Warhammer: Perseverance and Grudges

So any chance that any nearby ogre or greenskin tribe attck the Dawi-Zharr?

There is a possibility but there are very few greenskins within what is considered the safe zone. Will work on a map for it at some stage but generally their is no major group that could contest the force of Dawi-Zharr that made it through.

They're outside our defensive ring/wall/fortifications (Kor Khazad).

This is true, but there is a lot of area for them to cover and not every point of entry is perfectly covered so things do sneak through or just find new routes in. It's just a case that the main routes are all guarded so no major force can survive in the area for long.
 
I just gonna say, if the dice keep acting as they are this is possibly gonna be the shortest quest ever. (Seriously how do you get a NAT 1 in the set-up phase!!! on the first damn roll) I am not sure if I should be excited to see how this goes or dismayed that I essentially writing a possible train-wreck. :cry::cry:

At least it is only the update where you would have had to vote on what you wanted to do in the battle though not sure if that is better

Defensive Regiments ability to assist in the coming battle: 1 (Critical-Fail) (Grobi Assault in progress will be adding additional rolls to the battle) (This was meant to help you I swear!)
 

I am tempted, I will not lie but I won't because if I start doing it, then I fear I won't stop so no it will stay, but since you were nice enough to roll me a nice dice roll that seems to be friendly will make use of that one for the next thing. (Also I think I gonna just roll opening rolls here and pray that things level out.) (Though my hope for such a thing is incredibly low at the moment.)
 
I am tempted, I will not lie but I won't because if I start doing it, then I fear I won't stop so no it will stay, but since you were nice enough to roll me a nice dice roll that seems to be friendly will make use of that one for the next thing. (Also I think I gonna just roll opening rolls here and pray that things level out.) (Though my hope for such a thing is incredibly low at the moment.)

Please change your dice roller it is cursed
 
in the ncr fallout quest we are on our 6 or 7 natural 1 dice roll in only our first few turns, this ain't too bad, if it get to 10 within 2-3 turns then change dice roller
 
Fair point, still strange to see it going like this, but ya the Dice are generally good enough now lets just see how your luck unfolds.
 
I'm left to ponder how badly compromised the entire Hold is in regards to possible events, if it's just more than the four major portions the grobi have settled into.
 
You guys know if you spammed 4 omakes related to guarding against goblins, MadSlayer would be obligated to use kinglugia's roll to swap out the crit fail.
 
The Defence of Khazid Grungron Part 1
Edited by ImperialBriton
The Defence of Khazid Grungron Part 1

Defensive Regiments ability to assist in the coming battle: 1 (Critical-Fail) (Grobi Assault in progress will be adding additional rolls to this battle)


A horn blew through the valley as you glanced worriedly at the garazi passing you by. The clans Valkyrinn already leading them into the hold as they took up positions while shouts ran through the hall to gather what they could from the valley. Tapping Rothgar on the shoulder, you to them before leaving the hold, wincing as the sun glared at you, its rays scorching your exposed skin, while iced wind thrashed against your face.

Scowling you kept your focus on the wall, your feet carrying you over the distance in short order. Meanwhile, heavy clanking echoed behind you, as Rothgar and 'your' regiment of Runedrakes marched on the wall. The aura of the runes filling Dawi around them eery hope. Reaching the base you rested your rune-gun, before extending an arm to your 'apprentice' who quickly passed a tankard into your waiting hand. Sighing you took a sip of ale while you watched the clans Ironbreakers coach the beardlings on duty as they waited for the inevitable.

Sighing you passed the tankard back, before starting your march up the steps, when you heard your name shouted over the winds. Glancing down you spotted a ranger, the beardling looking haggard as he all but stumbled before you. "King Uthor" You gave a nod to Rothgar who passed his peer your tankard. "Drink first, no use stumbling over words lad." The beardling stated confusedly at the ale, wheezing heavily before throwing it down his throat. As he finished you grabbed it back. "Now what was it?"

His cloak and beard a mess, dust and blood caking his face, the stench of rancid troll blood and possibly puke assaulting your nose. You made note to check that rune of purity on the tankard before using it again. "of cou-rse my King, it's the grobi my lord my squad," He seemed to tense while tears gathered in his eyes, "we spotted them on the march at best we counted around a thousand of them marching, my squad distracted them I'm not sure if they made it out." His beard trembling while you felt your stomach tighten into a knot.

Snarling you barked to Lotti, the commander of the Valkyrinn. "Send a runner back to the hold. I have confidence the defences will hold; but I will not guarantee the lives of Kvinn and Garazi on a whim." You glared at the wizened silverplait. "Have elements of the throng know to pull back if worst comes to worst."

