Warcraft: The Gurubashi Restoration

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Warcraft: The Gurubashi Restoration
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You are not a pampered perfumed pernicious puffed up...
Warcraft: The Gurubashi Restoration​
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You are not a pampered perfumed pernicious puffed up person. Neither are your people. You do not have the gleaming white marble, the giant libraries, the charities and fancy stonework. When someone looks for the great heroes that they can tell their children about, you sometimes end up as the villain, or at least the feral and contemptibly wild warrior on the side. Your people are savages. Your people crack spines with their hands and drink blood from skulls. Yours is a brutal race, and yet even in this world you will have to struggle and fight to ensure your survival. But that's all right. Because when fancy seals of wax on silly dried parchment are tossed in the fire, you're going to be the one whose boot stomps down your foes, whose hands strangle those flimsy daggers in the dark, whose glinting teeth will be the last foes your enemies see. Your people deserve more than this, for you are...
[] The Gurubashi Tribe: You were once the most powerful trolls in the south of the continent. No longer. With the destruction of your Empire after war, death, and the sabotage and near damnation of your people by the blasted Hakkar the Soulflayer, your people have been continually set back over the course of the past several centuries. Your Empire has splintered, and you stand alone while the vast majority of the tribes throughout the jungle pursue their own goals. Well, you're going to have to change all that won't you?

Benefits
  1. Warmongers: You were the dominant force in the Gurubashi Empire, the masters of its army. You're people have not forgotten this, and no one else will either. (Bonus to Military Rolls)
  2. Voodoo and Loa: The backbone of troll culture. It provides unique and powerful benefits so long as you properly appease the Loa, your spirit gods. . (Just don't anger them or they'll eat your soul)
  3. Lush Land: Stranglethorn Vale is a land flush with resources, though filled with treacherous tribes, vicious creatures. (A LOT of resources are available if you have the tools and personnel)
Detriments
  1. Collapsed Empire: The Gurubashi Empire has splintered a thousand fold. Getting everyone back under your collective wings will not be easy now that they've all had a taste for independence.
  2. Savage and Barbaric: You are a brutal and cannibalistic society built around ritual combat and blood or life sacrifice. Sometimes both. Advancing beyond this will be difficult, but technically you don't even need to. You did build a continent spanning Empire essentially in this state.
  3. Warmongers: The Gurubashi are used to a constant life of combat. Hell, you don't even get a name until you earn one in a battle. Achieving and keeping peace will be difficult.
Warcraft: Savages
Rudimentary Officer System Implemented
Bone Armor For Troops
Zul'Gurub Held
Loa Brought Back, Some Not Aligned With Gurubashi
Zul'Gurub Fully Restored under Gurubashi, Temples/Quarries/Mines/Canals/etc.
 
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[X] Gurubashi Tribe: You were once the most powerful trolls in the south of the continent. No longer. With the destruction of your Empire after war, death, and the sabotage and near damnation of your people by the blasted Hakkar the Soulflayer, your people have been continually set back over the course of the past few centuries. Your Empire has splintered, and you stand alone while the vast majority of the tribes throughout the jungle pursue their own goals. Well, you're going to have to change all that won't you?

TROOOOOOLLLLLLZZZZZZZ. We need a leader who trolls everyone.
 
[X] Blackrock Clan: One of the many orc clans living residing in land Gorgrond in the northern contient of Draenor. Militaristic compared to the other clans, but now even more so. A new leader has risen to top of the clan, driven by prophetic visions of doom to their race now looks to the other orc clans and seeks to unite them.
 
[X] Gurubashi Tribe

While I like the orcs, and there's a part of me saying I should vote for them, there's always been something about the trolls that I liked. And most of it came before I found out they have access to all the cool things. Maybe it was the accent.

Now, lets show the Zandalari how to rebuild an empire the right way.
 
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[x] Bloodhoof Tribe

We don't have any real issues besides of the diplomancy penalty and that can be overcome. I feel like this is the route where we have the most options and alot more chances to prove ourselves to the world as something more then just savages...we'll be Powerful Savages.
 
How Not To Zandalari: pay attention when your always right prophet says you need to build ships and prepare for your island to get all kinds of fucked up instead of sitting on your throne and doing nothing
 
[x] Wildhammers: Unsuccessful in wrestling control of Ironforge from the Bronzebeard and Dark Iron clans, Wildhammer warriors traveled north through the barrier gates of Dun Algaz, and look to found their own kingdom within the distant peak of Grim Batol and the Wild Highlands.
 
[X] Gurubashi Tribe
I was mightily tempted by... everything, but I really want to explore the Voodoo that is unique to the Trolls.
 
I'm sad the lizardman thing isn't being continued... Oh well.

[X] Blackrock Clan: One of the many orc clans living residing in land Gorgrond in the northern contient of Draenor. Militaristic compared to the other clans, but now even more so. A new leader has risen to top of the clan, driven by prophetic visions of doom to their race now looks to the other orc clans and seeks to unite them.
 
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