Edited by ImperialBriton
Thane Creation
You glanced over the faces of your fellow warriors as you considered your course of action, your fellow clans safely within the valley, though as shouting came from further within the hold, the sounds of your clan's war cries you could not help but reminisce on your past, the struggles having led you hear and while you were proud to be a thane you could not help but think of your time as a…:
[] Default name is Uthor/Write-in a name you wanna use will edit it in after vote close
(Feel free to make up your own description of your MC or you can just send an Image in if you want to have a certain look.)
(Choose One)
[] The Brawling Ranger: In your youth, you found yourself exploring the hold, even in places that were rather frowned upon for a Garazi, still you pushed forward and eventually found your lust for exploration drove you away from your fellow dawi in the art of fighting in a shield wall and turned to your clan's rangers, their freedom to patrol the mountains singing to your desired and found yourself joining them, their skills becoming yours as you quickly proved yourself an excellent ranger and thrower, your javelin having brought low more than a few ogres and your axe coated with Zharr blood.
MC Starting age: 92
Traits:
Veteran Ranger – You have learned to live in the wilds and are more than capable of tracking your prey over long distances and gathering information in the stealthiest of ways. (+3 Intrigue and is trained and skilled in the use of the Dawi Crossbow and while your melee weapon of choice is the War Az.)
Ambusher – Throughout your short life you have learned to surprise your enemies with astounding speed and decapitation strikes, many times those that you killed barely aware of you before it was too late. While also having learnt the valuable lesson of preparing the terrain with what you had. (+15 to ambush rolls +1 Stewardship and experienced in combat with the Dawi Crossbow and War Az)
Crack Shot – There are few that would deny your skill with either a hand-cannon or crossbow as you have become known as a Sharpshooter amongst your kin as your shots always find ways to slay or severely injure a beast. (No Debuff when shooting at mounted enemies and +10 to attack rolls against monsters with ranged weapons.)
Shock Rangers – Your clan are foremost warriors and has evolved as such your clan's rangers preferring to fight in the melee a battle az in hand while wearing only a chest plate for protection. Their opening javelin strikes proving devastating against unarmoured and monstrous foes. (Provides fast-moving melee rangers who are capable of devastating anything they attack but don't do well in defensive actions. They also make use of a dawi sized javelin) (Allows your clan to recruit rangers but if forms a small part of your clans overall Throng.)
MC Class: Ranger Berserker (You do make use of ranged weapons when you are not a part of the greater Throng and even then you still can until an opportunity presents itself.
[] The Warrior and commander: At a young age you pushed yourself in your studies proving to your fellows that you had a sharp mind for organisation and when the call for you to bear arms came, you answered gladly and even proved yourself a capable warrior and leader enough so that despite your youth you were given a command to help defend a section of Kol Khazad while been inducted into the order of wardens, your small group having distinguished itself atop the walls when the Dawi-Zharr and their cursed beast attempted to breach, only for it to fail as you lead your kin to victory and often sallying out to restore the damage done over a month of intense fighting your fellow dawi having fought without ale for much of the time, something you ensured would never happen again.
MC Starting age: 95
Traits:
Stalwart Defender – You have held the line through many battles and have more often than not lead your kin atop your few holds last bastion, the Dawi-Zhar more often than not having pushed you further than ever while the ogre's of Mourn tested its way into your peoples small kingdom.(+2 Martial and starts with higher skill in melee weapons) (Your MC Prefers fighting in the Front with your clans warriors)
Logistics Wiz – Throughout your campaigns to defend your clan's and allies lands you have proven yourself to be an excellent dawi at managing supply lines, your Throng and those attached to it never lacking the needed supplies, be it from properly laid out supply routes or your silver tongue getting you more than it should. (+1 Stewardship +1 Diplomacy)
Beast Slayer – You have faced many different beast's atop the last bastion and their size is of little issue to you. As the skills needed to take them down is something you have learned long ago. (No Debuff when fighting monsters or mounted men)
Warden Warriors- Your clan has long-maned the last Bastion, its Elite warriors having forsaken their light chain mail to instead wear thick plate while armed with both a Halberd and pic so they could slay whatever dare to brave your people's walls. (Provides a small elite force of dawi who suffer a debuff when trying offensive actions but are better armed and armoured to deal with both Dawi-Zharr and ogres.)
MC Class: Warden Warrior. (Your Armor and weapons match that of your fellow wardens.)
