Wouldnt progressive tax effectively create an income ceiling for our citizens though? There might be arguments that its one of the goals with this. That would be fine by me if we werent about to jump into tourism and foreign income. That would create scenarios where its hard for our people to be rich while rich offworlders can get away with a lot more.
 
Wouldnt progressive tax effectively create an income ceiling for our citizens though? There might be arguments that its one of the goals with this. That would be fine by me if we werent about to jump into tourism and foreign income. That would create scenarios where its hard for our people to be rich while rich offworlders can get away with a lot more.
No, but it might create an income ceiling for the government. ;) Around the point where hiring lots of lawyers and accountants is cheaper than paying the highest marginal tax.

Clearly you should tax the lawyers. :p
 
[x][Progressive Tax]

[x][Ammunition Vote #1] Underwater Ammo

[x][Ammunition Vote #2] Kraken Pattern Penetrator Rounds

[x][Ammunition Vote #3] Hellfire Rounds

[x] Cheongsam created using vibrant bioluminescent dyes, good for several decades before the glow fades and still beautiful afterwards. Truly livening up the nightlife scene!
[x] Bioluminescent flowers being a traditional courting gift, whilst elaborate bioluminescent tattoos symbolically connecting the two emerge as part of the wedding.
 
Adhoc vote count started by Dezron on Dec 2, 2021 at 11:21 AM, finished with 52 posts and 11 votes.


Only thing missing is Emergency Power vote.
 
Voting seems to be mostly done, however, I still need people to vote for the Emergency Powers Vote to be able to close and start on the update for the next turn.
 
Yeah, it's setup to empower the prime minister, and head of state but I've got no real idea what powers they'd get or if we're supposed to propose something that'll line up with a mechanics change for the quest. Would be something like can flex spending and manpower for 2 turns to deal with emergency conditions (aka locks some or all free dice to a category or pulls some dice from another category to the one affected by the emergency).

Need some folks who understand the government (or assignment) well to fill in with something useful.
 
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Need some folks who understand the government (or assignment) well to fill in with something useful.
Well, basically:

X Happens.
Emergency gets declared.
The HoS is empowered, either generally, or depending on the crisis.

Is the HoS allowed to force resettlement, quarantine, euthanizations, forced vaccinations, etc. in case of a plague?

Will there be a general call to arms for non-militia people in case of invasion/war? Are the children/eldery called to service, transporting supplies, holding the line, forced to labor? Will they be allowed to hand out plushies with grenades inside to the kiddies and tell them to twist a certain part when they see the "monsters" coming to get them?

In case of Chaos, what can you do to those you can't really prove to be pure/tainted? Labor/Euthanazia/Deatcamp? Will you allow acts of faith to be carried out, like self-flagellation to death to cleanse a family/group of sin?

A natural disaster happens, how many will be put into temporary shelters or empty homes, or will you force people to take in refugees?

Stuff like that.
 
So something has been on my mind, was there any follow up on that signal we detected on a moon? Or did the Inquisition handle that?
 
[x] Cheongsam created using vibrant bioluminescent dyes, good for several decades before the glow fades and still beautiful afterwards. Truly livening up the nightlife scene!
[x] Bioluminescent flowers being a traditional courting gift, whilst elaborate bioluminescent tattoos symbolically connecting the two emerge as part of the wedding.
 
Okay, basically gave these two folks massive, sweeping powers. Militia and Reserve units will always be considered part of the shield that protects their fellows and all other adult civilians will be what makes sure the fighters are fed, equipped, etc. When the planet is threatened everyone must contribute to survival. This is 40k so I'm pretty sure most of this stuff is like kid-gloves/VIP treatment as far as civilians other places are concerned. Threw some political/business CYA speak at it.

[X] Emergency Power Vote] Hair Trigger
Who gets empowered and how:
Head of State is able to immediately activate (or recall) all militia and able reserve units for use securing the planet in any strategically viable military or civilian support capacity. This could be for something like patrolling neighborhoods, active combat, S&R/Evacuation coordination, etc. (Normally militia & reserve have delay built into possible activation and only have limited potential roles). They also have the option to select some of these units based on location, expertise, or other relevant criteria. Efforts shall be made to distribute duties where possible to spread experience and expertise as well as decrease disruption to any single unit or group of units.

Prime minister is able to draft / conscript any legal adult in non-military/warfare support roles (excluding militia or reserve) to assist in non-combat defense preparations (industry, infrastructure, transportation, fortification, civilian support, etc). Elderly that are able minded will not be excluded although duties assigned should take into account their physical health. The Prime Minister also has the ability to mass quarantine and mass vaccinate in case of plague outbreak. In the event of chaos or heretic action a note/flag will be attached to their families permanent records and additional monitoring/surveillance will focus on their family and associates for a period of one year (no judiciary review required). The prime minister will have the power to temporarily claim unoccupied housing or buildings for the government in the case of widespread civilian displacement. These shall be used for shelter, medical care, food distribution, or coordinating relief efforts until the emergency is declared over (or for 15 days afterwards in case of widespread civilian displacement). Reimbursement of costs to repair damages and a base charge for cost of use shall be given to owners after the emergency has ended.


How does this get activated:
Either house can vote to enact emergency powers with 2/3rds of the living members and to be confirmed with a simple majority in the other house (living members).

Any member of the legislature or executive branches can declare an emergency and call a vote to grant emergency powers to the head of state and prime minister.

How Long will these powers last?
Powers will last for 50 days (or 2 build turns whichever is longer) or until the prime minister, head of state, chief justice, or chancellor of the Oihana Hooia declare the emergency has ended

What does a situation require to be counted as an emergency?
In case of invasion or Xeno threat existing on His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo or substantial presence in space nearby. Emergency powers are also triggered in the case of open chaos or widespread heretic presence or displacement of 30% of populace or death/loss of 15% of populace.

What Stops abuse of these powers?)
The Chief Justice or Lunakanawai Nui or the Chancellor or Kanikela of the Oihana Hooia can declare an end to the emergency. Actions taken during the emergency by those empowered can result in criminal charges after the emergency condition has lifted. A detailed review of actions and inactions leading up to the emergency will be conducted to better prepare Momi ʻōmaʻomaʻo for the future.

Rest of my votes.
[x][Progressive Tax]

[x][Ammunition Vote #1] Underwater Ammo

[x][Ammunition Vote #2] Kraken Pattern Penetrator Rounds

[x][Ammunition Vote #3] Hellfire Rounds

[x] Bioluminescent flowers being a traditional courting gift, whilst elaborate bioluminescent tattoos symbolically connecting the two emerge as part of the wedding.

