Warcraft: The Gurubashi Restoration

Now what are the dragons up to I wonder? If I remember correctly it is primarily the Green Dragonflight who are active in this region with the dream portal up in Duskwood. Now the Greens are usually pretty chill when they are not corrupted by the Nightmare, and since we are some time before Warcraft 1, the Nightmare might still be relatively small compared to what it becomes after the third war. So one can hope.
 
Daaang, that crit! Well DONE Zul'Jo, you are AMAZINGLY killy now!

Seriously, he would've likely done MUCH better vs Zaz'ke if he had THAT level of busted on-tap.
 
Now what are the dragons up to I wonder? If I remember correctly it is primarily the Green Dragonflight who are active in this region with the dream portal up in Duskwood. Now the Greens are usually pretty chill when they are not corrupted by the Nightmare, and since we are some time before Warcraft 1, the Nightmare might still be relatively small compared to what it becomes after the third war. So one can hope.
Honestly the Dragons reactions will be hilarious if Ysera somehow starts getting worshipped as a Loa by the trolls.

Especially if they/we discover that ritual sacrifice + Blood magics actually help cleanse bits of the nightmare similar to how we cleared Hakkar's influence.
 
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Honestly Dragons reactions will be hilarious if Ysera somehow starts getting worshipped as a Loa by the trolls.

Especially if they/we discover that ritual sacrifice + Blood magics actually help cleanse bits of the nightmare similar to how we cleared Hakkar's influence.

would be interesting if we get the other Loa in on the fighting, I mean a chance to go apeshit on a literal nightmare that's encroaching on their turf?!? Why the nerve of all things!

Best of all, we have a massive supply of kolbolds (the candle ones) on our doorstep to give the Loa a bit of a pick-me-up when they really get going...

I can imagine Ysera's embaressment when it comes time for the dragonsmeet...and she is allot more swole then before...and coming in with a group of VERY dedicated Vodoo priests praising her every damn time she does something good (Dey be the original Trolls Man!)
 
Honestly Dragons reactions will be hilarious if Ysera somehow starts getting worshipped as a Loa by the trolls.

Especially if they/we discover that ritual sacrifice + Blood magics actually help cleanse bits of the nightmare similar to how we cleared Hakkar's influence.

Well considering the shit the dragon aspects can do even when they are depowered as they are now (the Demon soul hasn't been destroyed yet) they are easily at the same power level as the Loa, and given our very polytheistic culture I wouldn't find it too strange if we started worshipping the Aspects as Loa.

would be interesting if we get the other Loa in on the fighting, I mean a chance to go apeshit on a literal nightmare that's encroaching on their turf?!? Why the nerve of all things!

Best of all, we have a massive supply of kolbolds (the candle ones) on our doorstep to give the Loa a bit of a pick-me-up when they really get going...

I can imagine Ysera's embaressment when it comes time for the dragonsmeet...and she is allot more swole then before...and coming in with a group of VERY dedicated Vodoo priests praising her every damn time she does something good (Dey be the original Trolls Man!)

That sounds like a terrific idea, Ysera is really underappreciated (with her napping all the time) and needs good old fashioned worship.

Also, I just remembered that she sent Eranikus, Itharius, Dreamscythe, Weaver, Hazzas and Morphaz to crush the Atal'ai sometime before the time of WoW, if we are lucky we might catch them in the planning stages of the assault.
Hell, considering our expertise with Hakkar and his servants we might be able to prevent the corruption of the green dragonflight forces that were sent to the Swamp of Sorrows entirely.
 
Scouting The Kobolds: You need to know more about the internal workings of the kobolds of the mountains. It has been centuries since the Gurubashi proper interacted with them, and you need information. Information is power, after all. Work with your stealthiest trolls and the spirits to take a peek at the kobolds. Where are they based, what tribes are nearby, why are there so damn many of them and what are they up to? All of this information and more could be useful to you in a number of ways. On the other hand, you know for a fact that they have some minor magics of their own, and so cannot be wholly underestimated. The lack of information is the biggest issue, but it is one that you can actually try to fix. Cost: 250. Time: 1 Turn. Reward: Information. Chance of Success: 75%

- Required: 25. Rolled: 50.