[] The Miner: In your youth you found yourself enjoying the simple life of digging through the earth and taking its riches for the hold, though while you rarely left the hold you fought within its depths against the grobi and other things that lurked in the dark, more often than not having to lead your fellow kin when a battle occurred, your pick at the ready and a good blasting charge prepared should it be needed.
MC Starting age: 94
Traits:
Veteran Tunnel fighter – You have fought in the depths of the earth far more than others and have learned valuable lessons of navigating their depths in battle, your experience in such matters having proven useful no matter where you go. (+2 Martial and is trained and skilled in the use of the Dawi war Pick)
Dawi Miner – A dawi does not simply mine out a mountain, he shapes it so that the hold may expand from it, a sharp mind and careful management allowing such and while it is not easy or fast work it has shown you the need to organise and plan with your fellow miners to get the most out of what you have. (+2 Stewardship)
Explosive Expert- As a miner, it is expected that you know what you're doing around the blast powder, especially as your carrying it and while it is only used rarely it has proven it's worth both in mining and slaying your enemies. (You start with the ability to arm your miners with blasting charges this includes you.)
Pick and shield Dawi- With the threats that have infested your land and your traitorous kin not far away your kin have learned the valuable lesson of protection, especially for miners whose chainmail has been found lacking, many(Your holds miners form a force of antiarmor infantry who act much like warriors except they don't do as well against soft targets, they also can throw explosive charges.)
MC Class: Miner.
[] The Gifted Warrior: From a young age you have always thrown yourself into martial pursuits learning from veteran elders and practising long hours on your skills and while some of what you learned was frowned upon you did not care, your goal to become a weapon of your people your ultimate goal and while this had made you a bit blunter than other dawi, you have thrived though you do not always take the easiest option you proved yourself in the multiple battles that your hold fought in and proved yourself a champion of your clan, so much so that you managed to gather a following of your holds best fighters who now form a guard that fights beside you.
MC Starting age: 81
Traits:
Gifted Warrior and general– You have long since proven that you are a cut above even the best of your kin, your skill having brought low the toughest and largest of foes all the while having led many of your own people to victory even if you end up pushing a little to deeply into enemy formations. (+4 Martial Skill, -1 Intrigue with an increased learning speed in Martial and weapon skills, overall you will know the most weapons but you won't excel too much at any of them.)
Respected by the Clans – Through your past actions you have gained the respect of your clan and many other's with whom you share a hold and your reputation is one that even other holds listen to you, if only a little. (+1 Diplomacy)
Champions Guard: The elite of your clan have gathered to form their own regiment so that it may follow you in battle. (A small portion of your holds warrior's are turned into a unique variant of hammerers who use dawi great swords.)
MC Class: Champion. (You can use any dawi weapon within the hold, though some are not looked upon favourably within your clan)
[] Failed Rune apprentice, and Former Lockwarden: As a child, the runelord of clan Brynrhun selected you as an apprentice. However after defying one of his many ridiculous demands; you walked away from your apprenticeship. You will never again make powered runes, however you are fluent in runic speak and have 20 years under your belt assisting your master and observing him. While you were already well-liked your act of defiance has earned you some respect among your former peers, many of whom still toil under their ungrateful masters. After this you isolated yourself from most of Dawi society, choosing to master your clans martial arts and even proved yourself enough to become an ironbreaker. Despite your youth, decades of ceaseless service to your grandfathers hold led to your appointment to ironwarden after your 94th birthday. Your armor, reworked by an old friend is one of only a dozen suits of runic gromril still active in your hold. While they're rather umgak (both yours and his observations) he has sworn to rework them after achieving his mastery.
MC Starting age: 121
Traits:
Tunnel fighter –You have fought in the depths of the earth far more than others and have learned valuable lessons of navigating their depths in battle, your experience in such matters having proven useful no matter where you go. (+1 Martial and is trained and skilled in the use of the Dawi war axe and shield)
Former Rune Apprentice – You were once a Rune apprentice and while you no longer learn under a master it has helped you understand the struggles of one crafting something, though the experience left you with a bitter realisation you realise what is needed to help your clan learn the runes of the past as well as the struggles of making something new. (+1 learning)
Runesmith Friends- Though you are no longer a part of the guild that does not mean you did not make friends amongst your peers, many of them looking favourably upon your hold and a few of them have even made mention of journeying to your hold so that they may ply their craft should you allow it. (Slightly higher chance of your hold attracting more Master Runesmiths later on in the quest and certain rune options will be easier to succeed.)
