WildSpace - A Riot! Quest

I must have misremembered/misinterpreted. Well, perhaps it was partially unclear originally.

Here's when it was originally asked:


Forgothrax asked about "active players" and you did not appear to correct him explicitly.

But there is this post later: Original - WildSpace - A Riot! Quest | Page 8

So I can only presume it was always intended to be for the entire roster, regardless of contribution.

Yeah, I'm sorry for the confusion. I meant every when I said every :p 'cause it's always possible for inactive players to come back. Don't want their chars to starve to death in the meantime!
 
Looks like the votes have been cast. I'll do a writeup either tonight or tomorrow.

Ugh. Tomorrow is OC spray day. Pray for my poor, soon-to-be-burning face and eyes.
 
Week 6, Part Fin: Ouch, Right In The Wallet
Roselia looked over the inventory list with a critical eye, and made several suggestions. She passed the tablet on, and as it made its way around the group, several more were added. They came together in a hushed huddle while several other members of the colony wandered over, saw the list, and made their inputs.

Finally, after about half an hour of deliberation, Roselia passed the tablet back to Denton. "Everything we want is circled in red. Don't worry about the money - we're good for it." she said, and Denton took the tablet with a gracious nod, eyebrow quirking ever higher as he scanned down the list.

"You want just about all of my tradeables, don't you?" he said with a booming laugh. "Well hell, I like it. Makes a hell of a lot more room for more... lucrative cargo, down the line. You've got the cash?" he asked, and Roselia nodded, while one of the rescued teens comes running up with a small portable safe. DuClare unlocked it and reached into it, pulling out a stack of credit-coins, with rather a lot of zeroes hanging off the ends of their value indicators. She handed them over, and Denton counted them out.

"Hmm... 'tween this and the minerals you promised me, you've got enough to cover it." he said, scratching at his chin. "And the minerals themselves?"

As if on cue, all of the colony's packmules come trundling up, hauling small carts, full of precious metals and gemstones. Denton slapped his leg, laughing again.

