What Can SV Teach an Sorcerer in the Mesolithic?

0. Status, Basics, Summaries, & Tech List
0
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                         NOTICES
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Cacophonous Interlude is NOT active
  (Bianca does NOT hear what you write right now)
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Next story update : soon, I hope
Next vote closing : TBD
Progress toward next update : 2,724 words
We're on step 5: reading & composition of in-line replies
Total words in 'what Bianca's been told' notes : 3,119
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Anything I post that's not in vote options, quote boxes,
code blocks or in spoilers may be understood to be said
by Bianca.
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Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
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You can quote other sources, but I don't want this to 
turn into Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources. When you do, please
cite your sources in spoilers or a code box.

Please do not use Large Language Model assistants like
ChatGPT or similar to compose your effortposts. I mean
for this game to be about communication, not prompt
engineering.

Thank you.



Check the summaries in this status post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game and you want to get right into it without digging through the back catalog, consider doing this:
  1. Read the summaries in this Status Post.
  2. Pull up the latest Threadmark.
  3. Skip to the line that says "B R E A K."
  4. Skim from there to get an idea of what's going on.

If there's no Closing The Vote post in the Informationals corresponding to the latest Threadmarks, then the game is in a Cacophonous Interlude and Bianca will hear what you post, unless you post inside spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a Cacophonous Interlude.

If the game is not in a Cacophonous Interlude, you can still post. It's just that Bianca can't hear you. You might still want to post so you can coordinate with other players, make suggestions, ask questions, and propose plans. You can compose a message to Bianca all whether or not the game is in a Cacophonous Interlude. And once the game returns to a Cacophonous Interlude, you can vote and/or send a message to Bianca by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them. I should find the 'how to vote' general post and link it here, I guess.

If you want to send a message to Bianca, keep in mind that she is a creature of another time. She may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to Bianca, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of her understanding of the world. You might even need to consider her biases and values.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of Bianca and ask yourself how such a person can be made to understand what you want to tell her.

Bianca has different values than we do. She has different assumptions about the world and objects and forces within it. Her goals may not align directly with number-go-up or color-get-big gaming agendas. But she wants power and will listen most attentively to players that tell her how to get more of or closer to what she wants.

Keep in mind that you players are not trusted advisors. You're the Astute Cacophony: voices that Bianca mostly can't tell apart from each other.

If the total amount of player-generated content gets to be more than I can handle either because there are so many players or because player posts get so long, I will set a cap. At this time, I intend that the cap will be some total number of characters, with each player who speaks to Bianca having access to an equal share. Unused share gets divided up among the rest of the players until it runs out. If each player's share seems too small, I will also set a limit on the number of players Bianca will hear in a Cacophonous Interlude. And priority will be assigned based on post order.

I guess ideally the story doesn't attract so many people who want to guide the uplift that I have to set these limits.

I do not at this time plan to set a limit on voting players. I don't see how that could get out of hand on a niche quest like this.
  1. I post and Threadmark a story update that has 3 parts:
    • Bianca's responses to player posts made during the last Cacophonous Interlude, followed by 'B R E A K'
    • An update by Bianca following a hiatus of varying length but usually some number of years, covering what she believes is worth mentioning
    • Requests by Bianca for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players' posts are audible to Bianca until voting is closed.
    This is the Cacophonous Interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with me and with each other without doing so in ways Bianca can hear.
  3. When votes are tallied, I collect player posts in an Informational so that it may be known what Bianca heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting for. And only effectively identical write-ins accumulate votes.
    • You can vote your own write-in any time you want anyway, of course.
  4. I collect player posts and post them in the vote results for reference. This is the point where what is said in the Cacophonous Interlude is locked in.
  5. I read player posts, take notes, determine what Bianca already thinks she knows, and compose Bianca's in-line replies to those posts that invite replies.
  6. I research player advice, claims, and suggestions, check my notes for precedent, determine what Bianca's right or wrong about, how likely she is to engage with the topic, how likely Blanca's followers are to follow through in the matter, and finally what the result is going to be, later in the narrative.
  7. When the narrative benefits from uncertainty and chance, I devise tests for Bianca or other characters and make those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew that's mostly the Burning Wheel system, notably including War and Factions from the Burning Wheel Anthology -- which I really, really would have benefitted from the last time around -- on d10s with different 'shade' ranges (see below), no Artha, no Beliefs or Instincts, no Stock-exclusive skills, probably no Emotional Attributes, and clocks from Blades in the Dark because setting automation is fantastic. (The Burning Wheel is a good system and I encourage you to check it out.)
      • I will post the dice, threshold of success, and results of each test before rolling it.
      • Tests may:
        • Be made by rolling one of an entity's attributes against a static target, or may
        • Be made by two entities each rolling one of their attributes where the one with the greater result wins to some degree, and may
        • Have absolute results, or may
        • Have tiered results, and may
        • Result in pyrrhic victories or welcome defeats.
      • The rules being used and followed will be described in each Informational in which tests are made.
      • Normal mortals count 7s and better toward success.
      • Heroic characters and characters who are otherwise innately magical count 6s and better toward success, so long as what they're doing aligns with their heroism or their magical theme.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better toward success, so long as what they're doing aligns with their divine heritage.
      • Gods and count 4s and better toward success, as do their avatars, so long as what the avatar is doing aligns with the god's domains.
      • Gods count 3s and better toward success when what they're going aligns with their domains.
      • 1s and 2s never count toward success.
      • Sorcery, other magic skills, and some magical tools lower the threshold of success by a non-cumulative 1 to a minimum of 3 only when they are or are essential to the skill being tested, not when they help with other skills. Players may note that a god's threshold of success when they are acting within their domain does not improve when they use magic or magical tools.
      • Helping dice provided by magic, magical items, tame (not domesticated) warbeasts larger than hounds, or any incendiary devices more complicated than a burning arrow roll an additional die after each 9 or 10 and keep counting successes. Further 9s & 10s lead to further rolls. Unless the magic, magical item, or incendiary device is the product of an especially refined industry or practice (no exceptions for non-domesticated big warbeasts -- if the animal is dangerous to the enemy it is dangerous to everyone), these same helping dice cancel successes on 1s & 2s and roll another die for each 1 or 2. Additional 1s & 2s cancel additional successes. More 1s, 2s, 9s, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, when a 9 or 10 on a helping die from war elephants provides an additional die and that die rolls a 1 or 2, that doesn't cancel successes or lead to further additional dice.
    • When players expect a test -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they might be able to add helping dice to the test by providing Bianca with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. Often, decent advice adds dice. Sometimes good advice may outright guarantee success, preventing the test entirely.
    • I'm going to have to choose some kind of accumulation-of-progress-toward-a-goal mechanic that fits the faction clocks from Burning Wheel but I'm not sure about how that's going to work right now. Maybe Conflicts from Mouseguard or Torchbearer?
    • Similarly, since this is an uplift quest and players will often provide incomplete but potentially sufficient information, some kind of test will be needed to see if Bianca and/or her minions are able to fill in the gaps and implement the desired technology. This is probably just going to be some skill test with a high obstacle and not-a-complete-failure thresholds that make the next test easier and whoops-all-on-fire-now thresholds that make the next test harder.
  8. I compose Bianca's post-hiatus update, new questions for vote, and new vote options.
  9. GOTO 1
Bianca will be the only character the players will directly interact with in this game.