[X] Intricate landscape scenes carved from natural wood as a remembrance for special places, harmony with nature, and traditional gift for people traveling far from Momi ʻōmaʻomaʻo.

[X][Currency Name] Mohala
 
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Vote closed
Scheduled vote count started by HeroCooky on Nov 29, 2021 at 5:14 PM, finished with 31 posts and 10 votes.

Okay, basically gave these two folks massive, sweeping powers.
👍
Update may be online in an hour or two.
 
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Turn 14 - Taxes, Paints, And Serpents
[x][Progressive Tax]
[x][Ammunition Vote #1] Underwater Ammo
[x][Ammunition Vote #2] Kraken Pattern Penetrator Rounds
[x][Ammunition Vote #3] Hellfire Rounds
[x] Bioluminescent flowers being a traditional courting gift, whilst elaborate bioluminescent tattoos symbolically connecting the two emerge as part of the wedding.
[x] Cheongsam created using vibrant bioluminescent dyes, good for several decades before the glow fades and still beautiful afterwards. Truly livening up the nightlife scene!
[X][Currency Name] Mohala
[X][Emergency Power Vote] Hair Trigger
Article:
New Emergency Powers And Tax Code Ratified
As the last session of the Lower House settled down, and the dust cleared, the new legislation on the Emergency Powers in case of a catastrophe, like another invasion, civil war, a natural disaster, plague, or similar, has now been ratified and encoded into law. While some are (rightfully) afraid of the abuses the Emergency Powers could create, others applaud the fail saves built within to prevent just that. Yet, more people have been distracted by such a vote (and the three brawls in the last session alone) to oversee the relatively dry and cut debate for our planet's taxation legislation. It seems that the richer you are, the more you have to pay.
Source: Independent Inquirer

Article:
Demand For Bioluminescent Plants Rising Sharply
With the new fashion trends proliferating from the Capital, the demand for the compounds and sources for the bioluminescent paints have experienced sharp growth. Many farmers are already eyeing their fields for the viability of the plants needed. However, more are conservatively taking a step back, intent on seeing if this trend will blow past as fast as it appeared, simmer down or pick up. We at Farmers Magazine have talked with several experts and companies to help you decide for yourself if planting now is advantageous or doing so later will bring in a steadier (and thus more predictable) income.
Source: Farmers Magazine

Article:
The New Fashion
A new fashion has emerged within our Republic, one taking the planet by storm. Originally designed and created by the rapidly thriving company Gyuci, it has since seen dozens of variations for both men and women emerge from the brush, all wildly varying in patterns, colors, lights, price, and quality. Yet, for all that the craze has seen a veritable explosion of light within the night scene, various clubs, and an uptick for fashionistas of all stripes, one can only ask if such a trend is, spiritually, safe. Having spoken with concerned parents, priests, and notable citizens, we can confidently say...
Source: United News

Article:
Do you all think this dress shows off my new tattoo good enough for my hubby? 😼
(Support me at [LINK]!)
[A Picture of a human woman wearing a Cheongsam more lack of fabric than a presence thereof, accentuated by her leaning forwards, showing off a green/red/yellow flower-vine tattoo snaking up her left leg. Also, cleavage, lots of it.]
#LuminousCraze #AllTheWayUp #BlessedMarriage
@Hiana_Mahau

[Warning: this Howl is being investigated for pornographic content.
Source: Howler

Article:
If I never tattoo a flower again, it'll be too soon!
#LuminousCraze #Tattoo
@Needle_And_Paint_Tattoos
Source: Howler

Article:
[WARNING: THIS HOWL HAS BEEN REMOVED AND REPORTED FOR HERESY!]
Source: Howler
"Please," I said, unconsciously fiddling with my date-slate before consciously lowering it once more, "tell me again. Why am I here, and why are you in that dress? And I in this ridiculous outfit?"

"Because," Alaxa replied with a slight echo from underneath her horse skull, "we have been invited. It would be impolite to deny Miss Tanielu's invitation to the New Years Party, especially as Grey Lilly has also asked me to come to show support. Besides," she said with a giggle, bumping into me as the elevator neared our destination, "you look dashing! I told you the serpent one was the best." She paused, turning a critical eye over me, before shaking her head in disappointment. "Though I'd wish you'd worn the dress," she whispered.

"We agreed to never talk about that mission again," I immediately shot back, purposefully not looking anywhere near her.

"Oh, come on, not even the infamous dress? You looked so hot in that one," she began to whine at me, bringing several weeks of deep-cover back to my mind instead of repressed to its deepest corner I could find. "C'mon, just wear the one I gave you once! And I will leave you forever alone! I swear!"

"One condition," I replied, my eyes glued to the last floors vanishing. "Grey Lilly has to not disapprove of your dress, and you may not use your powers to hide it either!"

Alaxa froze in mid-motion to replace her Cheongsam with a more conservative one. "Oh, you MOTHE-"*DING*"Pudding!" She exclaimed, spooking several guests near the elevators doors, marching out with a pointed finger towards the buffet.

I followed shortly after, shaking my head in amusement.


Free Dice to allocate: 7 Dice.

Infrastructure 9 Dice

[] Open Arkologies (Stage 2)
Having finished the basic layout of the Capital, work can begin on incorporating the massive surrounding region and oceanside, with towers and connected waterways above and underneath the surface planned and dug. Thousands of houses and dozens of districts will be needed to be designed, with a mindboggling amount of seeds and earth requiring transportation to their intended destinations. In addition, parks, schools, clinics, churches, sports venues, and all other civilian infrastructure needs to be constructed to allow an adequate living quality to be maintained. Additionally, hotels, casinos, entertainment districts, and every manner of sanctioned recreational activity will be required to cater to soon-to-be arriving nobility, functionaries, and other assorted VIPs.
(+4 Money per Turn, +6 Food per Turn, +5 People per Turn (338/1173))

[] Villages and Townships (Stage 5)
These expanded communities will have access to all possible accommodations a citizen will reasonably require and enough space to ensure the internal growth can cover any additional luxuries that could be wanted. However, due to the cenotes underneath our feet, we should stabilize existing settlements first.
(-28 Metal, -4 Promethium per Turn, +20 People, +4 Power, +6 Money per Turn, +5 Food per Turn (10/1173))

[] Archipelago Townships (Stage 1)
Having completed the Swiftwater Port, efforts into creating towns, villages, and outposts in various Momi-Archipelagos can commence the moment resources are allocated to this effort. These locations will be vital in supplying and supporting native wet-navy capabilities, with aquaculture and industrial focuses on the area. However, several pumps and ferries need to have several components replaced before continuing the expansion, as getting attacked by a leviathan isn't anyone's idea of fun.
(-5 Metal, +3 People, -4 Promethium per Turn, +1 People per Turn, (0/345))