Runic Equipment- Start with a basic armour set of runic Gromril armour. (Rune of iron, Rune of Preservation, Rune of Fortitude) (Raises the DC to harm you to even hurt you severely to a DC of 90 and requires at least a 70 to even lightly wound you and should you be injured will not be affected by it.)(Keep in mind that the runes are likely to run out of power if struck out to often the runes both old and damaged from their long life.)
Failed Apprentice- With your leaving of the noble art of rune smithing you have lost prestige amongst many dawi and while you are still a king they are slow to trust your word and watch you closely. (-2 Diplomacy)
Irondrakes/rune drakes: A small portion of your Iron Breakers are turned into runedrakes their flames hotter than any natural fire. (Making use of your connections your hold fields a small number of Irondrakes their weapons only working because of their runes. (Their runic flame throwers proving too much for many of their enemies as they are immolated within their armour and turned to ash much like other's who should get in thereway. (Their armour piercing))
A thump drew you from your memories, glancing you spotted the last your holds council, the elder having survived only thanks to been a part of your small throng that marched out. He gave you a stern look while glancing in the direction of the latest assault.
Nodding you turned your attention back to preparing the Throng though you glanced at the old…: (Choose One)
[]The Reckoner: An Elder who has seen much and settled more grudges than you have beard hairs and while he is a stubborn elder he has proven sound council, even if his knowledge comes with a rather judging glare.
Start with a Diplomatic advisor: +1 Diplomacy action (Bonus to trade deal values)
Diplomacy- 18
Martial- 14
Stewardship- 11
Intrigue- 8
Learning- 4
Combat Prowess-Dwarf crossbow and guns - 23, Dwarf War pick-19, Hammer – 17
[]The Warden: A grizzled veteran of many campaigns, his skill in defensive warfare is rarely matched amongst his peers, his skill with a halberd matched by only a few wardens atop the walls of Khazad Kol. Though while he is a harsh taskmaster you could not ask for a better dawi to help lead the Throng.
Start with a martial advisor: +1 martial action (Bonus to Training actions in both martial pursuits and Weapons training)
Diplomacy- 10
Martial- 19
Stewardship- 10
Intrigue- 6
Learning- 8
Combat Prowess-Dwarf crossbow -15, Dwarf axe and shield -18, Dwarf az-16, Dwarf Halberd - 22
[]The Builder: An elder who has seen to the repairs and construction of much of your hold, having been the one to have overseen and even moulded the stone with which your you now call a home.
Start with a Stewardship advisor: +1 Stewardship action (Bonus to defence options and also Trade and Craftsman Hall construction paths)
Diplomacy- 10
Martial- 11
Stewardship-18
Intrigue- 11
Learning- 14
Combat Prowess-Dwarf crossbow -16, Dwarf axe and shield-14, Dwarf az-17, Dwarf guns – 2, Hammers- 25
[]The Monster hunter: A Ranger who has faced far more terrifying things than even ogre Tyrants, his bolts having brought low more beasts than your clan has dawi, his skill at tracking and eliminating the beasts of the mountains unmatched by those of your kin.
Start with an Intrigue advisor: +1 Intrigue action(Bonus to dealing with ogre or monster enclaves as well as offering better)
Diplomacy-7
Martial- 15
Stewardship-5
Intrigue- 18
Learning- 11
Combat Prowess- Dwarf crossbow -20, Dwarf War pick -19, Dwarf az-14, Dwarf guns – 24
[] The Runesmith: Belgond Bright Hammer is Thane of splinter clan Brynrhun his cousins leading their parent clan, Though he is far from a master Runesmith he is still a valued member of the guild as his hammer smites your enemies.
Start with a Learning Advisor: +1 learning action
Diplomacy- 9
Martial- 7
Stewardship- 15
Intrigue- 6
Learning- 19
Combat Prowess- crossbow-21, Dwarf War pick- 15, Dwarf az -14, Dwarf axe and shield -15
You grunted as you went over your clan's numbers and while you could not bring the full weight of the holds warriors to bear against the grobi within, you still had allies and when you spotted your runner you hoped that he brought good news from you…
[] Grandfather leads your parent hold: Grandfather as he had your father set out to create this hold and while it was relatively young and filled with problems it had proven helpful, but it had incurred a debt to the guilds that you would have to pay off within your rule. (Close relations with your parent hold but it comes with a commitment to help their hold with issues, but they are more likely to help you)
[] Cousin leads your parent hold: Cousin, though while you had seen little of one another you were still close, your two holds having proven to be a boon to your small minor Karaz Ankor. Though the debts your father and grandfather had mostly been paid much was still owed to your fellow holds guilds. (Still have close relations but not as close and while having fewer commitments to help them they also are a little less likely to send aid.)
