Strunkriidiisk
THE LEGEND
- Location
- Canada
- Pronouns
- He/Him
Skill Level |
XP to advance |
Skill Bonus |
4 | 3 | |
1 | 7 | 5 |
2 | 13 | 6 |
3 | 21 | 8 |
4 | ??? | 11 |
5 | ??? | 15 |
Skill Level |
XP to advance |
Skill Bonus |
4 | 3 | |
1 | 7 | 5 |
2 | 13 | 7 |
3 | 21 | 9 |
4 | 32? | 12 |
5 | 45? | 15 |
Um, who can vote on that one?
Also, can I get a clarification about the rules? Currently I am operating with the following ruleset, as per this post:
With a progression of +2 for obtaining a skill and further +1/+2/+3/+4 for refining it.
Skill
Level
XP to
advance
Skill
Bonus4 3 1 7 5 2 13 6 3 21 8 4 ??? 11 5 ??? 15
How much XP it takes to level up from a skill from 4 to 5?
In Havoc, there was a clear distinction between qualified and unqualified personnel. The latter only got +3, the former got +5*skill bonuses on top of that. Since bonuses in Wildspace seem to be much smaller, it erodes this boundary somewhat, and I am not sure it's a good thing. Especially for level 2 characters. It takes a while to get there and even longer to get out of there, and the only benefit they see from leveling from 1 to 2 is a measly +1 bonus. Maybe this table would be better?
It's a bit more consistent with a progression of +2/+2/+2/+3/+3. Thoughts?
Skill
Level
XP to
advance
Skill
Bonus4 3 1 7 5 2 13 7 3 21 9 4 32? 12 5 45? 15
FYI, missed my question (not sure if just missed or we're not even allowed to ask if we're not there) but you kind of answered it anyway, I guess.
FYI, missed my question (not sure if just missed or we're not even allowed to ask if we're not there) but you kind of answered it anyway, I guess.
What kind of sensor suite do they have access to out there? What kind of confidence do they have that they'd actually hit if they shot, if they assumed vaguely standard countermeasures for a craft of that size? (Do they already have a lock or is it thermal/some other emissions seeking? Easily defeatable by chaff if that's equipped by standard or some kind of point defense?)You're allowed. I just didn't get 'round to multiquoting your question, it seems. It's too dark to properly see the ship.
What kind of sensor suite do they have access to out there? What kind of confidence do they have that they'd actually hit if they shot, if they assumed vaguely standard countermeasures for a craft of that size? (Do they already have a lock or is it thermal/some other emissions seeking? Easily defeatable by chaff if that's equipped by standard or some kind of point defense?)
What kind of sensor suite do they have access to out there? What kind of confidence do they have that they'd actually hit if they shot, if they assumed vaguely standard countermeasures for a craft of that size? (Do they already have a lock or is it thermal/some other emissions seeking? Easily defeatable by chaff if that's equipped by standard or some kind of point defense?)
FYI, event votes are restricted to members present unless otherwise stated.[X] Maxim 26. "Fire and Forget" is fine, provided you never actually forget. (Engage the aerial target)
Oops... Guess I didn't quite catch that. So, any comments on my character?FYI, event votes are restricted to members present unless otherwise stated.
Eh, we can always use someone to scrub toilets.A magician was onboard a frontier settler ship? Gosh, we don't even have the saloon up for the useless entertainers to earn their keep.
;3
Jerry: I'm not useless, and I'll freaking prove it!A magician was onboard a frontier settler ship? Gosh, we don't even have the saloon up for the useless entertainers to earn their keep.
;3
Well, when combat teams come back in their boots are really dirty...
Well, when combat teams come back in their boots are really dirty...