[X] "Break the bridle. Her voice will no longer command me, and her will will no longer dominate."
 
Looks like we've got Apollyon by the ball orb gonad pearl!

All three of those options would be good to remove, but if we can only remove one I think we should get rid of the red (whatever that is). If her spirit is freed and we're lucky maybe the Lady's blessing will remove or weaken the other two.

[X] "Remove the red, prince of hate. My spirit is my Lady's, not that thing's.
 
Looks like we've got Apollyon by the ball orb gonad pearl!

All three of those options would be good to remove, but if we can only remove one I think we should get rid of the red (whatever that is). If her spirit is freed and we're lucky maybe the Lady's blessing will remove or weaken the other two.

[X] "Remove the red, prince of hate. My spirit is my Lady's, not that thing's.
The red on her personal Heraldry.
 
Vote is called, sorry about the tardiness; visited my grandparents, and it took longer than I expected.
 
I uh, I graduated today, and as such mostly plan on taking it easy for the rest of the day.

Sorry about that, just kinda tired, you know?
 
The Deal
The Deal

Philip holds in his grasp the pearl, and through that he holds Apollyon to his will as firmly as if it were a different orb. (Oh wow you really have spent too much time around Geoffroi)

"You want this thing back, oh wicked one?" Your smile becomes fangs, your eyes filled with dark purpose and your voice icy and dark. "Remove the red, prince of hate. My spirit is my Lady's, not that thing's."

The growls that emanate from the shadowy cloak he wears are the same as that of a mountain breaking, the grinding of a new furrow torn through stiff stone. His eyes are daggers, his gaze venom.

You smile.

He snarls, moves his hand. There's the sound of breaking glass, and the great roar of a fire. You reach into the pocket on your dress, and pull out the small paper with your own heraldry, stained and spattered with His Red.

Except, no. It's gone. Your heraldry is clean, the weight of blood torn from it. Your soul is no longer bound up with her vileness. You are free of her, for the first time in a very long time. Your eyes sparkle.

You turn to your husband. "Give it back."

He tosses it into the Shadow Lord's waiting palm, where the dark beast palms it before snarling one last time.

Well, that was fun.

Morgyan Trait Revealed: Mistress Of Shadows (???) (1/4)
+1 Piety to Morgyan
Further Effects revealed later
Something Stirs.


Sorry if this is a bit shit, bad writer's block.

Also, going to Disney World next week, and we're leaving tomorrow, so updates will probably not be forthcoming.
 
Turn 6
Turn 6
1429


You don't remember a lot from after the incident. You were losing quite a bit of blood from the fist sized hole in your shoulder— Somewhat disoriented you, for understandable reasons. Even now, a month later, your shoulder still twinges where that tree punched through.
(Gain trait: Wounded— Your shoulder got punched through by a giant branch, never mind that bouts of fire. You ache more often than you have before.)

Still, there is some good news. The Knights make haste to Albion, prepared to assist King Arzhur, and seem to force the foe take flight every time the dark dares confront them. The Skaven and Druchii alike have woke a sleeping Dragon— the High Elves have sent men and materiel to that misty isle, where they, greeted by friend amongst the few safe spaces among the isles, strike at Druchii again and again, leaving their underbelly exposed for the forces of Man to strike.

Also, following your naming among the people of the Massif, a new figure— a white haired old man— has appeared in your court seeking parley and audience.

Martial: Sir Lancelot is, without a doubt, the finest Knight you know, capable of turning aside blade after blade and assault after assault on his person, and being a peerless strategist as well. His perfectly suited to advise you in matters of war. "For years we sought a lord, Bretonnian or otherwise, but none deserved our service for long. You, though, little lord… Well, let us just say that, so long as the beautiful women and great adventures never stop flowing, I shall be in paradise."
(Pick 1)
Logistics: It's a fact of war— men need to eat, need to drink, to sleep, and they need to...erm, relieve themselves. Long and brutal experience has taught that that will do far more damage to your men than battle itself— foraging is risky business even in Imperial territory, never mind if you strike at the Orcs or the Dark Elves. While you cannot deal with the last few needs too quickly, it shouldn't be too hard to come up with some sort of method of having food, water and weapons ready for the trail... maybe in the form of some sort of wagon? Not the piddly little things you usually deal with, no, but big ones? Still… that is a lot of food for what is a fairly rare problem, all told.
-Locked for 2 more years-