[] A distant cousin leads your parent hold: Distant cousin and you had really had reason to meet your two holds having established themselves long ago and while you had met little you were still family, though that did not stop the fact that your hold was almost free of the debt that your hold owed the guilds. (You have good relations but almost no commitment to your fellow hold and they are also less likely to send further aid without helping them.)
[] Your Brother leads the main bulk of your clan within your parent hold: With your fellow hold been almost overrun and many of your kin been killed, it was hard to discover who was the new king of the hold, though it was a long process it was finally traced back through all the laws you're that your family had the right to rule, though the clans within were small you answered the call to lead your fellow hold, though your clan only came to rule through a recent marriage and has strained relations with some clans within your parent hold. (Good Relations with the hold but no commitments but what you decide, and your only help comes from your fellow clan and its allies if they are not needed and you have helped them.)
You growled as you slammed your fist into a nearby cart while thinking of how to get around this, "He's sure that such little could be spared, a force that large is not something easily turned away." You all but said quietly while a few elders glanced at one another worriedly.
The Beardling seemed to sag a little while nodding. You muttered a few curses while considering if you could even pull your kin of the defences without issue before realising that you could, but you were sure that the Khazad would be damaged and would likely require your holds aid to even have a chance at repairing the damage while also keeping the reinforcements within your hold. Glancing at your gathering of commanders you discussed that it was best that you would ask for…
[] Detachment of Ironbreakers: The elite and most well armoured of your sister hold, their warriors having proven useful and while pulling them will weaken their defences they will prove a boon in reclaiming the hold. (30 Additional Ironbreakers)
[] Squad of runedrakes: A small squad of runedrakes their runic fire clearing any taint that would lie within your hold. Though their numbers are few and the squad valuable. (12 runedrakes)
[] Regiment of Warriors: A single regiment of warriors who form the backbone of any throng, their numbers ensuring that they can assist the hold but their experience is far from the more veteran units. (120 Warriors)
[] Regiment of pick and shield dawi: The builders and miners of a hold and while they are generally left in the reserve or to hold the line their experience in fighting within the tunnels within their hold will surely be a boon in retaking the hold. (150 pick and shield dawi)
[] A Great Cannon: Though it is only a single artillery piece even a single one has proven immensely useful in combat and is sure to smash any umgak fortification that the grobi could build. (A single Great Cannon with more than enough ammunition to retake the hold keep in mind your weapon tech is closer to the empires than that of the Karaz Ankor.)
[] Nothing: You will ask for nothing as your hold can not bear to think of striping Kor Khazad of valuable troops when a Dawi-Zharr assault is underway, you also know that your hold would not be able to repair whatever damage was done until your hold was safe and truly secure.
(The other holds help lasts for 2 turns but it will require some kind of commitment to repay what was done. You can keep them around longer but that will require you to send valuable resources or dawi to Kor Khazad to maintain it and will cause issues for Kor Khazad if you don't.)
While watching him run away you could only lament that all of your allies forces were committed and were likely to not even help your clan with all of its issues still the…
[] Sky-Titans: Had proven valuable allies and while they were few they were a force to be reckoned with, especially clad in armour made by your kin. (137 Sky-titans live within your small Karaz-Ankor and require significant resources to even have them join your Throng)
[] Friendly Ogre tyrant: Was a welcome boost to your numbers and few commanders had qualms spending their lives to keep what few dawi remained alive. (Small Friendly kingdom of Ogre's who can call upon a force of up to 200 active fighters, keep in mind your fighting within the ogre kingdoms this is a rather small force to what your fighting.)
You watched as the runner ran for the hold, your response with him while hoping that your kin would turn away the latest assault by the traitors, though as you contemplated sending another runner shouts rang from your clan's fortifications and then a bellow echoed through your holds halls, glaring in the direction of the beast you could not help but wonder where they kept finding these damned trolls.
***
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