When the Guns Fall Silent (A Star Trek quest)

Voting is open for the next 9 hours, 57 minutes
Dalirarth is very affected (not partially immune).

Delarnious also sees the shack. He's immune to a lot of the mental effects, but not the one where he sees the sea, or the forest, or the hut.
 
Last edited:
Voting end for 21 April 2024 New
And.
Scheduled vote count started by KNakamura on Apr 20, 2024 at 7:08 PM, finished with 7 posts and 3 votes.

  • [X] Minovsky wants to do a survey to find a pattern here. This may take up time and slow the ship a bit.
    [X] Take hits, continue
    -[X] Hail them, attempt to parley while Minovsky works.
    --[X] If necessary, bluff that, as they can clearly see, they cannot do us any meaningful damage anyway, so why not seek a peaceful resolution?
 
Episode 4.04 The hut at the seaside. New
[X] Minovsky wants to do a survey to find a pattern here. This may take up time and slow the ship a bit.

[X] Take hits, continue
-[X] Hail them, attempt to parley while Minovsky works.
--[X] If necessary, bluff that, as they can clearly see, they cannot do us any meaningful damage anyway, so why not seek a peaceful resolution?

Minovsky does a survey.

PersonFlag SeenOpinion On Flag
Yanagashira SakuraUnion Jack*Vast Sailing Empire Imposing Their Opinions On Everyone
Yanagashira NadeshikoUnited EarthA Power Stagnant In Old Opinions
Ariathi DalirarthVulcan FlagThe Past
Claude C. KenniFederation of Planets[refused to divulge]
Li WentianThe Pacifican FederationSomething Imposing Its View And Prestige

Bairen Escado
A Skull and Bones Flag that resembles the Klingon Empire, suspiciously.A Power That Has Lost It's Way But Holds It's Tradition
Vishi Zh'viathonThe Andorian Empire[refused to divulge]
Ceila Minovsky :mad:
[ ] For 2d to shields and sensors, guess the pattern. Note that not all people are useful to this.

This slows you down a bit, and you have to admit, Claude's looking a mite sus there. Nadeshiko, showing the reasonableness of the older sister, despite being your junior by all of two minutes, talks you out of any action.

There's also the cannon fire. You find a horn and attempt to parlay with them.

(Investigation: 3s)
They respond unintelligibly - you note, in the main language of every flag you've seen..- , and maintain fire. You estimate at this point you cannot get close enough to them before your ship will begin to take actual damage.. and you don't think letting this water get in will end well, if the plague of catgirls lower decks is any indication.

[ ] Return fire?
[] Evade?
[] Go back out to sea?
[](Investigation: 5 successes, pick two officers) Identify the threat. (Bonus if you can identify the pattern - depending on completeness of answer, may answer this.)
 
Voting ends on Tuesday evening. If votes dry up by then I'll post sooner, but I also want some time to figure out how to not have this be "a turn" :S

Note at any time if you guess what is actually going on, you should vote for it.
 
Plague of catgirls? Nya who would've caused THAT observation to become true?

[X] They're all major powers of their region who have caused equally major disruptions in other cultures by their expansion, which people have strong opinions about. Not all positive.

[X](Investigation: 5 successes, pick two officers) Identify the threat. (Bonus if you can identify the pattern - depending on completeness of answer, may answer this.) Delarnious, Minovsky
 
[X](Investigation: 5 successes, pick two officers) Identify the threat. (Bonus if you can identify the pattern - depending on completeness of answer, may answer this.) Delarnious, Minovsky
[X] Evade.
 
[X](Investigation: 5 successes, pick two officers) Identify the threat. (Bonus if you can identify the pattern - depending on completeness of answer, may answer this.) Delarnious, Minovsky
[X] Evade.
 
Vote closed New
Scheduled vote count started by KNakamura on Apr 22, 2024 at 2:53 AM, finished with 5 posts and 3 votes.

  • [X](Investigation: 5 successes, pick two officers) Identify the threat. (Bonus if you can identify the pattern - depending on completeness of answer, may answer this.) Delarnious, Minovsky
    [X] Evade.
    [X] They're all major powers of their region who have caused equally major disruptions in other cultures by their expansion, which people have strong opinions about. Not all positive.
 
Episode 4.05 The disappearing sea New
[Whimsy rolls: 7,6]
Test Answer: "No. Not at all." 0/F-
A Correct Answer: When you look at a flag, you see the failings of what it represents.
(note there are multiple.)