[] Gardens And Parks (Stage 1)
The beauty of our world can be watched everywhere people walk in our cities and towns. Yet, some wish for manicured gardens and parks specialized in specific plants or animals and centered around themes and packages crafted for every taste. So, let us lay the foundations for gardens that will awe even the most ornery bureaucrat.
(-5 Money, -10 Metal, -5 Food, -1 Power, -1 People, +5 Money and +5 Food per Turn once Pleasure World Status is reached (0/403))

[] Casino Complexes (Stage 1)
Where there is money, there are those who want more, no matter the costs or the way. And the way you'll be able to satisfy this desire and greed will also be the way you'll be taking it away from the fools who participate. Cards, slots, machines, betting on sports, races, happenings, and more, all while everything is rigged to siphon as much money out of the nobles and merchants as possible. After all, the house always wins.
(-50 Money, -8 Metal, -45 Food, -6 Power, -3 People. +75 Money per Turn Money per Turn once Pleasure World Status is reached (0/523))

[] Luxury Entertainment Complexes (Stage 1)
What is life with a bed without any warmth, a show where nothing happens, or no sense of danger in the fun of combat? Bring drama to the tourists, pleasure into their rooms, and give them thrills they'll never get while cooped up in their spires of gold and adamantium.
(-18 Metal, -2 Advanced Machinery, -5 Power, -4 People, -4 Promethium per Turn, +27 Money per Turn once Pleasure World Status is reached (0/766))

[] Settlement Stabilization Measure (Stage 2)
It has taken bold action, blood, sweat, and such a concerning amount of overtime that HR is crawling up our asses, but the worst of the worst has been successfully averted! With our villages and outposts now not in imminent danger of collapsing as soon as someone pokes at the ground with an explosive, we can begin to install permanent solutions in a rollout zone from population centers and essential infrastructure and industry areas.
(-12 Money, -8 Metal, -2 Advanced Machinery, -11 Promethium, -3 Power, -1 People, -2 Money per Turn, -4 Metal per Turn, +2 Morale (141/300))

[] Swiftwater Port (Stage 2)
Having completed the rudimentary layout of the Swiftwater port, work can begin expanding the slipways, maintenance bays, and harbor to service larges hips like destroyers, ferries, and exploration vessels to allow for in-depth study of the various archipelago on Momi. With the recent discovery of how some of our equipment agitated leviathans, several component lines need to be stopped and replaced with variations that won't act as a giant beacon for the colossal monsters to eat our crews.
(-5 Metal, -2 Metal per Turn, -3 Promethium per Turn, -2 Power (80/518))

[] Road Network (Stage 2)
Connecting your various installations on the continent will be vital in their stable operation, supply, and moving the produced resources. Having laid the first road and track lines, it is now time to expand the overutilized sections while adding new secondary lines to allow better traffic flow in congested areas.
(-3 Metal, -2 Power, -2 Promethium per Turn (84/403))

[] Civilian Shallow Cenote Tunnel Networks (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, creating roads and train stations for civilian use will ensure that our people can evacuate or move wherever needed or flee even with ground side bombardments. It would also allow faster transport in the shallow industrial portions of the cenotes.
(-5 Metal, -6 Power, -1 People, -2 Power per Turn (0/552))

[] Schooling And Education (Stage 2)
A few schools do not make an educational system. Likewise, so too does having more than eighty percent of your population, which is supposed to be within these schools, outside of the same due to not enough space present. Therefore, it is time to start on the long and arduous path to change the current state of affairs. With a crash build of prepared materials, we expect to have enough capacity to fully educate half of our current population. After that, however, we will hit a soft ceiling as most of our educated educational personnel will be utilized fully at that point.
(-2 Money per Turn (72/431))

[] Medical Clinics (Stage 3)
The expansion of several clinics, hospitals, and healthcare facilities has seen a sharp reduction in fatalities from injuries and lack of medical care or the inadequacy thereof. Yet, we have to continue to push past the current system's limitations, as while people can now reliably be treated for any number of minor injuries, anything more significant will result in enormous queues for waiting, increased chances of death, and the risk of limbs.
(-17 Money, -13 Metal, -9 Power, -4 People, -5 Money per Turn, +3 People per Turn (156/719))

[] Sanitation And Hygiene Infrastructure (Stage 2)
Reserves of freshwater, extensive treatment facilities guarded by machine and faith alike to stave off any siege, and dozens of minor preparations for building all manner of extensions to the colony will ensure that disease cannot harm the faithful.
(-3 Metal, -2 Power, -1 People, +1 Morale (106/403))

[] Voidport (Stage 1)
A voidport is a massive structure requiring Metal, Promethium, and Power in excess, while legions of workers keep everything running smoothly. Yet, without convenient access to your markets and resources, many traders will likely not visit as often as you'd wish.
(-30 Metal, -12 Power, -8 Promethium per Turn (0/1725))

[] Shrines And Churches (Stage 2)
While small places of worship and shrines are right and proper for any Imperial World, they leave a lot to be desired for festivals and ceremonies. A general expansion to all existing places, along with the sanctification of additional churches, will allow almost all of our people to attend sermons personally.
(-7 Metal, -3 Power, -4 Promethium per Turn, +4 Morale (116/288))

[] Administratum Headquarters (Stage 2)
Cogitators are the lifeblood of all Administratum workers. They ensure that the numbers are correct, the files sorted, and no mistake unassigned to the one that made them. Ordering and installing several thousand specialized Cogitation Towers will be very costly but needed to avoid the bloat in personnel many other worlds see.
(-20 Money, -2 Metal, -4 Advanced Machinery, -8 Power, gain Dice (148/638))

[] Shallow Cenote Shelters (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, shelters allow civilians to flee any devastations from natural disasters or invading armies.
(-25 Metal, -50 Food, -12 Power, -10 Promethium per Turn, -8 Food per Turn, +6 Morale (0/2875))

Light Industry 4 Dice
[] Oceanic Ressource Investigation
Having completed the needed infrastructure, exploration efforts into Momi's oceans can proceed. Naturally, identifying and cataloging those resources exploitable by humanity take priority, but subsequent explorations will focus on gathering as much data on the native geography and tourist locations as possible. Who knows what wonders lurk beneath? Unfortunately, you'll need to stop for a bit to replace all the components which are agitating the local leviathans.
(187/403)

