Warcraft: Fallen Kingdoms (Old)

[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers)

I would have chosen draft if it wasn't for the fact that we're facing the undead. One dead man equals an additional soldier for, so going for quality over quantity is probably for the best.
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive toincrease the amount of Volunteers).
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).

Because when fighting an enemy which can raise your dead it is best to go for quality over quantity.
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).
 
I'm tempted to vote Draft just to spark some opposition and debate.
Just make sure to put an arguement in with it or people will just think your the guy voteing against the bandwagon for the sole purpose of voteing againstthe bandwagon.

Mind you I hate the bangwagon but I usually require an ulterior motive beyond just hating it to make me actually try to stop it.
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).
 
Winning vote, I will be adding the Reserves to the spreadsheet when I post the next turn.

Vote tally:
##### 3.21
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).
No. of votes: 12
jwolfe_beta, Qeqre, Slavania, Void Stalker, TheHappyVampire, Restalaan, Theunderbolt, Yun, Archanist, kitsune9, Razor One, veekie
[X]Volunteers
No. of votes: 2
Kelenas, Derek58
[X]Volunteers: Roman Legion rule this way, so shall ours
No. of votes: 1
TimeshifterGuy
 
[X]Volunteers: 2,500 Manpower in reserve, +5 Bonus points to each soldier type (Can give max +3 to a stat), Volunteers joining each month (Can give incentive to increase the amount of Volunteers).

In the worst case scenario, we would at least lose less population.

@Genezz There is two things I would like to ask you. First, we have some 23k refugees, do they do something or are they just destitute and jobless? If it is the latter, I think morale can't be that great. The refugees don't have anything to do except powerlessly worry about their uncertain future, while the rest of the population can think of them as dead weight in a time of great distress.

Second thing, in the character sheet. I noticed you gathered all the hero units in the same spoiler. It would be more organised if you gave each hero unit his own spoiler.

Alexandros Mograine <The Ashbringer>

Diplomacy: 11+3+1+3=18
Martial: 17+10+4+2+2=35
Stewardship: 12+1=13
Intrigue: 15-4-2=9
Learning: 14
Piety: 20+5+4=29

The Ashbringer: Forged from a Crystal of Pure Light and named after its wielder, the Ashbringer is the antithesis of evil, able to slay weaker undead creatures in one swing and gravely wound even the strongest undead, just the sight of this blade could turn a battle as the morale of your allies soars and the enemy flinches away. (+10 Martial, +5 Piety, +3 Diplomacy, Bonus against Undead and Demonic forces.)

First Paladin: You were one of the first to be recruited into the Silver Hand. Over the years you have fought many battle and trained many paladins, thanks to this your combat prowess is high and your abilities in the Light are strong. (+4 Piety, +4 Martial, +1 Stewardship, -4 Intrigue.)

Strong: You have always been stronger than your friends. (+2 Martial, Combat bonus.)

Brave: Even when terrified you will stand your ground. (+2 Martial, Bonus to will save.)

Trusting: Every one you meet will soon be a friend, comrade or even family and you can´t help but trust them when they do. Your close friends and family has warned you that you are too trusting, but it haven´t steered you wrong before so what do they know. (+1 Diplomacy, -2 Intrigue.)

Saidan Dathrohan <Grand Crusader>

Diplomacy: 13+2=15
Martial: 20+5+2+2=29
Stewardship: 13+2+2=17
Intrigue: 16-3-2=11
Learning: 9+1=10
Piety: 18+6=24

Founding Paladin: You are one of the four founding paladins, having been recruited by Archbishop Alonsus Faol during the Second War and as such you know the responsibility that leading a Order entails. Having fought for years you are well versed in fighting and using the Light as a weapon. (+6 Piety, +5 Martial, +2 Stewardship, -3 Intrigue.)

Strong: You have always been stronger than your friends. (+2 Martial, Combat bonus.)

Brave: Even when terrified you will stand your ground. (+2 Martial, Bonus to will save.)