An Honest Patrol: The lands are filled with Bandits, orcs, cultists, Imperials, witches, and Lady only knows what else. It would be of service to more heavily patrol the lands of Montfort, which are threatened even at the best of times.
Cost: Free

Reward: Extra patrols, +1d250 Gold

Not That Expensive: Scale armor is mobility restrictive, and does not have as much coverage. It does, however, protect better from both piercing and bludgeoning attacks and more importantly, does not use as much metal as Chain, instead being backed with leather. In short, it would be cheap enough to have a large enough amount of the stuff produced for your Men At Arms, with further options to be expand it later.
Cost: 150 Gold, 2 Years

Reward: Men At Arms equipped with Scale Armor amongst personal levy, Upkeep increases slightly

Reliquae: Duty does not end with death, not for all. Many wandering bands of Grail Pilgrims, those this diseased world has pushed unto and passed the brink of madness— and back again— have within their possession the gilded remnants of fallen Grail Knights, whose remains inspire and grant protection to all that fight under their aegis. Perhaps one could be lured to the army? It certainly could not hurt to try.
Cost: 125 Gold

Chance Of Success: 80%

Reward: Grail Reliquae

Trebuchets: The Lady Belle— The engineer Lancelot found for you— can, you know, build trebuchets. They won't be fine crafted things, but they will be better than the usual ones, built at the battlefield and then torn apart for good lumber later. She'd like to start by building only one, just to be sure the indefinite design she has in her journal functions perfectly. She would like to test it on the ramshackle fortresses of the Greenskin, at least once, so that should be fun.
Cost: 100 Gold

Chance Of Success: 90%

Reward: One trebuchet, dead greenskin

War Council: The white haired man of the Mountains sits, ever silent, amongst the good cheer of your banquet halls, watching, drinking, eating, but doing nothing. Given the panoply he bares— chain, helm, and blade— it seems he has war in his heart.
Cost: Free

Reward:???

Diplomacy: The Bard Jaune is part of your retinue. Pale faced, clad in a fool's costume, and wielding both lyre and sword, he sings your praises to all that would hear them. That said, there's a steel trap beneath that gaudy purple and gold of his. You just have let him use it. And use it he did, informing the Imperials of your father's passing.
(Pick 1)

Everything's On Fire In Albion: Lady's Love has everything gone wrong lately. If it's not Dark Elves it's Firmir; if it's not Firmir it's Skaven; if it's not Skaven it's the blasted Dark Elves. With their kind of luck it would not surprise you if the Imperials sent an army of Engineers to "test their wares," and to destroy the land in the process. You do not know enough to send men in, feet first, but you do know that Montfortian weapons could well turn the tide of battle, or at least allow a stronger defense. If you're very lucky, knights might elect to go with your merchants.
-Locked for 1 more year-

Scratch My Back: It is an old trick in Estalia and TIlea to gain a title of nobility by sending a letter to a receptive noble with an amount of gold to persuade them to respond to you with the wished for title, e.g. Signor or Sir. While you are far outside of Estalia, you are still a Duke and as such your word when responding would mean something. It's a bit underhanded, but Morgyan does know a fellow or two who would make use of this service and would pay handsomely.
Cost: Free

Reward: 1d250 Gold

King's Sleep Gifts: The most noble of all holidays, when Bretonnia celebrates Gilles Le Breton and mourns his premature slumber. On this day, family give gifts to each other, spend time together, and mourn his loss by the ritual burning of a greenskin figurine. Perhaps sending gifts will make people like you more? It couldn't hurt to check.
Cost: 75 Gold

Reward: Slight increase to noble opinion

The Short And The Stout: Dwarfs are constantly angry, generally grumpy, and dismissive of "manlings". They are also famous for drinking beer. Clearly, the two are related; you'd be grumpy too, if the only thing you had to drink was the piss from a pig trough.
Cost: 50 Gold

Chance Of Success: 80%

Reward: Sell wine to dwarfs

Tilean Turmoil: Your neighbors to the south. If the Empire is perfidious, the Tileans are absolutely Orcish, though with gold instead of martial ability. Disunited and mercenary. However, they do have quite a bit of gold to spend, and love wine. Maybe...?
Cost: 100 Gold

Chance Of Success: 75%

Reward: Trade with Tilea,???

