Character Sheets


Character Sheet
Isabelle Morgenthau
A Fisher

Isa (right) and her boyfriend Arren (left)


Hard Keen Calm Daring Wild
+4 -2 +4 +1 -1
Moves
Creepy: When a comrade sees you perform a ritual, overhears your prayers, or sees signs of your alienness, they lose Trust in you. Once they learn one of your Moves, they are no longer affected, but they gain Creepy as well.
Deep Ones: You can call on your patrons to Help you on a roll. On a 1, you Break after this mission.
Blessing: When you dab fresh blood on a piece of working equipment, roll +Calm. On a 16+, take both. On an 11-15, choose 1.
  • Take +1 Ongoing with this item this Routine. (+1 Handling for a plane)
  • The item cannot break or be lost this Routine. (+1 Armour on 1 Section of the Plane.)
On a miss, you need a bigger sacrifice. Don't disappoint.
Ideomotor Response: Your plane effectively has a programmable autopilot. It does not have to be switched on and off; it "knows" when you are behind the controls.
Soul-Bound: When you paint a rune in blood on an aircraft, you are linked. While in flight, you can take incoming Structure damage as Stress, 1-1. You can take a hit that would strike a Component as Injury, or give incoming Injury to your Engine.
Bond: (Witch move learned from Wulf) When you hold an object of significance and make an emotional connection to it, take 1 Stress. The object becomes a magical Focus, and you learn it's Nature (Earth, Air, Water, Fire, Iron, or Blood).
Contemplation: When you draw a ritual circle and stay within it, roll +Calm. On a 16+, you come out of it about an hour later refreshed; strike 3 Stress or 2 Injury. On an 11-15, it takes the whole night, and you're unreachable in that time.

Mastery
The Bushwack
Ambush Predator: When you strike an enemy who is unaware of your presence, roll with Advantage.
Forced Evade: When you fire to scare an opponent off, spend 1 ammo and roll +Hard. On a hit, instead of dealing damage, choose one: Target dives 1, target climbs 1, target loses speed in a forced turn. On a 16+, roll attack dice on them anyway.
Momentum: When you dive onto a target, add +1 AP.
Scissors Snip: When you disengage, give an ally +3 towards dealing with your target.

Familiar Vices
- Drinking
- Prayer
- Dancing

Vice Progress
- Breaking Stuff: ☑☐☐
- Cannabis: ☑☐☐

Intimacy Move
When you are intimate with another, choose one of you to get a hold. They can spend that hold to give the other a command: if followed, then forward to their next +Stat move, they will always score at least a partial hit, regardless of what the dice say.

If you use this move in the air, there are two holds, and they can be distributed however you agree.

The Company
People
  • Isabelle (Fisher): The PC. She's out to find her way in the world. 1 thaler per Routine.
  • Arren (NPC- Confidant/Observer): Your cute fish boyfriend. Artist and recently trained observer. 1 thaler per Routine.
  • Wulf (Witch): Former bandit leader. Actually half wolf. Hot as hell. Ex-Goth. 1 thaler per Routine.
    • Hard +3, Keen +3, Calm -2, Daring +0, Wild +3 (Avenger)
  • Minna Hammerl (Soldier): Inexperienced but highly trained soldier and passionate duelist. Speaks all formal-like. The most beautiful woman in the world. 1 thaler per Routine.
    • Hard +4, Keen +1, Calm +2, Daring -2 (Professional)
  • Heinrich Engel (Student): Political science student working on his thesis-slash-manifesto.
  • Anny Meldgaard (NPC - Mechanic): A young half-Fischer, half-Himmilvolk woman from Piav, trained by the mechanics there. Looking for adventure and her origins. Blushes red?
Aircraft
  • Isa & Arren's Plane: A Teicher Möwen seaplane. Steel frame, liquid-cooled engine. Deeply possessed. 1 thaler per Routine.
  • Fang Howl: Wulf's helicopter. An experimental pre-war model. Liquid-cooled radial. Three wolf moon. 1 thaler per Routine.
  • Pup: Wulf's Kreuzer Skorpion prototype retrieved from a sealed hanger. Gets a lot out of an underpowered engine.
  • Minna's Kobra: An inline-engine powered, wood framed fighter. All around an excellent machine. 1 thaler per Routine.
  • Heinrich's Reconstruction: A canard plane with a 30mm cannon in the nose. Awkward and unstable but hits like a train. 1 thaller per Routine.
Stress XP
3 7
Cash Expenses
41 10.5
 
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Wearing the clothes you're used to (and have) isn't cringy jfc do you even think about what you type before you hit post?