[] Promethium Cracking Plants (Stage 2)
The usage of the Holy STCs has increased our ability to process the natively pumped Promethium into high-quality forms to unseen heights. Additionally, with every newly connected Promethium field adding its output to these plants, the production of the Cracking Plants will only increase further and further. However, with the massive surplus already there, work on fuel-silos should be started at once to prevent any idling production.
(-12 Money, -14 Metal, -1 Alloy, -6 Advanced Machinery, -4 People, -2 Advanced Machinery per Turn, -1 Alloy per Turn, +75 Promethium per Turn (0/374))

[] Promethium Fuel-Silos (Stage 1)
The massive increase in Promethium yield is a blessing for native industry, yet a curse for all the workers working in the Promethium fields. Without any place to store the output, workers need to be fired and production lowered to prevent any spills into the environment.
(-4 Metal, +400 Promethium Storage (0/69))

[] Civilian Transportation Complexes (Stage 1)
Cars, trains, aircraft, scooters, bikes, boats, and more must be produced, marketed, and sold to the masses who need them. Renting out these spaces for companies to start providing these goods will ensure that nobody will have to walk without wanting to walk.
(-9 Metal, -2 Power, -5 People, +7 Money per Turn, +1 Morale (0/518))

[] Civilian Appliances Complexes (Stage 1)
Stoves, beds, computers, televisions, radios, etc., are not only things that improve a person's quality of life but also another way to improve internal economics and cash flow.
(+14 Money per Turn, +4 Morale (276/288))

[] Civilian Luxury Complexes (Stage 2)
An expansion of the complexes focusing on creating high-end products such as jewelry, electronics, and implants will be needed to ensure adequate production can be kept up with the rising demands. In addition, increased infrastructure links to trains and roads will render logistical bottlenecks so common in many worlds irrelevant for some years.
(-5 Metal, -1 Advanced Machinery, -3 Power, -4 People, -2 Metal Per Turn, +32 Money per Turn, +6 Morale (68/920))

[] Tourism Support Complexes (Stage 1)
From sex toys and fetishwear, specialized guns and armor, luxury cars, and vehicles to pets and tools for their care, everything a visiting tourist could ever want will be produced here. And with more enterprises needing materials, more money can be made from sales!
(-8 Metal, -2 Power, -2 People, +5 Money per Turn and Stage of finished Tourism Projects once Tourism starts (0/575))

Heavy Industry 5 Dice
[] Blackfire Alloying Complex (Stage 2)
An expansion to the Blackfire Alloying Complex is needed to satisfy the expanding needs of the Military manufacturing arms from the available Alloys.
(-20 Metal, -5 Power, -4 People, -19 Metal per Turn, +9 Alloys per Turn (118/259))

[] Promethium Extraction And Refinement Complex - (Location)
Promethium is vital to everything, from civilian life to industrial processes ending with the Guard. Getting out from the ground is the easy part. Refining it to something worthwhile will be much more challenging.
C-1/2/3/4, -6 Metal, -3 People, +10 Promethium per Turn, (0/460)

[] Orchard Mine (Stage 5)
With the discovery of the Cenote Tunnel Network, the difficulties of our mining efforts have shifted, multiplied, and lessened in nearly every sector except ventilation. In that one, it actually improved dramatically. Nonetheless, while less metal and machinery will be needed to excavate more ore, the low-hanging fruits have been picked up with the last efforts, requiring exploration and prospecting.
(-8 People, -12 Metal, -1 Advance Machinery, -6 Power, -8 Promethium per Turn, +20 Metal per Turn (3/1380))

[ ] Undergrowth Mine (Stage 2)
Having dug the exploration shafts down into the earth and made clever use of the existing tunnels, the exploitation of the mineral wealth underneath our feet can begin as soon as the required resources are allocated.
(-4 Metal, -4 Advanced Machinery, -2 Power, -12 Promethium per Turn, +3 Money per Turn, +8 Metal per Turn (0/345))

[] Dew Mine (Stage 4)
The vast wealth of minerals and jewels has brought a dizzying amount of proposals with them, from where to dig, to what type of mining operation and even the machinery to be used. All that can be said with certainty by your planners is that a secondary mining operation must be opened to increase the output within the newfound locations.
(-8 Power, -12 People, -19 Metal, +7 Metal per Turn, +23 Money per Turn ((0/805)))

[] Geode Load Mine (Stage 1)
The vast and mindboggling amount of wealth found beneath us has caused the planners and geologists to go into a frenzy of proposals and eagerness to exploit what can be reached with all prejudice. That being said, local infrastructure must first be brought up to snuff and tuned to improve extraction and refinement efficiency.
(-7 Metal, -2 Power, -3 People, +2 Metal per Turn, +11 Money per Turn (0/489))

[] Geothermal Plants (Stage 3)
Only the volcano at the center of the island remains to be tapped. There is no fancy text for this proposal; there is a volcano; you have geothermal generators. Just put the two together.
(-11 Metal, +26 Power (238/978))

[] Wave-Generators (Stage 3)
Having tapped all primary and secondary sites, now is the time to bring every tertiary site fully into the power grid, enabling further growth for Momi. After this, there will be no economically viably place to put/maintain any more Wave-Generators until the population has grown.
(-14 Metal, +30 Power (110/748))

[] Plasma Ioniser (Stage 2)
The created manufactories have already started to spool up their production of the necessary parts for later stages of the Plasma Ioniser, with several townships and the needed infrastructure being built around logistically sound locations to supply the required laborers and supply lines. Thus, the foundations and skeleton of this project can now be laid down and started the very moment the claimed resources are allocated.
(-12 Metal, ,-4 Alloy, -4 People (152/690))

[] Shrine To The Omnissiah (Stage 2)
01010111 01101001 01110100 01101000 00100000 01101111 01110101 01110010 00100000 01110111 01101111 01110010 01101011 01110011 00101100 00100000 01110111 01100101 00100000 01101000 01101111 01101110 01101111 01110010 00100000 01110100 01101000 01100101 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01010011 01110000 01101001 01110010 01101001 01110100 01110011 00100001
(-12 Metal, -8 Power, -4 People, -3 Morale, -8 Metal per Turn, -6 Promethium per Turn, +2 Advanced Machinery per Turn, +6 Money per Turn, (0/467))

Military 4 Dice
[] PDF Headquarters (Stage 3)
The first step is complete, giving you a respectable PDF, though one that is rather understrength at the moment, lacking tanks, planes, vehicles, and any type of native logistical support. Although thinking about it, you barely have the needed supplies to hold for two months, expansion of the PDF with more coordination centers and an expanded staff should wait until you can actually produce military hardware.
(-5 Metal per Turn, -6 Promethium per Turn, -18 Money per Turn, gain an additional 4 PDF Regiments, chosen by you, and what native industry can support. (0/638))