Bianca is a human-shaped interface in the material world for a powerful soul entity. She's smaller than most of the human and human-like people she's met. And her phenotypic expression is unique from all surviving human-like populations. She looks really old and she'll tell you that she wears it well.

Bianca has magical abilities related to her original function as a vault guardian for her missing maker. She has other magical abilities related to the hundreds of years she spent traveling the world after she gave up waiting on her maker. As a being of divine heritage, Bianca counts 6s and better as successes on all tests. The nature of her divine heritage means she counts 5s and better as successes if what she's doing is related to getting into god crypts or similar, keeping others from getting into the same, or awakening great soul-things that have been cut off from the material world since the last time magic wasn't forbidden by reality. Other applications exist and haven't appeared in the game.

Bianca needs to return to the vault that her maker entrusted to her every few years for magical maintenance on her material form. She's pretty sure that if her material form is destroyed without injuring her soul and the stuff in that vault is intact she can rebuild her material 'body.'

Bianca has claimed to perform Soul Magic, Wayfinding Magic, and Healing Magic. She can also enchant objects under unspecified circumstances.

Despite sacrificing autonomy to connect with the Astute Cacophony, Bianca values her independence.

1. Era Choice
Bianca woke up from a long time when magic didn't work. Afterward, she spent about 900 years in the place where she woke, which the god who made her told her to guard before everyone who couldn't survive without magic went into some kind of hibernation. Then Bianca traveled the world for around another 900 years. She found people who didn't have magic. She didn't find any gods.

Bianca understands that the players can't tell her about the setting's magical systems. She wants power and wants the players to tell her how to get power in the material world.

There's stuff in Bianca's Vault that does things she understands, and more that she doesn't.

Bianca asks the players when the game should start.
2. Three Quests at the Dawn of the World
The players choose the Stone Age, but just barely.

Bianca starts with two magic items: the Red Knife, a very nice Acheulean hand axe enchanted to keep its edge and not break; and the Coat of Two Suns, a shimmery cloak made from the hide of an unspecified magical creature ("swift running beasts that shimmer like water") enchanted to smell good and be soft.

The players give Bianca a lot of advice. More than one suggest iron, which Bianca says she'll try to get.

Bianca spends around 400 years getting pottery working, finding iron ore, figuring out iron smelting and fining, making soap, figuring out clay pot distillation of alcohol, obtaining potassium nitrite, and figuring out steel bluing.

There's a community of fishers in a bay near where she's digging up ore. She pulls them into her shenanigans. The place they live is called Black Hook Bay.

Bianca enchants the best blued steel 'knife' she made like her Red Knife. It's called the Black Knife now.

The combination of the pescatarian lure of (mostly) relatively easy meat and the steel tools Bianca has given them and has taught them to make keeps the Black Hook Bay people around longer than the land will endure with grace. They've grown in number and overstayed their time such that they've cleared out medicinal and essential nutrition plants from the area. Also, they lost knowledge of a lot of them.

(Un?)fortunately, their neighbors are within reach for young people with iron weapons and bright ideas. So raids are solving some problems and creating others.

