"We didn't do anythin' here. All we did was find your people's crash site just a fortnight ago, then we came lookin' to see if y'needed help. I reckon y'know that; it was you I saw watchin' us, right? Come on out; I swear we won't hurt ya. Just wanna know what happened." Jack said, speaking slowly and clearly. He even lowered his rifle, and motioned for Scepta and the rest of the group to do likewise. Silence greeted his words, and stretched.
After a minute or two, Scepta looked to Jack, getting his attention with a tiny wave. "I'm thinkin' you didn't convince them... whoever they are. At least they're not xenos." she said with an expressive twitch of her eyebrows. Jack nodded, looking faintly disappointed.
The sound of falling rubble started to bounce around the charnel house that was the colony's center, and Jack looked back up to its source. A hole at the top of the pile was widening, small hands pulling and pushing prefab and ceramacrete chunks out of the way. Bright hazel eyes blinked in the sudden influx of daylight, while the hands continued widening the hole. Finally, a small figure in a tattered jumpsuit tumbles down the front of the mound of debris, and another follows. More rubble falls, and a larger figure forces its way through, making pained grunts. All told, before long there are ten survivors standing before you, blinking in the sunlight and uneasy at the sight of your team's weapons, however peacefully stowed and lowered they were. Four children, a couple of teenagers, and four adults. All of them look worn and half-starved.
The hazel eyed one - a girl, no more than twelve - pulls at the sleeve of an older woman, who might have been her mother, as they shared the same general facial structure, though the girl's hair was brown where her mother's was black. The older woman leans in, listening to her whisper something in her ear, before straightening. Her own twin hazel orbs fix Jack and Scepta with a calculating gaze, and she cocks her head to the side. "You don't look much like pirates." she says at last, her voice a fuzzy contralto. "Though that doesn't mean much."
Jack and Scepta look faintly surprised, though truthfully the thought had occurred to both of them after the girl's first words to them. "No, we're not." Jack says with a frown, and hooks a thumb over his shoulder in the general direction of First Impact. "We're from a new colony just up the way, got here about a T-month ago. When'd all this-" he said, gesturing around him, "happen?"
The woman pursed her lips in an expression of anger and pain. "About two weeks ago. We were coming into the system when those animals-" she said, eyes lowered to the ground, fists clenched at her sides, "decided to hit us. We managed to run, and we made planetfall, but the damage t' the colony ship forced it to be a crash landing. The impact took out the lower cryo bay - about half of the colony died, right off the bat. Most of our equipment was intact, though, so we found the best place we could. It... it wasn't good enough. They came about a week later, and killed everyone. Killed my David, killed my James, r-"she said, shuddering,"raped my Elizabeth and then killed her, once the fighting was done..." she said. She gestured to the dead man in the armored suit. "My brother Evan, he was a Royal Marine when he was younger... he fought like a lion," she said, with pride - and sadness. "I could see it from that camera there." she said, pointing to a small black dome above the bunker door, above the rubble. "Ran his gun dead and started beating those vermin to death with it to keep them away from the door. Katlin," she said, waving at the woman, who looks like an anti-tank gun took offense to her midsection, the only thing holding her upright being the armor's frame,"I... I might not have liked her much, but she fought good. For her boy." she said, arm wrapping around one of the children, a tallish boy with dark hair and dark eyes that have seen entirely too much.
The Impactor group is silent, sadness on some of their faces, anger on others, and both war on Jack's features. "'m terrible sorry, ma'am. None o' that's right, not a damn bit of it. Shouldn't'a happened." In each of the Impactors' minds though, a thought exists - that could have been us.
She shrugs, a helpless gesture. "Nothing for it." she said, closing her eyes a moment. She looks back up. "I'm sorry t' ask, but we're running low on food... and I want my kids - " the ones I have left " - t' have a roof over their heads. We've got... we've got nothing here. Nothing but corpses and dust. Could we... could we tag along with you?" she asks, a hint of a note of pleading in her tone, though her straight-backed, proud posture shows little of it.
(Affects the whole colony, so everyone can vote.)
[] Bring them with you
[] Don't
Meir Lochan gains 2xp. Espionage 2 (10/13)
Victor Velt gains 2xp. Combat 2 (6/13)
Nevill gains 4xp. Operations 2 (9/13)
Scepta gains 2xp. Combat 2 (2/13), Operations 1
Claire gains 4xp. Level up! Operations 3! (3/21)
Ludwig Cristoffen gains 4xp R&D 2 (10/13)
Steve gains 4xp. Level up! Operations 3! (3/21)
Jack Reyes gains 2xp. Combat 2 (7/13), Operations 1
Roselia DuClare gains 4xp. Combat 1, Operations 2 (1/13), R&D 1
Dr. Mizzet gains 2xp. Operations 1, R&D 2 (4/13)
Michael Erickson gains 4xp. Operations 1 (6/7), R&D 1
Benny gains 2xp. Level up! Combat 2!
Bob Smith gains 2xp. Operations 1, R&D 0 (2/4)
Voting!
[] Survey the area (R&D)
[] Set up a building:
- Improved Shelter (protects 40 Settlers and Characters from low-level Disasters) (12 minerals) (requires 3 power)
- Improved Garage (provides repair capabilities for your equipment, production of vehicles with Machine Shop, can build Tracked Vehicles) (10 minerals) (requires 2 power)
- Improved Machine Shop (allows production of higher-level equipment) (4 minerals (2 after discount)) (requires 3 power)
- Improved Farm (produces +8 food) (4 minerals)
- Improved Hydroponic Farm (produces +18 food) (10 minerals) (requires 2 power)
- Improved Lab (enhances research; adds +20 to any roll) (15 minerals) (requires 2 power)
- Improved Mining Operation (produces +10 minerals/turn) (15 minerals)
- Nuclear Power Plant I (produces +10 power) (15 minerals)
- Basic Radar (provides 30-50km of early warning against aerial targets) (10 minerals) (requires 5 power)
[] Try to repair the transport's engines (2 Transport Engines, 5 minerals)
[] Upgrade a building
- Which one? (Cost variable)
[] Explore (Combat+Espionage)
[] Research technologies
- Flight Adaptation (unlocks Air production capabilities for the Machine Shop and Garage, adds Airfield)
- Munitions Adaptation (unlocks Heavy Weapons production capabilities for Machine Shop)
- Long-Range Sensing (unlocks Tier II radar)
- Electromagnetic Manipulation (unlocks rail- and gauss weapons. Required for Fusion power)
- Advanced Robotics (unlocks Tier 2 robots & drones)
- Advanced Nuclear Power (unlocks advanced nuclear power generation for vehicles and settlements)
- Space-Borne Nuclear Power (unlocks nuclear power generation for spacecraft)
- Fortification I (unlocks basic fortifications and defenses)
- Write-in Tech
[] Write-in