What is Fate? (Percy Jackson and the Olympians Quest)

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Normally, I like giving a detailed premise of the quest that you are about to read, but the premise of this quest sort of hinges on you not knowing exactly what fandom you're in. That said, I will tell you that you are a reincarnated soul, just looking to make your way in the world. "Which world?" you may ask, but you'll just have to figure it out on your own.
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Introduction

Monk Penguin

Way of the Open Flipper
Location
USA
Normally, I like giving a detailed premise of the quest that you are about to read, but the premise of this quest sort of hinges on you not knowing exactly what universe you're in. That said, I will tell you that you are a reincarnated soul, just looking to make your way in the world. "Which world?" you may ask, but you'll just have to figure it out on your own.

ΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔ

Now let me answer a couple of questions.

Why is this quest about a reincarnator rather than just an OC?

Several reasons. First, because once you figure out the world that this quest takes place in, it makes more sense for you to recognize it and act on that info than to make choices involving it while pretending not to have the meta-knowledge. Second because it gives me an excuse not to write about your childhood from the perspective of a toddler (which is very hard. Trust me). That also gives me an excuse to write a couple of intro chapters about your life and the time gap between your rebirth and actually figuring out where you are will mean that you absolutely don't have a detailed recollection of your 'meta-knowledge.' Third, because I am partial to SI fiction, and a project I enjoy is a project that I will return to more often.

Why are you writing this quest, when you have many on-going/on-hiatus quests?

I've basically figured out that I'm currently comfortable updating about two quests/day which makes my current roster of three quests very awkward. I tried having one be an 'every-day' quest for a week and then rotating them, but I didn't enjoy that. Additionally, I currently enjoy the 48-hour gap between quest updates as I feel that it makes it easier for people to get their votes in.

Why did you choose to start another quest instead of updating/re-writing Trapped, A Spark Quest?

Eh, mostly down to what I'm currently interested in writing more than anything else.

Will you update the intro when people figure out what fandom this is in?

Eh, I'll update the title, which should really be enough for most people. I'm not sure if I'll update the intro as well.

Now, please wait as I post the first chapter and reserve some spots for info posts.
 
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Character Sheet
Character Sheet:

Name: Samuel Woods
Gender: Male
Age: 10 (and 6 months)
DOB: March 20th, 1990
Species: Demigod
Appearance: You're starting to grow up and lose the baby fat. It's still there, of course, but your adult features are starting to come in. You still have the lanky brown hair and brown eyes. Your face is starting to elongate into a more ovular shape, though you don't have anything like a strong jawline or high cheekbones. You're starting to grow a bit more slowly, and that will hopefully translate into your soon-to-come growth spurts.



Family:
  • Father - Oscar Woods - New York Park Ranger
  • Mother - Demeter - Greek Goddess of Agriculture

Address: Calvin Ave, Syosset, NY, 11791

Notable Items:
  • Pear Blossom - Gift from the aptly-named Pear, this allows you to call upon nature spirits for aid once.
  • Silver Dogwood Sprout - Gift from the dryads at Camp Half-Blood. You have no idea what this does other than soak up magical growth power.
  • Camp Half-Blood Necklace - Holds your camp beads.
    • A red bead with a griffon on it, signifying Justin Gatlin taming a griffon.
  • Unnamed War Scythe - Forged by Raj, Son of Hephaestus.
  • Five-and-a-Half Cubes of Ambrosia
  • Lily of Purity - Effects: ???
  • Crocus of Cheer - Effects: ???

Notable Traits:
  • Demigod - You have a foot in both the mundane and divine realms, allowing you to see through the mist, but causing you to have issues with non-Greek Languages, sitting still. Causes Monsters to be attracted to you. (Monster attraction increased since you have become aware of your demigod status)
  • Child of Demeter - As a son of the Goddess of Agriculture, you gain abilities such as the Concept of Growth, and Chlorokinesis. Plants and nature spirits warm up to you faster than they would for a different demigod.
  • Reincarnate - You remember your past life, and are thus more mature than you should be, along with possessing knowledge you should not.