Bianca has asked the players which of three tasks she should undertake: very cursed dungeon crawl, suborn a murderous cult trying to summon the kind of god murderous cults summon, or befriend some monsters who aren't finding a place for themselves in a world after they went through some big changes.
3. Launching the River Warrior's Legend
Players chose to split Bianca's attention between a main focus on befriending the winged lions with a little side-trip to fuck up something powerful's blood-soaked wake-up call. Bianca does not win the trust of the lions and they leave. Bianca reached out again around 220 years after her last contact.

Armed with an indicator species and the function of the liver, Bianca decides that The Problem with Black Hook Bay is something in the water downstream from her smelting sites. She tells the people to move and not use the water in certain places and matters improve.

Bianca invents an alphabet, writes down iron-making instructions, and teaches BHB folk to read. They're a bit excited about being able to write their own names on stuff, but don't use literacy enough to keep it long term

Bianca loses interest in glassmaking after a series of frustrating explosions but the BHB folk are in love with the stuff and are going to try to figure it out for themselves.

Those rare magic livers the BHB folk end up with make them resistant to poisons and are there because Bianca was healing that population for generations.

People the BHB have been stealing from get fed up and follow a Special Kid on a Unicorn to attack the BHB. They get trounced and the BHB gets the Horn of Sheshlan, which has healing powers. They also get a head start on regaining their lost area lore, but kind of fuck that up instead of making progress when they get the chance.

Bianca goes looking for a place to invent farming and picks some nice floodplains with just one problem: a magical river dolphin that fucks up whatever Bianca doesn't ward the fuck out of every time the river floods. She's picked out a grain to focus on and can grow more than she can harvest alone. But she can't get enough to keep people fed year round. She does bring seed back to BHB at unspecified intervals to get more iron for tools.

Bianca kind of raised a Heroic River Warrior and needs to give the woman something to focus on.

Bianca asks the players about handling that very cursed dungeon crawl from last time, the possible murder god's wake-up call that's kind of trying to stop being on hold, that fucking dolphin, and a cache of bog iron up-country that she's been thinking about.

This list is of things that Bianca has described to exist in the setting independently (or -- later in play -- at least seemingly independently) of actions she has taken based on player advice.
  • Language
  • 'Wolves' (dogs)
  • 'Hide' clothing
  • 'Webs of vegetation' clothing
  • Sharp sticks
  • 'Broken rocks' (knapped stone tools and weapons)
  • 'How to live in the places they go' (local plant, animal, mineral, weather, and geographic lore)
  • 'Brimstone' (elemental sulfur at volcanic sites)
  • Murder
  • 'Dragon Glyphs' (actual ideograms (as opposed to logograms) that are used by or the product of magic)
  • 'Counting by dozens, grosses, great gosses, and so on' (base-12 eunmeration)
    • 'Dragon counting' (base-8)
  • 'Bulbs that grow leaves like a hawk's tail' which nearly all people plant wherever they go
  • Spreading the seeds of every plant they use as they travel
  • 'Don't handle shit, don't eat rotten things, & keep the midden away from living spaces ' (very basic hygiene)
  • Rope
  • Gold, silver, iron, and copper (all very rare)
  • Needles
  • Thread
  • 'Boats' (logs that dream of being as cool as caballito de totora but have a long way to go before they get there)
  • 'Webs' (nets, this time)
  • Resource raiding
  • Poisoning
  • 'Sunstead' (understanding of the seasons sufficient to identify a solstice)
  • Bows and arrows
  • Soft metal seen once that might have been lead
  • "Where beasts' seeds fell outside the womb" (ectopic pregnancies in animals)
  • Bees and honey
  • Toys that spin in the wind
  • 'Stones to weigh down webs' (weighted nets)
  • Buckskin tanning
  • Unicorns, horses, and zebras
    • Unicorns are larger than horses, not as robustly build, and have a magic horn
    • Zebras have family dynamics
    • Stallions do not lead horse herds, they herd from the back
  • Hills and walls of ice in high places and far north and south (Glaciers and polar caps)
  • "The world is round like a perfect river stone"
  • "There is something in the work that brains do with substance that touches the Soul Lands"
  • Bone setters (she says people just figure that shit out all the time)
  • Basket fishing and fish weirs
  • Baskets in general
  • Non-domesticated grains, beans, and nuts
  • River dolphins
This list is of things that have been described to Bianca. To let me know about something I missed, PM me a link and a searchable keyword from the passage.
Bianca reports failure
Bianca reports success - Skill exponent opened (if any)
  • Writing
    • Paper
    • Soot ink
    • Printing press
    • Cypher Wheel
  • Farming
    • Irrigation
    • Evolution
    • Selective breeding
    • Food preservation
  • Disease
    • Sickmakers (pathogens)
      • Wound care - Field Dressing
    • Undersuckling (nutritional deficiency)
    • Slow poisons
    • 'Free problems' 'wardful flesh problems' (immune problems)
    • Cankers (cancer)
    • 'Origin problems' (genetic problems)
  • Lye-making - no Skill opened
  • Soap-making - no Skill opened
  • 'The stain' (alcohol) making - Distiller
  • Clay pots and other shapes - Potter
    • Waterproofing clay with ash - no Skill opened
  • Bricks & mortar - Mason
  • 'Rock-cooking tower' (smelter) - Tree Cutter & Miner (kind of incidentally)
  • 'Air-cooking tower' (blast furnace) - no Skill opened
  • 'Bubbling cooking tower' (finery) - no Skill opened
  • Metal
    • Copper
      • Malachite
      • Chalcocite
    • Tin
      • Cassiterite
      • Bronze
    • Zinc
      • Smithsonite and hemimorphite
      • Brass
    • Iron - Blacksmith
      • Magnetite
      • Hematite
      • 'Firm iron' (steel) - no Skill opened
  • 'Blue-making' (steel bluing corrosion protection) - no Skill opened
  • 'Fat on iron' (steel oiling corrosion protection) - no Skill opened
  • 'Blow-bags (bellows) - no Skill opened
  • 'Charred coals' (charcoal) - no Skill opened
  • 'Biters' (tongs) - no Skill opened
  • 'Burning' (annealing)
  • 'Pot-ash-niter crystals' (potassium nitrate) - Munitions
  • 'Outclappers' (explosives)
  • The value of falsifiable claims (Scientific method)
  • 'Improved midden' (covered latrine) - no Skill opened
  • Long bows - Bowyer
  • Fletched arrows - Fletcher
  • 'Trunk and take' (block and tackle and related compound bow)
  • 'returning doves (homing pigeons)
  • Nose and mouth masks when in the presence of sick people
  • Storm signs
    • Birds fly low
    • Smoke stays low
    • People ache more
    • Pests bites more
    • Smells are stronger
    • Clouds that are tall, fast, or change direction
    • Certain people's headaches
  • Volcanos should show up in lines (plate tectonics)
  • Lighting lure - no Skill opened
  • Bog iron - no Skill opened
  • Boats
    • Dugout boats - Boatwright
    • Second boat fastened to first by stout branches (outrigger) - Carpentry
    • Pitch - Pitch Collector
    • Oars - Wood Carving
    • Sail
    • Seabirds fly away from land in the morning and toward it at night
    • Shallow water reflects more light to the underside of clouds
  • Buildings
    • Cob
    • Start walls below the ground (foundations)
    • Fire in home with smoke pipe (fireplace and chimney)
    • Arches - Architect
    • Concrete
  • 'Breaking rock with outclapping stuff' (blast mining with explosives)
  • Tools
    • 'Shover' (shovel)
    • 'Point' (pick)
    • 'Striker' (hoe)
    • 'Cutter' (chisel)
    • Breaking up rocks with fire
    • Hafting by shrinkage and spike and even glue
  • Agriculture
    • Plow
    • 'Dirt making' (compost) - Farming
      • Basket with layers of green & brown, little water, ready 6 months later
    • Use the seeds of the plants that work best
    • Remove undesired plants
    • Mushroom farming - Farmer
  • Grow branches as forms for clay pipes
  • Hills and ravines against flood rivers (levees and canals)
  • 'Fighters that only fight' (Standing army)
    • People should have a plan and a leader they'll listen to if they want to win combat
    • And they should play at fighting to get better at fighting
    • Murder axes should the lighter so they're faster
  • Glassmaking
  • Glue - Mending
  • Liquor social
  • Hypothermia recovery
  • Math
    • Vertical addition
    • Vertical subtraction
    • Partial product multiplication
    • Long division
  • Body weight poison determinism
  • Saltpans - no Skill opened
  • Phonetic alphabet - Read and Write
 