The Valkyrinn off you nodded to the beardling. "You'll be with me lad." You looked over your shoulder. "Rothgar, this is your brother for today, make sure he doesn't get too many kills." Your apprentice blinks before nodding, quickly reaching into his backpack for various tools and utensils. "And remember lads watch yourselves." You sigh, passing an extremely ramshackle pistol into the lad's hand. "That was one of mine own, should have at least one shot in it lad, use it well."

Over the wall, a medium-sized group of squat figures approached. Wearing peaked talon laden hats, and bearing hulking tusks jutting from their jaws. The Dawi Zharr, fell traitors and the mortal foes and eternal shame of your clan marched forth, a sea of mottled green, their hobgoblin slaves, flowing around them.

While your heart filled with horror at recognising them, you felt a great sigh of relief, as the glowing infernal guard strode forth. What at first in the reports had made up two thirds the hordes number now counted only 28, or 29 counting their absolutely livid leader. A pit grew in your stomach as you observed their numbers seemed to match yours, but thank the ancestors they were armed with primarily with bows, not the hell guns your ancestors had faced for Millenia. Already you could see the first formation taking their place, striding to the other side of the wall you spotted your clans Ironbreakers moving forward, loading stones to throw from the battlements. Frowning, a plan began to form in your head...

Where Do you Fight?

[] Atop the walls:
You had the clan work hard to ensure that the valley was secure and see no reason to give away the advantage.

[] Charge them: The Dawi-Zharr are only coming through now and while close to half would make it through if your charged them, though you would have to brave arrow fire and be required to break through if you did not wish to fight outnumbered.

[] Open the gates and fight them there: The walls will make for excellent cover, fight in the shade and in a choke point even if it is a rather large one. It should at least stem the tide if your throng can hold its ground.

[] Have the clan withdraw from the wall and valley: With threats on both sides and the Throng divided you feel it would be better to fall behind the strong gates of the hold, though you will have no way to strike at the Zharr or even stop them from destroying your valleys infrastructure. (Loss of clan and Guild Appeasement, -2 to Diplomacy for gaining the trait cowardly)

[] Write-in

***


As you started barking out orders your eyes drifted to the hold in worry before shaking off the thought, this was no time to have doubts especially when things looked to be so dire, still the clans within were the priority.

***

Do you assign any Regiments prepared to fight the Dawi-Zharr to help face the grobi assault instead:

[] Write-in which regiments you have move for the hold.

[] None, you need all the fighters to repel the coming force.

Do you have the Grudge Thrower Stonefist assigned to face the Grobi assault or with you.

-[] Have it fight against the Dawi Zharr

--[] By the wall:
Have the Stonefist placed just behind the wall, the lack of time forcing it to fire and at risk of hitting the wall. (-15 due to it firing blind.)(Chance of it damaging the wall and if your pushed back destroyed or used by the Dawi-Zharr) (Starts the battle with it opening fire)

--[] Hold Gate:
Have the Stonefist placed at the entrance of the hold, you will not risk the last war machine of the hold and it would serve better to cover your withdrawal if necessary. (Will be able to fire if you leave the gates open but it has a chance of hitting your own forces.) (keep in mind this will start a grudge between the clans)

-[] Against the Grobi assault. (+20 to the rolls for this area of battle)

***


You scowled while barking out the orders you had to and while you didn't like them it had to be done, still, with threats on both sides there was still a chance of things going horribly wrong and it was either a choice of the valley or the hold and neither left you with good options.

***

Should you start losing and things look dire which force will withdraw and seal the path behind them:

[] Withdraw to the hold: Should things look dire the Throng is to withdraw in good order and seal the gate and wait out the Dawi-Zharr. (Do not gain the Trait cowardly for fighting it out)

[] Withdraw to the Valley: send a runner to let the clan know that they are to retreat from the hold should thing look to be faltering, though you are loathed to be forced outside into the freezing winds of the valley and conceding the ground you have gained within the hold. Though you would at least keep the few farms you had under your control.

[] Stand firm and hold, nothing will be lost (Grudge stone is placed with an Oath at the wall's gate): You will not let the Traitors or the Grobi take what is left of your peoples home, lay the Grudgestone and swear an Oath as such. Gain Trait: Stalwart +1 Martial Ability and +20 to all personal rolls for any battle with which you swear on the Grudgestone.

***

Closing your eyes you sent a prayer to Grimnir and Valaya to deliver your clan a victory or to at least preserve those that it could. Still, as you opened your eyes to the glare of the sun you made your choice, and you would fight. Though your Thanes could at least help.