Just: You have always had a strong sense of justice, making sure everyone was treated equally, even if it means going against friends and family. (+2 Stewardship, +1 Learning, -2 Intrigue.)

Richard Abbendis <High General>

Diplomacy: 17-5-1=11
Martial: 10+3+3+3=19
Stewardship: 11
Intrigue: 16-4-1=11
Learning: 14
Piety: 15+3+3=21

Paladin: You are a Paladin, wielder of the Light, defender of the innocent and the destroyer of evil. In these dark time you are needed. (+3 Piety, +3 Martial, -4 Intrigue.)

Zealous: Seeing the destruction of Lordaeron has caused you to burn with hate for anything undead and demonic. You will destroy anything and kill anyone that associate with them. (+3 Piety, +3 Martial, -5 Diplomacy.)

Wroth: You are quick to anger and hard to calm down. (+3 Martial, -1 Diplomacy, -1 Intrigue.)

Brigitte Abbendis <Royal Bodyguard>

Diplomacy: 11+2-5=8
Martial: 16+3+3=22
Stewardship: 17
Intrigue: 18-4=14
Learning: 10
Piety: 16+3+3=22

Paladin: You are a Paladin, wielder of the Light, defender of the innocent and the destroyer of evil. In these dark time you are needed. (+3 Piety, +3 Martial, -4 Intrigue.)

Zealous: Seeing the destruction of Lordaeron has caused you to burn with hate for anything undead and demonic. You will destroy anything and kill anyone that associate with them. (+3 Piety, +3 Martial, -5 Diplomacy.)

Attractive: You have always been considered attractive to those of the opposite sex. (+2 Diplomacy, Bonus to opposite sex interactions.)

Isillien Siraldan <High Priest>

Diplomacy: 15+2-5+2+1=15
Martial: 7+3-3+1=8
Stewardship: 10+1=11
Intrigue: 20-2+1=19
Learning: 15+4+1=20
Piety: 17+5+3+1=26

High Priest: As a High Priest you have many responsibilities, supervising churches, training acolytes, healing the sick and wounded and much more. Over the years your abilities in using the Light has grown high, being able to heal for longer and curing worse and worse diseases. (+5 Piety, +4 Learning, +2 Diplomacy, -3 Martial, -2 Intrigue.)

Zealous: Seeing the destruction of Lordaeron has caused you to burn with hate for anything undead and demonic. You will destroy anything and kill anyone that associate with them. (+3 Piety, +3 Martial, -5 Diplomacy.)

Gregarious: You are a delight to talk to. (+2 Diplomacy.)

Diligent: You don´t stop a job until it is done. (+1 to all stats.)

Invar One-Arm <Chief Assassin>

Diplomacy: 12-2-2-2=6
Martial: 15
Stewardship: 8
Intrigue: 20+5+3=28
Learning: 13+2=15
Piety: 15-4=11

Chief Assassin: You have lived most of your life in the shadows, spying on your enemies, bribing the corrupt, blackmailing those that cannot be bribed and the one thing you are an expert at, assassinating people. After all the things you have seen and done you have begun to wonder if there is a higher power. (+5 Intrigue, +2 Learning, -4 Piety, -2 Diplomacy, Bonus to Assassinations.)

Maimed: At some point in your life you have been maimed, losing something that could not be healed or reattached. But you have trained yourself so much that you no longer are inconvenienced by it. (No Martial Penalty, -2 Diplomacy.)

Aldan Nathon <Inventor>

Diplomacy: 8+1=9
Martial: 6-2-2=2
Stewardship: 10+2+1+1=14
Intrigue: 14
Learning: 18+5+2+1+3=29
Piety: 13-3=10

Inventor: Inventing new things, rediscovering that which was lost to time and improving what already exists, that is what you do. One day you will be known as the greatest Inventor of all times, creating things that will last centuries, that will make the future generations wonder how your inventions was created in such primitive times. But that is a long way from now. (+5 Learning, +2 Stewardship, -3 piety, -2 Martial.)