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3.f. Closing the effortpost vote
3f

Code:
In addition each player's first 2,000 words, this time
Bianca will respond to posts receiving at least 6 votes.

Please see spoilered table for word count particulars.

1775Psuedo Nym1775
3346We Just Write1959581329
5061liberty902000 of 5061
598Andre Chaos598
3932Legion00471998192014
709Ciber25577377
1312HighPriest1312
2019Rafin6711071277
61Gavinfoxx61
1134devilgirl6661134
11530Lincolnator2000 of 730020621827341
115Sotek115
581Earth-Destroyer119300162
1417Rockeye1210207
2266theopalooza1403424218221
648Virian486162
4152Pyrelight2000 of 4152
40656
(Formatting shows up in many of these counts, but it doesn't show anywhere as much as it shows in theopalooza's count.)

First 2k words
8 votes (+ 2100-ish words)
7 votes (+ 5100-ish words)
6 votes (+ 1800-ish words)
5 votes (+ 5300-ish words)
4 votes (+ 1900-ish words)
 
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J: As expected, our gunpost will most likely need to wait for next turn. Gives us an opportunity to get some optimizations in.
 
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At least nobody is explaining nuclear weapons or quantum mechanics.


Making a nuclear program isn't actually that unreasonable, given better chemistry and available electrical systems after some time. It won't be anytime soon, but it will be a lot closer than you think. Remember, the Manhattan project was done with 1940s tech, and the vast majority of the difficulty involved was that it was a scientific exploration at the same time as it was a development project.

The thorium fuel cycle offers an alternative to the nation-spanning uranium enrichment project required for early nuclear tech.

A Cyclotron driving a high energy electron beam into a lead target will produce a shower of fast neutrons. This gets you a reasonably intense neutron source that does not first require building a nuclear reactor, or require any computer control, just simple crystal oscillators and analog circuitry with an AC power supply from a small hydroelectric plant or something. Cyclotrons are 1930s tech.

Monazite or monazite sand should be found, to provide the thorium needed. Thorium is easily extracted from the monazite with relatively simple chemical extraction with sulfiric and hydrofluoric acid and sodium hyrdoxide.