[X](Investigation: 5 successes, pick two officers) Identify the threat. (Bonus if you can identify the pattern - depending on completeness of answer, may answer this.) Delarnious, Minovsky

[X] They're all major powers of their region who have caused equally major disruptions in other cultures by their expansion, which people have strong opinions about. Not all positive.

(Investigation: 6s)

You seek to identify the threat by looking again at what the "cannons" look like - Granted you don't think that standard iron cannons would make any sense in this day and age but that's what they are. However, when you identify the "people" there primarily using your long range sensors and telescope.

What you see is not a person but a phantom made of what looks like a nebula -brilliant reds, dazzling white, and a peek of blue and orange. Minovsky identifies as the nebula of a sector about 300 light years distant. However, when she and Delarnious put their heads together to identify the threat, it occurs to them the languages they speak are the languages of each flag seen by your crew and officers. In essence they think you're fighting your memory.

The thing is though this means that you now have no other option but to fire back, so you do. Nadeshiko launches her torpedoes fires rapid phasers and after a few seconds the dust settles, and you are able to reach the shore. The problem of course when you reach the shore it's no longer there it disappears the second your ship would have made landfall. This is a problem, of course, but one that you suspect has a meaning.

You exchanged glances with Nadeshiko and Minovsky says kind of faintly and then in a louder voice that she thinks she has an idea. She goes on to explain that when most people think of a sea, they think of a shore of the sea, they think of a hut or lighthouse or what have you but once you actually interact with it, the observer may have an effect on the observed universe.

This sounds normal, to you, quantum mechanics, but usually isn't something that acts on this scale. Or this scope. But clearly something is going on here.

Of course, you've thought that for a while . But you know now you have more evidence that something is more actively interacting than yourself.

It is at this moment that you realize something.

You haven't heard from Janeway or Nana since this all started. Come to think of it, sickbay has been talking to you from a Doctor McCoy and the only Doctor McCoy you know is a retired Admiral.

So, you think to yourself you have three main problems.

Problem #1.

What is the sea? What is this anomaly that has trapped you here ?

Problem #2.

Who has been affected you think yourself lucky that you and Nadeshiko have been totally unaffected you would hate to explain this with your mother about your younger sister

Problem #3.

How do you revert these changes you know you have a lot of affected crew.

You suspect of course that answering number one will answer #3 but all you see in front of you now is a starry sea glowing in the light of the heavens above and in a beautiful rainbow color, almost turning the night into early dawn.


[] Do you set off for the horizon?
[] Do you try to recreate the sea?
[] Do you try to take off into the horizon?

Regardless of what you try to do, you realize that you're situation is a bit precarious. You haven't lost crew yet luckily. And your ship hasn't taken too much damage, although Nadeshiko warns you that you're weapons are probably damaged now. More importantly, how long have you been here?

You might have to send your crew to sleep soon and some quarters are under water for all you know - it's probably for the best that you resolve this especially as the science team has mysteriously and ominously gone silent.

[ ] Science focus - (medium difficulty) - is there anything exotic going on here? What about subspace?
[] Operations focus - (hard difficulty) - Can we enhance the resolution of our sensors and get more information?
[] Write-in (difficulty variable) - What do you think is going on here? How would you want to solve this?
 
Today, Koi experiments with dictation in an effort to see if it helps her be more verbose. Let me know if I didn't proofread it close enough.

I want to mention that I do encourage write-ins very heavily here because if you come up with a cooler explanation, I will jettison mine. It's a Braga ep, after all, we are firmly in Rule of Cool. Voting ends Friday midnight PDT.
 
Everything that follows is speculative. I'm trying to lean into magical/narrative thinking.


The sea is the expanse. The sea is going out into the unknown, where the wind takes you, to experience something new. The sea is the journey, not the destination.

We cannot land on the island. This is because the island is our destination. To arrive at the island would be to end the journey. The sea is the journey. The sea has no end. The journey cannot end. We can never arrive at the island.

We must arrive at the island. We cannot arrive at the island. Both must be; neither can be while the other holds sway. They twine together and bind us in a knot of contradiction. How can we resolve these opposites?

Alexander's sword is Duty. We are tasked to explore and to catalog. We must visit the island; we must know it, and of it; and we must sail on to the next shore.

And the knot is cut, and the sword points the way: the island is not our destination. The island is but one more step our continuing journey. And the journey is the sea. And the sea has no end.

What is this anomaly that has trapped you here ?