Scholar: You have always liked studying and learning of the world. (+2 Learning, +1 Stewardship, -2 Martial, -1 Intrigue.)

Quick: You were always brighter than your fellows. (+1 Diplomacy, +1 Stewardship, +1 Learning.)

Teacher: Teaching people how things work comes naturally to you.(+3 Learning, Bonus to rolls regarding teaching.)

Lilian Voss <Royal Bodyguard>
Diplomacy: 8
Martial: 19
Stewardship: 10
Intrigue: 19
Learning: 6
Piety: 15

??? (You don´t know her well enough.)

??? (You don´t know her well enough.)

??? (You don´t know her well enough.)

Maxwell Tyrosus <Diplomat>

Diplomacy: 18
Martial: 16
Stewardship: 12
Intrigue: 9
Learning: 11
Piety: 18

??? (You don´t know him well enough)

??? (You don´t know him well enough)

??? (You don´t know him well enough)
 
@Genezz There is two things I would like to ask you. First, we have some 23k refugees, do they do something or are they just destitute and jobless? If it is the latter, I think morale can't be that great. The refugees don't have anything to do except powerlessly worry about their uncertain future, while the rest of the population can think of them as dead weight in a time of great distress.

I'd like to point out that they're still alive in the wake of a zombie apocalypse and that we are actively integrating them(they're countrymen and the dead weight problem is actively being fixed).

We're also both very charismatic and of the royal family(which makes us their legitimate ruler, our charisma letting them mostly ignore our brother being the cause of this) in addition to having a fairly large amount of priests(religion being the opium of the masses and all that).
 
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There is also with our alliance with the high elves. Knowing that at least one of the Kingdom of Lordaeron's allies are still with them can really help a person's mood.
 
I'm somewhat surprised how high the moral is among our Refugees and Peasants considering where the former just came from and the social-economic status of the latter is. I just can't see them like that unless we were a fully established kingdom and the Scourge weren't a constant threat hanging over us. Maybe I'm cynical, just my thoughts.
Hmm, one major contributor to their high morale might be the fact that our food supplies are at "Large Surplus".

In a country ravaged by plague, we are at a large surplus of food.

Others have already pointed out our high charisma and piety and royal lineage; to that I will add on the fact that we have all the founders of the Scarlet Crusade here! The motherfucking Ashbringer is here. The Grand Crusader (who was one of the original, founding, paladins recruited in the 2nd War), High General and High Priest are all here too.
**pokes head in thread**

**deactivates lurking field**

**was waiting for this moment**

Saber Nero is a nice character reference, but I'd like to contribute my incredibly poor photoshop skills for a moment.



Might be slightly more appropriate than the see through dress.
I like this picture. I like this picture a lot.
Second thing, in the character sheet. I noticed you gathered all the hero units in the same spoiler. It would be more organised if you gave each hero unit his own spoiler.
I agree with this. It's much handier and more convenient if there's a Spoiler to each hero, rather than just one big one for all of them.
 
Hmm, one major contributor to their high morale might be the fact that our food supplies are at "Large Surplus".

In a country ravaged by plague, we are at a large surplus of food.

Others have already pointed out our high charisma and piety and royal lineage; to that I will add on the fact that we have all the founders of the Scarlet Crusade here! The motherfucking Ashbringer is here. The Grand Crusader (who was one of the original, founding, paladins recruited in the 2nd War), High General and High Priest are all here too.

Morale/opinion was doing pretty decent when we were at a large deficit though, food was 1, maybe 2 steps lower(still firmly above neutral).

Of course, it might be that we have a decent baseline morale due to being a crusade filled with so many prominent heroes(and that might be part of the reason zealotry is actually a risk for us-people's devotion to our leaders becoming so strong that they don't trust any who don't follow them).

We've had some morally ambiguous options in the past after all. And none(or at the very least few) carried the risk of dropping public opinion.
 