The Mechanics of Skills and Abilities will be explained in the corresponding informational post.

Skills:

Skills refer to mundane abilities that you have. Any person could learn these.
  • English - Advanced 40/50 (Capped by Demigod Trait)
  • Mathematics - Advanced 0/50
  • Fundamental Sciences - Advanced 0/50
    • Biology Advanced 0/50
  • Mundane History - Advanced 0/50
  • Gardening - Advanced 0/50
  • Mythology Knowledge - Intermediate 13/25
  • Social - Advanced 0/50
  • Unarmed Combat - Untrained 0/10
  • Survival Skills - Intermediate 10/25
  • Ancient Greek Literacy - Apprentice 0/15
  • War-Scythe-Wielding - Intermediate 5/25
  • Archery - Apprentice 11/15
  • Parkour/Climbing - Apprentice 7/15
  • Art - Apprentice 6/15
  • Trapping - Untrained 5/10
  • Cooking - Untrained 3/10

Abilities:
Abilities refer to supernatural abilities.
  • Chlorokinesis - Mastered 50/50 - Plant Control
  • Macro-Chlorokinesis - Intermediate 0/25
  • Plant Modification - Untrained 5/10
  • Concept of Growth - Advanced 5/50 - Allows you to Grow plants into qualities that they didn't have before. At higher training level, allows you to grow magical plants with ease.
    • Piercing
    • Durability - Combined with Willow's interpretation
    • Speed
    • Suppression
    • Size
    • Purity (11/15)
    • Time (1/??)
    • Light (1/?)
    • Life (6/??)
  • Dirt Manipulation (Edafokinesis) - Apprentice 4/15

Other Characters:
List does not include gods or Camp Half-Blood staff/
  • Camp Half-Blood
    • Blossom Hill - 15 - Red Hair, Green Eyes - Your first and only friend through middle school. Daughter of Aphrodite. Legs are crippled to where she needs crutches to go anywhere. Fanart by Coshiua
    • Jordan Yu - Age Unknown - Black Hair, Grey Eyes - Former Head Counselor of Cabin Six (Athena). Would have given you a tour, but you got claimed.
    • Lily Evans - 18 - Red Hair, Brown Eyes - Head counselor of Cabin Four (Demeter). Constantly peppy. 5 camp beads.
    • Willow Turner - 17 - Brown Hair, Brown Eyes - Daughter of Demeter. Somewhat shy, very knowledgeable. Took you on your first outing to the strawberry fields.4 camp beads.
    • Violet Foster - 16 - Blonde Hair, Brown Eyes - Athletic. Somewhat of a chatterbox. 3 camp beads.
    • Kalina Nowak - 16 - Blonde Hair, Blue Eyes - Very curious about you and how you came to be at camp. 2 camp beads.
    • Primrose Green - 15 - Blonde Hair, Brown Eyes - Was not claimed by Demeter until recently. Somewhat nervous around other members of Demeter Cabin. Nickname - Rosie. 2 camp beads.
    • Justin Gatlin - 18 - Head Counselor of Cabin Five (Ares). Seems to have taken a liking to you.
    • Raj - Age Unknown - Will be head of Cabin Nine (Hephaestus) next year.
    • Sean Wiliams - Age Unknown - Head Counselor of Cabin Seven (Apollo). Effeminate, condescending. You don't like him very much.
    • Nichols Lawson - Age Unknown - Stand-in Head Counselor of Cabin Five (Ares).
    • Chris - Age Unknown - Member of Cabin Eleven (Hermes)
    • Anne - Age Unknown - Extremely Pale Blonde Hair, Grey Eyes - Head Counselor of Cabin Six (Athena)
    • Hannah - Age Unknown - Member of Cabin Nine (Hephaestus)
    • Kurt Wynne - 16 - Sandy Blonde Hair, Grey Eyes - Member of Cabin Six (Athena), wants to be a mathematician.
  • Nature Spirits
    • Pear - Teenage-looking dryad with pale skin and blonde hair, lives in Hither Hills Forest Preserve
    • Holly - Adult dryad who first tasked you with helping out the other dryads of Camp Half-Blood.
  • High School
    • Damien - 17 - Member of the Art Club, where you met. You don't know much about him other than that he likes art.
 