"It's been a hot minute since I've seen a packmule! Been spending too long haunting 'civilized' space, I'll wager." he said, and held his hand out to Roselia, Jack, Dr. Mizzet and Nevill in turn. "You've got a deal!"

~~~

Within half an hour, the colony's shiny new, secondhand Technical came bouncing out of the ship's cargo hold, two Avenger turrets and two Constructo-bots on a trailer hooked to it. Four of the colony's packmules came trundling out, pulling the distillation unit between them, with assistance from two of the trader's own wheeled cargo units, its massive interconnected bulk looking like it might blow the twenty-four wheels letting it move at any moment.

One more packmule came out, carrying two of the oddest things anyone in the colony had ever seen - a floating stone, bound to the trailer by heavy chains, and a black monolith that seemed to drink the light from its surroundings.

And Denton himself came down with the data disk containing basic flyer designs and blueprints for their parts. "Here," he said, handing it off to Mizzet, who looked pleased with the addition to his growing tech library,"Got a whole bunch of stuff on it you might find high useful. I also tossed some of the latest newsfeeds off the HyperNet on it in a separate file. Enjoy!" he said, walking back towards his ship.

"Oh!" he added, as the ship's engines started spooling up, "I almost forgot. I'm gonna give y'all a good word among the traders I know - you might see some more business soon!" he said, and waved as the ship started to lift off, the cargo door closing fully.

[New Codex Entry: Colony Asset: Wheeled Technical Mk I-FGM (carries four crew and two passengers; armed with Fire and Forget missile)]
[New Codex Entry: Colony Asset: Constructo-Bot X2 (Operations I robot)
[New Codex Entry: Colony Asset: Distillery (Produces +5 trade goods/t) (requires 1 power; mostly self sufficient due to wind and solar power)
[New Codex Entry: Colony Asset: Avenger all-purpose turret x2 (defends against air and ground targets)]
[New Codex Entry: Flight Adaptation (air vehicle production unlocked at Garage, Spacefield designs added)]
[New Codex Entry: DESIGN: Hellhound F-2 (airborne fighter; adds Fire Support to ground engagements, adds Vehicle Bonus to air engagements) (+5 bonus to engagement)]
[New Codex Entry: DESIGN: Star Ferry C-32 (small cargo shuttle; requires Repulsorlift; can make orbit, carries up to 10 passengers)]
+2 Exotics

Meir Lochan gains 1 xp! Skills: ESP 3 (2/21);
Nevill gains 1 xp! Skills: OPS 2 (11/13);
Scepta gains 1 xp! Skills: CMB 2 (5/13); OPS 1 (0/7);
Ludwig Cristoffen gains 2 xp! RND level up! Skills: RND 3 (0/21);
Steve gains 4 xp! Skills: OPS 3 (8/21);
Jack Reyes gains 1 xp! Skills: CMB 2 (12/13); OPS 1 (0/7);
Evern gains 1 xp! Skills: CMB 1 (1/7); OPS 1 (0/7);
Roselia DuClare gains 2 xp! Skills: CMB 1 (0/7); OPS 2 (4/13); RND 1 (2/7);
Dr. Mizzet gains 2 xp! Skills: OPS 1 (0/7); RND 2 (7/13);
Michael Erickson gains 4 xp! Skills: OPS 2 (4/13); RND 1 (0/7);
Bob Smith gains 2 xp! RND level up! Skills: OPS 2 (0/13); RND 1 (0/7);
Bill Door gains 4 xp! OPS level up! Skills: OPS 1 (0/7); RND 1 (0/7);
veekie gains 1 xp! Skills: CMB 2 (1/13); OPS 1 (0/7);
Kayla Futhark gains 2 xp! Skills: CMB 1 (0/7); RND 1 (3/7);
Wolf Walters gains 4 xp! Skills: OPS 1 (4/7);

[] Survey the area (R&D)

[] Set up a building:
- Improved Shelter (protects 40 Settlers and Characters from low-level Disasters) (12 minerals) (requires 3 power)
- Improved Garage (provides repair capabilities for your equipment, production of vehicles with Machine Shop, can build Tracked Vehicles) (10 minerals) (requires 2 power)
- Improved Machine Shop (allows production of higher-level equipment) (4 minerals (2 after discount)) (requires 3 power)
- Improved Farm (produces +8 food) (4 minerals)
- Improved Hydroponic Farm (produces +18 food) (10 minerals) (requires 2 power)
- Improved Lab (enhances research; adds +20 to any roll) (15 minerals) (requires 2 power)
- Improved Mining Operation (produces +10 minerals/turn) (15 minerals)
- Nuclear Power Plant I (produces +10 power) (15 minerals)

- Distillery (produces +5 trade goods/t) (requires 1 power) (0 minerals) (kit possessed)
