Warcraft: The Gurubashi Restoration

Well battle for Azeroth seemed to make a lot of things worse (is their a reason why the Alliance toke Talnji prisoner or was it just becuase she wanted to talk to the hoard also how did they mange that, I mean Orgrimar is in a totally different direction to Stormwind from Zandalar)
 
She somewhat mellowed out during Mists of Pandaria, at least with the Alliance leadership. Of course, then we got the expansions after that. Eugh.
Heaven forbid if the leadership of the major factions aren't assholes and thus increase the odds of there being peaceful interaction between species for... more than a couple of years at best? WoW story runs on constant warfare so without it game wouldn't be fun I suppose.

On a quest note I am curious if Jojo has any access to Gurubashi records that talk about night elves of old in general, or at least some news from other empires like amani fighting high elves. Trolls in general are also speciest against most I will admit, but they save their hatred for true grudges for usually good reasons.
 
Speaking of them, what's our stance going to be when it comes to them?

The High Elves can fuck off but what about the Night Elves? If we are able to connect to the Emerald Dream in Stranglethorn, we might just be able to some sort of decent relationship. We aren't the Amani so we can be reasonable.
There's not really any reason for the High Elves to fuck off. We're the Gurubashi, not the Amani, so we don't have any particular bad blood with them. Realistically, we've probably got a worse opinion of Humans than of the High Elves, since we actually skirmish with them on occasion due to proximity with the Kingdom of Azeroth.
 
There's not really any reason for the High Elves to fuck off. We're the Gurubashi, not the Amani, so we don't have any particular bad blood with them. Realistically, we've probably got a worse opinion of Humans than of the High Elves, since we actually skirmish with them on occasion due to proximity with the Kingdom of Azeroth.
If that's the case, then the best thing to do would be to ensure that the Humans don't come barging into our jungle as if they owned it.
 
Heaven forbid if the leadership of the major factions aren't assholes and thus increase the odds of there being peaceful interaction between species for... more than a couple of years at best? WoW story runs on constant warfare so without it game wouldn't be fun I suppose.

On a quest note I am curious if Jojo has any access to Gurubashi records that talk about night elves of old in general, or at least some news from other empires like amani fighting high elves. Trolls in general are also speciest against most I will admit, but they save their hatred for true grudges for usually good reasons.
Unfortunately, political unrest and naturally changing politcal climate is a bit too nuanced for the warcraft team.
 


Posting video mainly for part mentioning troll physiology and the idea that a troll could potentially force his body not to heal by choice, maybe with Loa assistance, which is not disimilar to how WHF dwarfs can be so stubborn to stay alive well past their lifespan like Kragg or even straight up ignore lethal wounds for a time like the High King before Thorgrim did until he got a good successor.

Still good lore dump on Amani tribe and puts lots of their brutal culture against non-trolls into perspective. Stranglethorn was never blatantly invaded and successfully taken over by an outside power before, and I'm sure if it was jungle trolls would be just as salty culture wise.
 
She somewhat mellowed out during Mists of Pandaria, at least with the Alliance leadership. Of course, then we got the expansions after that. Eugh.
To be fair, Suramar and the Nightborne hit all the Night Elves buttons when it comes to unrestricted use of arcane magic, and encountering the city after it had allied with the Burning Legion while under the rule of a former Highborne really did not help matters.

And after that you had Sylvanas burning Darnassus to the ground and putting Tyrande and most other Night Elves into VENGEANCE mode(it is hilarious irony that Warcraft elves and trolls hold grudges as much as Warhammer dwarves, and that their capacity to hold said grudges is one of the many things elves and trolls have in common that both sides refuse to acknowledge).
 
So, just to start up a discussion, in the future, what will our relations be with other races/factions beside High/Night Elves and Stormwind Humans?

Tortollans

These dudes are mostly wholesome. Once we finish our port and get more connected with Torga, perhaps they'll show up at Stranglethorn. We could establish friendly relations with them.

Kul Tiras

The Humans of Kul Tiras will not take our eventual Naval Power lightly, even if we expand southwards.