The Shadow Haunters creep into the shadows between mountains while your armed forces beat the initial kobold assaults silly. They creep past panicky kobold guards, and undertake the dangerous task of descending into the tunnels beneath in the moments between the next mob of kobolds coming running out. And what they discover is, quite frankly, shocking to you. The kobolds are not, as you had initially assumed, broken up between dozens and dozens of tribes. That was how it was supposed to be. But in the centuries since the last Gurubashi stepped into those mountains, focused as all the jungle trolls were in the fighting amongst themselves, they have changed. Or, rather, they have simply grown unchecked. The different banners and sigils are not tribes, but banners marking different parts of their...military? The Shadow Haunters return having heard conversations between higher ranking kobolds with bigger candle stashes that 'The Candle King' was growing irritated with 'the interlopers'. The latter being you, of course. They learned this by creeping through a staggeringly complex system of tunnels and caverns carve out over the centuries which stretch throughout most of the Gurubashi Mountains over the course of six whole months. Or, as the kobolds call them, the Candle Peaks. And, in fact, they possess a considerable amount of contact with earth and fire spirits, some of them almost finding out the Shadow Haunters and revealing them!

It appears that unchecked for so long, the kobolds have created an entire nation in your territory! They've even dared to try and rename the Gurubashi Mountains! The lunacy! The absolute lunacy of it! And now, now they think that the trolls are trespassers in that which should be their own!? If it were not for your absolute need to get to the Black Morass, you would turn the full might of the Gurubashi upon them and eradicate their pathetic Candle Kingdom! After you are done, you just might do it anyway! After apologizing for your initial outburst, you thanked the Shadow Haunters for their deeds. Reward: Information
On the upside, it seems that a war with the Kobolds was necessary after all.

On the downside, this war is going to be a distraction from the war against the Hakkari.

On the side somewhere in-between, we have now have a hostile buffer state. Poor sacrifices, and they can't really hurt our forces, but that probably goes for the Hakkari as well.

I can imagine Ysera's embaressment when it comes time for the dragonsmeet...and she is allot more swole then before...and coming in with a group of VERY dedicated Vodoo priests praising her every damn time she does something good (Dey be the original Trolls Man!)
Every time she does something that doesn't negatively affect the Trolls.

"Woah mon, didya see her pick up dat goblet? So graceful."
 
@torroar, what's Zul'Jo's Martial stat when bloodlusted? What's the mechanical penalty when the bloodlust runs out?
 
Is it wrong that I am kinda hoping kobolds do a good showing and gain our respect? I always like supporting minor races in Warcraft since always thought they could achieve more and the kobolds technically vert much have! It would be neat to explore the culture and civilization they have built.

Sadly seems like we have no choice but to go to war with them, diplomacy would have been interesting I feel.

Good to see we crit on tattooing in general and have made our war leader tougher than even a dire troll when he needs it!

Ettin and dragons will be interesting for own reasons. Could be possible a black dragon is behind helping kobolds make own kingdom.
 
I am getting a bit apprehensive with all the good rolls and close calls.

Still, at least we got a second project after Dio, wiping out the kobolds out.
 
That sounds like a terrific idea, Ysera is really underappreciated (with her napping all the time) and needs good old fashioned worship.

Praise be to Ysera, mother of da green dragons, loa of nature, and protector of tha Great Dream!

She could always use more love, especially if our praise/sacrifices help her protect the Emerald Dream and keep her kind from getting corrupted.
 
I'm worried the Green Dragons recognize the Gurubashi as "Those Guys Who Were Responsible For Hakkar" in part, and thus are going to try to attack us.

Because we are sorta kinda responsible for the Atal'ai, even if we really really really want to kill them all and sacrifice their hearts to the Loa.
 
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I'm worried the Green Dragons recognize the Gurubashi as "Those Guys Who Were Responsible For Hakkar" in part, and thus are going to try to attack us.

Because we are sorta kinda responsible for the Atal'ai, even if we really really really want to kill them all and sacrifice their hearts to the Loa.
If we had failed the diplomacy action that is probably what would have happened, but we succeded so I think that we at the very least have a foot in the door. Furthermore while the Green Dragonflight is much more militaristic than the Red they can be convinced to work with mortals.
Now I am entirely with you and hope that we can convince dragons on a mission of extermination that we are friendly, you know so Ysera doesn't put Zul'Gurub on her shitlist next. We really don't wanna be on her shitlist, we have barely rebuilt the city and a sack by the Green Flight will put that progress back to square -2095.
 
Curious, given our recent success in soul tattooing could we further expand our soul carving research to find other ways to empower trolls by directly altering certain aspects of their soul directly? With Loa guidance of course so that process does as little long-lasting damage as possible.

I think the High Priests, later Shadow Hunters, champions, etc would love the idea as much as Zul'go once we got the process down well.
 
I'm worried the Green Dragons recognize the Gurubashi as "Those Guys Who Were Responsible For Hakkar" in part, and thus are going to try to attack us.

Because we are sorta kinda responsible for the Atal'ai, even if we really really really want to kill them all and sacrifice their hearts to the Loa.
I mean given that we're the descendants of the Gurubashi that actually fought against Hakkar and we're both prepping to go kick the Hakkari's faces in I'd say we're going to get along just fine
 
If we can get the green dragons help, that would add the fire power of like 7 Green drakes and a army of dragonspawn
 
Ettin Meeting 1 - 8834
Moratorium For 1 Hour.