Estalia: Ah, Estalia! The only other human nation that has not been consumed by that most ignoble of substances, blackpowder; while their armies are not free of it, sadly, their nobles disdain the stuff, preferring, instead, to use good, solid steel. Currently disunited, yes, but still more trustworthy and honorable than the Tileans. Following the Crusades, there has always been something of a camaraderie between your two people; perhaps you could build on it?
Cost:100 Gold

Chance Of Success: 90%

Reward: Trade with Estalia,???

Quenelles: A land of Fae and Greenskin and war. Quenelles has been rocked in ways few other peoples have been by the Orcs; indeed, there are entire festivals dedicated to burning a greenskin, either in effigy or in uncommon cases, a flesh and blood creature (It is, perhaps, for this reason that of all Duchies Quenelles is the closest to the Dwarfs); also of note are the inhumanly beautiful Fae that infest the lands. Perhaps the most famous feature is the Grave of Cuileux, where the doomed nobles of that land made their final stand— it is holy ground, where only fools would walk unnecessarily (naturally several parties of scholars from the Empire and Tilea have trespassed those grounds). Surely there is some trade they need, some desire they wish satiated?
Cost: 100 Gold
Chance Of Success: 85%

Reward: Gold, ties with Quenelles

Betrothal: Your son, Godfrey, though young, is also a Duke's son, a title that earns attention from many. While age might bring higher titled families to your doorstep as he grows to the full blossom of his potential, at a younger age lesser families may well send in their own, more impressive children— potentially heirs, even— while the same is unlikely of, say, your fellow dukes. In any case, it would behoove you to keep attention of potential stresses and suitors for your children.
Cost: 20 Gold

Reward: Every year, receive list of potential matches for children (Don't have to choose one)

Stewardship: Kylian and his poison tongue do not return. Instead, Sir Yvain, who has long acted as the steward for the Knights Unbound, has presented several ideas to you, the blond taking time to settle into his position over the year. As you suspected, Yvain has settled into his position nicely, and has presented many ideas to you.
(Pick 2)
Anything?: The mines in the mountains run deep, mostly iron, though there is a goldmine. Still, you doubt the peaks and valleys of your lands have run dry— your ancestor's could not have run their drills that deep into the land.
Cost: 50 Gold
Chance Of Success:90%

Reward: Veins found

Taxes: Oh boy, corruption! Or typos. Either way, people often do not put the whole of their owed taxes together. Send Sir Yvain to double check, and make sure that all is as it should be, instead of all screwed up.
Cost:Free

Reward: 1d250 Gold

Herd— More Meat: The herd of sheep you have is currently used only for milk, helping take the ease off of imports, but not by enough. Currently enough sheep are born and bred to produce extra meat, cheese, or wool.

Meat sounds nice. It goes for a fair penny, helps feed your men, and you can use the meat as bait for hunting orcs. All in all, a sound investment.
(Cannot be taken with other Herd options)
Cost: 100 Gold

Reward: Meat produced, more coin, more food

Herd— More Cheese: The herd of sheep you have is currently used only for milk, helping take the ease off of imports, but not by enough. Currently enough sheep are born and bred to produce extra meat, cheese, or wool.

You've tried the cheese yourself; it's fairly tasty, all things told. Goes fairly well on bread and with a nice Bastonne 45, especially if you've got meat to go with. More importantly, cheese is fairly nutritious, important in Montfort, where describing the food situation as "on the knife's edge" is putting it gently. Anything that increases those food stores is good in your books, even if it won't make as much money as the meats or the wool.
Cost: 50 Gold

Reward: More food for people, some money, food situation more secure

Herd— More wool: The herd of sheep you have is currently used only for milk, helping take the ease off of imports, but not by enough. Currently enough sheep are born and bred to produce extra meat, cheese, or wool.

