Grabbing the Lahmian's head in your hands you incant the spell words of Mindhole - not to make her forget, but rather for the opportunity it offers you to remember from her point of view.
Casting: 59+30=89
Normally you might face a battle of wills with a vampire such as her - but with her mindless rage combined with her fading consciousness her mind is undefended, and you rip those memories from her.
She knew of you as an apprentice; she approved of your reassignment to Stirland, under Van Hal, to strengthen him against the Von Carstein's; she knew that the long-term plan was to recruit you into the Lahmian Sisterhood; she had recently heard of the Dämmerlichtreiter and that it was likely you, increasing your perceived value; and, of course, she was just burnt with fire, tears and witchbane by an unknown grey magister.
Two glimmers of context shine through: she knew it was Lady Hanna Volck who first suggested you as a candidate for the sisterhood; and Countess Gabriella von Bundebad - who you know better as the once-future Empress Heidi - recommended your placement in Stirland as Spymaster.
That done you focus your magical senses on her body, in case there's any you need to deal with immediately - she carried two items of potent magic; an elegant sword imbued with a necromantic enchantment sits at her hip, and there's something smaller which has pulled in the Aqshy gathered by the Lahmian's rage.
The Aqshy you find to be a blood-red book and quill held in a pocket of her cloak. Inside the book - a list of names, written in blood and in pairs. A couple you recognise as members of the conspiracy. You flip through to the last filled page and find something particularly worrisome: "Regimand Speiseschrank † Otto von Bitternach" - she's tried to spell your ex-master to kill the Imperial Chamberlain.
You take the book, and then with four swift strikes you dismember the vampire's corpse.
Then you decide to examine the pile of dhar-soaked skin that the vampire shed on transformation, and in its midst you see Regimand's arm - still somehow holding much of its blood despite the ragged wound at the shoulder, and still bearing a trace of his mystical signature, but also very definitely tainted with dhar.
And that's when you sense Starke and Melkoth catching up to your location.
Deciding that Regimand has likely fought off the outside influence, and even if he hasn't he's cautious enough not to act immediately, you stay in the sewers to meet them, and inform them of the situation as it stands.
----
Reiner Starke stares into you with his swirling grey eyes; covered though they may be by a doppelganger illusion you still know they're there, and for that you're thankful. "You got lucky."
You can't exactly deny it, so you don't: "I did. I stacked the deck with this gun, protected my king by being halfway into sunlight, and then I rolled the dice, and I hit the jackpot." Melkoth smiles at your mixed metaphor, and crosses two fingers in the sign of Ranald. "Everyone gets lucky, everyone gets unlucky. But not everyone knows what to do about either."
"Good." Starke replies warmly. "I've had to teach far too many, journeymen and magisters both, who mistake luck for judgement." His voice turns ice-cold in an instant: "And I've had to mourn just as many who didn't prepare for their opposition to be the lucky ones."
He turns to look at Regimad's arm. "Pity about the Dhar levels. Would be great if he could have it reattached, but that level of corruption wouldn't be healthy."
You wince. "If we can keep it on ice we should - Kragg the Grim could cleanse it, and I managed to earn his trust once already."
Melkoth snorts. "If you hadn't just killed a several-hundred year old vampire without a single spell..."
"I did use shadowcloak." You interject.
"Hmmm, I guess that makes it 0.1% less impressive." He grins. "Good luck to you."
-----
Half an hour later you're sat in a comfortable chair back in the Grey College infirmary while Regimand sleeps beside you - mind now proven to be clear of Aqshy or Dhar - as you work your way through the crimson book the Lahmian had been carrying. Its title page labels it "The Book of Bad Blood" and it seems to function as an item of Burning Vengeance - one that has seen far too much use in Altdorf, especially amongst the listed members of the conspiracy.
The Empress herself appears no less than seven times, although if you're right about it being one entry a day none of them are within the last six months. They've been stoking her anger so that they could then use that anger as a tool to manipulate her, to push her deeper into their grasp.
Does that even matter? The spells can be removed, but that in no way guarantees that she'll turn back from the darkness.
You think about Regimand and yourself - not everyone on that list was a player in the conspiracy, some were simply pawns. You know you're unlikely to be involved in unravelling this mystery, but you hope that the knowledge of the Lahmian's trickery will help pull them down.