Ettin Meeting 1 - 8834

Technically, the tattoo changes nothing for Zul'Jo in his day to day life. But that hasn't stopped him from occasionally pausing in whatever he is doing to examine them. It is a hard, hard thing to impress just about any specific imprint in the skin and flesh of a troll that won't heal up eventually. Piercings are really only workable for trolls because of the fact that they plug up whatever the pierced portion is, yet if they are ever removed the holes that were punctured would heal over reasonably. Hence why some trolls just leave them in at all times. For those that simply must take them out, for cleaning or otherwise, they must accept that they will have to be re-pierced when putting them back in. On the other hand, often tattoos don't even last that long. Not so for what you have done to your cousin. The tattoo has been engraved not just into his body, but his soul, and even now with your spirit eyes you can see the brimming power within it. It is, in truth, just his own soul and life energy slightly unrestrained before being recaptured by the tattoo, ready for powerful release in excess of what normal limits could even conceive of, let alone allow. When he first triggered the tattoo in sparring combat, it was quite honestly terrifying to see. His already remarkable stature increased, his body literally swelled in every aspect with reddish energies, and then he picked up Zulgo'longo up in one hand and threw him into a wall so hard the dire troll was knocked out. The rest of his sparring partners could not keep up with his increased speed and strength even a little bit.

And now he strides at the forefront of your war party, though the war part should hopefully not come to pass in this instance. Over a hundred of your elites and two dozen dire trolls have accompanied you deep into the Gurubashi Mountains to meet with the supposed leader of at least a considerable portion of the Ettin of the mountains. The old stone tablets of the Gurubashi speak of various sorts of 'Valley Kings' and 'Hill Lords' as titles amongst the two-headed giants, and more often than not the ettin were just as happy to fight one another as they were to fight the Gurubashi when your ancestors came through on a regular purge and bloodletting in the name of the Loa. The one you are coming to meet has shown some intelligence, at the very least, by agreeing to meet with you once your scouts and the Shadow Haunters came through. When you arrive at the specific mountain claimed by 'Da Mountain King', you find a rather enormous settlement by your reckoning, but one that could also rightly be considered small. In that while the walls of wood have been kludged together with mud and rope woven out of smaller trees to bind logs upon logs, the walls are still almost as high as Zul'Gurub's own. There is no gate, only a gap in the wall, a gap flanked by guards. You are faced by two giants, beings you've never seen before in the flesh, with each of the two's pair of heads swiveling this way and that. The moment your group of trolls finally emerge from the jungle onto the well trod path that leads up to their village, two of the heads - one per ettin - lock on to you while the remaining heads keep looking about. You have to admit, that probably makes being a guard easier when you can look two ways at once.

"Puny trolls come!" One shouts, pointing your way with a club made out of a tree. "Tell da king!"

"Oh I'll show you puny, mon," Zul'Jo grunts beneath his breath, though your entire party is far enough away that they surely could not hear it.

The other ettin takes a simply enormous horn from his belt, carved out of who knows what, and blows a single harsh note out of it. Even as far as you are, lungs that size can create quite a painful noise. Other than that, they do not do much than keep an eye on your group as you get closer. They wear little to nothing in regards for clothes other than enough to cover their dignity and a belt to hang various items on, much to your relief. No one needs to see anything like that, mon. Still, you are pretty sure that if you got hit by one of their clubs outright it could quite possibly kill you, even with your regenerative abilities. On the other hand, you can see plenty of ways to kill them back.

"Mountain King waits at his hall," one of the heads speaks, the other still looking around at the horizon, "He strong, so no tricks."

"You make trouble, you get smashed," one of the other ettin's heads says, glaring down at you with their gigantic yellow eyes.

"We did not come to make trouble," you say back up at them, only to get screwed up faces of confusion in response.

Then one of them leans down slightly, direhorn sized hand coming up to cup at his ear. Or at least, that was what one head intended, the other quite clearly was not expecting it, eyes widening before they glare at the head next to them as their watching of the surrounding area is disrupted.

"What you say?" The one head says. "You too low to ground! Speak loud, tiny troll!"

"Why you move us," it's other head says, "Make hard to watch horizon! What if black lizards come back!"

"It fine," the first head grunts. "If black lizard come, we hear, dummy."

Just think of them smashing Hakkari, you force yourself to think. Just think of them stomping all over a Hakkari dire troll or smacking down their defenses.

"I SAID," you shout now, "WE DID NOT COME TO MAKE TROUBLE!"

"Oh! Good," the ettin then straightens, dismissing you entirely.