The wool is shaggy, thick, and warm. It makes very effective coats and cloaks, that hold the warmth as though their grasp was steel. Of course, you can't exactly eat wool if, say, orcs come and burn your stores to the ground, meaning you'll have to continue importing food. On the other hand, the wool sells for far more than either meat or cheese does, and that gold can be turned for nobler purpose.
Cost:50 Gold

Reward: Money, wool

Piety: Sir Aldric is a Grail Knight, a hero, and a mentor. His wisdom, his guidance, has saved a thousand-thousand souls from damnation; his heroism, entire regions. Beastmen fear him, greenskin hate him, and Dark Elves want him (dead). He's been from the icy cold reaches of Norsca itself to the blazing sands of Araby and come back stronger for it; his entire body is a patchwork canvass of broken scars and healed over wounds. There is not a piece of him that has not been bled on, not a part of him that has not been injured. In short, he's been around the block. Much of his time will be spent cleaning Castle Egres of its corruption, and assisting the damsels.
-Locked-

Clean It: Castle Egres was corrupted by Necromancers, and must be cleaned with all the fury and fire the Lady can bring to bare. The damsels say it should take only two years to cleanse it of its unholy nature.
-Locked for one more year-

Daimoiselles du Grail: It's a rare thing for non-magical women to join the Lady's clergy; She has little for them, being they can not march to war and they can not use the winds of magic. That said, a rare few do, and become Daimoiselles du Grail. They record knowledge, help noble-ladies give birth, offer counseling to knights going through trauma, and other such services. That said, the nearest coventry is in Parravon, which is something of a problem. Perhaps Daimoiselles could be attracted to your fair city?
-Locked for one more year-

Learning: Nimue is your tutor and knows damn near everything, from the tale of Calard to the rolling victories of Roland to Bertrand the Brigand, who reminded nobles of their duties and of their places. Drawing from those old tales, those ancient legends, will bring you strength.
(Pick 1)

Ancient Remains: When the Empire was yet young, the Bretonni not yet turned to the worship of the Lady, and the Orc not yet broken in the Kingdom, there were excursions into what is now the Wastelands by disaffected youths looking for prosperity. Many a minor treasure was crafted and lost in those dark days, quite a few from the ancestors of Montfort. Perhaps you should check and see?
-Locked for 2 more years-

All For One And One For All: It's said that there was once a group not of knights but of peasants that fought with all the fury and all the vigour of a knight— The Musketeer. Though eschewing heavier armor, the musketeers were still famed warriors, well known for their skill with a blade and sense of camaraderie. Though not dedicated to the Lady, they were still dedicated to Bretonnia and saved her from turmoil more than once.
The stories are old and the truth, that little kernel, may or may not exist. If they were real, and if they did fight, than they would have come from Montfort. See if Nimue can find the truth.
Cost: 50 Gold, 2 Years

Chance Of Success: 90%

Reward: Knowledge of the Musketeers

Expeditions: There are plenty of broken ruins in Bretonnia, particularly in Montfort. There are likely valuable of archaeological significance within them, items that would fetch a pretty penny if given to the Museum in Altdorf.
Cost:Free

Reward: 1d250 Gold

We Were Friends Once: For all the troubles you and they have faced, Montfort and the Empire are friends. They have saved your lands, your people, your country, and you in turn have done much the same for them. Why, then, do they turn your people from the Wastelands? Such is not as allies do, never mind friends. Reminding them of this would be a good first step to finding the truth of the matter.

Nimue has a suggestion: find the armor of Sir Bérenger. A noble knight of your land, he saved the Empress of Emperor Sigismund from defamation and death at the hands of a warlike, capricious, and unjust General. Bérenger dueled the liar, made him confess, and then hanged the cur himself. You know where his armor lies— dark swamps, where, purportedly, rodents of unusual size live. Find it, and remind them, and perhaps earn answers for the Empire's strange behavior.
Cost: 50 Gold

Chance Of Success: 75%

Reward: Acquire armor of Sir Bérenger, proceed from there

Lamorte Lies There: You know where the Defier lies, where the son of Aquitane's body is held. Whatever reason the Imperials have for holding it, it's not right a man that a man's body should be held so far from home. Send a team to take it back, by force if need be. Though, those arrows certainly did look… sharp.
Cost: 200 Gold