Do you? I write a post with a throwaway comment about a stereotype and then people act like I called all autistic people Nazis. What, do I have carefully vet each comment in order to make sure it has no possible chance of offending anybody? I'm sorry that its annoying to see every autistic person in media portrayed with some weird or cringy little quirk in order to get laughed at by the audience. For once is it so hard to ask for an autistic character that is portrayed as a human being rather than a vessel for pity?
 
Do you? I write a post with a throwaway comment about a stereotype and then people act like I called all autistic people Nazis. What, do I have carefully vet each comment in order to make sure it has no possible chance of offending anybody? I'm sorry that its annoying to see every autistic person in media portrayed with some weird or cringy little quirk in order to get laughed at by the audience. For once is it so hard to ask for an autistic character that is portrayed as a human being rather than a vessel for pity?

I mean, considering what you write is a good start to like, not upsetting other people, yeah.

And Sketch isn't portraying this is a quirk that's a result of her being autistic. It's because she's homesick and because they're the clothes she owns out here in the big wide world. I don't know why you see her as a vessel for pity. I don't think @open_sketchbook intends for us to laugh at her or pity her. If anything, I feel sympathy with her because I understand the feeling of being far from home and missing it desperately.

Like, maybe if you didn't say shit like "wearing a fascist-adjacent uniform due to habit sounds like something autistic people would do" people wouldn't get mad at you. Like, even if Minna wasn't autistic this exact same plot point could happen in almost exactly the same way.
 
I mean Minna does have what might we might call some funny quirks because she is a character in fiction and giving people character voices is important. Minna sounds fussy and speaks in a very prepared way and doesn't use contractions because Things Must Be Proper and it gives her a distinct sounds that is recognizable against the others, but I don't think that's like... a cringey quirk to laugh at, even if I sometimes use her way of speaking to deliver jokes. I mean, I use it the the same way I use the incongruity of Wulf's modern internet speak with the 1910s setting to make jokes, or Heinrich's "what if your average 19th century philosopher was also camp as fuck" vibe. Or just Isa copying people's speech patterns.

Furthermore, all the characters are kinda pitiable? I mean, it's going to be an element of a story where literally every major character is an abuse victim. Writing Minna has involved working with people like my girlfriend and @Serafina to make sure she feels authentic and is a person with agency while still touching on the themes I want to. I don't want to say I've done it perfectly because, you know, I'm still doing my best writing outside of my experiences, but I'm... I'm not trying to make her a joke or an object of pity. I'm trying to write people as authentic as I can, and that involves flaws and weirdness and considering the way people's circumstances contribute to their personality and how they react to things. Minna's autism has caused her difficulties, but like... first off, that's going to be a reality of living in an allistic world, and she's been in a particularly insensitive part of it, and secondly, that's true of everyone's shit? Isa faced shit because she's a woman, Arren faced shit because of his dead dad and toxic masculine expectations, Wulf faced an avalanche of problems because of her transness, and if you think there's not some gay shit coming about Heinrich you don't know my writing (though I promise you, it will not be what you expect.) That's life?

Anyway I'm really annoyed and I've rewritten this like five times so I'm going to eat a whole fridge now.
 
I mean Minna does have what might we might call some funny quirks because she is a character in fiction and giving people character voices is important. Minna sounds fussy and speaks in a very prepared way and doesn't use contractions because Things Must Be Proper and it gives her a distinct sounds that is recognizable against the others, but I don't think that's like... a cringey quirk to laugh at, even if I sometimes use her way of speaking to deliver jokes. I mean, I use it the the same way I use the incongruity of Wulf's modern internet speak with the 1910s setting to make jokes, or Heinrich's "what if your average 19th century philosopher was also camp as fuck" vibe. Or just Isa copying people's speech patterns.