This gets you thorium tetrafluoride salt.

Now, we will be doing the neutron exposure of the thorium salt while it is melted in a mixture of itself and lithium fluoride, in a vat surrounding the lead neutron spallation target. The spallation target should be surrounded eith densely packed carbon to slow the neutrons down to thermal spectrum.

The plumbing for all the molten salts needs to be thoroughly dessicated of moisture and purged of oxygen to prevent corrosion of the steel.

The molten thorium salt is kept heated in the vat with electrical heaters to a temperature of about 700C, or a little higher. The liquid salt is constantly pumped in a cycle in and out of the vat, and to a fluorination chamber.

The vat chamber should have a gas collector for the tritium that is produced by the lithium absorbing neutrons. That will be useful for many purposes.

When Th-232 absorbs a neutron, it becomes Th-233 for a tiny moment before decaying into Pa-233. Pa-233 has ha half life of about 27 days, and will decay into U-233, which is fissile material, that is fit for making simple gun-type fission bombs. It is extraordinarily ideal for it, as it doesn't have the spontaneous fission problems that keep Pu-239 from being used in a gun-type bomb, but is far easier to manufacture than enriched U-235.

The problem is U-232 contamination, which is an extremely powerful gamma ray emitter that is produced when extra neutrons hit the Pa-233 and knock off one of its neutrons to make Pa-232 that decays with a half life of ~2 days into U-232.

This is why we are using a continuous cycling of the thorium salt through a fluorination chamber at that temperature. ThF4 is non-reactive to fluorine, but PaF4 is, and becomes PaF5, which is a gas at 700C. So, you bubble fluorine gas through the thorium blanket salt and pump the resulting gases into a second chamber where the temperature is reduced to ~400-500C and the PaF5 condenses into a liquid again and mixes with the molten LiF solution below it.

There will still be Pa-232 contamination, but we can take advantage of the different half lives to separate the nearly isotopically pure U-233. You collect a bunch of the PaF5 into a single contsiner, over several days of running the reactor, and separate that container and replace it with an empty one. The filled container undergoes its own molten fluorination process for six months.

UF5 will react with fluorine to become UF6, which boils at 60C, so you can separate the uranium as it forms. Keep extracting the uranium by separating it as a gas from the fluorination chamber, and reacting it with hydrogen to strip the fluorine atoms down to UF4, which becomes a liquid again. The HF gas is then electrolyzed back into H2 and F2 gas to be recyled at earlier stages of the process.

The UF4 produced in the first 5-6 months of extraction will have U-232 contamination, but after that point the much shorter 2 day half-life of the Pa-232 will mean that the UF4 produced after 5-6 months will have an acceptably low concentration of U-232 to be practical wapons material for gun-type bombs. This will only be about 1.5-2% of the total fissile uranium produced from that batch of protactinium, but that is enough for bombs with stockpiling over years of operation.

All the UF4 produced before then will make for fantastic reactor fuel in nuclear reactors, as it is 95+% fissile material.


Once you have been running this for about a decade, you should be moving on to using reactors as your primary neutron source with all that reactor grade fissile material you have, which greatly speeds up fissile material production.

By that point you should also have enough weapons grade material for a small stockpile of a couple hexes of nuclear bombs.

Gun-type fission warheads are exactly what they sound like: take two subcritical masses at the ends of a pipe, and slam them together with a gunpowder charge behind one. Then use a small neutron gun (simple eletrostatic accelerator comparable to a Cathode Ray Tube in tech level, so again basically vacuum tube tech) to provide the initial burst of neutrons to start the chain reaction.

You get nuclear bombs.

For extra spice, put some lithium deuteride in the core of the inner mass (as the masses in the warhead are two cylinders, one hollow that surrounds the other when assembled) to make a boosted fission device with double or even more yield. A central thread of that central core of lithium deuteride should be lithium tritide to make the fusion reaction more vigorous, but that centeal thread will need to be replaced every few years as the tritium decays. It isn't necessary though.
 
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...





Bro. We are in the stone age. The mightiest "armies" that could be mustered number in the dozens.
 
...





Bro. We are in the stone age. The mightiest "armies" that could be mustered number in the dozens.

L: Meanwhile, we were thinking "Gee, Bianca having a gun could turn out to be really damn useful eventually."
This isn't something I'm going to tell Bianca anytime soon, I was just elaborating on how we could start a viable nuclear program way earlier than you likely thought we could.

Like, you can make airplanes with late classical era (greek/roman) tech, just wood, oiled canvas and hammered steel plate.


View: https://www.youtube.com/watch?v=hgG4kGW_G9Y

The biggest obstacle to Bianca building an airplane RIGHT NOW is her lack of good fabrics and supplying fuel for the pulsejet engine, which can be alcohol for starter fluid and oils for main fuel. Hell, you might be able to run it off a bloody gasifier, and then you can fuel it with wood chips. Though, weight would likely be a problem with a gasifier, but still a very solvable one with a good gasifier design.

Pulsejets are kind of a cheat code to primitive aircraft. The most complicated part of that WW1 airplane was the engine.

View: https://www.youtube.com/watch?v=I7hsUvZmZ2k

View: https://www.youtube.com/watch?v=6mDn_23AOa4

View: https://www.youtube.com/watch?v=v-6ltwJAiLk

Which, as a side note, would make a viable delivery mechanism for nuclear weapons aside from unguided rocket artillery. The U-233 gun type warheads are only one or two hundred pounds.