You completely ignore how Zul'Jo is just barely restraining his amusement to a slight shaking of his shoulders. Slapping him on the shoulder, you make him look straight into your eyes, letting a few pulses of shadow and power flicker from within. His smile quickly disappears after that. He may have been knocking you around while you've been sparring and training, but he shouldn't ever forget that you could hex him into a frog or eat his dreams to use as fuel to make a spell that stops his heart from beating. There's nothing to regenerate if your heart just won't pump blood throughout the rest of the body. Your training had been largely based on the physical part, you've got the spiritual and magical part pretty well covered. Also, it simply won't do for him giggling as you scream your lungs out just to be properly heard by the ettin.

"Let's get going, mon," you say quietly, to which Zul'Jo nods rapidly.

Your advance into the village is met with suspicious gazes, the various ettin here staring at you as you make your way past. Their homes are ramshackle, but sturdy by virtue of being made to deal with ettin, for the most part being mounds of packed dirt, rock, and wood large enough for them to sleep under should they wish it. Off to the side is a massive fire pit, over which is suspended what you think might be one of the largest cook pots in the world, over which a scowling ettin woman stirs with a ladle that was once an oak tree. Even as you watch, she pulls a trio of goat corpses out of a large sack on her belt and just plops them in, quickly followed by several ettin-sized handfuls of what appears to be corn. Then handfuls of kobold corpses. Given the size of ettin, they probably do require quite a lot of food. It is at that point that you think you spy an adolescent or at least younger adult ettin, as the boy is only about shoulder height to the size of the other beings around, who rapidly runs up and tries to scoop a handful of the soup in the cookpot into his mouth - only to get cracked by the ettin woman's spoon with enough force to sound like a thunderclap. There's at least two dozen of these giants living here, and as far as you know that's a pretty high number, ettin being reasonably isolationist and individual most of the time. They also live for considerably long times.

These ettin would make for good sacrifices to the Loa.

But you aren't here for that, yet.

Today, you are here to see if you can convince at least a few of these lumbering brutes to aid you in your quest to obliterate the Hakkari and Hakkar himself. As such, you walk your way up to the 'hall', which is just a gargantuan lean-to, within which sits the largest and most scarred of all the ettin you've seen thus far, one fist coming up to rest beneath one of his chins while the other head - missing one eye - quite plainly appears to be asleep. Stringy wisps of filthy brown hair hang down from both heads. A club of stone rather than wood sits next to him, propped up against his legs, while a pile of boulders that are but hand-sized stones for him to throw lay on the other side. Though he bears no crown, there can be no mistaking that his ettin is the so-called Mountain King. Even though these are your mountains, you elect not to make an issue of it today.

"Tiny trolls come to Mountain King, wanting things. Normally, trolls only good for eating and fighting," he begins the minute you get close enough. "But trolls stronger than they used to be, like they used to be. Could still crush," he claims airily, rolling one hand through the air, "But trolls claim can give more food - more food than what trolls be," he nods firmly, like he has told you some great nugget of knowledge. "So, we make deal? Or you go and we crush you later?"

Well.

What a sterling negotiator this one is.

What To Say Back?
The Ettin don't really have a concept of money, but you can still pay them with a combination of 'shiny' and food, which depending on how negotiations go might just be taken out of the treasury or directly cut into your farming/fishing/hunting income while you have them 'on retainer'. The more things you try to get the ettin to do, the more they will ask for. Moratorium For 1 Hour.

[] Smashing Hakkari: Try to negotiate for some of these ettin to join the fight against Hakkar. Their aid could quite possibly be invaluable when you call upon them.
[] Smashing Kobolds: Try to negotiate for the ettin to focus their efforts strongly on curtailing the kobold movements in the mountains, ensuring they trouble the Gurubashi less.
[] No Smashing At All: Try to convince these ettin to make the other ettin in the mountains back off, meaning that your travels through the mountains will be less troubled by ettin overall.
[] Something Else (Write-In)?
 
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Hmm on the one hand having them there to smash the Hakkari could be REALLY useful.

On the other hand this mountain king is not that clever and could screw up any plans we make by charging in in which case having the Ettins distracting the surprisingly large Kobold kingdom could be much more useful in the long run.
 
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Hmm on the one hand having them there to smash the Hakkari could be REALLY useful.

On the other hand this mountain king is not that clever and screw up any plans we make by charging in in which case having the Ettins distracting the surprisingly large Kobold kingdom could be much more useful in the long run.

While they could be a liability in smashing the Hakkari, the sheer muscle and force they could add to any assault could help tip the tides of battle and I really think that once the battle of the temple commences we gotta pull out all the stops. We can take our time dealing with the Kobolds, we really can't afford to wait when it comes to the Hakkari.
 
Or we abuse that bullheadedness in that they would not only test the wards, but also fight off the hakkari...just beware blood magic shit.
 
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