Chapter 4:7
AnimalKrazed
Caw Caw!
- Location
- Above You
Chapter Four: Part Seven
Whelp, We Do Stealth...Kinda
Getting the dismissal for what it is, you fall back into the midst of the pack to rejoin your siblings. Silver Sister is the first you encounter upon your return, and immediately asks about what you conversed with Strong-Jaw about. She is joined swiftly by Bright, Dark Gray Sister, Stone Brother, Light Gray Brother, and the rest of your siblings. You only ever manage to get out a few words before being interrupted, which gets annoying really quickly. Finally after being forced to stop as yet another question bubbles up from the crowd of siblings swarming you, you bark out in frustration, "If you are so curious, why not just go ask for yourself!"Whelp, We Do Stealth...Kinda
Panting, you almost regret the outburst as the crowd halves, with half thanking you for advice before heading off to list off their question to their Grown of choice as the other half, the half you are closest to, just give you a look. Snuffling your forearm in semi-shame, you almost chitter an apology before Light Blue Gray Brother restates his question about what the other packs are like to you again. Feeling your mood lift, you happily answer his, and your remaining siblings' questions.
The questioning finally over, you get down to have some fun. You and your four closest siblings, Light Blue Gray Brother, Stone Sister, Pebble Sister, and Gray Sister, decide that playing a game that had the potential to get loud while on the move like this would probably be a bad idea. Gray Sister is the one that comes up with a new game that you all can play, since not many of the games your brood play actually fit into this category. The game Gray Sister came up with, called Shadow Fern, involves moving through every bush, fern, grass patch, and any other mass of vegetation in their way without making a sound and with minimal movement from the vegetation. While the idea sounds pretty simple, the practice portion of this game is a lot harder than you thought it would be.
A half hour into the game, going at the slow loping pace of the pack, takes you most of the way to the Bay Pack and in that time you...have utterly failed at the game. Whenever you attempt to gently part the grass blades, you end up poking through it too quickly and end up making a near tsunami in the grass. In the ferns, you end up accidentally shredding the leaves, leaving too obvious a trace of your presence. The bushes, you do NOT want to even think about the bush incident. You needed a Grown's help to undo what you did there.
Your siblings, while doing better than you, are not doing that much better. While they have not parted the grass patches like you have, they still are tearing out blades of grass as they move through them. Bushes, they also manage to do better than you...a lot better. That is all you are going to even think on the matter. Ferns though, ferns they do about as well as you do. For such a common plant, you are surprised by just how fragile the leaves are to your talons and claws. It has been near impossible for anyone of your siblings thus far to actually manage to get through them without even nicking the leaves.
Scar-Snout has been watching your game the entire time you all have been playing. She is the one that...helped you in your bush incident. Finally having had enough of the sheer shenanigans that your group has been committing in your attempts to be stealthy, she interrupts with an impromptu lesson in stealth, stalking, and all things Solo Hunting. There is none better in the pack for this lesson, given that Scar-Snout is the best there is when it comes to hunting on her own and stealth hunting in general.
In Scar-Snout's impromptu lesson, she explains that the very first things that need to be considering in stealth hunting is your terrain and your footing. She explains that terrain is considered because, for example, if the ground consists of loose soil, then your footing needs to be extremely light so as to not disturb the dirt and draw attention to yourself through the sound of falling soil. Footing, in turn, is important because it is what allows one to get close to the prey unnoticed. One's footsteps need to always be soft, causing as little noise as possible and sure so as to prevent slipping and falling...you are pretty sure she is referring to the your unfortunate sidekicks in tracking Strong-Jaw's arrival in this. She demonstrates a few postures and movements for better movement through thick vegetation, and explains that while a Hunter will never be able to eliminate the effect their presence and movement causes to their surroundings that there are things they can do to minimize it. Slow movement, gentle manipulation of with arms and hand-talons to gradually move it away from you, and other such things really aid in minimizing a Hunter's effect on the thick vegetation around them while avoiding Prey attention.
Before she can too much more in depth with her lesson, your pack arrives to the Bay Pack territory boundary.
What Now?
[] Join the Grown in calling for Big Sister and her mate
[] Practice your stealth skills
[] Play a game
-[] What game? With Who?
[] Write-In Option
Vote Ends Saturday