Furthermore, all the characters are kinda pitiable? I mean, it's going to be an element of a story where literally every major character is an abuse victim. Writing Minna has involved working with people like my girlfriend and @Serafina to make sure she feels authentic and is a person with agency while still touching on the themes I want to. I don't want to say I've done it perfectly because, you know, I'm still doing my best writing outside of my experiences, but I'm... I'm not trying to make her a joke or an object of pity. I'm trying to write people as authentic as I can, and that involves flaws and weirdness and considering the way people's circumstances contribute to their personality and how they react to things. Minna's autism has caused her difficulties, but like... first off, that's going to be a reality of living in an allistic world, and she's been in a particularly insensitive part of it, and secondly, that's true of everyone's shit? Isa faced shit because she's a woman, Arren faced shit because of his dead dad and toxic masculine expectations, Wulf faced an avalanche of problems because of her transness, and if you think there's not some gay shit coming about Heinrich you don't know my writing (though I promise you, it will not be what you expect.) That's life?

Anyway I'm really annoyed and I've rewritten this like five times so I'm going to eat a whole fridge now.
You've written us brilliantly and I love you, Serafina and your girlfriend for it.
 
D'awww. Anny is flippin' adorable!

Also, wow, if the Minnows aren't the best looking circus in the sky, then they've got to be in the top ten.

Alright. Onto the update and the ensuing feels...

Yep, those are roughly the feels I expected. Gail (who I'm just realizing goes by an androgynous nickname) continues to be fairly reasonable. If the plan goes well, we might still keep Gail and Minna happy and on the team.

[X] Plan Words Are Hard
 
And Sketch isn't portraying this is a quirk that's a result of her being autistic. It's because she's homesick and because they're the clothes she owns out here in the big wide world.
This brings up a good point, does Minna even have other clothes?


Edit: Yes, she has the Minnows jacket, but as much as we'd like to see any member of the Minnows strutting about in nothing but their flight jacket, she'd be rather uncomfortable. (And flying is cold, one must not underestimate the importante of a good pair of pants and sturdy socks)
 
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we might still keep Gail and Minna happy and on the team.

Do we want too?

I made this point several times, but everyone's ignoring it, so I'm making it again.

Gail shot up a town. Straight up strafed a village.

And it's not like they needed to do it for the money. She explicitly said that she had more than money enough to retire 1 years ago. That means that despite being fully capable of retiring, she willing choose to keep raiding innocent villages.

[X] Glass Houses
-[X] Confront Abigail about the village she shot up on the day your first met.
-[X] Get Arren and Mina
--[X] Ask Minna to tell you more about her hometown, gradually shifting the conversation towards the treatment of the outlying villages. Ask about the Rishonim.
--[X] Once information has been gathered, mention Abigail's story
--[X] Make clear that you're not seeking to accuse her of anything, but merely the truth and her opinion on the situation.

Major differences from Artificial Girl's plan :

1) It actually adresses a major point that everyone seems completely happy to ignore, namely that Abigail is part of a roving band of bandits who happily shot up a small village on the very day we met.
2) No attempt at small talk before the conversation. Minna's not the small talk kinda person. Going for forced social interaction before broaching a difficult topic is likely to make things worse, rather than better. Keep it straight and to the point, in the military matter that she probably should get.
3) Gain information first before revealing the accusations. We want neutral information, not putting Minna immediately on the defensive.
 
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Do we want too?

I made this point several times, but everyone's ignoring it, so I'm making it again.

Gail shot up a town. Straight up strafed a village.

And it's not like they needed to do it for the money. She explicitly said that she had more than money enough to retire 1 years ago. That means that despite being fully capable of retiring, she willing choose to keep raiding innocent villages.

[X] Glass Houses
-[X] Confront Abigail about the village she shot up on the day your first met.

We straight up sky-pirated a zeppelin. IDK how much of a moral high ground we have.
 
We straight up sky-pirated a zeppelin. IDK how much of a moral high ground we have.
There's a difference between sky pirating commercial transport with explicit orders to minimize personal casualties, and pointlessly shooting up a village.