Though the far more practical and achievable use for them is for rocket attacks with mounting racks of unguided rockets under the fuselage and wings, or between the wings in a biplane.

That would make for an incomparable terror weapon, a wooden dragon for all intents and purposes.


Viable primitive cruise missiles capable of carrying the nuclear warheads I described for city size targets are actually achievable with some effort after we get some better metalworking:

View: https://www.youtube.com/watch?v=jbVfeGD5SnA
The V1 flying bomb was essentially a torpedo with wings, that cut its engine and jettisoned its wings after a certain distance. I mean the torpedo part quite literally: the course-keeping system was actually copied from a torpedo. The only modified part of the controls was changes to the depth keeping systems to adapt them to maintain altitude, and the addition of a magnetometer (a compass) to assist in keeping course better over longer distances than a gyro could.

I just think its funny that immediately got a reply.
Hence why I replied lmao


My mathematics and geometry post is essentially just grade school math and geometry, so it shouldn't take much of any research on your part.

Also, can we edit in spoilered sources to our posts after the deadline? They won't affect the words Bianca heard, just speed up ypur research. Mostly it is linking in explainer videos for binary math to make finding sources for those easier.
 
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Guns are a super bad idea to introduce. We have thousands of years of military advancements that guns render useless. And guns are not hard to steal, once they are made everybody will deploy them against us.

We had the problem in the last quest, we introduce guns to early, and all of our enemies stole them.
 
Guns are a super bad idea to introduce. We have thousands of years of military advancements that guns render useless. And guns are not hard to steal, once they are made everybody will deploy them against us.

We had the problem in the last quest, we introduce guns to early, and all of our enemies stole them.
L: The only people who even have the materials to make guns in the first place are loyal-ish to Bianca anyway! Some black powder shoved down a wooden tube does not a viable gun make; you're vastly more likely to just blow yourself up!
 
We won't even be able to think about an industrial revolution for at least two years IRL worth of updates.

We are currently even further in the past than the last quest. At least that one had some metalworking and multiple tribes.

heck, we are probably a thousand years away from even the idea of a city.
 
Guns are a super bad idea to introduce. We have thousands of years of military advancements that guns render useless. And guns are not hard to steal, once they are made everybody will deploy them against us.

We had the problem in the last quest, we introduce guns to early, and all of our enemies stole them.

I actually agree here: with the exception of rocket technology. Rockets are far less dangerous without percussion caps, and without certain elements of their construction will be wildly inaccurate, and unreliable.

The chemical production needed for good propellants and reliable impact detonators require electrolysis to make the perchlorate oxidizers and sodium azide to make lead azide for percussion caps.

Electrolysis is much, MUCH more difficult to reverse engineer for other stone-age people or early bronze-age city people than the idea of a gun or cannon, especially if they only experience the end effects.
 
Guns are a super bad idea to introduce. We have thousands of years of military advancements that guns render useless. And guns are not hard to steal, once they are made everybody will deploy them against us.

We had the problem in the last quest, we introduce guns to early, and all of our enemies stole them.

In the previous Quest...

Enemies? Not really. Not external enemies. These were mostly civil wars. We won so hard that we had mainly "enemies" that were at least partially descended from "our" starting tribes.

King Gazark had cannons because he was literally a son of the Chief Kuwuzt.

This is also pretty likely here, lol.
 
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In the previous Quest...

Enemies? Not really. Not external enemies. These were mostly civil wars. We won so hard that we had mainly "enemies" that were at least partially descended from "our" starting tribes.

King Gazark had cannons because he was literally a son of the Chief Kuwuzt.

This is also pretty likely here, lol.
J: Yep. Because the people who had cannons and could make them completely pulverized everyone else.
 
J: Yep. Because the people who had cannons and could make them completely pulverized everyone else.

This time I expect people with our agricultural-village package (that shall include many anachronistic things, already include) to utterly "pulverize" all hunters, after they domesticate grains enough to produce surplus. There may be two "cultures" I suppose, one BHB and second river-plain descended, unless one dies.
 
This Is why I wanted to be nomadic. So we can spread our innovations far and wide to speed up worldwide economic development.
 
Yeah, but once we teach one tribe we could move on.
Bianca does not want to just rule some anachronistically technically advanced city-state.
Bianca does not want to rule Wakanda.
Bianca wants to be a God.

She does not need to enact dictatorial authority over people. She does not need to forge the steel or plan the harvest. She needs to teach people how to do that. And have them carve her likeness into mountains and song so that all the peoples of the world can recognize her as the one who brought them iron and plenty.

If she does need fixed infrastructure for something, she should be able to stop in any village around and they should already have it because she was the one who taught it to them generations ago.
 
So I know that the nukes thing was mostly a joke, but I want to comment on how it's supposedly completely unnecessary to defeat Bianca's enemies.

Remember that Bianca's enemies are not mortal armies, so it doesn't matter that such armies currently mean a few hundred hunters with spears. Bianca's enemies are gods and dragons. We have no idea how big a boom is needed to slay a god.
 


Making a nuclear program isn't actually that unreasonable, given better chemistry and available electrical systems after some time. It won't be anytime soon, but it will be a lot closer than you think. Remember, the Manhattan project was done with 1940s tech, and the vast majority of the difficulty involved was that it was a scientific exploration at the same time as it was a development project.

