Warhammer: Perseverance and Grudges

wait hold on what about this trait: Runic Equipment- Start with a basic armor set of runic Gromril armor. (Rune of iron, Rune of Preservation, Rune of Fortitude) (Raises the DC to harm you to even hurt you severely to a DC of 90 and requires at least a 70 to even lightly wound you and should you be injured will not be affected by it.)(Keep in mind that the runes are likely to run out of power if struck out too often the runes both old and damaged from their long life.)

Since when did the runes run out of power?
 
Last edited:
wait hold on what about this trait: Runic Equipment- Start with a basic armor set of runic Gromril armor. (Rune of iron, Rune of Preservation, Rune of Fortitude) (Raises the DC to harm you to even hurt you severely to a DC of 90 and requires at least a 70 to even lightly wound you and should you be injured will not be affected by it.)(Keep in mind that the runes are likely to run out of power if struck out too often the runes both old and damaged from their long life.)

Since when did the runes run out of power?

They do in lore.

Old ruins have their light runes fail, runic armor loses it enchantment, etc.

Runes are basically magitech clocks running on a set battery life.

A runesmith can bring things back up to snuff with a bit of time and the proper tools and workshop.

Its a good reason to reacquire our hold's runesmith spaces.
 
That's not what I meant, when in quest did the runes in our armor clock out not even 5 years in-game? I get maybe a decade or 2 later by an apprentice of a runesmith, but not work this shoddy!
 
That's not what I meant, when in quest did the runes in our armor clock out not even 5 years in-game? I get maybe a decade or 2 later by an apprentice of a runesmith, but not work this shoddy!
I believe Madslayer forgot.

Don't worry he'll correct this, if this was the case when he wakes up. I was sadly quite knackered from my work week to have picked up on this (usually I'm more on the ball, but as can be seen in the battle of Rosselond in Rings and Grudges, ive been pretty distracted).
 
Last edited:
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)

No retreat from here.
 
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
You are ignoring content by this member.
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
You are ignoring content by this member.
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
Question, just how many goblins does Oqet have with him? 3,000? 6,000? Something to know with how we need to roll in the battle turn,(even if he was with 6,000 goblins I would never say to retreat) and another is something that the GM can either say is no longer applicable or it is and he forgot. That being: (Will also start factoring in their unique traits from next turn only so it does not apply for Turn 3)

Siege Experts- This Goblin Tribe has been known to siege forts of the Kazad-Ankor and survive, their artillery has also been noted to be a bit more effective than what is expected from their umgak skills. (+10 To all their artillery rolls)
Looted Gear- The Goblins of this Tribe have desecrated the vaults and dead of the dawi, they wield both arms and armor of your fallen kin. (Do not suffer from being a fodder troop unit and have better DC's to their casualty rolls.)

In either case, let's start preparing to crack some skulls, take back some halls, and make some omakes people!
 
Last edited:
when in quest did the runes in our armor clock out not even 5 years in-game?

They're not out of power and it is purely a case of me being tired that I miscalculated the DC and forgot your armours ability to at least negate injuries. (It was on the edge so you are not going to take an injury though it was very close. So my bad)

(Will also start factoring in their unique traits from next turn only so it does not apply for Turn 3)

This still holds mostly, I keeping their arms and armour for flavour in the text and on top I am only switching out 2 of the standard goblin regiments for groups that have their bonus so about 450-600 of them do get their Unique trait and they are not bringing their artillery. Though Oqet is getting his buff that he meant to along with a small honour guard. (So mostly holds true as about 90% of his entire force is still without their tribe's unique traits)

As for their Numbers, I won't give you the exact number as your MC does not know but he does know how many were reported and that was between 3450-6600 Goblins and it is assumed that they're closer to the higher number.
 
Well if the grudge thrower stays operational and the rune drakes are left free to fire the goblins should start seeing casualties in the high hundreds shortly.
 
Sorry, if I sounded rude, before I didn't realize that I could've come across as more than a little bit of a dick. And I hope you get well @Mad0Slayer from whatever's been making you tired. And welp it is 6,000 or at least with whats we got anyway. Yeah, it is going to be a blood one before he runs out of bodies for us to kill.
 
Well if the grudge thrower stays operational and the rune drakes are left free to fire the goblins should start seeing casualties in the high hundreds shortly.
Oh, definitely, the question therefore is, can we hold out against those 6,000 goblins to be able to cause that amount of causalities before we get overwhelmed.
 
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
Sorry, if I sounded rude, before I didn't realize that I could've come across as more than a little bit of a dick. And I hope you get well

Na it was valid questions so not bothered at all, as for being tired it is really just me not sleeping well this last week.