And you can't help but wonder who it is who made the book. A vampire acquainted with Aqshy, some Black Magister out in the wilds, or a member of the Bright Order who they'd acquired for their schemes?
-----
A few hours later you're sat around the Grey Council's table with Melkoth, Starke, Krammovich and Algard, going through a final debrief and building the timeline of the event:
1. Regimand went to question Hans König, an individual on the list he had never met and could thus safely Mindhole, and once he began the questioning and started digging into the issue of the conspiracy the Lahmian agent shed her false skin and attacked. He barely escaped alive - and his arm got left behind.
2. He couldn't find any Lord or Lady Magisters but stumbled across Mathilde in Algard's writing room - she then went to Algard for aid.
3. After a brief meeting, Mathilde went to recruit aid, while the four Lord Magisters checked on Regimand, and put him in a Sleep+Mockery stasis in case of Vampiric Domination, before heading to Hans König's townhouse.
4. Mathilde failed to get her Witch-hunter contact's direct aid, but sent him to provide warning to the Palace.
5. The Lord Magisters arrived at the townhouse and were spotted by the Lahmian, who had just unleashed a surge of Dhar from a ritual - it's unknown if this ritual was successful or not, or what its purpose was, as Watchmen had disrupted all the remnants by the time we could examine it.
6. The Lahmian fled into the sewers in the direction of the palace while wearing Regimand's form - including having his missing arm attached at the shoulder through necromantic means. Melkoth and Starke gave chase, while Algard headed towards the Palace, and Kurtis went to acquire a Celestial tracker.
7. Mathilde reached the townhouse, and went to follow Algard, but fell behind.
8. Algard arrived at the palace to find that a group of priests of Sigmar had also arrived with a warning. Given the Lahmian's shapeshifting he advised no further entry be allowed until the situation was resolved.
9. The priests of Sigmar put into place a protective spell drawing on Sigmar's strength within the palace.
10. Mathilde discovered the approaching vampire in front of the palace, and slew her.
11. Melkoth and Starke caught up to the scene of the vampire's death, and arranged transport of her remains to the Grey College.
12. Kurtis arrived with a celestial magister who had tracked the arm.
13. Kurtis went to investigate the townhouse for further clues, and found that watchmen had disrupted the remnants of the evidence, and the real Hans König had been found in a state of Mockery of Death - he was awakened and taken into Grey Order custody.
----
"And as we're all here, it's time to discuss how we'll be using the Magister Grey. Starke - your suggestion first."
"Since your jaunt the majority of my attention has been on the Skaven in Under-Altdorf, which we now know also calls itself New Skavenblight. There are four primary factions down there, and it seems as though they are constantly switching allegiances and that means constant war."
You interrupt. "Four is feed - the strongest attacking the weakest."
"I have read your report on Skaven warfare. Feed would be a reasonably acceptable situation - especially once it fell into Three as Peace - but we don't have that. We don't know the exact situation but it seems as though all of the factions have enough subfactions to make things complicated, with several floating allegiances.
"The four prime factions seem to be the Pestilens-supremacists, those loyal to the Grey Council, 'Skavenblight Supremacists' and 'Skavenheim Separatists'. With the first two waxing and waning based on movement of forces into and out of the city, the latter two keep switching alliances. Meanwhile some minor factions like the Clan Skab presence in the city are switching allegiance from one group to another based on unknown reasoning likely connected to changes in leadership.
"You're likely our best bet at actually infiltrating the Skaven in a more concrete way - I've got operatives disguising themselves as Skaven already but they stand out due to lack of practical familiarity with the language - especially in terms of manually creating musk-scents - and the culture, which means they can't even get casual gossip safely. You have more experience than almost all of them.
"Your first task would be in training my operatives further, but from there I'd want you equipped and actively talking to skaven - whether prisoners or in the warrens - to find out more. If possible I want to find a way to stabilise everything long enough for us to put some focus on investigating other regions; or better yet find a way to make the whole situation implode and leave Altdorf without an undercity." He makes the sign of the Hammer. "Sigmar forbid they set off one of their superweapons. We've been threatened with the Wormstone in the past, and from the nature of those threats we suspect it would be a repeat of The Black Plague - so unless we can locate that, or prove that neither of the outsider factions have it, we can't act against them unless it's absolutely decisive."