Do you have the Thanes fight and act as rallying points or at the head of a Regiment.

[] Rallying points (They will fight as a normal hero does.)

[] Leading a Regiment (+25 to any group they are attached to with an additional saving throw)


***

Will probably run a small vote to see the name of the regiments at a later date instead of them being so numerical.

Available troops: 328 Dawi and Four Heroes

King Uthor Wanaz (MC)

Thane Flint Giantsbane: Warrior (He is attached to the Ironbreakers)

Thane Adlia Sigridsdottir: Valkyrinn (She is attached to the Valkyrinn)

1 Master Runesmith (Minor Hero)

1 Regiment of Ironbreakers (Regiment standing Strength 60) (Each regiment is made up of 60 Dawi)
2 Squads of Rune Drakes (Total Unit Strength 10 Dawi) (Each squad is made up of 5 Dawi)
1 regiment of Quarrellers who are crewing the Grudge Thrower (Regiment standing strength is 55 Dawi from two Regiments.)
3 Regiments of Pick and Shield Dawi (Total Unit Strength 150 Dawi) (Each regiment is made up of 50 Dawi)
1 Half-Regiment of Valkyrinn (Regiment Strength 28) (Great axe and Quarreller type unit) (No Debuff as it is at the current full strength for the regiment)
5 Squads of Rangers (Total unit Strength is 25)

Recovery Rolls for Reclamation Regiments:

1st​ Regiment of Quarrelers still injured: 1D50 = 41-3(Fallen during the turn)=3. (9 are fit to fight and folded into sister regiment for this battle.)
2nd​ Regiment of Quarrelers still injured: 1D26= 7 unable to fight at full strength (18 are fit to fight)

Dawi-Zharr Force 396 Troops and 1 Hero (They ran into a bit of trouble losing many of their elites but gathered Hobgoblin survivors)

1 Infernal Castellan
28 Infernal Guard: (Half Strength Regiment -15 to rolls due to it being an elite regiment)
128 Chaos Dwarf Warriors: (1 of the 3 Regiments at half strength -10 to the groups roll if they don't break up)
19 Black orcs: (Quarter Strength Regiment -45 to all rolls)
217 Hobgoblin Archers: (4 Regiments at full strength)

Grobi Assault numbers between 1000-2500 goblins (There will be no reinforcements should things go sideways.) (Grobi forces within the mines drastically reduced for the next 4 turns)
 
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I like the opportunity to wipe the Gobbos from the hold, but the Dawi Zharr are tying our hands. Part of me wonders if the latter baited the former into striking now.

I've got nothing for now on a plan, but I'm thinking of having us take on the Dawi Zharr.
 
Okay, I am finally done with updating your information page, also you have a lot of Grudges to go around. (Most I have ever written I think Gonna be fun to work with and other Dawi at long last.)

Here is the Link to the page but ya I gonna go take a break for a bit.

forums.sufficientvelocity.com

Warhammer: Perseverance and Grudges Fantasy

The Karaz-Ankor once stretched far and wide, their expansion taking them all over the old world and even when they were in decline they never ceased to reclaim some past glory of the golden age. Though your ancestors set out to establish a hold and even prospered for a time they were not ready...
 
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[X] Plan Not a single step back
-[X] Atop the walls: You had the clan work hard to ensure that the valley was secure and see no reason to give away the advantage.
-[X] None, you need all the fighters to repel the coming force.
-[X] Against the Grobi assault. (+20 to the rolls for this area of battle)
-[X] Stand firm and hold, nothing will be lost (Grudge stone is placed with an Oath at the wall's gate): You will not let the Traitors or the Grobi take what is left of your peoples home, lay the Grudgestone and swear an Oath as such. Gain Trait: Stalwart +1 Martial Ability and +20 to all personal rolls for any battle with which you swear on the Grudgestone.
-[X] Leading a Regiment (+25 to any group they are attached to with an additional saving throw)



I've come up with this plan and I would like to know if you want any changes.

@Mad0Slayer I still have the question, the regiments that are in the hold as 'Regiments on Active Défense' will fight the Grobi?
 
[X] Plan: Arrow-Blocking
-[X] Open the gates and fight them there
-[X] Ironbreakers on the grobi; everyone else on the Dawi Zharr
-[X] Against the Grobi assault
-[X] Withdraw to the Valley
-[X] Leading a Regiment
 
@Mad0Slayer I still have the question, the regiments that are in the hold as 'Regiments on Active Défense' will fight the Grobi?

Yip anyone not fighting with you will be fighting the Goblins. (Well most of them there are others guarding the other areas that lead to your halls but they're close enough to help.)
 
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