[X] Set up a building
-[X] Nuclear Power Plant 1
-[X] Nuclear Power Plant 1
@Shadows Does "Kit Possessed" simply mean it doesn't cost anything or does it also lower the requirement for a successful roll to put it together?
EDIT: Also worth considering: I've just taken note of the fact that we're currently at 100/440 on our Mineral harvesting, we'll want to keep that in mind for the future as far as the fact that our current mineral resources are, in fact, limited in the long-run.
So I'm officially damn near blind for the next two days (I'm having to put my face about six inches from the screen to be able to read this); I may or may not push an update tonight or tomorrow.
As a note: OC feels like someone pouring molten lead into your eye sockets.
All things considered, the more I think about it the more I'm impressed you were able to write even this much right now.
I went Super Saiyan when I actually got sprayed, though. My weapons officer thought I was about to turn into the She-Hulk.
With skills not affecting the rolls too much, it's easier to hope for a nice roll than for meaningful cooperation.
Ehhhh... they go roughly in exact order. First roll goes to the first task.With skills not affecting the rolls too much, it's easier to hope for a nice roll than for meaningful cooperation.
So... can you clarify which roll corresponds to which task?
So it's like this then...
1) Set up Nuclear Power Plant - 76
2) Build Basic Shelter - 60
3) Research Fortifications - 40
4) Explore (Combat+Espionage) - 3
5) Research Electromagnetic Manipulation - 53
6) Produce HMGs -59
7) Try to repair the transport's engines (2 Transport Engines, 5 minerals) - 28
8) Research C&C Bunker & Emergency Combat Shelter - 76
With 5 explorers on task we probably won't fail too hard...
Participants | Current skills | Current XP | |||||||
Player | Character | CMB | ESP | OPS | RND | CMB | ESP | OPS | RND |
drasky | Meir Lochan | - | 3 | - | - | 0/4 | 1/21 | 0/4 | 0/4 |
Troglodyte | Victor Velt | 2 | - | - | - | 6/13 | 0/4 | 0/4 | 0/4 |
Nevill | Nevill | - | - | 2 | - | 0/4 | 0/4 | 10/13 | 0/4 |
LinkOnScepter | Scepta | 2 | - | 1 | - | 4/13 | 0/4 | 0/7 | 0/4 |
FatedBread | Claire | - | - | 3 | - | 0/4 | 0/4 | 4/21 | 0/4 |
Optimist Prone | Amanda Amala | - | - | 2 | - | 0/4 | 0/4 | 5/13 | 0/4 |
Zaratustra | Ludwig Cristoffen | - | - | - | 2 | 0/4 | 0/4 | 0/4 | 11/13 |
Night_stalker | Steve | - | - | 3 | - | 0/4 | 0/4 | 4/21 | 0/4 |
Strunkriidiisk | Jack Reyes | 2 | - | 1 | - | 11/13 | 0/4 | 0/7 | 0/4 |
EvilPorygon | Evern | 1 | - | 1 | - | 0/7 | 0/4 | 0/7 | 0/4 |
Spectrum | Roselia DuClare | 1 | - | 2 | 1 | 0/7 | 0/4 | 2/13 | 2/7 |
Space Jawa | Dr. Mizzet | - | - | 1 | 2 | 0/4 | 0/4 | 0/7 | 5/13 |
PhantomReaper | Levant Von Diederitz | - | 1 | 1 | - | 0/4 | 0/7 | 2/7 | 0/4 |
Rungni Khazadson | Bjorn flagason | 2 | - | - | - | 0/13 | 0/4 | 0/4 | 0/4 |
Forgothrax | Michael Erickson | - | - | 2 | 1 | 0/4 | 0/4 | 0/13 | 0/7 |
bdun140 | Benny | 2 | - | - | - | 0/13 | 0/4 | 0/4 | 0/4 |
hcvquizibo | Bob Smith | - | - | 2 | - | 0/4 | 0/4 | 0/13 | 2/4 |
Happerry | Bill Door | - | - | - | 1 | 0/4 | 0/4 | 0/4 | 0/7 |
veekie | veekie | 2 | - | 1 | - | 0/13 | 0/4 | 0/7 | 0/4 |
Pyro Hawk | Kayla Futhark | 1 | - | - | 1 | 0/7 | 0/4 | 0/4 | 1/7 |
How the hell are you ordering things? Because Exploration was the second in the tally.I'm not sure it's 9 plans exactly.
A) "[] Balances & Bots, Forgo Style" mixes in with the first vote, which "[] Balances & Bots, Forgo Style+what this plan actually consists of"
B) Exploration
C) Set up a building: Nuclear Power Plant 1, which would probably mix in with A
D) Research technologies: Electromagnetic Manipulation (unlocks rail- and gauss weapons. Required for Fusion power)
E) Produce an Item: HMGs
F) Try to repair the transport's engines (2 Transport Engines, 5 minerals)
G) Research technologies: Fortification I, which can be merged into part of A
H) Research Design (Write-In): C&C Bunker & Emergency Combat Shelter
Ultimately, I think the plans actually break down into:
1) Set up Nuclear Power Plant (Unless we're actually trying to build 2 Nuclear Power Plants Total):
2) Build Basic Shelter: 4 ZB
3) Research Fortifications:
-3 ZB, 1 R&D Specialist
-Pyro Hawk
4) Explore (Combat+Espionage)
5) Research technologies: Electromagnetic Manipulation (unlocks rail- and gauss weapons. Required for Fusion power)
6) Produce an Item: HMGs
-Spectrum
7) Try to repair the transport's engines (2 Transport Engines, 5 minerals)
-Nevill
8) Research Design (Write-In): C&C Bunker & Emergency Combat Shelter
-Space Jawa
Anyone want to double check me on this?
How the hell are you ordering things? Because Exploration was the second in the tally.