- Spacefield (allows the use of air-breathing aircraft; provides small/medium vessels a place to land)

- Basic Radar (provides 30-50km of early warning against aerial targets) (10 minerals) (requires 5 power)

[] Try to repair the transport's engines (2 Transport Engines, 5 minerals)

[] Upgrade a building
- Which one? (Cost variable)

[] Explore (Combat+Espionage)

[] Produce an Item
- Wheeled Rover (10 minerals)
- Wheeled Technical (Armament?) (11 minerals)
- Tracked Tank (Armament?) (30 minerals)

- Slug-Throwing Rifle (1 mineral per run)
- LMG (1 mineral per run)
- HMG (1 mineral per run)
- Rotary Autocannon (1 mineral per weapon)
- Survey Toolset Mk I (1 mineral per run)
- Cristoffen Firebird Recon Drone (1 mineral per 4)
- Cristoffen Gorilla Workbot (1 mineral per 4)


[] Research technologies
- Repulsorlift Vehicles (unlocks Repulsor-driven vehicles and space-capable craft)
- Munitions Adaptation (unlocks Heavy Weapons production capabilities for Machine Shop)
- Long-Range Sensing (unlocks Tier II radar)
- Electromagnetic Manipulation (unlocks rail- and gauss weapons. Required for Fusion power)
- Advanced Robotics (unlocks Tier 2 robots & drones)
- Advanced Nuclear Power (unlocks advanced nuclear power generation for vehicles and settlements)
- Space-Borne Nuclear Power (unlocks nuclear power generation for spacecraft)
- Fortification I (unlocks basic fortifications and defenses)
- Write-in Tech

[] Write-in
 
Last edited:
@Shadows May I have the DC and mineral cost for building an HMG? (And if it's linear scaling for intending to build multiple?)
 
[X] Balances & Bots, Forgo Style
-[X] Set up Nuclear Power Plant: 2 Operations Bots, 2 ZB
-[X] Build Basic Shelter: 4 ZB
-[X] Research Fortifications: 3 ZB, 1 R&D Specialist

[X] Set up a building
-[X] Nuclear Power Plant 1

OK, so while we can riot-style vote for ourselves, we do need to present a group vote for our ZBs and bots. Thus, the above. We are short on power and on shelter, and we need fortifications. Ergo, the above plan, that should give a nice +15 to the shelter research, +12 to building the shelter, and +12 to the nuclear plant. I myself am setting up the nuclear plant. At least 1 other Ops person to the shelter, and 2-3 more on the Nuclear Plant, please.

@Shadows I presume the DC and minerals cost to expand the Basic shelter into Improved is smaller than building a new Improved all by itself? What's the DC for the nuke plant? And can we use minerals being mined this turn?
 
Last edited:
@Shadows May I have the DC and mineral cost for building an HMG? (And if it's linear scaling for intending to build multiple?)

HMG's DC is 35. Once you can build one, an additional can be made every 20 points beyond that. So you'd make 2 rolling a 55, 3 with a 75 ...
[X] Explore (Combat+Espionage)

What's OC spray day?
I get sprayed in the face with, literally, distilled capsaicin, i.e. the stuff that makes peppers spicy. It's gonna suck.

[X] Balances & Bots, Forgo Style
-[X] Set up Nuclear Power Plant: 2 Operations Bots
-[X] Expand Basic Shelter into Improved Shelter: 6 ZB
-[X] Research Fortifications: 3 ZB, 1 R&D Specialist

[X] Set up a building
-[X] Nuclear Power Plant 1

OK, so while we can riot-style vote for ourselves, we do need to present a group vote for our ZBs and bots. Thus, the above. We are short on power and on shelter, and we need fortifications. Ergo, the above plan, that should give a nice +15 to the shelter research, +18 to expanding the shelter, and +6 to the nuclear plant. I myself am setting up the nuclear plant. At least 1 other Ops person to the shelter, and 2-3 more on the Nuclear Plant, please.

@Shadows I presume the DC and minerals cost to expand the Basic shelter into Improved is smaller than building a new Improved all by itself? What's the DC for the nuke plant? And can we use minerals being mined this turn?
You presumed rightly. The DC for the nuclear plant is 70. You cannot. (for the sake of my number crunching)
 
You presumed rightly. The DC for the nuclear plant is 70. You cannot. (for the sake of my number crunching)

Ugh. That leaves us 1 Mineral short to build a nuke plant and a shelter...

[X] Explore (Combat+Espionage)

What's OC spray day?

