"Alright, Meir, let's give the guys and gals back home the good news." Jack said, and Meir turned to the rover's radio controls. A minute later, Meir held up the radio mic for Jack to take. Thumbing the mic's on switch, he began to speak.
"First Impact, this is Survey Group One; come in, over." Jack called out over the airwaves.
A moment's silence, and then -
"SG-1, this is First Impact, we read you loud and clear. What've you got, over?" came the voice of Roselia DuClare, crackling over the airwaves.
"We've got what looks like a Confederate tramp freighter, name of 'Lady Luck', about thirty-two klicks west o' the colony," Jack informed her, "and I think it'd be best if we didn't approach it too close-like with only two people. Think you could hail them, over?"
"I imagine we could, yeah. Wait one."
~~~
"Confederate freighter Lady Luck, this is First Impact Space Control. Come in, Lady Luck." Roselia called out. Space Control consisted of one room - hers - and the colony ship's radio, but the Confederates didn't need to know that, now did they?
"Uh, this is the Lady Luck. The hell is First Impact?" came the rather startled-sounding reply.
"The name of the colony here on Icarus, Lady Luck. Our scouts just found your ship." Roselia responds, and muffled curses can be faintly heard across the radio link.
"This place was uninhabited last I checked!" came the indignant retort.
"It might have been. It isn't now." Roselia said calmly. "Regardless, it's not like we're angry you're here, or anything. You are traders, yes?" she inquired.
"Yes. We carry... well, a little bit of everything. Cargo, passengers... even a bit of smuggling, for a price." came the slow response. "I figure if you're all the way out here you're not too put out by a little bit of friendly contraband distribution."
"Not hardly." Roselia replied, wryly. "Seeing as we are here, what do you think of hopping over and trading with us? We haven't got much in the way of goods, but we've got a few energy credits to spare."
"Wait one." the Lady Luck's radio operator replied. Several minutes passed by. Then:
"Captain says he's up for it. What's your location?" he asked.
"Thirty-two clicks east of you as the stormbird flies." Roselia said.
"Give us an hour. Lady Luck, out."
~~~
"SG-1, this is First Impact, over." Jack woke from his light snooze, scrambling for the radio mic.
"SG-1, go ahead."
"Those traders are gonna swing up our way - mind coming back? Just in case they're not as friendly as they seem, I'd like all our fighters nearby."
"Yeah, I reckon I can get back there... call it half an hour?"
"Excellent. See you soon."
~~~
An hour later, the exploration team was back and the tramp freighter was touching down in a clearing about three hundred yards from the main colony, met there by the rover (hauling the damaged technical via its tow chain, a bored-looking Kayla Futhark leaning up against the HMG's mounting. The gun and its armored strike plates were facing away from the transport, making it as non-threatening as possible while being a reminder for the smugglers to be on their best behavior.
The captain of the Lady Luck, a tall, handsome man in a grey duster over grey coveralls, tramped down the freighter's ramp, a salesman's smile fixed on his face. At the bottom of the ramp were Sgt. DuClare, Dr. Mizzet, Jack and Nevill, while most of the rest of the colony was nearby, ready to help move anything that needed moving - or shoot things that needed shooting, either or.
"Hello there!" the captain boomed as he stepped off the ramp, his hand extended to Roselia, who was slightly forward of the rest of the group. "You'll be the one we talked to on the radio, right?" he asked.
"Yes, I am." she responded, shaking his hand.
"Well, nice t'meet'cha. Name's Everett Denton, purveyor of fine and exotic goods." he said, still smiling.
"Sgt. DuClare." she said, politely. Denton seemed to take the hint.
"You'll be wantin' t' see what we've got for sale, I'll wager." he said, reaching into his duster and withdrawing a tablet. He pressed a few buttons on the screen, and handed it over. "Take a look, pass it 'round."
Vote for as many as you like/have cash for. You currently have 70 CR.
BUY
[] TECHNOLOGY: Flight Adaptation (unlocks Air production capabilities for the Machine Shop and Garage, adds Airfield) (20 CR)
[] 1 Wheeled Technical (Dumbfire Rocket Launcher OR Fire-and-Forget Rocket Launcher) (30/40 CR)
[] 4 Slug-Throwing Rifles (5 CR tot)
[] 1 HMG (2 cr)
[] 2 Avenger all-purpose sentry turrets (10 cr EA)
[] 2 Handyman Constructo-bots (5 cr EA)
[] 1 Brew-It-Yourself distillation unit (produces alchohol: improves Settler morale, also used as a Trade Good) (10 CR)
[] 2 units of Exotics (8 CR tot)
[] 10 units of Food (6 CR tot)
[] 10 units of Minerals (12 CR tot)
SELL
[] FOOD (.6 CR PER)
[] Minerals (1.2 CR PER)