Chance Of Success: 30%

Reward: Lamorte's body found, making you Aquitane's favorite person

The Mighty Horn: In the year 471, in the first years of the Crusades, an Army of Bretonnians led by Duke Charles of Montfort led an attack into Estalia, where they sacked the city Pompalono, and killed many of the Sultan's warriors. However, Duke Charles was forced by circumstances— the birth of his son— to return home. As he and his army headed back, they were assailed by Estalian forces, mercenaries hired by the Jaffar. Many good Bretonnians died that day, but more would have were it not for the valor of Huon, who fought to the last and saved many lives in his guarding of the rear.

His horn, mighty and golden, was said to blow enemies from their feet, to sound with the roar of thunder and fire, to beat like the hooves of steeds upon the plains, to crack armor with its peels. While the retelling has likely inflated its power, the fact remains that it was mighty. You'd like it back.
Cost: 250 Gold

Chance of Success: 80%

Reward: Horn of Huon

Intrigue: Ezekiel, Geoffroi, and Morgyan have formed a bond, of sorts— Geoffroi is not particularly subtle, but does know well how to throw a well trained plot off course; while Ezekiel, though not paranoid, is quite capable of gathering information for you; while Morgyan is a wise woman, helping put it all together and stopping the madness before it can start. That said, the hole in your arm is educing your already minuscule urge to sneak to almost nonexistent levels.
(Pick 2)

Wyvern Wrecking: You know where the Wyverns are found, and you have hunters both ready and able to destroy them. Set a bounty on Wyvern skulls, Wyvern hearts, the eggs broken or otherwise— wipe them from the Massif, make them rare, and deny them to Orcs, that they may never again hold the air, that they may never again unleash such vile things against you.
Cost: 125 Gold, 4 Years

Chance Of Success: 70%

Reward: Wyvern numbers Culled

Wolf-Watching: Goblins ride wolves, the vicious little green bastards. Find their packs, kill the old...and maybe steal the pups? Simply because a creature was enslaved by evil does not mean it must, in turn, be evil. Otherwise many a peasant would be wicked, and that simply isn't true.
Cost: 75 Gold, 2 Years

Chance Of Success: 75%

Reward: Goblin Wolfpacks culled

Pelts And Furs: There is always a need for skins and furs and pelts in Bretonnia, always a need for warm clothing in the cold mountains. It would put a pretty penny in your pocket to get a few, certainly. Who knows? Some great beast might be slain.
Cost: Free

Reward: 1d250 Gold

Personal: Morgyan is...lighter. Happier. She's been more honest with you than she has with anyone for a very long time. It seems you cannot look upon her without seeing a smile, not see her face, gorgeous in the moonlight, lit with happiness. There is no greater feeling.
(Pick 2)

Tutoring: Nimue's first duty is to teach you the history of your people outside of that written in sermons and in the chants. You know— folk heroes, peasant knights, Brigands who stand for the commons. According to her, you are not the least capable student she has had to work with— and now that you read with some proficiency, she has suggested that improving your writing would be a wise thing; while you have proficiency in both, your writing is only acceptable.
Cost: 20 Gold

Chance Of Success:60%

Reward: Improvement in learning

Skulking In The Shadows: Your wife, Morgyan, has not offered to teach you the skills of a spy or of her ways— "It's more fun if you don't know I'm there" — but might be convinced to teach you a few things, particularly if she thought you were in danger.
Cost: 30 Gold (You have any idea how hard it is too find black gems?)
Chance Of Success: 85%

Reward: Improvement to Intrigue

Check The Journals: It seems your father had plans for you. He wished you to be the Orcal Breaker, the Massif Master, and as such he prepared plans such that you can conceive of to do it. The last journal talked of the men of the Massif— Who could he speak of now?
Cost: 10 Gold

Reward: Read journal 2 (of 3)

Out Among The People: Go out to country and the fields and the villages, and right wrongs. Battle injustices. Bring unjust lords to heel, aid just lords, and slay terrible beasts that threaten your people.
Cost: Free