The anomaly, I think, cannot trap us here. For if it did, it would be our final destination. And we cannot be at our destination, for that would be the end of our journey. And our journey is the sea, and that sea is endless .

Not sure how to turn this into a vote. I'll come back to it in the morning.

Edit: no, the vibes don't match. Let's just try to leave.

[x] Do you set off for the horizon?
[x] Science focus - (medium difficulty) - is there anything exotic going on here? What about subspace?
 
Last edited:
[x] Do you set off for the horizon?
[x] Science focus - (medium difficulty) - is there anything exotic going on here? What about subspace?
 
[x] Do you set off for the horizon?
[x] Science focus - (medium difficulty) - is there anything exotic going on here? What about subspace?
 
Episode 4.06 You can (not) fly. New
[Whimsy: 10 3]

[x] Do you set off for the horizon?
[x] Science focus - (medium difficulty) - is there anything exotic going on here? What about subspace?

(Science Roll: 4 + 2 (5 * .4 (penalty) + 1 (3 * .4) + 1 (2 *.4) => 8d; 7s required => 5s; Failure)
You can't spot much of anything unusual. It looks pretty much what you'd expect for this - an altered aetherical tachyonic reflectionary phenomena. The colors were unusual, certainly, and you can't find the origin, but it looks normal.

You do manage to fly.. exactly fifteen "feet" above the "sea". This isn't all bad - you can start repairing the holes in the ship now, which distinctly is a metal sailing ship of the line. Perception was always weird, after all.

You still haven't , of course, seen your first officer, or doctor. That was peculiar. Then again, apparently, the water was an aphrodisiac to a lot of your crew, enough that your chiefs are grimly informing you that they're making work on minimum shifts as much as possible.

It appears to be just half past sunset. You are sailing by the constellations overhead, straight ahead, towards the Sign of the Tiger, bearing roughly coreward and spinward of your last position. You have no clear destination.

Come to think of it, you still really don't know what's going on, but time to repair is useful. Maybe you'll get more people back as you clean up the systems and repair the hull, after all. The difficult part is that the bridge is now entirely isolated except by comms, for.. some reason, the connecting tubes from deck 1 downward are all broken. Actually, you suspect, strongly, that whatever transformed the ship broke them, and Wentian confirms that. The issue is that while it's repairable, it's causing your engineers a number of headaches to deal with the compressed space.

(Engineering Roll vs 7s => 8d => 4 succeses => Failure)
(Science Roll vs 5s => 8d => 7 successes => Success)

It took some comm work, but Minovsky and Kenni crack what it is - a subspatial compressed space that somehow wasn't in subspace. Actually, it's fascinating to them, but they start reconnecting the decks. By this time, though, you and Nadeshiko have made a functioning emergency bed out of the main chairs, and have switched off for five hour naps - it's still not entirely daybreak. You can see the faint purple-orange of dawn over the apparent horizon as Nadeshiko wakes up, having let you take a nap first. This is the first time you've seen a horizon over an astral sea though. And you note, with a sinking feeling, that there's a lot of red in that orange. What do you do?

Pick Two:
[ ] "Batten down the hatches" (renforce shields, try to move it closer to the ship's new skin.) (Engineering roll)
[] "Angle the shields to create a ram meant to pierce through any weather, and through the sea." (Science roll)
[] "Double armor in vulnerable places, put up forcefields." (Engineering roll, more than first, cannot be taken with shield-angle roll)
[] "Under the sea! Better where it's wetter, etc." (More complex engineering AND science roll)

You do have the option to move stuff to lower decks and seal up more vulnerable rooms, however. And you're pretty sure while the bridge needs to have a sight view, you should invest in better transparent armor.

Probably.

However..
[ ] Write in a plan to deal with the dawn. What else do you want to do?
 
[X] "Batten down the hatches" (renforce shields, try to move it closer to the ship's new skin.) (Engineering roll)
[X] "Angle the shields to create a ram meant to pierce through any weather, and through the sea." (Science roll)
 
[X] "Batten down the hatches" (renforce shields, try to move it closer to the ship's new skin.) (Engineering roll)
[] Prepare phasers to carve electron-conduits between the sky and the sea, thereby redirecting any lightning away from the ship (??? roll) Edit: unvoted per GM advice

apparently, the water was an aphrodisiac to a lot of your crew,
[] This sounds like an elaborate fantasy-history-themed family vacation getaway spot of some sort.
And there have been a lot of references to family, huh. Was BethofDeath right? Have we stumbled into a romantic honeymoon cruise?