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Quest Mechanics and Omake Rewards
Quest Mechanics:

I'll go through the various mechanics of the quest in the order they are listed on the Character Sheet.

Notable Items

I felt like this one was pretty self-explanatory, but I'll put this here anyway. These are the things you possess that are noteworthy in some way. Your Riptide, your Yankee's baseball cap of invisibility, Your hide of the Nemean lion, Your supplies of nectar/ambrosia. Items on this list don't have to be magical in nature, but they usually will be.

Traits

These are qualities that describe you in some way and have a significant effect on your character. Again, they don't need to be magical in nature, but they usually will be. Traits cannot be trained in any normal way, but if you work at them, especially the mundane ones, it is possible to improve or change some of them. Examples not shown: Invulnerability of Achilles, Blessing of Artemis (Huntress' blessing).

Skills and Abilities

Skills and abilities have mostly similar mechanics. The main differences are as stated in the character sheet. Skills are mundane, abilities are magical/supernatural. Thus, if you know a skill exists, you can at least attempt to train in it. The same is not true for an ability.

There are 6 stages of training for a skill or ability
  • Untrained - You are not trained in the skill or ability
  • Apprentice - Your skill or ability is improving, though you could not be considered 'competent'
  • Intermediate - You could be considered 'competent' in this skill
  • Advanced - You have advanced knowledge or techniques. You could probably teach beginners to a certain extent
  • Master - You have mastered the skill or ability. You can teach others if they have the ability to learn.

Now that you know the levels, I'll talk about how you get from one level to another. All skills and abilities not listed on your character sheet will start at Untrained and at 0 EXP Points (there may be exceptions, but those will be decided by me and given explicit reasoning for why they are exceptions). The normal way to gain EXP Points is training. The amount of EXP Points gained by training depends on the difference in skill between you and the person training you. If the person training you is more skilled than you are, then you will gain between 2 and 5 EXP Points for training with them, depending on how much more skilled they are. If the person you are training with is equal or less skilled than you, or if you are training by yourself, then you will only gain 1 exp point. Below is a list of how many EXP Points you need to get from each stage of skill to the next

  • Untrained to Apprentice - 10 EXP Points
  • Apprentice to Intermediate - 15 EXP Points
  • Intermediate to Advanced - 25 EXP Points
  • Advanced to Master - 50 EXP Points

You cannot train a skill beyond Master, though mastering a skill or ability could give you the ability to train offshoots or extensions of that skill or ability.

In addition, training is not the only way to earn EXP Points. Performing feats, completing quests, and other things can give you skill EXP Points and ability EXP Points, which will be listed on your character sheet when you get them. At any safe location, you can spend those points to improve your skills or abilities, depending on what kind of points they are.

This should explain everything so far, if you have any questions, please @ me. I'll probably add any question that has a significant answer below this in a sort of FAQ

Omake Rewards:

I guess it's pretty cocky to name rewards for writing omakes before anyone has actually written any, but there is someone who has already earned a reward. That said, these are not necessarily final as I may feel the need to change them if they are too much/too little.

With that said, I figure the best way to reward omakes is just to award you with EXP Points. The only person who can spend these EXP Points is the person who wrote the omake. Also, while benefits from training become less effective as you become more skilled. EXP Points from omakes do not. I will be basing the benefits on the length of the Omake. Again, it's not the best system, but it's functional and simple. if I canonize your omake, I will reward you with 2 additional EXP Points.

Rewards:
  • 250-Word Omakes - 1 Point
  • 500-Word Omakes - 2 Points
  • 1000+-Word Omakes - 5 Points (2 additional points for each 500 words after 1000, 5 for each 1000 words)

Please make sure to @ me if you ever want to spend your Omake Points, to ensure that I will see your message.

Rewardees:
 
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Timeline and Dates
2000-1993=7.

Originally you said she was born on 12/22/87 which would make her 12 on 12/22/99 and yes, 13 on 12/22/00. Which does contradict the timeline assuming that she did meet Annabeth in 2001 and that at the time Thalia was supposed to be 12. But where is the source for the part stating when she met Annabeth and how old she was at the time?