Reward: 1d125 Gold

Her Past: Morgyan, it seems, wishes to share some things. She knows that there is a chance her former Lady in the dark might seek to strike at her, through you, as vengeance for the embarrassment you laid upon Apollyon and loosening herself from Titania's chains. While you fear no dark wraiths or cowardly Fae, there is something to be said for having tools to protect yourself.
Cost: 100 Gold

Reward: Method's of protection, next part of mistress of shadows questline

Anniversary Gift: Your sixth anniversary comes this year, and that is a somewhat special number for both you and Morgyan. Your father was the sixth son, and also your idol; furthermore, you were the sixth grandchild and, including those fallen in childhood, the sixth child. Morgyan was the sixth daughter, The Sixth Sister, and is born in the sixth month. Why not make it something special, get her a nice ring of some sort or something?
Reward: Get Morgyan a gift for anniversary
--
So funny story, Damoiselles Du Grail should end this turn and not last turn. This shit is why I had the Grade I did in math.

Sorry.

Survey will be going up tomorrow.
 
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War Council

I'd love to get started on building trebuchets, but this sounds quite important and time-sensitive.

Quenelles
Betrothal


Get working on ties with Quenelles, and see what our options for betrothals are.

Anything?
Herd— More Cheese


Look for more ore veins, and improving the food situation for our people is more important than more money and Orc bait.

All For One And One For All

Time for another go at Musketeers.

Wyvern Wrecking
Wolf-Watching


Probably won't be in time for whatever the Mountain Man has planned, but let's get culling.

Her Past
Anniversary Gift


I'd love to read more of the journals, but doing the next part of Morgyan's questline is more important, and so is getting our lady love a fancy gift on such an important anniversary.
 
War Council

Quenelles
Betrothal

Anything?
Herd— More Cheese

We Were Friends Once

I'm not convinced of the benefits of All for One. I think it's more important to prevent any coming conflict between Bretonnia and the Empire before it can really start.

Wyvern Wrecking
Wolf-Watching

Her Past
Anniversary Gift
 
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*Rubs Khepri14's hands eagerly in anticipation*

I'm not sure, but I believe the thing to say is "I need an adult"?

Martial: Sir Lancelot is, without a doubt, the finest Knight you know, capable of turning aside blade after blade and assault after assault on his person, and being a peerless strategist as well. His perfectly suited to advise you in matters of war. "For years we sought a lord, Bretonnian or otherwise, but none deserved our service for long. You, though, little lord… Well, let us just say that, so long as the beautiful women and great adventures never stop flowing, I shall be in paradise."
(Pick 1)
War Council: The white haired man of the Mountains sits, ever silent, amongst the good cheer of your banquet halls, watching, drinking, eating, but doing nothing. Given the panoply he bares— chain, helm, and blade— it seems he has war in his heart.
Cost: Free
Reward:???

Diplomacy: The Bard Jaune is part of your retinue. Pale faced, clad in a fool's costume, and wielding both lyre and sword, he sings your praises to all that would hear them. That said, there's a steel trap beneath that gaudy purple and gold of his. You just have let him use it. And use it he did, informing the Imperials of your father's passing.
(Pick 2)
King's Sleep Gifts: The most noble of all holidays, when Bretonnia celebrates Gilles Le Breton and mourns his premature slumber. On this day, family give gifts to each other, spend time together, and mourn his loss by the ritual burning of a greenskin figurine. Perhaps sending gifts will make people like you more? It couldn't hurt to check.
Cost: 75 Gold
Reward: Slight increase to noble opinion

Quenelles: A land of Fae and Greenskin and war. Quenelles has been rocked in ways few other peoples have been by the Orcs; indeed, there are entire festivals dedicated to burning a greenskin, either in effigy or in uncommon cases, a flesh and blood creature (It is, perhaps, for this reason that of all Duchies Quenelles is the closest to the Dwarfs); also of note are the inhumanly beautiful Fae that infest the lands. Perhaps the most famous feature is the Grave of Cuileux, where the doomed nobles of that land made their final stand— it is holy ground, where only fools would walk unnecessarily (naturally several parties of scholars from the Empire and Tilea have trespassed those grounds). Surely there is some trade they need, some desire they wish satiated?
Cost: 100 Gold
Chance Of Success: 85%
Reward: Gold, ties with Quenelles