Ironforge Dwarves/Dwarves in General?

Like Humans, most Dwarves will likely see us as savages.

Gnomes

Probably the same as Dwarves and Humans.

Pandaren

Considering their past war with the Zandalari, at best they'll be wary, at worst, they'll want nothing to do with us.

Tauren

These guys are known for being altruistic but I don't know how they'll feel about how we do things; Sacrifice, Savagery, Canabalisim etc.

Goblins

They aren't technologically advanced yet, but if we encounter them we could establish trade-relations as long as they aren't greedy and try to steal things from us.

Stromgarde, Lordaeron, Alterac

Do you really need to ask?
 
Small point on the goblins, this is pre-Kezan takeover, but I'll explain my reasoning.

Goblins, pre-kajamite mining, were just sort of dumb tribal bipeds that happened to be green. They originally were just a primitive race of nomad wanderers way back in the day, before the Keeper Mimiron experimented on them with kajamite. They then became incredibly intelligent, were capable of creating Deathwing's adamantine plates, and were in fact artificers capable of helping him make the incredibly powerful Demon Soul artifact. Engineering, smithing, and magical artifice enough to aid one of the Aspects. But then the world exploded, the Sundering happned, and they ended up on Kezan. And in literally just a handful of generations lost all that intelligence, to the point they straight up forgot kajamite was a thing despite being on an island of it. Sure, they retained minor intelligence boosts, very minor considering what they were once capable of, but that's it. Then the Zandalari found the island, did some mining of their own, and eventually discovered the massive deposit underground, then enslaved the goblins for thousands of years to mine it, but it was not until 'a century before the Dark Portal opened' that the goblins rebelled after breathing in kajamite dust for all that time and slowly regaining their intelligence, and time afterwards to refine the kajamite into drinks and what have you to reach tech vaguely on par with the gnomes.

But then, it is literally stated that they are beginning to run low on kajamite by the time the Second War and WoW rolls around, leaving their intelligence dropping and inventions worsening in reliability and becoming more just generally explosive. So they turned to mercantalism instead because being highly successful as a merchant requires less intelligence than making good tech? I guess? Good job, Blizzard. You've basically stated that their entire race is dependent on this definitively finite resource and decays startlingly fast the moment they start running out, within less than half a century.

But for now? They're just enslaved miners on Kezan.
 
So they turned to mercantalism instead because being highly successful as a merchant requires less intelligence than making good tech? I guess?
I think it was stated in lore that the merchant empire thing is partly a front to explore the world more and find other sources of kaja'mite since they know without it they will lose their great intelligence. Heck, its stated in their own law that any of the stuff found belongs to them its that important.
Good job, Blizzard. You've basically stated that their entire race is dependent on this definitively finite resource and decays startlingly fast the moment they start running out, within less than half a century.
Honestly, that sounds about right for Blizzard given their record when it comes to unsustainable storytelling.

Goblins would be better off if they used their super intelligence to find another means to maintain it rather than a finite resource while they still have it. Like gene alternations or cybernetics boosting their brain power.
 
Goblins would be better off if they used their super intelligence to find another means to maintain it rather than a finite resource while they still have it. Like gene alternations or cybernetics boosting their brain power.

They don't have the super intelligence anymore. The goblins of WoW, of the Third/Second/First War, are literally lesser in intelligence than the goblins pre-Sundering. Their intelligence is outright declining by the time of the Second War, and further as time goes on. They just...don't have it. They just don't. If you go by WoW's learning skills stuff, their tech is replicable by just about any other race, meaning that the current heights of goblin engineering ceases to be supremely special. Wacky cybernetics and whatever are more of a gnome thing anyhow, who are on par with the goblins without any sort of kajamite or similar substance reliance. And yet the goblins made a habit of antagonizing the gnomes as their technological 'rivals' throughout modern Warcraft history. Sure, there's more kajamite on the Lost Isles, but by the time of the Battle of Argus, a quick check of the wiki shows that they admit that there is literally just...no kajamite left. Meaning none. Big bagel. Zilch. Eventually they discover some on Zandalar, some, but that's not going to be enough for the goblin race that has spread itself far and wide across the entire planet. Plus, hoo boy I don't think the Zandalari are going to be okay with the goblins long-term mining the Gorge with typical goblin mining techniques. It's this big...existential horror thing that is just an aside from the literal Cthulu-esque Old God stuff that is just wild to me.
 