Turn 13
January 28 AFW (After First War)

Turn 13

"So what is it that you wanted to talk about?" You ask to the Council, you had just finished a meeting with a few of the more prominent merchants when a message arrived from Alexandros asking for a meeting, as you had some free time until the next meeting you sent back a message to expect you in a few minutes.

Alexandros spoke up.

"Princess, I and the others feel that with the constant danger of attack we are in that you would benefit from more advanced training, each one of us, with the exception of Aldan as he isn´t a soldier, is ready to assist you with training, just talk to the person that you feel would be the best one to learn from and he will do his best to assist you, we are not forcing you of course but it would make us feel better knowing that you would be safer."

Looking around you see the others nodding their head in agreement.

"I will think it over and come back to you, but if there isn´t anything more I need to prepare for my next meeting." Seeing them shake their head you leave the room thinking about what you should do.

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 2)

[]Expand Barracks: Expanding our current barracks will allow us to recruit more soldiers to our army, of course we will need to make sure we can handle an increase in soldiers so that we don´t tank our economy.
Cost: 12,000. Value Needed: 0/250. Reward: Can expand army.

[]Build Basic Defenses at Corin´s Crossing: Now that we have taken Corin´s Crossing we are not about to lose it again and while we are not under threat of an immediate attack it is better to be safe than sorry and build defenses to give us an advantage in battle.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Basic defenses at Corin´s Crossing.

[]Build a Tower at Corin´s Crossing: While we are protected by towers both in the north and west they can be taken out quietly, building a tower in the vicinity of the town will not only let us see an attack come from distance, it will also make the civilians in the town feel safer.
Cost: 2,000. Value Needed: 0/100. Reward: Tower at Corin´s Crossing, Tower Upkeep -1,000.

[]Send Scouts into Western Plaguelands: With control over the bridge into the Western Plaguelands we can finally send in Scouts to see how the situation is there.
Cost: 500. Time: 1 Month. Chance for Success: 75% Reward: Information on Western Plaguelands.

[]Refit Soldiers with Bronze: Now that we produce bronze we can refit our troops to have bronze weapons, armor and shields, this will give us an small advantage in combat but it will be more expansive to upkeep.
Cost: 4,000. Time: 3 Month. Chance for Success: 100% Reward: +1 Attack and Defense to Defenders, Crusaders, Knights and Paladins, +1 Upkeep cost for Defenders, Crusaders, Knights and Paladins. Note: Bonus won´t last forever, enemies can also upgrade their equipment.

[]City Guards: Right now our soldiers are guarding our city, preventing them from joining the battle against the Scourge and other enemies, widening the number gap between us and our enemies, therefore Richard have been proposing that we create the City Guard, a separate entity from our army, the Guards is to take over our soldiers duty in the city and protect it from attack, giving the army time to arrive and help drive the enemy back, as well as free up our soldiers for battles.
Cost: 4,000. Value Needed: 74/140. Reward: City Guard created, Soldiers no longer need to stay behind and defend City. Will continue this month.

[]Upgrade Militia Equipment: Our Militia is using whatever weapons and armor it can get its hand on and that equipment would not be enough to defend themselves in case of an attack without taking heavy casualties, therefore Alexandros wants to upgrade the Militias equipment, giving them iron swords or axes, iron shields and iron armor, this will allow the Militia to be more effective in battle and reduce their casualties.
Cost: 2,500. Value Needed: 0/100. Reward: Militias equipment upgraded.

[]Secure Darrowshire: Now that both Scourge bases are barricaded we can start to secure the lands under our control and one such area is the town of Darrowshire, destroyed by the Scourge during their invasion the town is a burnt husk with no buildings standing, we will need to rebuild it for the town to be of any use.
Cost: 2,000. Time: 1 Month. Chance for Success: 90% Reward: Darrowshire Secured, More options with Darrowshire.

[]Fortify New Avalon: As it is right now the town of New Avalon has no defenses, making it very easy for an enemy attack to do a great deal of damage before we can drive them back out, building defenses will ensure that our civilians are safe and make it so that we can protect our farmlands better.
Cost: 5,000. Value Needed: 0/120 Reward: New Avalon Fortified.