[] Enhance Fortifications (Stage 2)
While bunkers and a Lance are an excellent first step, your engineers and sappers can do much more. Trench lines, proper supply lines, maintenance depots, floating reserve spots, the works.
(-6 Metal, -4 Promethium, -4 Power (0/518))

[] Shallow Cenote Bunkers (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, bunkers for the Military. Let's see which perfidious Xenos or Heretic can dig out a fortified position spanning several stories with clear shots for kilometers! Erh, on second thought, let's not, but we should build these anyways.
(-36 Money, -54 Metal, -20 Food, -35 Power, -8 People, -12 Money per Turn, -6 Metal per Turn, -4 Food per Turn (0/1093))

[] Military Shallow Cenote Tunnel Networks (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, the movement of our PDF can be significantly sped up if they can completely ignore topography, enemy lines, and weak orbital bombardment. An army's position is king, and we will choose ours with minimal difficulty.
(-8 Money, -17 Metal, -4 Power, -5 People, -3 Money per Turn (0/868))

[] Small Arms Factory (Stage 2)
And expansion to the production lines for Lasguns, Autoguns, Stubbers, Grenades, and more will be created to supply our growing army.
(-9 Metal, -2 People, -3 Metal per Turn (100/144))

[] Ammunition Complex (Stage 2)
Ammunition does not grow on trees; they all need to be produced somewhere, whether the physical shells of bullets and bolter rounds or the energy packs for laser and plasma weaponry. So, expand your production.
(-3 Metal, -1 People, -1 Metal per Turn (28/115))

[] Equipment Manufactory (Stage 1)
Magnoculars, Medi-Kit's, Micro-Beads, Flak, and Carapace Armor, and, the most crucial part, the Imperial Infantryman's Uplifting Primer, Momi Edition, need someplace to be created. Well, this is the one!
(-8 Metal, -2 People, -3 Metal per Turn, -1 Alloy per Turn (0/259))

[] Basilisk Foundry (Stage 1)
The one and only, the OG, war winner, and most beloved artillery piece of humanity: the Basilisk! Start pumping out these bad boys to equip our troops with superior indirect/direct firepower to turn any place on Momi into mere grid coordinates!
(-12 Metal, -2 People, -4 Metal per Turn, -1 Alloy per Turn (0/173))

[] Manticore Factory (Stage 1)
A recent "gift" has arrived from Fabricator-General Beturid-Cambruul of the Forge-World Delphi, handing over the blueprints of the Manticore and associated ammunition with several Techpriests to oversee their production as an apology for the actions of Explorator Charon-Psi-8. He has since declared that any remaining ill-will is due to our faulty fleshy bits and hung up on the astropath. Okay then.
(-4 Metal, -2 People, -2 Power, -1 Metal per Turn, -3 Alloys per Turn, -1 Advanced Machinery per Turn (0/431))

[] Tauros And Turox Complex (Stage 1)
These two vehicles will be of immeasurable worth to Momi troops, as their speed and troop capacity enables fast transportation through jungles and Cenot tunnels.
(-9 Metal, -3 People, -4 Metal per Turn (0/144))

[] Leman Russ Manufactory (Stage 1)
It is the Leman Russ. Do I need to say more?
(-16 Metal, -6 People, -4 Metal per Turn, -1 Alloy per Turn (0/345))

[] Sentinel Workshops (Stage 1)
Combat Walkers and Scouts in one, these machines can walk and maneuver where tanks and trucks can't, enabling us to operate where the enemy will believe themselves safe.
(-7 Metal, -1 People, -2 Metal per Turn, -1 Alloy per Turn (0/230))

[] Valkyrie Roosts (Stage 1)
Having access to even a smidge of airpower has enabled even the most incompetent PDFs to turn wars. Luckily, with these roosts, so will yours too!
(-6 Metal, -3 People, -1 Metal per Turn, -2 Alloys per Turn, -1 Advanced Machinery per Turn (0/173))

Agriculture And Aquaculture 4 Dice
[] Biosphere Research Initiative (Stage 1)
Living in a world is not the same as knowing what does what and how some actions will influence others. Hiring the needed specialists from off-world will take some effort and money, but by the end, we will have a better knowledge of the types of opportunities and dangers we faced blissfully unaware.
((88/460))

[] Silos, Granaries, Emergency Stores (Stage 2)
Expanded warehouses, installed freezers, clever distribution plans, and incentives to construct their own storage can be used to increase the amount of food we can store to cover any drought, pests, bad harvests, and invasion.
(-8 Metal, -1 Advanced Machinery, -2 Money per Turn, +200 Food Storage (0/259))

[] Undersea Aquatic Foodstock Investigation (Stage 3)
Having found almost everything you can in the High Ocean, you will now descend into the deep dark below, seeking out the strange, alien, and beautiful. After that, you'll try to eat the things.
(546/1149)

[] Aquatic Foodstock (Stage 1)
Fish, crabs, squids, and more are tasty, nutritious, and easy to catch if you know what you are doing. So design and build some Trawlers to get the aquatic bounty onto dry land, build some fish farms, and see what else can be created.
(-6 Metal, -3 People, -8 Promethium per Turn, +12 Food per Turn (0/374))

[] Aquatic Chemistry (Stage 1)
Taking advantage of the unique and familiar compounds found will not be difficult. A few facilities to process the bounty coupled to warehouses will allow you to earn quite the pretty throne. Once you actually get some trade going, that is. In the meanwhile, your population will be delighted to take advantage of the offered luxuries.
(-6 Metal, -3 Power, -2 People, +8 Money per Turn (Locked due to Offworld Trade not existing), +1 Morale (0/184))

[] Luxury And Medical Crop Production (Stage 3)
With the recent rapid expansions of luxury and medical crop production, the standard of food quality and medical care available have risen in a statistically significant trend. Yet, there is further room for expansion and increased yields, using herbicides, insecticides, chemical fertilizers, and automation wherever possible. Such an expansion will, by necessity, require the deforestation of large parts of nearby forests and jungles, but the money to be made will be more than worth the hassle.
(-8 Metal, -12 People, +16 Money, +40 Money per Turn (53/288))

[] Farming Initiative (Stage 3)
This truly titanic expansion of farming capability will likely be capable of feeding millions of people, with only 0.7% of Momi's sole continent devoted to agriculture. Food will likely be a non-issue for years once this expansion has been completed.
(-28 Metal, -8 Power, -18 Promethium, -16 people, +120 Food per Turn, +24 Money (133/288))

[] Meat and Leather Factories (Stage 1)
Several dozen species have been identified which, once they no longer provide adequate amounts or quality of by-products and have matured, can be slaughtered for their leather and meat. Several slaughterhouses need to be built to process the resulting food, package it, and then send it to the populace for consumption and refinement.
(+8 Food per Turn (139/230))