Ok, so I was going based off of the wiki, which I have learned is quite incorrect. I'm pretty sure Rick Riordan has never actually stated what year stuff happens, which means that the whole timeline is a mess. Now, let's look at the wiki's dates and you can see why I'm so confused,

From Important Dates:
August 18, 1993 - Perseus "Percy" Jackson is born to Sally Jackson and Poseidon
June 11, 2005 - Percy Jackson, Annabeth Chase, and Grover Underwood begin their quest for Master Bolt. and they face Alecto, Megaera, Tisiphone, and Medusa in New Jersey.

You should note that given these dates, Percy should be 11 years (and 9 months) old when during the Lightning thief, except well,

The Lightning Thief Page 2 said:
I'm twelve years old.

Which is dumb, furthermore, the wiki even contradicts itself. Here are some examples where the important dates page contradicts the Timelines Page
June 18, 2006 - Percy, Annabeth, Grover, Tyson, and Clarisse La Rue arrive in Miami, Florida after their odyssey in the Sea of Monsters.
December 16, 2007 - Following a traditional Capture the Flag match with the Hunters of Artemis, Percy, and Thalia have a confrontation. They are interrupted by the Oracle of Delphi, who gives Zoe Nightshade her prophecy.
June 6, 2008 - The Quest for Daedalus begins; Percy Jackson, Annabeth Chase, Grover Underwood, and Tyson venture into the Labyrinth.
August 18, 2009 - The Second Olympian War ends.

and From Timeline
The Lightning Thief (Summer 2005)
The Sea of Monsters (Summer 2006)
The Titan's Curse (Winter 2006)
The Battle of the Labyrinth (Summer 2007)
The Last Olympian (Summer 2008)

As you can see, the wiki doesn't even agree with itself. Therefore I'm going to have to try and clean it up using my own assessment.

If we keep Percy's birth date the same, then The Lightning Thief should take place in Summer 2006 and thus, Sea of Monsters takes place in 2007, (Titan's curse in Winter '07, Battle of the Labyrinth in Summer '08, Last Olympian Summer '09)

And we know that Thalia was twelve when she reached camp because.

The Lightning Thief Page 257 said:
a seven-year-old half-blood wouldn't have made it very far alone. Athena guided me toward help. Thalia was twelve. Luke was fourteen

The Sea of Monsters Page 30 said:
Thalia had gotten herself turned into a pine tree when she was twelve.

We also know that Annabeth reached camp six years before TSOM because

The Sea of Monsters Page 28 said:
Six years ago, Grover, Annabeth, and two other demigods named Thalia and Luke had come to Camp Half-Blood chased by an army of monsters.

The Sea of Monsters Page 83 said:
"You can never trust a Cyclops, Percy. Six years ago, on the night Grover was lead-ing us to Half-Blood Hill—"

Now, based on my proposed timeline, that would suggest that Thalia, Luke, and Annabeth reached Camp Half-blood during Summer of 2001.

Now according to Important Dates
December 22, 1987 - Thalia Grace is born to Beryl Grace and Zeus.

Which as i said before would make her 13 during Summer of 2001

I have elected to ignore this and make it so that Thalia was born in 1988 so that things make sense again.

This is now the official timeline of this quest.

Thank you for coming to my TED Talk.
 
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Timeline of Mounting Tension Arc
So the only TImeline error is that I said over the course of two years in Mounting Tension II, when it should have said one year. This is now fixed; however, I realize that some people may still be confused about the timeline a bit so I am making this post to clear that up.
  • At the end of Mounting Tension I, you are 5 years old, and the year is 1995.
  • At the end of Mounting Tension II, you are 6 years old, and the year is 1996.
  • At the end of Mounting Tension III, you are 7 years old, and the year is 1997.

Now, you may be wondering why the age was updated from 5 years to 7 years on the character sheet. This is because I forgot to update the age on the character sheet between Mounting Tension I and II. I hope this clears up everything timeline wise.
 
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