[]Fortify Coast Line: We have nothing protecting us from an attack from the sea, if the enemy wanted to land a force on our coast there would be nothing we could to stop it, building defenses may not stop the enemies landing but it would make it harder for them to gain any worthwhile ground.
Cost: 6,000. Value Needed: 0/140 Reward: Coast Line Fortified.

[]Attack Stratholme: With the information from the Elves about the situation in Stratholme and the amount of undead troops in the city Saidan has proposed an attack on the city, he feels that if you were to take the city it would be an massive advantage against the Scourge, not only would you get an defensive position, you would also cut off the Scourge in Northern Lordaeron from the rest of their forces.
Cost: 4,000. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 2)

[]Send a Message - Dalaran: We need allies in the battle against the Scourge and Dalaran has some of the best mages in the world, outside the elves, even getting a couple of mages from them will give us a great advantage and their enchanters would be a massive boon for us.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Dalaran.

[]Send a Message - Stromgarde: The Kingdom of Stromgarde is considered to have the strongest human military force, during the second war their army was able to hold off the entire Horde on their own for a while, if we could get an expeditionary force from them it would give us a massive advantage in our fight against the Scourge.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Stromgarde.

[]Send a Message - Aerie Peak: The Wildhammer clan has always been supporters of the Alliance and master Gryphon riders, if we could get a couple of Gryphon´s from them we could start our own air force, letting us counter the enemies Gargoyles.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Aerie Peak.

[]High Elves - Archers: Elven Archers are superior to our own, getting a few into our army would be a great idea, observations of the Elves military forces has revealed that they are missing heavy troops that can hold a line, we may be able to offer some of our Defenders for their Archers.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Can trade Defenders to Archers (1 Defender = 1.5 Archers), Can train in the Archery Class. (Hunter).

[]High Elves - Mages: With our shortage of Mages and inability to train our own for the time being, we may be able to get the Elves to part with a few Mages to help train new Mages for us, in return we would send a few priests to the Elves and teach them how to wield the Light.
Cost: 2,000. Time: 1 Month. Chance for Success: 70% Reward: Can train new Mages, Can train in the Mage Class.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 2)

[]Rebuild Corin´s Crossing: Now that Corin´s Crossing is under our control we can start rebuilding it, it will take time and money but getting the town up and running will relieve the pressure of our ever expanding Refugee Camp.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: Corin´s Crossing rebuilt, alleviate housing problems.

[]Stone Quarry: Building a Stone Quarry would let us store stones for future use, making future building projects that uses a lot of stone take a shorter time to complete.
Cost: 2,000. Value Needed: 0/120. Reward: Shorter completion time on projects that uses a lot of stone, +1,750 Mining Income.

[]Repair Roads: The road between Corin´s Crossing and Tyr´s Hand is in bad shape, the same with the road from the Thondroril River to Eastwall Tower, fixing them would make it easier to move between the various points.
Cost: 1,000. Value Needed: 0/60. Reward: Easier road travel, bonus to future trade income.

[]Expand Mine: While the size of our current mine gives us more than enough ores to work with, we can expand it further, getting us more ore to use in future projects and getting us more money, we may also discover ores too deep for our survey team to discover.
Cost: 2,000. Value Needed: 0/120 Reward: Mine expanded, more ore, +2,250 Mining Income.

[]Survey for Ores in Eastern Plaguelands: There may be ores in our newly acquired land that we don´t know about and don´t have a supply of, even if there isn´t any new ores we can still build new mines, getting us more ore and money.
Cost: 2,000. Value Needed: 0/60. Reward: Knowledge of ore in controlled land.

[]Expand Dock: We will need a bigger dock so that our future ships will have a place to unload and load troops and supplies, as well as properly receive guests.
Cost: 4,000. Value Needed: 0/100. Reward: Bigger dock, Can build Galleys.