[] Wool, Fur, and Milk Farms (Stage 2)
While the current production of luxury goods, as well as secondary food products, is sufficient to allow unrestricted access for a third of the population, expanded pens and a better understanding of the needs and biology of native animals will now enable us to ramp up production and ensure that previous goods unavailable for many will become commonplace.
(-5 Metal, -3 People, +12 Food per Turn, +8 Money per Turn (6/518))

[] Sharkhound Domestication (Stage 3)
While the current facilities for breeding and containing Sharkhounds are enough to equip Auxiliary Units, the uses for these animals are as vast as they are profitable. They can be sold off-world, be used by the Mea hoʻokō instead of horses or speeders as low-budget alternatives and rough terrain vehicles, pets, prestige objects, and more! Also, having a large and ready pool of replacements in the case of casualties doesn't hurt either.
(-17 Money, -9 Metal, -4 Promethium, -5 Power, -2 People, -20 Food per Turn, +4 Money per Turn, +1 Morale (108/518))

Services 4 Dice
[] Labor Corps (Stage 3)
While the Administratum runs the entire Empire of Man, their orders are carried out on the backs of workers endlessly toiling away. They are the vital blood that keeps the Empire running, buildings built on schedule and specification.
(-20 People, gain Dice allocations (131/230))

[] Mea hoʻokō Recruitment (Stage 4)
This last effort is needed to ensure that every city, town, and village is guarded against criminals and traitors by the valiant eyes and guards of the Mea hoʻokō in perpetuity. Barring large-scale deaths or population growth.
(-14 Money, -4 Metal, -7 People, +4 Morale (235/834))

[] Teacher College (Stage 3)
While the last batch of teachers is currently settling into their roles, a new generation is being prepared to build and educate our children for the tasks ahead in our future. More teachers can be trained by making more rooms and adding classes, slowly ensuring that we have enough capacity for teachers in all aspects.
(-9 Money, -5 Metal, -2 Power, - 2 People, -5 Money per Turn (35/230))

[] Child-Care Systems (Stage 1)
Efforts at childcare have always resulted in a significant increase in childbirth and allowing women to return to work faster and with higher morale. So there is little reason for us not to enshrine such a system within our new home, allowing us to raise the spirit and workers' numbers simultaneously. For now, we will focus on creating enough places for roughly a fifth of the population to enroll before the increase in both capacities and offered activities. Teaching basic skills like writing and rudimentary math while young would allow our teachers to advance our children's education in leaps and bounds.
(-6 Money per Turn, -1 Metal per Turn. +1 People per Turn (20/403)

[] Public Archives Program (Stage 1)
How can one expect the populace to better itself if there isn't a place to learn? How will the poor but talented show they have what it takes to enter the best universities if they cannot access the information needed? Can we really say that we will get what we pay for if we allow nobody to improve in their private time, shutting them off from the wisdom of the Ancients? No. As such, every village an Archive, every town a dozen, and for our Capital the vastest collection of knowledge outside the Archives of the Mechanicum.
(+1 Morale, -12 Money, -8 Metal, -2 Promethium, -4 Power, -6 Money per Turn, -2 Promethium per Turn (0/489)

[] Electronic Entertainment Subsidies (Stage 1)
Now that the governmental portions of the Gubernatorial Palace are completed, the Republic can now make us of many forms of incentives to create native industries. One of those is to have subsidies ready for any artists willing and eager to produce electronic games for children and adults alike. They will, by their nature, be almost wholly cultural and subject to the whims of the people's taste but could add to the Republics' coffers in taxes and create industries by allowing merchandise companies to flourish.
(-8 Money, -1 Power, +1 Morale, +3 Money per Turn (0/201))

[] Animation Studios Subsidies (Stage 1)
Now that the governmental portions of the Gubernatorial Palace are completed, the Republic can now make us of many forms of incentives to create native industries. One of those is to have subsidies ready for any artists willing and eager to produce animations for children and adults alike. They will, by their nature, be almost wholly cultural and subject to the whims of the people's taste but could add to the Republics' coffers in taxes and create industries by allowing merchandise companies to flourish.
(+1 Money per Turn (41/58))

[] Movie Studios Subsidies (Stage 1)
Now that the governmental portions of the Gubernatorial Palace are completed, the Republic can now make us of many forms of incentives to create native industries. One of those is to have subsidies ready for any actors, writers, and directors willing and eager to produce movies for children and adults alike. They will, by their nature, be almost wholly cultural and subject to the whims of the people's taste but could add to the Republics' coffers in taxes and create industries by allowing merchandise companies to flourish.
(-5 Money, +2 Money per Turn (0/115))

[] Music Studio, Theater And Opera Subsidies (Stage 1)
Music is, universally, seen as a pleasant experience for many, something to soothe, calm, excite, anger, and more, depending on the artist and piece. Aiding new and eager musicians can only help with the birth of native culture while also gaining a neat profit from taxation. These musicians will also assist the theater and opera houses opening with subsidies from the government, ready to bring stories of love, hate, drama, epic, comedy, and more to the people and elite tourists alike.
(+4 Money per Turn (49/173))

[] Colleges For The Arts (Stage 1)
Ensuring that there is a persistent quality and moral standard across the arts industry will be the work of decades. Still, it can be helped along with funneling prospective students into these colleges. Here, they can learn the trade from experts while also being molded to follow decency and moral guidelines. If the Republic decides that they want them to.
(-8 Money, -2 Metal, -2 People, -2 Money per Turn (0/345))

[] Schola Progenium (Stage 1)
The forge in which heroes are made. Within these hallowed halls of learning, discipline, and iron faith, orphans are molded into the backbone that holds the Imperium together. Commissars will graduate here, knowing that their works ensure another saved planet. At the same time, Inquisitorial Agents are prepared to face the hard choice of fighting to save the remaining innocents or doom a world. Sisters of Battle will grow up within dormitories and curches, their hymns and war-cries soon to echo across the galaxy, while potential Tempestus Scion Recruits battle for the honor of graduation. It is within these halls that mortal flesh is shaped into immortal Martyrs.
(-2 Morale, -40 Money, -36 Metal, -8 Advanced Machinery, -60 Promethium, -12 Power, -8 People, -12 Money per Turn, -4 Metal per Turn, -8 Promethium per Turn, -4 Power per Turn, -1 People per Turn (0/1725)

[] Wilderness Resorts (Stage 1)
Several hundred kilometers of wild jungles, forests, and reefs can be mapped out, categorized, secured, and turned into wilderness resorts, where nobles and high dignitaries can mingle alongside other wealthy and influential people in "untouched wilderness" while blissfully unaware that they will never encounter any animal they are not meant to see. Alongside this, mansions and services will allow them to live to their high standards.
(-10 Money, -15 Metal, -2 Power, -2 People, -8 Food Per Turn, +25 Money Per Turn once Pleasure World Status is reached (0/863))