The thorium fuel cycle offers an alternative to the nation-spanning uranium enrichment project required for early nuclear tech.

A Cyclotron driving a high energy electron beam into a lead target will produce a shower of fast neutrons. This gets you a reasonably intense neutron source that does not first require building a nuclear reactor, or require any computer control, just simple crystal oscillators and analog circuitry with an AC power supply from a small hydroelectric plant or something. Cyclotrons are 1930s tech.

Monazite or monazite sand should be found, to provide the thorium needed. Thorium is easily extracted from the monazite with relatively simple chemical extraction with sulfiric and hydrofluoric acid and sodium hyrdoxide.

This gets you thorium tetrafluoride salt.

Now, we will be doing the neutron exposure of the thorium salt while it is melted in a mixture of itself and lithium fluoride, in a vat surrounding the lead neutron spallation target. The spallation target should be surrounded eith densely packed carbon to slow the neutrons down to thermal spectrum.

The plumbing for all the molten salts needs to be thoroughly dessicated of moisture and purged of oxygen to prevent corrosion of the steel.

The molten thorium salt is kept heated in the vat with electrical heaters to a temperature of about 700C, or a little higher. The liquid salt is constantly pumped in a cycle in and out of the vat, and to a fluorination chamber.

The vat chamber should have a gas collector for the tritium that is produced by the lithium absorbing neutrons. That will be useful for many purposes.

When Th-232 absorbs a neutron, it becomes Th-233 for a tiny moment before decaying into Pa-233. Pa-233 has ha half life of about 27 days, and will decay into U-233, which is fissile material, that is fit for making simple gun-type fission bombs. It is extraordinarily ideal for it, as it doesn't have the spontaneous fission problems that keep Pu-239 from being used in a gun-type bomb, but is far easier to manufacture than enriched U-235.

The problem is U-232 contamination, which is an extremely powerful gamma ray emitter that is produced when extra neutrons hit the Pa-233 and knock off one of its neutrons to make Pa-232 that decays with a half life of ~2 days into U-232.

This is why we are using a continuous cycling of the thorium salt through a fluorination chamber at that temperature. ThF4 is non-reactive to fluorine, but PaF4 is, and becomes PaF5, which is a gas at 700C. So, you bubble fluorine gas through the thorium blanket salt and pump the resulting gases into a second chamber where the temperature is reduced to ~400-500C and the PaF5 condenses into a liquid again and mixes with the molten LiF solution below it.

There will still be Pa-232 contamination, but we can take advantage of the different half lives to separate the nearly isotopically pure U-233. You collect a bunch of the PaF5 into a single contsiner, over several days of running the reactor, and separate that container and replace it with an empty one. The filled container undergoes its own molten fluorination process for six months.

UF5 will react with fluorine to become UF6, which boils at 60C, so you can separate the uranium as it forms. Keep extracting the uranium by separating it as a gas from the fluorination chamber, and reacting it with hydrogen to strip the fluorine atoms down to UF4, which becomes a liquid again. The HF gas is then electrolyzed back into H2 and F2 gas to be recyled at earlier stages of the process.

The UF4 produced in the first 5-6 months of extraction will have U-232 contamination, but after that point the much shorter 2 day half-life of the Pa-232 will mean that the UF4 produced after 5-6 months will have an acceptably low concentration of U-232 to be practical wapons material for gun-type bombs. This will only be about 1.5-2% of the total fissile uranium produced from that batch of protactinium, but that is enough for bombs with stockpiling over years of operation.

All the UF4 produced before then will make for fantastic reactor fuel in nuclear reactors, as it is 95+% fissile material.


Once you have been running this for about a decade, you should be moving on to using reactors as your primary neutron source with all that reactor grade fissile material you have, which greatly speeds up fissile material production.

By that point you should also have enough weapons grade material for a small stockpile of a couple hexes of nuclear bombs.

Gun-type fission warheads are exactly what they sound like: take two subcritical masses at the ends of a pipe, and slam them together with a gunpowder charge behind one. Then use a small neutron gun (simple eletrostatic accelerator comparable to a Cathode Ray Tube in tech level, so again basically vacuum tube tech) to provide the initial burst of neutrons to start the chain reaction.

You get nuclear bombs.

For extra spice, put some lithium deuteride in the core of the inner mass (as the masses in the warhead are two cylinders, one hollow that surrounds the other when assembled) to make a boosted fission device with double or even more yield. A central thread of that central core of lithium deuteride should be lithium tritide to make the fusion reaction more vigorous, but that centeal thread will need to be replaced every few years as the tritium decays. It isn't necessary though.

Blue Gold


Fred Flintstone pedalling a mammoth-hide airplane to resist God-Empress Bianca's Bedrock Blitz. Yabba-dabba-☢🌅☢

I actually agree here: with the exception of rocket technology. Rockets are far less dangerous without percussion caps, and without certain elements of their construction will be wildly inaccurate, and unreliable.

The chemical production needed for good propellants and reliable impact detonators require electrolysis to make the perchlorate oxidizers and sodium azide to make lead azide for percussion caps.

