships combat. Its the size difference. Unless they stay still and let you focus fire the damage would be too spread to be effective.Did i not say that i had a Million Units now? A Million Flying units, that can fly in space? Also, he had to be larger so that he could maintain control over the Cerebrate. Plus, the Cerebrates are indentured servants in SC lore, it's not any different here.
I put it's cocoon in orbit. Didn't mean I was inhabiting it at the time. I mentioned that. Also, he was well defended. So long as the Overmind has a body, that body will always be at risk, this was true in Canon as well.
And besides, i had a Million flying Zerg as back up, did you not read the chapter properly at all?
I just re-read the chapter in case I missed something. There are half a million scourges in orbit. Assuming those are built by the 5 Scourge Mothers mentioned last chapter, those are effectively defense satellites/single use missiles. Its not clear what the size of the Scourge Mothers are, save they can hold a cocoon 1.5 km in size. We don't know what weapons they may have other than scourges, which darts can intercept. as far as that goes, great, 5 defense stations are a decent start, if they are capable of combat, but hardly going to ward of a major wraith assault. In the text there is no mention of a million flying units, nor would they be significant if there were. When there is a kilometer sized target in stable orbit, a wraith hive (which is 11km long) will be able to blast the thing to pieces from long range with plasma weapons. Even if they are forced to enter the range of the scourges, that just makes it a fight, not a zerg victory. The fact is, the wraith rule space right now. Until the mc has units large enough to challenge wraith cruisers in open combat, building critical things in orbit is just asking for them to swing by and blow them out of the sky.Did i not say that i had a Million Units now? A Million Flying units, that can fly in space? Also, he had to be larger so that he could maintain control over the Cerebrate. Plus, the Cerebrates are indentured servants in SC lore, it's not any different here.
I put it's cocoon in orbit. Didn't mean I was inhabiting it at the time. I mentioned that. Also, he was well defended. So long as the Overmind has a body, that body will always be at risk, this was true in Canon as well.
And besides, i had a Million flying Zerg as back up, did you not read the chapter properly at all?
I just re-read the chapter in case I missed something. There are half a million scourges in orbit. Assuming those are built by the 5 Scourge Mothers mentioned last chapter, those are effectively defense satellites/single use missiles. Its not clear what the size of the Scourge Mothers are, save they can hold a cocoon 1.5 km in size. We don't know what weapons they may have other than scourges, which darts can intercept. as far as that goes, great, 5 defense stations are a decent start, if they are capable of combat, but hardly going to ward of a major wraith assault. In the text there is no mention of a million flying units, nor would they be significant if there were. When there is a kilometer sized target in stable orbit, a wraith hive (which is 11km long) will be able to blast the thing to pieces from long range with plasma weapons. Even if they are forced to enter the range of the scourges, that just makes it a fight, not a zerg victory. The fact is, the wraith rule space right now. Until the mc has units large enough to challenge wraith cruisers in open combat, building critical things in orbit is just asking for them to swing by and blow them out of the sky.
There's a bigger problem here though. The mc is prioritizing building a new powerful body for himself over building a larger and more powerful swarm. That is the antithesis of the zerg, and the doctrines they need to use to survive.
The overmind himself should never be at risk in direct combat.
You should not be making the zerg's critical weakness a multi-mile sized target unless it is buried so far underground that it would be easier for the wraith to destroy the entire planet than get to him.
If the new overmind ship has to fight or flee personally, he has already lost.
If he needs to evacuate, sure, have a ship ready to transport him offworld, but leaving your fatal weakness in something so large, obvious, and vulnerable is simply foolish.
What the mc should be building at this point is spacecraft capable of actually fighting in space toe to toe with wraith ships. That's the capability he is missing at the moment, resulting in a potentially fatal weakness.
This is stupid to the extreme, you can feel risk and still not risk your life. Just remote pilot a body to feel risk while your main body is extremely secure. MC is no longer human he has potential for extreme power and he wants to risk it all for some insane need to feel risk?My god, that's no way to live. Humans put themselves at risk all the time, or have you never watched those videos of Humans climbing up to precarious positions with hundred foot drops on either side? The Overmind can make sure that Plans are in place should his body perish.
This is stupid to the extreme, you can feel risk and still not risk your life. Just remote pilot a body to feel risk while your main body is extremely secure. MC is no longer human he has potential for extreme power and he wants to risk it all for some insane need to feel risk?
why not make infester Scourge they race to the enemy ships and inject hev virus into them with molecular needles would work wonders with wraith ships they are bio ships
I've just done a read-through, and I feel like this isn't really a "story". It seems more like a combination of a spreadsheet in prose and an answer to a "how would you deal with this situation". I think what's missing is interesting characters. Honestly, at this point the Wraith queen has a more interesting character than the main character. They can somehow perfectly remember Starcraft and Stargate, but only vaguely think about family and friends a few thousand words into the story? And don't really care that they can't remember them? And don't really think about anything but making new units and waging eventual war on the Wraith?
I had high hopes for the MC making contact with the colony of humans on the original planet. I get that it wouldn't have made sense strategically with the Wraith around. However, it would have made for a far more interesting story for the MC to get involved and interested in helping people or caring about something other than themselves.
Maybe you really just wanted to go for the thought exercise of how a Zerg would fight various races, and I guess that's fine. Or maybe you plan for this to be a major plot point later or something. But currently, I'm not being drawn into the story very much at all.
the spreadsheet chapters are mostly at an end. We will be going back to the planet in the next two zerg chapters, after the wraith chapter.
I get that so far this story is a bit tech porny, but i couldn't really avoid it, i wanted to modify the Zerg to suit my tastes. Now that is done, and future tech chapter will mostly be about upgrades than anything else.
I've just done a read-through, and I feel like this isn't really a "story". It seems more like a combination of a spreadsheet in prose and an answer to a "how would you deal with this situation". I think what's missing is interesting characters. Honestly, at this point the Wraith queen has a more interesting character than the main character. They can somehow perfectly remember Starcraft and Stargate, but only vaguely think about family and friends a few thousand words into the story? And don't really care that they can't remember them? And don't really think about anything but making new units and waging eventual war on the Wraith?
I had high hopes for the MC making contact with the colony of humans on the original planet. I get that it wouldn't have made sense strategically with the Wraith around. However, it would have made for a far more interesting story for the MC to get involved and interested in helping people or caring about something other than themselves.
Maybe you really just wanted to go for the thought exercise of how a Zerg would fight various races, and I guess that's fine. Or maybe you plan for this to be a major plot point later or something. But currently, I'm not being drawn into the story very much at all.