Maybe you could go haul back salvage from the other colony? We could use some of their guns and stuff. Would you be interested if I did a write-in for a funeral and burial for the honored heroes of the attack?
 
Ugh. That leaves us 1 Mineral short to build a nuke plant and a shelter...



Maybe you could go haul back salvage from the other colony? We could use some of their guns and stuff. Would you be interested if I did a write-in for a funeral and burial for the honored heroes of the attack?

Alternative option: build a second Basic shelter.
 
[X] Balances & Bots, Forgo Style
-[X] Set up Nuclear Power Plant: 2 Operations Bots, 2 ZB
-[X] Build Basic Shelter: 4 ZB
-[X] Research Fortifications: 3 ZB, 1 R&D Specialist

[X] Research technologies
-[X] Electromagnetic Manipulation (unlocks rail- and gauss weapons. Required for Fusion power)
 
Yeah, I'm sorry for the confusion. I meant every when I said every :p 'cause it's always possible for inactive players to come back. Don't want their chars to starve to death in the meantime!
I'd been inactive on this quest for some time, but recently caught back up after a while of binge reading. Thank you for feeding my character - even though all he did was sit around and sleep :facepalm:

[X] Explore (Combat+Espionage)
 
[X] Balances & Bots, Forgo Style
-[X] Set up Nuclear Power Plant: 2 Operations Bots, 2 ZB
-[X] Build Basic Shelter: 4 ZB
-[X] Research Fortifications: 3 ZB, 1 R&D Specialist

[X] Produce an Item
-[X] HMGs

For efficiency, just let me solo this to get a dice roll and whatever happens, happens.
 
[X] Explore (Combat+Espionage)

"Alright! Let's see what the next adventure we run into is!"
 
[X] Research technologies
-[X] Electromagnetic Manipulation (unlocks rail- and gauss weapons. Required for Fusion power)
 
Is this for free or do we have to declare we're trying to build X many?

It's free. Individual hand-held weapons use such a small amount of a point of Minerals that it's more a question of "how much of that point did you waste" than "how many points will it take".

Vehicle weapons bigger than an HMG or Fire and Forget missiles use points per weapon. So a tank gun will actually use the entirety of two points of minerals to produce (those suckers be heavy, yo).

Speaking of which, I've underped myself and added costs to the existing options, as well as added your Drone and Robot design to the produceable list.
 
[X] Balances & Bots, Forgo Style
-[X] Set up Nuclear Power Plant: 2 Operations Bots, 2 ZB
-[X] Build Basic Shelter: 4 ZB
-[X] Research Fortifications: 3 ZB, 1 R&D Specialist

[X] Set up a building
-[X] Nuclear Power Plant 1
 
[X] Balances & Bots, Forgo Style
-[X] Set up Nuclear Power Plant: 2 Operations Bots, 2 ZB
-[X] Build Basic Shelter: 4 ZB
-[X] Research Fortifications: 3 ZB, 1 R&D Specialist

[X] Set up a building
-[X] Nuclear Power Plant 1
 
[X] Balances & Bots, Forgo Style

[X] Set up a building
-[X] Nuclear Power Plant 1
 
Last edited:
[X] Try to repair the transport's engines (2 Transport Engines, 5 minerals)

I am stubborn like that.
 
@Shadows Does "Kit Possessed" simply mean it doesn't cost anything or does it also lower the requirement for a successful roll to put it together?

EDIT: Also worth considering: I've just taken note of the fact that we're currently at 100/440 on our Mineral harvesting, we'll want to keep that in mind for the future as far as the fact that our current mineral resources are, in fact, limited in the long-run.
 
Last edited:
EDIT: Also worth considering: I've just taken note of the fact that we're currently at 100/440 on our Mineral harvesting, we'll want to keep that in mind for the future as far as the fact that our current mineral resources are, in fact, limited in the long-run.
Yes, we'll want to have people on another Survey action at some point.
 
[X] Balances & Bots, Forgo Style
-[X] Set up Nuclear Power Plant: 2 Operations Bots, 2 ZB
-[X] Build Basic Shelter: 4 ZB
-[X] Research Fortifications: 3 ZB, 1 R&D Specialist

[X] Research technologies
-[X] Fortification I (unlocks basic fortifications and defences)

Guess I'll be 'leading' (aka listening to what the R&D Specialist tells me) the Fortification team this time...
 
Back
Top