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Wasn't that sort of why the Goblins were so big on getting Azurite, as the stuff had a similar effect on a person as Kajamite on top of being stupidly dense in energy allowing for all the super war machines we see in BfA?
 
But then, it is literally stated that they are beginning to run low on kajamite by the time the Second War and WoW rolls around, leaving their intelligence dropping and inventions worsening in reliability and becoming more just generally explosive. So they turned to mercantalism instead because being highly successful as a merchant requires less intelligence than making good tech?

Didn't the merchant thing start out as as an excuse/cover for them to discreetly search for more Kajamite without outright letting the other races know they were looking for that specifically?
 
Didn't the merchant thing start out as as an excuse/cover for them to discreetly search for more Kajamite without outright letting the other races know they were looking for that specifically?

Does it really matter? They didn't find any, or at least not enough to matter seeing as they still run out by the Battle of Argus.

Wasn't that sort of why the Goblins were so big on getting Azurite, as the stuff had a similar effect on a person as Kajamite on top of being stupidly dense in energy allowing for all the super war machines we see in BfA?

Quick wiki check doesn't mention anything about it? If there's a source for that, great, if not, well...yeah. Also, even if it does, Azeroth kinda...needs her blood back? To heal? Harvesting her essence seems like real bad for the long term.
 
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Does it really matter? They didn't find any, or at least not enough to matter seeing as they still run out by the Battle of Argus.



Quick wiki check doesn't mention anything about it? If there's a source for that, great, if not, well...yeah. Also, even if it does, Azeroth kinda...needs her blood back? To heal? Harvesting her essence seems like real bad for the long term.
Its some stuff in before the storm, "Wielding Azerite is a startling experience that fills one's body with an abundance of energy, heightens comprehension, and causes one's mind to be filled with brilliant and innovative ideas". Velen compared to to being like holding a piece of Naruu.

its technically something you can mine, but when exposed to air it gradually becomes like, just normal blood.
 
More or less, might even lead to some knowledge we might have lost after the Hakkar debacle with how they pursue knowledge. Lets just try to remember these guys live longer than we do and are willing to use that to their advantage. Rastakhan's great grandfather tried to boot them off Zandalar and they managed to pull together enough political dirt to convince him otherwise.

Stromgarde, Lordaeron, Alterac
Theirs are the lands where Humans began their rise, they'll remember the Troll Wars more than most I imagine, Stromgarde most of all. Theirs is the ruling family descended from the man who wielded the same sword they share their family name with that, never mind the fact they still have it.
 
More or less, might even lead to some knowledge we might have lost after the Hakkar debacle with how they pursue knowledge. Lets just try to remember these guys live longer than we do and are willing to use that to their advantage. Rastakhan's great grandfather tried to boot them off Zandalar and they managed to pull together enough political dirt to convince him otherwise.
All the more reason why they are very wholesome, they are intelecualls.
Theirs are the lands where Humans began their rise, they'll remember the Troll Wars more than most I imagine, Stromgarde most of all. Theirs is the ruling family descended from the man who wielded the same sword they share their family name with that, never mind the fact they still have it.
Thankfully, they are far away from us, so if they try to attack us, it'll take a long hard while to get to us. However, that doesn't mean that they can harm us through politics and intrigue.
 