[]Expand the Scarlet Enclave Once More: We can expand the Enclave one more time, filling the remaining area with farms, bringing us more food and a bit more housing, this would of course expand New Avalon as well, giving us housing.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: +1,250 Farming Income, New Avalon becomes a Large Town, Havenshire expanded to the remaining lands.

[]Volunteers - Tax Cuts: We have a low number of men and women to replenish our lost soldiers and to get more Volunteers you have decided to offer a tax cut for those that join, which will continue as long as they are a part of the reserves and do their duties properly.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: Lower Reserve Taxes for more Volunteers.

Intrigue: With a competent Spymaster and with a proper Spy Network in our employee we will finally be able to do some real danger to our enemies. (Pick 1)

[]Infiltrate - Noxious Glade: We need information on the Scourge Base north of Light´s Hope Chapel, now called The Noxious Glade, knowing the troop numbers and equipment that they have there will be vital in case of an attack.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: Information on Noxious Glade.

[]Infiltrate - Fungal Vale: We also need information on the Scourge Base north of Crown Guard Tower, now called The Fungal Vale, knowing what the Scourge have placed there will be important so that we are not blindsided by an attack.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: Information on Fungal Vale.

[]Infiltrate - Stratholme: You need information on Stratholme and the area around the city, we still don´t know what the Scourge has there, sending in our spies are a better alternative than our soldiers as they have more training in infiltration.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: Information on Stratholme and the area in front.

[]Zul'Mashar - Sabotage Military Equipment: Sabotaging the equipment of the Trolls will severely hinder them, making it sufficiently harder for them to launch any raids against their enemies and making them unable to defend themselves properly, if we want to weaken them this is one way of doing it, with dynamite now available for our agents they can destroy even more equipment.
Cost: 3,000. Time: 1 Month. Chance for Success: 80% Reward: Trolls military equipment sabotaged, Big Penalty for Trolls in battle.

[]Zul'Mashar - Sabotage Defenses: Sabotaging the Trolls defenses will make it harder for them to defend against attacks, making it more likely that they will stay on the defensive until the defenses are repaired, with dynamite now being produced the results of our sabotage will be greatly increased.
Cost: 3,000. Time: 1 Month. Chance for Success: 80% Reward: Troll defenses sabotaged, No defensive bonus for Trolls when attacked.

[]Zul'Mashar - Disease: With a disease affecting more and more Trolls you find yourself with a choice, find the source of the disease or let it continue unhindered, there are advantages and disadvantages to both options, if we can find and remove the source of the disease the Trolls will be more able to put pressure on the Scourge but also on you and the High Elves, if we let it continue it will weaken the Trolls but it will make them more vulnerable to attacks from the Scourge and if the Scourge manages to defeat them and raise their corpses they will get an even larger advantage in numbers.
Cost: 2,000. Time: 2 Month. Chance for Success: 75% Reward: Knowledge of how the Disease spreads.

[]Zul'Mashar - Food: While the Trolls have gotten an increase in food we can still destroy what they have to weaken them.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Food destroyed for Trolls, Trolls may become desperate, Trolls may suffer penalties.

[]Infiltrate - Quel'Lithien Lodge: While the High Elves are friendly towards you now, you never know what the future holds, insuring that you have knowledge of their future plans would be a good idea.
Cost: 2,000. Time: 2 Month. Chance for Success: 80% Reward: Information on Quel'Lithien Lodge.

[]Apprentice: Invar has found a promising woman that he thinks have what it takes to become his second-in-command, he is asking for permission to take her in and train her.
Cost: 2,000. Time: 1 Month. Chance for Success: 100% Reward: +1 Intrigue Action, Will later become a Hero.

Learning: With both a Research Leader and a Research Building you can finally start researching the heavier projects. (Pick 1) Locked

[]Field Ballistae: Manned by a small crew of two people, the Field Ballista is meant to take out less-fortified targets and does not have the power to take down walls or well-fortified structures. With steel-tipped bolts able to impale multiple enemies before stopping, it would be a good weapon against the Scourge. Aldan has some future designs for different types of Ballistae if the Field Ballistae proves successful.
Cost: 3,000. Value Needed: 53/160. Reward: Can produce Field Ballistae.