Also just a heads up your fighting force if you stand is 4 Heroes and 338 Dawi (reinforcements arrive in 3 Combat phases)
Uthor (Mc)
Haggar Bavilsson
Johnugrim Wicker
1 Master Runesmith
60 Iron Breakers (1 Regiment)
10 Runedrakes (2 Squads)
148 Pick and shield Dawi (3 Regiments)
50 Quarralers with mixed in with a grudge Thrower (1 Regiment)
40 Valkyrinn (2 Regiments)
30 Rangers
 
Na it was valid questions so not bothered at all, as for being tired it is really just me not sleeping well this last week.

Also just a heads up your fighting force if you stand is 4 Heroes and 338 Dawi (reinforcements arrive in 3 Combat phases)
Uthor (Mc)
Haggar Bavilsson
Johnugrim Wicker
1 Master Runesmith
60 Iron Breakers (1 Regiment)
10 Runedrakes (2 Squads)
148 Pick and shield Dawi (3 Regiments)
50 Quarralers with mixed in with a grudge Thrower (1 Regiment)
40 Valkyrinn (2 Regiments)
30 Rangers
Alright, presumably when we took the residence we cleared the northern most part of the hold of Goblins, which leaves us in a Hammer and anvil situation, with Obqet's main force coming in from the west and the forces already mentioned to the east to come and fight us. Luckily we have all of the forces we used in this turn, if we get our other forces on patroll, and if worse comes to worse our injured than we could get 491 reinforcements. And 90 more if the situation is critical. Meaning we get barely 800 dwarfs to fight almost 7,000 goblins all told, in a Hammer and anvil situation. I really hope we aren't this universes version of the 300.
Regiments on Active Défense: (These Regiments are unable to assist with reclaiming the hold) (4 Points of attack)

1 Master Runesmith (Heroes)

1 Regiment of Runesmiths (Each regiment is made up of 20 Dawi)

1 Regiment of Ironbreakers (Each regiment is made up of 60 Dawi)

1 Regiment of Hammerers (Each regiment is made up of 20 Dawi)

4 Regiments of Warriors (Each regiment is made up of 50 Dawi)

3 Regiments of Quarrellers (Each regiment is made up of 50 Dawi)

1 Regiment of Mourn Thunderers (Each regiment is made up of 40 thunders)

Injured Regiments Unable to assist this year with the Reclamation
1 Regiment of Quarreller's (Swapped out for the other unit that was injured)
1 Regiment of Ironbreakers
1 Regiment of Valkyrinn
 
Last edited:
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
You are ignoring content by this member.
[X] Order the Throng to Charge and wipe Oqet while he is at the front and show why to never anger the dawi. (You will stand and fight the Grudge Thrower becoming part of active combat straight away and your Trait Stalwart applies)
 
Omake: A day in the life of Rothgar.
Omake: A day in the life of Rothgar.

Morning had been off to relatively alright start...

"Lad get my armor polished now, I have to meet her ladyship in the next 10 minutes."

Yes, one could almost describe it as normal...

"Recite the rule of pride, and the Mourning of Grombrindal while you do so."

Yep, bog standard really.

"Note how the armor develops a glowing spiders web? Aye thats the runic array balancing its magics. Your making the runes share their power. Typically the lesser runes feed the more demanding Master Rune, so this helps prevent the master rune from burning them out. Not really what you want in weapons, but in the case of armor you want the whole set in balance."

Finally the tent flap opens, and King Uthor marches out not even dismissing you the second the last plate is fixed into position. Loosing an open sigh, you move in to tidy the room. Discarded bottles of Lhunebryn (apparently the runedrake's had a dispenser) were quickly put away and the once polished and now marred hall floor was swept clean. Your tasks finished for this morning you march out to the councils tent. There you meet the elders of the colony, making excuses for your master you collect their bills and papers. Most on Goat vellum, but for some reason at least 3 in thick bronze volumes, a preference of Thane Grimli. Sighing you cart them back to the royal tent, and place them out on the table for his 'majesty' for when he returns from yet another hours worth of ear ringing.

Right on time a tired despondent sovereign marches through the tent flaps depositing a mess of detritus his boots have collected over his journey to her ladyships quarters. You dare not leave a ghost of a grimace cross your face as with a creak he deposited himself down and starts reading. "New grudges... Another birth... Some couple wants me to give their garazi my blessing..." He frowned when he came across the bronze tablets. "Not again. Doesn't he know the attack isn't till midday! If he wants to join the throng is waiting."

Its only half an hour later that your master declares his hunger, and sends you off to fetch breakfast. A rather late breakfast. Currently its egg's on stonebread toast with a thin helping of butter. Not the best food in the world, but with the incoming rations the fact one of the clans had brought with them some chickens they had won in a wager against a 'traders' gnoblars, was a gift from the ancestors. "And don't forget the water lad. Mix it in with the milk to make it last."

Well you hoped they finally got the rockslide cleared soon, with the ban on mining till the goblin's were culled about they were starting to run out of fresh stone for stonebread.
 
Back
Top