Quick wiki check doesn't mention anything about it? If there's a source for that, great, if not, well...yeah.
From wiki on Azerite:
  • When Grizzek Fizzwrench held it, everything in the room around him came into hyperfocus, amplifying the colors and allowing him to hear layers in the sound of the nearby ocean and almost feel the vibrations of birdsong. His mind raced uncontrollably, analyzing and calculating the exact details of his hand's contact with the Azerite and what uses the mineral could have.
  • When Sapphronetta Flivvers held it, she felt alert, strong, and sharp, and the pain of her sunburn, the dryness in her mouth, and the hunger in her stomach all vanished. Her mind was immediately filled with ideas on how to improve Feathers if only she had access to the right tools. Although her brain was "on fire", it was calm and not frantic.
So based on the effect it had when touching a goblin and gnome I think it i safe to say it does increase intelligence.
Also, even if it does, Azeroth kinda...needs her blood back? To heal? Harvesting her essence seems like real bad for the long term.
Oh yeah, no doubt there.

Then again, when do the goblins ever care for anything besides themselves and short-term profit? I am sure they would gladly mine and use as much as they can if it keeps them smart due to the existential fear mentioned earlier.

Of course, all of this is not super important in regards to quest unless we actually meet the goblins later. Not sure how willing trolls are in trading with others if they aren't at least an equal power.
 
My interpretation is that the goblins started their trade network in order to track down more kajamite but in the intervening time since then their intelligence has declined sufficiently that they've actually bought into the merchant-race schtick and have largely forgotten the actual reason for the network. With the extreme emphasis on personal profit over everything else, whenever they do find kajamite or something similar the goblins are too focused on the profit it represents to consider the boon it might represent to their race.

Still frustrated about what they did with Kezan in BfA. We go back to the homeland of the goblins... and it's a one-and-done dungeon of no real importance.
 
Ettin Meeting 2 - 8834
[] Smashing Hakkari: Try to negotiate for some of these ettin to join the fight against Hakkar. Their aid could quite possibly be invaluable when you call upon them.

GM NOTE: 6 Hour Moratorium.

Ettin Meeting 2 - 8834

"I be Jo Jo Headshrinke," you at first proclaim, then sigh when you watch the so-called Mountain King screw up both faces in confusion and lean in closer, one enormous shovel hand cupping an ear. "I SAID I BE JO JO HEADSHRINKE, CHIEFTAIN OF THE GURUBASHI!"

This is ridiculous. With a twitch of your hand and the rattling of some of the skulls on your staff, you take your voice and filter it through some twisting wind spirits to increase the volume. At least this way, you won't have to worry about your lungs giving out simply from having a single damn conversation.

"We're heading north to smash the Hakkari soon, and I wanted to see if any ettin would like to join us," you say at a much more normal volume, coughing slightly.

Your words flow through the small and nearly invisible tunnel that the wind spirits formed and thunder upwards. In return, the Mountain King, who doesn't seem to have a name beyond the title, rubs at one of his two head's chins thoughtfully. Or at least you hope it is thoughtfully.

"Yeah? Blood-sucking little 'uns, they are," one head spoke plainly while the other drooled. "But they don't come bother us none, not like the lizards that keep trying to burn us. What you offer to make us help you fight? Food, right?"

"It is certainly on the table, as it were, mon," you reply calmly, while the rest of your party keeps an eye on the other ettin around you.

Could you escape if they decided to try and eat you, right now? Possibly. With the spirits and the Loa, many things are possible. But you might not be able to get everyone, even if you could ensure your own safety by cloaking yourself in shadow and shifting forward with the aid of the wind. On the other hand, it feels a bit unworthy to be wielding the legendary blade on your back and only skulk around. The ettin are large, but their size is both boon and blessing, and you are reasonably sure that they're a bit clumsier and less dextrous than your trolls.

"Hrgnhg," the Mountain King exhales with both mouths, the action of doing so creating near gusts. "When you going? Now? Huh?"

"No, not yet," you shake your head quickly, "We still be preparing ourselves. Dem Hakkari've had a long time to build up their forces and defenses. When we go, I wanna be as strong as possible without lettin' them be too free to do whatever they want for too long."