This is the first time you've seen a horizon over an astral sea though.
What? What? Is this our first dawn too? How can you have a dawn (with a rising sun; you could do a day-night cycle just by turning the lights on and off) without a horizon?

[X]Dawn: check sensors for increased low-frequency radiation; remodulate shields as appropriate.
 
Last edited:
[X] "Batten down the hatches" (renforce shields, try to move it closer to the ship's new skin.) (Engineering roll)
[X] Prepare phasers to carve electron-conduits between the sky and the sea, thereby redirecting any lightning away from the ship (??? roll)

I'll say right now: that second won't work. It's not lightning you really need to worry about.

And there have been a lot of references to family, huh. Was BethofDeath right? Have we stumbled into a romantic honeymoon cruise?

No. I will say that the players have come *real* close to figuring out what's going on here once, and that I am drawing from a early TNG episode a lot for certain things. There is a continuity here, and it's in the character's backgrounds.

What? What? Is this our first dawn too? How can you have a dawn (with a rising sun; you could do a day-night cycle just by turning the lights on and off) without a horizon?

[X]Dawn: check sensors for increased low-frequency radiation; remodulate shields as appropriate.

First dawn. While in universe this has always been a thing due to retrocasual editing, it's not created an artificial sky except in *really* dense anomalous seas, and most ships avoid them unless they have to. They don't tend to come back out, even military ships. (such a sea now forms part of the Klingon-Romulan-Federation border, currently.)

ETA: And, of course, there's a thing where space is sufficiently flat you can't *have* a horizon in most areas.
 
Thank you for clarifying. I'm going to chew on this for a bit.

Edit:
You still haven't , of course, seen your first officer, or doctor. That was peculiar.

We recently replaced our first officer and doctor, didn't we (for the racism thing). Between that, the family thing, and those guys we were shooting at, this is starting to very history-related.

I'm currently resisting the urge to look back through player speculation. Knowing we got close feel like the kind of meta-knowledge I'm not comfortable having.

Starting to suspect that oncoming storm is more metaphor than anomaly. Speculatively, if it represents the political furor we kicked up catching up to us, submarining might be a good safe choice. But that's also a fight we chose to pick, dodging might not be what we want to do...
(IF that's what the storm is; not very convinced)[Edit 4: no, we outran the storm. We're dealing with the dawn now]

Welp off to reread ... probably the whole quest.

Edit 2:
"There's an odd subspace fracture creating sea like conditions. Let me know if we're getting any odd patterns. Sensors don't record any unusual radiation, but..."
Sea like conditions, huh? Hmm. Hmmmm.

For that matter, they were eventually able to angle the shield geometry to lessen the stress and pseudo-motion of the ship, although the waves still shook slightly.
An argument for angling our shields?

The atmosphere of the planet.. well, you'd heard of the phenomenon of the plasma aurora, and it's beautiful to watch - a planetwide shimmer of purple to red to every color in between, with varying brightness against a backdrop of space with blue rifts and white waves
Blue with white waves jumped out at me, and while our upcoming Dawn is initially described as purple-orange, the next few sentences have that orange shifting towards red, so that matches the purple-red from this quote too.

"It orbits a violet star." Dalirath says blandly, as if she was just stating the most outrageous thing as normal. A picture of it appears on the screen. "We think there's a subspace rift there causing the purple shift, and tetryon emissions. It's why this system was chosen for this colony."

Yanagashira leans forward. "Wouldn't that mean there's repeater satellites setup to overcome the tetryon radiation?"
Tetryons, huh?

You wait impatiently for a few minutes before she comes back "I can narrow it down to two possibilities. Epsilon radiation is rather rare - you normally see the more energetic alpha, beta, gamma, or deltas. But there's a reactor out there - a null-void subspace reactor - that matches. So does a more conventional tetryonic oscillating resonating point singularity. We never used them, because they can react like this, and they can become self-feeding. I can isolate it further, but I need about five hours."
Tetryons again. *squinty eyes*

Still not sure if I'm on to something or just t hallucinating at this point.

Edit 3:
Pacifica had a very neutral opinion on genetically enhanced people and Dalria, personally, disliked this kind of prejudice. They had been the most upset over what had happened to you, after all.
I had been wondering if Parhai was genetically modified, if that would explain Yangashira being our 'sister'. This quote feels like some support in that direction. (We're also related to Wentian somehow? The specifics got cut off. Could be she's modded, could just that we're both from Pacifica?)