[] Adventure Packages (Stage 1)
Why bother? Just offer them the real Momi, give them the possibility to purchase ludicrously up-charged equipment, and chuck them into the wilderness after signing off any responsibility we carry. Then we'll lift them out after an hour with a shuttle when they get stung by an insect or spooked by a friendly sharkhound. Or after they'd died because they're dumb idiots who didn't read the primer on our wildlife.
(-5 Money, +15 Money per Turn once Pleasure World Status is reached (0/86))

Bureaucracy Dice 3
[] Draft Legislation For The Militia-Initiative
We cannot allow our world to fall into the hands of perfidious Xeno, treacherous Traitors, or abominable Heretics! Every person needs to come to defend our proud and trained army. Whether they will do so with guns and trucks or in aircraft, tanks, and advanced weaponry is a matter of debate.
(1 Die)

[] Seek Finalization Of Pleasure/Paradise World Status
The casinos are open, the spas are ready, trails tended, gardens blooming, brothels brimming, and more eager to fulfill every desire of the upper class of the Imperium. So let us finalize that last step and be freed from any obligation we do not choose to have.
(5 Die)

[] Draft Legislation For Emergency Drafts
When there are no more trained hands to fight, the ordinary citizen must step up and accept their duty in the final defense of the Republic, and therefore the Imperium. No child too young, no senior too old, no cripple or injured too impaired, all will have to defend the barricades, to fight until the last faithful has spent their lifeblood or the invaders have been thrown off our world. There can be no slackers when our survival depends on our ability to fight.
(1 Die)

[] Draft Legislation For Emergency War Time Preparation
In times of war, there can be no hesitation, no idle hands, no resources left unattended. All have to work as one, fight as one, to see us defeat the Traitor, the Heretic, and Xeno that dare assail us, or we will perish! Every Hand A Gun, Every House A Fortress!
(1 Die)

[] Strengthen Beastmen Rights
It is unforgivable that the God-Emperor Himself has given these Abhumans a charter and rightful continuation of their existence in perpetuity. Yet, they are treated like trash and barely worthy! More Humans have fallen to heretical whispers and traitorous ideas, some even to XENOS! The God-Emperor has given them their rights for deeds, and now we must do the same!
(2 Dice)

[] Revoke Beastmen Rights
Regrettably, these Abhumans have turned out to be the traitors and abominations we suspected them to be. Worse, even, as they have turned away from the God-Emperors protection and light, committing the ultimate heresy against him: slap away his hand and invitation to join mankind in the stars. So let it be known; they are no longer accepted among our population, and all are to be killed.
(1 Die)

[] Tax Legislations
The time has come. Let them pay!
-[] Income
-[] Sales
-[] Property
-[] Inheritance
-[] Capital Gains
-[] Diverted Profit
-[] Luxury Goods
-[] Empty Homes
-[] Punitive Wealth Tax
-[] Unexplained Wealth Orders
-[] Public Tax Returns

(1 Die each)

[] Tax Drug Use
Once you hook 'em, you can tax 'em!
(1 Die)

[] Revisit Legislation For Drug Use
This has gone far too far! We need to look at our laws and stances on drug use and then revise our legislation!
(1 Die)

[] Declare Independence
THE REPUBLIC WILL NO LONGER LABOR UNDER A TYRANNICAL DICTATORSHIP! FOR THE PEOPLE! BY THE PEOPLE! WITH THE PEOPLE! FREEDOM OR DEATH, BROTHER AND SISTERS! WE STAND UNITED AGAINST THE DARKNESS ABOVE!
(10 Die)

Name: Momi ʻōmaʻomaʻo
Capital: Nā Hoʻomaka

The First Momi Representative (39 seats, 61.6%)
- 9 Seats (14.2%) for Green Momi Party
- 8 Seats (12.7%) for Sleeping Leviathan Party
- 8 Seats (12.7%) for The Conservative Party
- 4 Seats (6.3%) for The Machine Alliance Party
- 4 Seats (6.3%) for The Health Party
- 3 Seats (4.7%) for The Equality for All Party
- 3 Seats (4.7%) for Paradise Party
Create A Commission To Manage Pollution - Green Momi Party - Fulfilled - (+1d4+1 Seats in the next election)
Formalize Harsh Punishments For Polluting The Environment - Green Momi Party - Fulfilled - (+1d4 Seats in the next election)
Implement A Universal Draft - Sleeping Leviathan Party
Form A Competent Militia - Sleeping Leviathan Party
Achieve Full Self-Sufficiency - Conservative Party and The Equality For All Party
Start The Tourism Industry - Paradise Party
Initiate Military Mechanization Efforts - The Machine Alliance Party
Finish Two Biosphere Research Initiatives - The Health Party
Commander: Hancock
Tithe: Voluntary
Recruitment: Professional Force
Training: Professional (Improving to Guard in 2 Turns)
Equipment: Guard, Auxilliary Sharkhound Rough Riders
Special Forces:
-Coastal Defenders - Units trained and equipped for combat in tropical environments.
-Dive Troopers - Units trained and equipped for combat deep underwater. Honorifics
Alaxa Inuras - Psyker
Level
- Gamma
Traits - Actually Sane (Whats on the tin), My name is Alaxa Inuras. This is a lie. (???)

1st Momi Infantry Regiment - The Megatooth Hunters
Regimental Standard: A green field semé of hurts (a background of green with blue polka-dots) charged with a stylized, black, rearing sharkhound. A white Roman numeral one (1) is in the top corner of the fly.
Major: Lamia Orca / Female
Traits: Logistics Focused (Reduced supply consumption), Vigilant (Low chance to negate surprise attacks)

2nd Momi Infantry Regiment - The Hoplites
Regimental Standard: A green field charged with a black Cretan labyrinth in the fly and a blue Greek helm in the hoist. A white Roman numeral two (2) in the top corner of the fly.
Major: Theseus Daedalus / Male
Traits: Muscled (Increased Melee and Assassination Survival Chance), Parent To Their Soldiers (Increased regimental morale)
Accolades: 1x The Order of the Leviathan (1x Beastmen Minotauress for killing five (5) Xenos)

3rd Momi Infantry Regiment - The Cenote Divers
Regimental Standard: A green field semé of blue spirals with black borders. A white Roman numeral three (3) is in the top corner of the fly.
Major: Ellison Kahanamoku / Male
Traits: Zero Fucks (Cannot be bribed), Good Cuppa (Increased regimental morale)
Accolades: 2x The Koa of Valor (2x Male Humans, for drawing a group of Xenos away from a village (Posthumous Award))
"The Koa of Valor" for Bravery
An inverted, five-point, bronze star with a stylized acacia koa branch set upon it. The service ribbon is green with black borders. If this award is earned more than once, a bronze pin with the appropriate roman numeral will be added to the ribbon.