Even as you are saying it, you regret it. It's clearly too long of a sentence. The Mountain King looks more and more confused as you continue speaking, to the point that by the end he looks what you could easily describe as 'mightily befuddled'. The fact that his second head does not weigh in whatsoever, merely drools and stares off into a middle distance, doesn't help your general assessment of the ettin's intelligence. On the one hand, perhaps one head being an utter simpleton means that the other has complete control over the body, which would surely be a boon rather than having to fight against another will for control, but on the other that other head is still an ettin's. The size of the head does not, it appears, to necessarily translate perfectly to actual brain power.

"…what?"

"Food for now, fight against the Hakkari later. You can eat dem too, if you want."

A vague light of understanding appears in those two luminous yellow eyes, and the Mountain King straightens.

"Food keep coming, yes? Until the fight?"

"Yes."

"And you not call us before the fight?"

"Correct," you nod before pausing, "But this ain't tribute or whatever, mon, it be a deal we be making. No hurting the trolls what bring the food, either!"

(The Deal: 65+Jo Jo Diplomacy(9)=74/100)

"Mmm…good deal, good deal," the Mountain King nods vigorously, as do many of the other ettin around.

You suppose it makes sense. After all, basically, until you call for them, you'll just be giving them food.

"Food for fighting later, yeah," the ettin leader continues to nod before stopping and rubbing his main head's chin with log-thick fingers again. "But how much?"

"What?"

"How much fighting," he gestures out towards the rest of his little village. "How much food," he rubs his fingers together. "Much food, much fighting," he concludes as if he has told you an incredible revelation.

Fair enough. The amount of ettin you could get to fight the Hakkari with you will depend on how much food you're willing to ship over. A few wagons every few weeks would likely get you a handful. The more you give out, the less for your people to use. While almost every settlement is somewhat able to procure food from their own surroundings, it would restrict certain things like trying to majorly grow your villages and cities for a time if you were giving enough to the ettin instead. Yet, the more ettin you are able to gain for your upcoming war, even if it is just a one-time thing, could be the thing that tips the scale. A group of ettin, working together, against the Hakkari? Could be a beautiful thing to see. Even if they only used their gigantic feet to stomp them into paste. Your people have had centuries of lean years, outright starvation in the case of the Darkspear, but still. Yet you can't quite know for absolute certain how effective each individual ettin will be other than their prodigious size and incredible strength.

Hmm.

"And your fighters would follow our orders?"

The Mountain King laughs.

"Hah, sure," he shrugs. "You say go smash, they smash what you say."

Right. You suspect that is about as advanced as ettin tactics get, generally.

Choose How Much Food To Give:
Reminder: 6 Hour Moratorium

[] Just A Bit: -500 Farming Income Per Turn Until Called (Gain the aid of a handful of ettin i.e. 3-5 when finally marching against the Hakkari) Food Situation Unaffected

[] A Good Amount: -1000 Farming Income Per Turn Until Called (Gain the aid of 5-8 ettin when finally marching against the Hakkari) Food Situation Becomes Surplus(-)

[] A Significant Amount: -1500 Farming Income Per Turn Until Called (Gain the aid of 8-11 ettin when finally marching against the Hakkar, including some of the best ettin fighters) Food Situation Becomes Small Surplus

[] A Really Significant Amount: -2000 Farming Income Per Turn Until Called (Gain the Aid of 11-14 ettin when finally marching against the Hakkari, including some of the best ettin fighters) Food Situation Becomes Stable

[] An Incredible Amount: -2500 Farming Income Per Turn Until Called (Gain the aid of 14-17 Ettin, including the mighty Mountain King himself, and all the best ettin fighters in the village) Food Situation Becomes Slight Deficit
 
Do we have any farming actions we can take on turn 29? Hard to tell as the category was locked this turn with only one 10 turn action that was not underway.
 
Happy to see this again!

Leaning towards this:
[] A Really Significant Amount: -2000 Farming Income Per Turn Until Called (Gain the Aid of 11-14 ettin when finally marching against the Hakkari, including some of the best ettin fighters) Food Situation Becomes Stable
 
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