Algard points to Melkoth "Now for you."
"My thinking is simple - you were obviously authorised for Battle Magic, so we need to get you to that level again; and we need you teaching some of my battle-mages about Waaagh so that they can tear them apart." He frowns. "I don't know what The Plotter is up to - unless you have more insight?"
You just shake your head.
"Well then - we don't know what it's up to but for now I'm betting on one or more Waaaghs led by Black Orcs, which could be cataclysmic if we're not ready.
"I'd also like you to join our KV expedition as you're familiar with the terrain and the waystone's location." It's been tacitly decided not to mention Karak Vlag by name just in case The Excessive is listening for it. "Potentially Belegar's mission as well. From what you said you can get his trust, and if it's going to be facing worse greenskins they'll need the help. With Kurtis handling the Eonir situation there should be less distracting the Elector Counts - albeit that's dependent on whether we're playing whack-a-rat." Melkoth grins. "Oh, and we can maybe play with time a bit, if you've got any insights on that."
"And lastly, Kurtis."
"It's simple - I need someone who can get the dwarves to listen. You'll have to find ways to earn their trust; the Sylvania mission could be a fine start but it'll be a slow one." "You as Magister Weber need to be getting credit for KV, so you'll be there even if you need bodyguards for it - oh and you'll need that knighthood sorted, being a minor umgi-thane was almost certainly a factor in earning their trust." You nod. "Which means you'll also need to prove yourself in battle, maybe even show leadership. Not a repeat of your previous life, Abelhelm is a good one to have in play, but some sort of leadership position. Maybe if you're graduated we could throw a journeyman, or a late apprentice, at you."
"I'll give you a lot of free reign - you seem to do well with it - but your focus needs to be the dwarves; we can even reveal some of your achievements as Magister Grey to the higher-ups among them."
Algard turns back to you. "My current inclination is to put you under Starke for now - KV can wait, from what you said the Dawi there are in a stable siege - and Kurtis has the Eonir situation in hand for now. The rats around here are fundamentally unstable and another Black Plague... well, it can't be risked. If you feel you'd do more good under another councillor I'm happy to hear your argument, but today you've seen how much the need to keep an eye on the undercity is costing." He takes a deep breath. "You have until you leave Altdorf to make your case."
----
After that fateful meeting you take the time to meet back up with Emanuel at the Temple of the Silver Hammer, and let him know he did good work.
Emanuel is looking down at you, but seems almost like he's talking to himself. "I've been thinking about where to go, and if vampires are reaching all the way here, maybe I should be down in Stirland with you, rooting them out? Then again, maybe I'd be more use up here - I might be able to feel some of them when they're hiding in plain sight?"
He's on the cusp of making a decision, but the slightest nudge could change what that decision is.
----
No Moratorium for these two votes:
You've memorised and copied out all the names within it, what're you going to do next with the "Book of Bad Blood"?
[ ] [Book] Keep it for yourself
[ ] [Book] Gift it to the Grey order (5 college favour)
[ ] [Book] Gift it to the Bright order (???)
[ ] [Book] Give it to the Order of the Silver Hammer (???)
And what about the Witch Hunter who wants to join you in Stirland?
[ ] [Hunter] Take him under your wing [will take up a half action delegation slot]
[ ] [Hunter] Kasmir could be a good role model, and tutor, for him.
[ ] [Hunter] He should come on his own recognisance.
[ ] [Hunter] He should hunt vampires in Altdorf
[ ] [Hunter] You have a different suggestion for him: Write-in.
If you take him under your wing you'll have the option to move to only one delegation action for the Watch as a whole, removing the Wurtbad Watch delegation through Thekla
12 hour moratorium for this one.
Who do you want to work for, and why? Algard will choose to assign you to Starke and dealing with the Skaven unless your explanation changes his mind.
[ ] [Boss] You're happy with Starke cleaning up under-Altdorf.
-[ ] [Boss] Write-in an argument for his proposal.
[ ] [Boss] Extensive training under Melkoth sounds more your speed
-[ ] [Boss] Write-in an argument for his proposal.
[ ] [Boss] Kurtis' free pass to aid the dwarves fits your goals.
-[ ] [Boss] Write-in an argument for his proposal.