What none of them had noticed, or likely thought was going to be an immediate usage, is that the material boiled off the planet closest to the star was beginning to settle on the star, and both of them were of the strong opinion that there was going to be an immediate red-flash.
when Kenni says in some alarm. "The star is beginning to dim. Red flash imminent."
If my reenacting-recent-missions theory is correct, the upcoming red dawn could be that red flash.

My current theory is that something imprinted (on?) us when that Cardassian ship self-destructed and set off the subspace rift. It would explain why we haven't seen our Doc or CO (...our new morale officer hasn't been mentioned either...), as they joined after that point. But then why do we have Bairen onboard? She joined after that point too.
(...is this all Betazoid dementia?)

If this theory holds, the indistinct hostiles we fought earlier would correspond to the Cardassians we helped track down and fight.

There's something odd, though. Subspace has a peculiar mass shadow near stars, but there's more of a mass shadow in this station that can be accounted for, even with the ejected mass of the star when it became a neutron star. And there's oddity in the tetryon and tachyon energy values, indicating *something* is going on in a deeper subspace level.
TETRYOOOOOONS! I'm gonna have to look up what tetryons actually do, aren't I. (Tetryons are... subspace particles, often mess with sensors, and beyond that just seem like narrative-driven handwavium. Not terribly helpful.)

Edit 5:
[Minovsky will be promoted mid mission next mission.]
That's about now, isn't it?

Well dang, now I want to make an opening sequence for our show.

In essence they think you're fighting your memory
Welp, another point for 'some kinda history bullshit'

The problem of course when you reach the shore it's no longer there it disappears the second your ship would have made landfall. This is a problem, of course, but one that you suspect has a meaning.
This would correspond to ... that cardassian station self destructing?

you had Wentian try and remodulate the shields, but something in the sea caused them to flicker and waver.
From reports - people change when the water touched them. And not always in ways that were just wacky.
and you don't think letting this water get in will end well, if the plague of catgirls lower decks is any indication.
Then again, apparently, the water was an aphrodisiac to a lot of your crew, enough that your chiefs are grimly informing you that they're making work on minimum shifts as much as possible.
So these all make it sound like going underwater is a bad idea, but... (This is the point where I realized something horrible, but that deserves its own post)

You haven't heard from Janeway or Nana since this all started. Come to think of it, sickbay has been talking to you from a Doctor McCoy and the only Doctor McCoy you know is a retired Admiral.
Is he... not the real McCoy?
 
Last edited:
Ok, so I just re-read the entire quest. (If you want to follow my wandering train of thought, it's in the collapsible in my previous post)

KNakamura gave a hint, "There is a continuity here, and it's in the character's backgrounds". Between that and our missing Doc and CO (more on them in a moment), I got to thinking.

I think the events of this episode are mirroring events from our previous episodes.

(That's why we aren't seeing our doc/co - we started with different ones, but those aren't around anymore to reprise their roles in the story)

The kelp tangled around our propeller was the anomaly that pulled us out of warp to fight that Cardassian ship.

The indistinct hostiles from the island were the Carsassians that we fought.

The storm that we outran was the political furor that we stirred up over Yangashira (and we avoid the worst of the storm/furor by rushing off to explore)

And the upcoming worryingly-red sunrise is probably the red flash from that star that exploded.

..Which is a problem, because we escaped the flash by going to warp, and we don't have warp right now.

That idea was in my mind, while I wondered about two other questions:

1. If we haven't seen Doc&CO (and as-yet unseen morale officer) because they hadn't yet joined our ship at this point in the story, why have we heard about our also-new intel officer?

2. We keep hearing mentions of bad things happening when you touch the water. Given this, why does the Quest Master keep giving us options to take our ship underwater?

And then I realized.

Bairen Escado. Intel officer. Loves puns, and may have Betazoid dementia.

"Whatever it is, it's hitting the psychics harder"

We need to go to warp. Warp occurs via subspace bubble.

We're on an ocean.

Subspace. SUB-space.

Submarine-space.

I'm still not sure what's going on, but I know it's all Bairen's fault.
And mine, because I came up with her.
[X] "Under the sea! Better where it's wetter, etc." (More complex engineering AND science roll)
[X] "Angle the shields to create a ram meant to pierce through any weather, and through the sea." (Science roll)

Also
[X] Dawn write-in: forgot the dawn, somebody go sedate Bairen!
 
Last edited:
So - just to confirm, this sea spreads over a lot of space. As far as you know you are nowhere near any stars at the moment.
 
Voting is open for the next 9 hours, 57 minutes
Back
Top