"Let's just fucking waste 'em. We got the firepower." Wulf whispered. "They're a bunch of bastards anyway. They just came back from shooting up some little hamlet for missing a payment. I don't think they understand you're just supposed to scare 'em."

The Red Talons engaged in a massacre that they could easily have avoided. It seems unlikely that this was the first time they did it.

So no, I don't think either situation is morally equivalent in the least.
 
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Oh please. We could have easily killed the whole crew if we hadn't gotten lucky.

Compare and contrast :

On one side : 5 Red Talons strafing a defenseless Hamlet.
On the other side : A daring and dangerous attack with explicit orders to avoid casualties, and with Wulf even putting herself at risk to ensure that no such casualties could occur.

Yeah, sure. We could have failed that roll and messed up. But, it would have been a failure, not a success.
 
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Compare and contrast :

On one side : 5 Red Talons strafing a defenseless Hamlet.
On the other side : A daring and dangerous attack with explicit orders to avoid casualties, and with Wulf even putting herself at risk to ensure that no such casualties could occur.

Yeah, sure. We could have failed that roll and messed up. But, it would have been a failure, not a success.

On one side: A carefully committed strafing run designed to intimidate rather than harm or kill anyone.
On the other side: A savage attack that could have resulted in serious bloodshed if things had gone wrong.

I can reframe things too.
 
On one side: A carefully committed strafing run designed to intimidate rather than harm or kill anyone.
On the other side: A savage attack that could have resulted in serious bloodshed if things had gone wrong.

I can reframe things too.
Well, you can lie, that's a thing I guess. Because now you're just making stuff up, completely in contradiction with what actually happened, and the votes we actually made.

There was no carefully committed strafing gun that was designed to intimidate rather than harm. In fact, Wulf says the exact opposite.

Meanwhile, we know from the raid that we picked the option to risk our own forces to avoid serious bloodshed.
 
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Well, you can lie, that's a thing I guess.

Because now you're just making stuff up.

It's true from a certain point of view.

My point is that the crew of that zeppelin probably didn't see much difference between the Minnows and any other sky pirates. We do because we are following our viewpoint character and have vast sympathy for her and her problems.
 
I'm sympathetic here because that really is kind of fucked up. But honestly? It feels a bit hypocritical to make too big an issue of it given the fact that we seduced and recruited the last bandit we met, and we now know that Minna comes from a town of what an uncharitable person might characterize as unusually well organized stationary bandits with delusions of grandeur. Gail's got her own story and reasons for ending up in the life that she did, and the only thing that really separates her from Wulf is being insufficiently fluffy.

We aren't exclusively flying with people who would unambiguously be the "good guys" in a healthier sort of society. But after the apocalypse, I figure they aren't half bad.
 
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I'm sympathetic here because that really is kind of fucked up. But honestly? It feels a bit hypocritical to make too big an issue of it given the fact that we seduced and recruited the last bandit we met, and we now know that Minna comes from a town of what an uncharitable person might characterize as unusually well organized stationary bandits with delusions of grandeur. Gail's got her own story and reasons for ending up in the life that she did, and the only thing that really separates her from Wulf is being insufficiently fluffy.

We aren't exclusively flying with people who would unambiguously be the "good guys" in a healthier sort of society. But after the apocalypse, I figure they aren't half bad.

I disagree, there's still significant differences here.

Let's start with the obvious. Let's start with Wulf's relationship with the villages she's "raiding".

We'll be willing to break into the town's mercenary coffers for this, thanks to your upstanding relationship with our community

Doesn't sound like an evil bandit. Meanwhile the Red Talons are widely known for their terrible behavior.

Same thing goes for Minna. Not only is Minna only tangentially related to the issue, the Greifenburgers burned a temple (presumably after letting the worshipers out). They did not strafe a village from the air.

Another important thing is Abigail's own quote. The Zeppelin mission was their first legit mission in a long time. We didn't have any issue getting legit missions. Wulf didn't have any issue negotiating a legit mission. Whatever the Red Talons do, their reputation is so utterly terrible that they only get job offers that others are unwilling to accept, or in which there's a significant time constraint.