Electrolysis is much, MUCH more difficult to reverse engineer for other stone-age people or early bronze-age city people than the idea of a gun or cannon, especially if they only experience the end effects.
Guns and the like do have a benefit in that they can hit far harder than any muscle-powered weapon ever could.
A shaped-charge warhead might put paid to all sorts of things that would be completely invulnerable to most mortals.

Something, something, "no weapon forged".

Traditional panoply of the legendary monsterslayers:
  • Goggles
  • Facemask
  • Bazooka

Yeah, but once we teach one tribe we could move on.
Bianca does not want to just rule some anachronistically technically advanced city-state.
Bianca does not want to rule Wakanda.
Bianca wants to be a God.

She does not need to enact dictatorial authority over people. She does not need to forge the steel or plan the harvest. She needs to teach people how to do that. And have them carve her likeness into mountains and song so that all the peoples of the world can recognize her as the one who brought them iron and plenty.

If she does need fixed infrastructure for something, she should be able to stop in any village around and they should already have it because she was the one who taught it to them generations ago.
Mm.

It's tricky because she obviously doesn't have the temperament for day to day politics, but setting things up so she can drop in after centuries fucking about in the wilderness to yank on the levers of power and expect anything productive to happen will be difficult. With a couple of settlements it's ok since as long as she shows up from time to time people remember that she's around, but for a distant region it'd be easy to lose the habit of "if Bianca says to do something it's Important and you should do it".

But equally, being fixed in place, she could be a formidable regional power but in the rest of the world there could be all sorts of beings at work Thinking Themselves Above Her.

A broad quilt of civilisations that all recognise the principles of "Bianca is good, she protects the world from evil magic and the cruelty of forgotten gods, by helping her we build a better future for everyone" would be ideal I think - both widespread influence and power blocking would-be rivals, and countless eyes to spot Something Fishy cooking in some distant crevice of the world and bring it to her attention before it starts eating cities.

But it's also necessary to maintain some sort of centralised powerbase since I don't think she'd appreciate a plan that hinges on goodwill alone.

Powers of Substance need infrastructure and mortal hands to be effective, and it's easy to lose control of them.

Powers of Magic can do a lot and are harder to subvert, but the gods we saw last time seemed to need followers to leverage that power, at least outside of their immediate presence. Though those were also small gods. So one can substitute for an other, at least to a degree.

Bianca's focus on worldly power is making something of a virtue of necessity since she doesn't currently have much magic and limited knowledge of it.

It's possible that as she spikes the wheels of sleeping beings and feasts on the bones of the before-times she'll get powerful enough in her own right that it isn't a problem.

Do we actually know how becoming a god works besides 'lots of power'? Is it a portfolio thing, gaining influence over something important that doesn't have a relevant god and becoming the god of that thing? Being worshipped? Enlightenment or being a Knower of Cosmic Secrets? Convincing someone to sponsor you into the Divinity Club? You Keep What You Kill? Some combination?
 
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It's tricky because she obviously doesn't have the temperament for day to day politics, but setting things up so she can drop in after centuries fucking about in the wilderness to yank on the levers of power and expect anything productive to happen will be difficult.

Yeah, that's not how power works. If I understand her right I agree, she is unlikely to enjoy managing details and thus needs 99% self-managing government(s), but must retain broad veto rights and special powers, and remind administrations about herself regularly.
 
Yeah, that's not how power works. If I understand her right I agree, she is unlikely to enjoy managing details and thus needs 99% self-managing government(s), but must retain broad veto rights and special powers, and remind administrations about herself regularly.
"The king has absolute power, so long as he never tries to exercise it."
 
By the way, intetesting paper, relevant also to this Quest and our future advice:


This paper explores the impact of water quality on mortality by exploiting a natural experiment: the rise of tea consumption in eighteenth century England. This resulted in an unintentional increase in consumption of boiled water, thereby reducing mortality rates. The methodology uses two identification strategies tying areas with lower initial water quality to larger declines in mortality rates after tea drinking became widespread and following larger volumes of tea imports. Results are robust to the inclusion of controls for income and access to trade. The hypothesis is further bolstered by suggestive evidence from cause specific deaths and early childhood mortality.
 
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Guns and the like do have a benefit in that they can hit far harder than any muscle-powered weapon ever could.

Well, it's more that if we stick to just having rockets until later on when we have breech loading firearms, we can make things vastly more difficult to reverse engineer.

We can make rediculously powerful crossbows and ballistae with pulley systems, far more powerful than any historical machines, and with much greater ranges.

More importantly, if no one has guns then our mass produced stamped steel munitions plate then our armies are invincible against most projectiles and extremely resistant to melee weapons.

In terms of weapons that give us the advantage but are both easier to make and less likely to be reverse-engineered, gyrojet guns are a real contender. They allow the creation of automatic weapons without high manufacturing tolerances or significant breech pressures.

This is a website focusted on DIY rocketry propelleants and rocket design.

Fred Flintstone pedalling a mammoth-hide airplane to resist God-Empress Bianca's Bedrock Blitz. Yabba-dabba-☢🌅☢
Yabba-Dabba-Doomsday

Speaking of doomsday, I just found the most delightful book I never thought I'd find online for free:

It is a detailed manual for making nearly every historical chemical warfare agent, including modern nerve agents like sarin and VX. Obviously this book is published purely for educational purposes, but it does detail everything we need to teach Bianca for cold war era chemical warfare, including dispersal warhead designs for mortars, artillery and rockets.
 
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