Wedding Bash pt.27
"Speak, Shade." You raise your blade and point it at the thing's throat. "Do not think for a moment though that I will believe you-- or act upon that which you say."

"Of course not." The shade grins and it is a fearsome thing, foul. "Not like your truth sense would work on me, or anything. Not that I'm going to lie-- she lies, but I don't."

"I feel before I begin that I should tell you-- this plan is not...evil. It is not some plot to burn the world down, or to ruin you, or to begin an age of darkness a thousand years long. It is manipulative, in essence; and dehumanizing in part; but men have been manipulated and dehumanized for worse ends.

Now then...when Morgyan was fifteen she fell down a deep, dark hole while running from home, in a rage towards her brothers and sisters, her mother and father, the whole world. She was trapped, alone, in the dank, deep dark. And she raged, and she bellowed, and she hated. She was going to die down there, alone, uselessly.

And she was heard.

Titania the foul crept up, yet still licking the wounds lain on her by the Shattered Court and its champion the Krampus. Curled up on herself the beast wept black blood and foul tears and it heard the girl and it prepared to kill her; but then she heard her bellicose rage. And she knew. She knew this girl could be her...agent.

And thus a foul pact was born, something degenerate and to be detested. Titania freed Morgyan, and then trained her-- taught her. Gave her skills, in murder, and deception, and poisons of the earth. She armed Morgyan with weapons, and sent her to kill, and many were slain who had not earned such; but in her mind, the Shadow Queen plotted her student's death for she is petty, and foul, and knows no love.

Morgyan, for her part, played loyalty to the Queen of Shadows-- but in her heart, she always knew what was coming even as she did, for her morality, her conscience screamed to her its anger and rage. So she laid, without whole understanding, an escape. She hid me, and that was but a little of her plots. She made peace with the Autumn Court too, in secret.

And so when that betrayal finally came, unlike so many before her she escaped, ran to safety-- but only after she finished her preparations. Five marks she left on the earth that, when undone, would set her free-- the Site where she betrayed the Champion of Winter, the Heraldry that marked her Loyalty, me, and two others I know not. Destroy them-- or reattach in my case-- and she would become powerful; not necessarily strong enough to directly fight Titania, but enough that if she attacks from surprise, she can kill her.

Meanwhile she played the long con to get supports in place. She married you, a duke. She promised her son, birthed a child, for the Autumn Court-- ensured their support and earned the time she needed for her plan. Her children have all married those opposed to the foul fay-- indeed she ensured that your daughter married the son of the only man alive to have struck Titania.

Once she has finished finding those two pieces she will lure by any number of methods a great number of the Court of Shadows to what is seemingly neutral ground, perhaps a negotiation between the Courts of Autumn and Shadow on almost any matter?

Titania will no doubt come. And when she does, Morgyan will slay her and take up her mantle and all will love her and despair, for she will become in that moment the Mistress of Shadows. She will become a Spirit, you her Knight-- and thus powerful, more than you are now even. Some spirits will no doubt attempt to rebel.

They will die, by your hand, and her hand, and the hands of your children strengthened as they are until all fall in line. Bretonnia will have servants of shadow for she has become by your influence something of a patriot."

She takes a deep breath, resting for a moment as you mull it over.

"As I said, there have been worse plans for worse reasons. If ever anyone has deserved to die it is Titania; but yet Morgyan plots to use you, and that...that I cannot allow."

There is a slight shutter and the Shade seems to flicker-- you can hear Morgyan coming.

"Time grows dim, Philip. I must part. Do what you will with the knowledge I have given you; but do it knowlingly..."

Then suddenly she disappears and you are left alone, dazed and fogged from all of what just happened.

"Love. Are you well? It seems you've seen a ghost."

[] "You'll never believe who I just spoke to..." (Confront Morgyan here. Where a spirit may be listening.)
[] "It can wait." (Head back to the inn.)
 
That sounds like more of a good end than a bad one, really - and, just as importantly, an end. Too many quests just peter out when the players and QM get bored and never get proper conclusions.

[X] "It can wait." (Head back to the inn.)
 
It relies on us becoming her knight, not the Lady's knight. This future cannot come to pass.

Except didn't she win her loyalty to the lady back, therefore she would be a subordinate Fae to the lady. We would serve both at the same time because she would also serve the lady.

Edit: we also married her which means we already count as her knight.
 
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Borderlands' Military
The Borderlands' Military


(Source)

The Borderlands-- the provisionally named kingdom 'Manheim'-- are a fractious, divided bunch birthed in the flames of war and death. There is little patriotism there, only the fire-forged desire to never again see so many people die as did against the Dark Elves. Naturally, however, this also means that petty grudges and ancient history might easily flare up at the most inopportune time-- why, after all, should the people of two feuding villages send men to slay orcs that wish to raid the other?

King Tell knew this and he knew that it might undo all of his work; and so he had men measure his new kingdom, and found its size, and had it divided into 300 zones of 300 miles, giving the five great City States an equal import; though of course Khypris was free of this, for their Cataphracts protect the realm already; and sent 305 Guerriers to these zones and gave them military authority-- the authority to raise and arm armies for the common good, beyond petty, ancient grievances.

Of course, being that taxes are raised by the civil authority, the nobility, these 305 federal forces for the public defense and the destruction of bandits are...not so well armed as the Great Nations of the Old World.

The foot-soldiers, the infantry, given pike or halberd, march to war clad not in arm but gaily as the mercenaries that once ruled Manheim. Bright and bold they march to war dressed in fine coats and scarves, at best with a sort of inverted three fourths plate-- protection for the limbs but not for the trunk.

Meanwhile the Guerriers train them in war, to march in length, to stab and thrust, to kill a man. It is the basest of training, and then they are kept in reserve for threats to the common-- entirely common-- good, such as Dark Elves and Orcs. Morale is kept acceptable by the simple fact that the mission of the Manheim Military is primarily defensive, as might be expected of a small, impoverished nation gripped in between two Great Powers.

Still, there are far more threatening soldiers in the Old World.
 
and had it divided into 300 zones of 300 miles, giving the five great City States an equal import; though of course Khypris was free of this, for their Cataphracts protect the realm already; and sent 305 Guerriers
I don't quite understand this. If he divided it into 300 zones, why are there 305 Guerriers sent?
 
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