To Conclude: There are gradations of evilness. And Abigail is a lot closer to the Goth end of the scale than I'm comfortable with.

Edit: In addition, I'm not advocating to shoot her or something like that. I'm advocating to bring up the issue and confront her over it. Everyone seems perfectly willing to confront Minna over something that she had very little to do with, which makes it very weird when you don't want to hold someone accountable for the crimes they actually personally committed (or at the very least are complicit in).

Edit 2: I mean, if you're going to argue that shooting up a village is "no big deal" because we pirated an airship, why do we care about Minna's hometown?

Edit 3: Rest assured that if we got credible information of Wulf indiscriminately opening fire on some village, that I would want that addressed ASAP.

My point is that the crew of that zeppelin probably didn't see much difference between the Minnows and any other sky pirates. We do because we are following our viewpoint character and have vast sympathy for her and her problems.

We prevented casualties at considerable personal risk, gave them back their airship, and paid for their healthcare.

As bandits go, that's decent.
 
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Gail was sitting upright in bed, one of her hands uncuffed, presumably so she could eat the breakfast you got her. She waved half-heartedly as you came in, and you introduced her to Arren.

"Arren, Abigail. Abigail, Arren." You said, pointing back and forth.

"Hey. I prefer Gail, if that's cool." She said.

Minor continuity issue here - the narration (which usually follows Isa's perspective/knowledge IIRC) refers to Gail as such before she actually mentions that preference. Not a big deal but just read kinda weird to me so I thought I'd mention it.
Not only is Minna only tangentially related to the issue, the Greifenburgers burned a temple. They did not strafe a village from the air.

That's not the only thing the Greifenburgers did - at minimum we know they also straight-up stabbed people (see: Gail's mother) and quite probably worse/more, based on the description we got.
 
That's not the only thing the Greifenburgers did - at minimum we know they also straight-up stabbed people (see: Gail's mother) and quite probably worse/more, based on the description we got.

The fact that the high taxes and temple destruction were emphatized the most led me to assume that those were most important and most shocking issues. Now, if the murdering thing is a policy (rather than the one incident I assumed it to be), then that is something that must be adressed.

Remember my plan is not to gloss over Mina. It does involves addressing the problem with her hometown. It just doesn't gloss over Abigail's issues...
 
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now know that Minna comes from a town of what an uncharitable person might characterize as unusually well organized stationary bandits with delusions of grandeur.
What's the difference between taxes devoted to common defense and a warlord running a protection racket?
Doesn't sound like an evil bandit.
Ever hear the phrase "don't shit where you eat?"

Of course Wulf had a good relationship with that village, it's where her crew was based out of and where they spent money and fenced goods.
 
Of course Wulf had a good relationship with that village, it's where her crew was based out of and where they spent money and fenced goods.

The problem is that the Talons can't even manage that.

Even beyond that, we're operating on speculation, and as I said before, if the speculation is true it's something that absolutely should be adressed.
 
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I'm not quite about to vote for Glass Houses, but Gail's history does need to be addressed if we do end up trying to recruit her. I just am not sure right this instant is the time for it, and it will have to be handled with great care, and that plan doesn't do enough to make clear how we are bringing it up and what we are trying to directly accomplish. Gail is most likely going to take the comparison as insulting, and trying to deflect criticism from Minna. As it stands, this looks like the setup for a fight rather than something that might result in learning or character development or something.
 
[X] Plan I Wonder If This House Is Glassy
-[X] Tell Gail that you'll follow up on this. Shooting up defenseless villages because they can't pay is an atrocity.
-[X] Get Heinrich. Ask him what he knows about Minna's home town. He's a fairly neutral party, so he may be able to corroborate Gail's description of how it operates.
-[X] Get Arren and Minna
--[X] Ask Minna to tell you more about her hometown, gradually shifting the conversation towards the treatment of the outlying villages. Ask about the Rishonim.
--[X] Once information has been gathered, mention Abigail's story
--[X] Make clear that you're not seeking to accuse her of anything, but merely the truth and her opinion on the situation.
 
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