"The Marksman's Cross" for Excellent Shooting
A silver Celtic, Greek cross. The service ribbon is black with green borders. If this award is earned more than once, a silver pin with the appropriate roman numeral will be added to the ribbon.

"The Order of the Leviathan" for Daring Action
A golden disk with a stylized leviathan skull set upon it. The service ribbon is solid black. If this award is earned more than once, a gold pin with the appropriate roman numeral will be added to the ribbon
Harpoon Munitions
Specially developed munitions for use underwater. Currently in use by all naval forces of Momi, with no shortages or bottlenecks in their production.

Kraken Pattern Penetrator Rounds
Powerful armor-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge. [1] Upon impact, the outer casing peels away, and the high-velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super-hardened metal further into the wound. These are effective against heavily-armored infantry. Currently handed out only to trusted veteran gunners when heavy resistance is expected or no information on enemy composition is present. The cost of the ammunition sees it produced with great reluctance, and only a small stockpile of 5.000 rounds is kept.

Hellfire Rounds
Replaces the core and tip of the standard bolt round with a vial of mutagenic acid and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target. Developed especially to combat Tyranids, Hellfire Rounds have equally devastating results on other organic targets. Unfortunately, the cost of these rounds sees them only produced in small batches of 50 per year, at which point they are handed out in single bullet cases, requiring authorization from Major and up to be used in combat. Only veteran elite snipers may be given these rounds.

Traits:
Efficient Administrators. (+5 to all Rolls.)
Uncorrupted Government (+10 to all rolls due to the Oihana Hooia (Anti-Corruption Agency)) (Story Trait)
Righteous Mea hoʻokō (Story Trait)
Indifferent towards Psykers (Story Trait)
Dislike of Human/Beastmen Couples (Story Trait)
Attempted Beacon of Learning (Story Trait)
Bioluminescent Courting (Bioluminescent flowers are a traditional courting gift, while elaborate bioluminescent tattoos symbolically connect the two emerge as part of the wedding.)
Glowclothes (Cheongsam created using vibrant bioluminescent dyes, suitable for several decades before the glow fades and still beautiful afterward. Truly livening up the nightlife scene!)
Sharkhounds (+1 due to Domestication Stage 2, Story Trait)
Massive Purge of Traitors (Story Trait)
Draconian Anti-Pollution Measures (Story Trait)
Liberal Drug Legislation (Story Trait)
Progressive Taxation System (Law)
Currency Name: Mohala (Story Trait)
Emergency Powers (Law)
The Empowered And Their Duty:
The Head of State can immediately activate (or recall) all militia and reserve units to secure the planet in any strategically viable military or civilian support capacity. This could be for patrolling neighborhoods, active combat, S&R/Evacuation coordination, etc. (Normally, militia & reserve have a delay built into possible activation and only have limited potential roles). They also can select some of these units based on location, expertise, or other relevant criteria. Efforts shall be made to distribute duties where possible to spread experience and knowledge and decrease disruption to any single unit or group of units.

The prime minister can draft/conscript any legal adult in non-military/warfare support roles (excluding militia or reserve) to assist non-combat defense preparations (industry, infrastructure, transportation, fortification, civilian support, etc.). The elderly that are able-minded will not be excluded, although the duties assigned should consider their physical health. The prime minister can also mass quarantine and mass vaccinate in case of a plague outbreak. In the event of chaos or heretic action, a note/flag will be attached to their family's permanent records. Additional monitoring/surveillance will focus on their family and associates for one year (no judiciary review required). The prime minister will have the power to temporarily claim unoccupied housing or buildings for the government in the case of widespread civilian displacement. These shall be used for shelter, medical care, food distribution, or coordinating relief efforts until the emergency is declared over (or for 15 days afterward in case of widespread civilian displacement). Reimbursement of costs to repair damages and a base charge for the use cost shall be given to owners after the emergency has ended.

Activation:
Either house can vote to enact emergency powers with 2/3rds of the living members and be confirmed with a simple majority in the other house (living members).

Any legislature or executive branches member can declare an emergency and call a vote to grant emergency powers to the head of state and prime minister.

Duration:
Powers will last for 50 days, or until the prime minister, head of state, chief justice, or chancellor of the Oihana Hooia declare the emergency has ended.

What Requires Their Activation:
In case of invasion or Xeno threat existing on His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo or substantial presence in space nearby. Emergency powers are also triggered in the case of open chaos or widespread heretic presence or displacement of 30% of the populace or death/loss of 15% of the populace.

Consequences Of Abuse:
The Chief Justice or Lunakanawai Nui or the Chancellor or Kanikela of the Oihana Hooia can end the emergency. Actions taken during the crisis by those empowered can result in criminal charges after the emergency condition has lifted. A detailed review of activities and inactions leading up to the emergency will be conducted to better prepare Momi ʻōmaʻomaʻo for the future.

Faith:
Literalists

(The word of the Emperor is law, without any debate about what it means.)

Doom Clocks:
4/100 Mundane Corruption - (No effect yet)
1/100 Chaos Corruption - (No effect yet)
0/100 Pollution - (No effect)

Beastmen:
Mood:
Happy
Demands: Settlement Stabilization Measure Stage 3 or (Any) 1(2 Fulfilled) Military Projects
Demographic: 9.16% Total Population
-Right To Own Land
-Right To Fair Trial By Their Peers
-Right To Inheritance
-Punishment Of Intentional Discrimination
-Right To Open A Bank Account

Money: 20 (+4 Per Turn)
Metal: 78/150 (+22 Per Turn)
Alloys: 2/20 (+4 Per Turn)
Advanced Machinery: 5/25 (+1 Per Turn)
Promethium: 90/150 (+33 Per Turn)
Food: 41/400 (+12 Per Turn)
Power: 15
People: 2 (+7 Per Turn)(Beastmen Citizens, +6 to all rolls)
Morale: 9/10 (+20 to all rolls)
Dice Bonus: +34 (42(Bonuses)-8(Angered Coalition Member))
 
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I'd suggest finishing the projects we started last turn but didn't finish while working on military projects after the complaints of not fulfilling the military mandates last turn.
 
We could also start on the second tier of granaries, that way next turn we can go full hog on the farming initiative and don't have to worry over food for a good long while.
 
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