Stewardship: Kylian and his poison tongue do not return. Instead, Sir Yvain, who has long acted as the steward for the Knights Unbound, has presented several ideas to you, the blond taking time to settle into his position over the year. As you suspected, Yvain has settled into his position nicely, and has presented many ideas to you.
(Pick 2)
Herd— More Meat: The herd of sheep you have is currently used only for milk, helping take the ease off of imports, but not by enough. Currently enough sheep are born and bred to produce extra meat, cheese, or wool. Meat sounds nice. It goes for a fair penny, helps feed your men, and you can use the meat as bait for hunting orcs. All in all, a sound investment.
(Cannot be taken with other Herd options)
Cost: 100 Gold
Reward: Meat produced, more coin, more food

Herd— More Cheese: The herd of sheep you have is currently used only for milk, helping take the ease off of imports, but not by enough. Currently enough sheep are born and bred to produce extra meat, cheese, or wool. You've tried the cheese yourself; it's fairly tasty, all things told. Goes fairly well on bread and with a nice Bastonne 45, especially if you've got meat to go with. More importantly, cheese is fairly nutritious, important in Montfort, where describing the food situation as "on the knife's edge" is putting it gently. Anything that increases those food stores is good in your books, even if it won't make as much money as the meats or the wool.
Cost: 50 Gold
Reward: More food for people, some money, food situation more secure

Learning: Nimue is your tutor and knows damn near everything, from the tale of Calard to the rolling victories of Roland to Bertrand the Brigand, who reminded nobles of their duties and of their places. Drawing from those old tales, those ancient legends, will bring you strength.
(Pick 1)
We Were Friends Once: For all the troubles you and they have faced, Montfort and the Empire are friends. They have saved your lands, your people, your country, and you in turn have done much the same for them. Why, then, do they turn your people from the Wastelands? Such is not as allies do, never mind friends. Reminding them of this would be a good first step to finding the truth of the matter. Nimue has a suggestion: find the armor of Sir Bérenger. A noble knight of your land, he saved the Empress of Emperor Sigismund from defamation and death at the hands of a warlike, capricious, and unjust General. Bérenger dueled the liar, made him confess, and then hanged the cur himself. You know where his armor lies— dark swamps, where, purportedly, rodents of unusual size live. Find it, and remind them, and perhaps earn answers for the Empire's strange behavior.
Cost: 50 Gold
Chance Of Success: 75%
Reward: Acquire armor of Sir Bérenger, proceed from there

Intrigue: Ezekiel, Geoffroi, and Morgyan have formed a bond, of sorts— Geoffroi is not particularly subtle, but does know well how to throw a well trained plot off course; while Ezekiel, though not paranoid, is quite capable of gathering information for you; while Morgyan is a wise woman, helping put it all together and stopping the madness before it can start. That said, the hole in your arm is educing your already minuscule urge to sneak to almost nonexistent levels.
(Pick 2)
Wyvern Wrecking: You know where the Wyverns are found, and you have hunters both ready and able to destroy them. Set a bounty on Wyvern skulls, Wyvern hearts, the eggs broken or otherwise— wipe them from the Massif, make them rare, and deny them to Orcs, that they may never again hold the air, that they may never again unleash such vile things against you.
Cost: 125 Gold, 4 Years
Chance Of Success: 70%
Reward: Wyvern numbers Culled

Wolf-Watching: Goblins ride wolves, the vicious little green bastards. Find their packs, kill the old...and maybe steal the pups? Simply because a creature was enslaved by evil does not mean it must, in turn, be evil. Otherwise many a peasant would be wicked, and that simply isn't true.
Cost: 75 Gold, 2 Years
Chance Of Success: 75%
Reward: Goblin Wolfpacks culled

