Name: Eliza Touchdown
Magical Girl Name: Totally Sweet Awesome Touchdown
What kind of girl are you?
AWESOME!!
What convinced you to make a pact?
THERE IS EVIL AFOOT, I MUST CAST IT ASUNDER!!
What is your wish?
TO RID THE WORLD OF EVIL!!
Magical Element: Gravity
Magical Weapon: Big F**king Sword
Magical Power: Ignorance of weapon's weight
Magical Girl Costume: A navy blue overcoat from the 18th century with brown shorts that reach down to the knee with leather jackboots, white gloves and a tricorne.
Normal Attributes:
Charm
|
5
|
Insight
|
3
|
Tenacity
|
6
|
Magical Attributes:
Heart
|
Magic
|
Fury
|
5
|
6
|
7
|
defense
|
support
|
attack
|
Resolve
Wounds: 0
Magical Girl Specialization: Witch
Talents:
Boost
Free Action, 3/Scene, 1 Overcharge
When making a magical challenge, you can take 1 Overcharge on the magical attribute you're using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack's damage as usual.
If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of you at the start of each scene, and remove them as you use them.
Recover
2/Episode
While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
Inflict
Free Action, 1 Overcharge (Attack), 1/Scene
Use this after making a successful basic attack. Apply the Bound, Bleeding, or Stunned status to the target of that attack.
Killing Blow
Major Action, 1 Overcharge (Attack)
If a target is at less than ¼ of its Base Resolve, use this talent on it. Make a basic attack; if it hits, it does an additional 1d6+3 damage.