Personal: Morgyan is...lighter. Happier. She's been more honest with you than she has with anyone for a very long time. It seems you cannot look upon her without seeing a smile, not see her face, gorgeous in the moonlight, lit with happiness. There is no greater feeling.
(Pick 2)
Her Past: Morgyan, it seems, wishes to share some things. She knows that there is a chance her former Lady in the dark might seek to strike at her, through you, as vengeance for the embarrassment you laid upon Apollyon and loosening herself from Titania's chains. While you fear no dark wraiths or cowardly Fae, there is something to be said for having tools to protect yourself.
Cost: 100 Gold
Reward: Method's of protection, next part of mistress of shadows questline

Anniversary Gift: Your sixth anniversary comes this year, and that is a somewhat special number for both you and Morgyan. Your father was the sixth son, and also your idol; furthermore, you were the sixth grandchild and, including those fallen in childhood, the sixth child. Morgyan was the sixth daughter, The Sixth Sister, and is born in the sixth month. Why not make it something special, get her a nice ring of some sort or something?
Reward: Get Morgyan a gift for anniversary
 
Herd— More Meat: The herd of sheep you have is currently used only for milk, helping take the ease off of imports, but not by enough. Currently enough sheep are born and bred to produce extra meat, cheese, or wool. Meat sounds nice. It goes for a fair penny, helps feed your men, and you can use the meat as bait for hunting orcs. All in all, a sound investment.
(Cannot be taken with other Herd options)
Cost: 100 Gold
Reward: Meat produced, more coin, more food

Herd— More Cheese: The herd of sheep you have is currently used only for milk, helping take the ease off of imports, but not by enough. Currently enough sheep are born and bred to produce extra meat, cheese, or wool. You've tried the cheese yourself; it's fairly tasty, all things told. Goes fairly well on bread and with a nice Bastonne 45, especially if you've got meat to go with. More importantly, cheese is fairly nutritious, important in Montfort, where describing the food situation as "on the knife's edge" is putting it gently. Anything that increases those food stores is good in your books, even if it won't make as much money as the meats or the wool.
Cost: 50 Gold
Reward: More food for people, some money, food situation more secure
You can only pick one of those, not both.
 
Martial: Sir Lancelot is, without a doubt, the finest Knight you know, capable of turning aside blade after blade and assault after assault on his person, and being a peerless strategist as well. His perfectly suited to advise you in matters of war. "For years we sought a lord, Bretonnian or otherwise, but none deserved our service for long. You, though, little lord… Well, let us just say that, so long as the beautiful women and great adventures never stop flowing, I shall be in paradise."
(Pick 1)


An Honest Patrol:


Diplomacy:
The Bard Jaune is part of your retinue. Pale faced, clad in a fool's costume, and wielding both lyre and sword, he sings your praises to all that would hear them. That said, there's a steel trap beneath that gaudy purple and gold of his. You just have let him use it. And use it he did, informing the Imperials of your father's passing.
(Pick 2)

The Short And The Stout:

Betrothal:

Stewardship:
Kylian and his poison tongue do not return. Instead, Sir Yvain, who has long acted as the steward for the Knights Unbound, has presented several ideas to you, the blond taking time to settle into his position over the year. As you suspected, Yvain has settled into his position nicely, and has presented many ideas to you.
(Pick 2)

Anything?:
Herd— More Cheese:


Learning:
Nimue is your tutor and knows damn near everything, from the tale of Calard to the rolling victories of Roland to Bertrand the Brigand, who reminded nobles of their duties and of their places. Drawing from those old tales, those ancient legends, will bring you strength.
(Pick 1)


All For One And One For All:


Intrigue:
Ezekiel, Geoffroi, and Morgyan have formed a bond, of sorts— Geoffroi is not particularly subtle, but does know well how to throw a well trained plot off course; while Ezekiel, though not paranoid, is quite capable of gathering information for you; while Morgyan is a wise woman, helping put it all together and stopping the madness before it can start. That said, the hole in your arm is educing your already minuscule urge to sneak to almost nonexistent levels.

(Pick 2)

Wolf-Watching:


Pelts And Furs:

Personal:
Morgyan is...lighter. Happier. She's been more honest with you than she has with anyone for a very long time. It seems you cannot look upon her without seeing a smile, not see her face, gorgeous in the moonlight, lit with happiness. There is no greater feeling.
(Pick 2)


Check The Journals:

Anniversary Gift:
 
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