[]Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1,500. Value Needed: 0/120. Reward: Can start production of different types of guns.

[]Ship Design - Light Ship: Before we can produce any ships we need designs for them, unfortunately we don´t have any plans for ships in Tyr´s Hand as it wasn´t a city with a port, but Aldan with help of experiment sailors and dock workers will be able to design something useful.
Cost: 4,000. Value Needed: 0/150. Reward: Light Ship Designs.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While he still continues his sermons about the undead, he has started to focus on rebuilding Lordaeron. He also has some proposals. (Pick 1)

[]Capture - Plagued Animals: The researches requests that you capture different kinds of Plagued Animals, they wish to study why the Plague has a different effects on animals and humans.
Cost: 1,000. Time: 1 Month. Chance for Success: 75% Reward: Can study Plagued Animals.

[]Study - Undead Corpses: Isillien believes that by studying the undead corpses that we have, we can figure out their weak points, at least for their most basic troops, those being ghouls, zombies and skeletons.
Cost: 1,000. Value Needed: 0/60. Reward: Knowledge of weaknesses for Ghouls, Zombies and Skeletons.

[]Study - Humans: Isillien has requested permission to study those we believe has the Plague, he wants to study how the Plague converts humans to undead, he hopes to find a way to stop the Plague at one of the stages and a way to revert the transformation.
Cost: 3,000. Value Needed: 0/150. Reward: Information on how the Plague effects humans, Further research on Humans, ???.

[]Train - Priests: With Isillien overlooking the training of new Priests we can be sure that they will be well trained, but we can only train 25 Priests at a time, luckily those that will receive training has been part of the Church for a long time and has studied the Light for since they were young, so it will only take a couple of months to get them ready for their duties.
Cost: 2,000. Time: 3 Month. Chance for Success: 100% Reward: Can train 25 Priests each time chosen.

[]Expand the Church: As of now we can only house 150 Priests before we run out of space, we will need to expand the Church before we can house more than that.
Cost: 6,000. Value Needed: 0/200 Reward: Can house 250 Priests.

[]Make a Safe Container: We will need a safe container to keep abomination bodies in before we can study them, the Research Team will see if they can come up with something.
Cost: 3,000. Value Needed: 0/100 Reward: Can contain abomination bodies for study.

[]Fungus in Humans: Now that we know of an possibility of detecting the plague in humans we need to study and do research if it is possible, using volunteers we hope to discover a method to safely find out if a human is infected by the plague, of course some of the experiments can be painful and invasive and it may be best to try the methods on animals first.
Cost: 3,000. Value Needed: 0/160. Reward: Able to detect Fungus in Humans.

[]Fungus - The Light: The Light may be the key to curing the land without having to hurt it further, we will need to do research to figure out a way to use the Light in such a manner.
Cost: 6,000. Value Needed: 0/250. Reward: Can use the Light to cleanse the land.

[]Cleansing - Fire: With how the state of the land is it may be better to just cleanse it with fire, of course this will have some consequences, first we would burn the trees making the lumber mill useless for the time being, secondly is that fire is dangerous and if we were to lose control the results could be catastrophic, thirdly is that we have no idea what burning so much fungus may have for side effects.
Cost: 2,000. Time: 3 Month. Chance for Success: 75% Reward: Land between Tyr´s Hand and Corin´s Crossing will be cleansed, No Income from Lumber, ???, ???.

Personal Actions: With both Brigittes and Lilians help you are able to do your work faster, giving you more free time to spend as you wish.. (Pick 2)

[]Train With Brigitte: The battle last month showed you that you need to work on your endurance, training with Brigitte will not only help you with that, but it will also let you spend some personal time with her, something both your duties has prevented for some time.
Cost: 0. Value Needed: 0/60. Reward: Increased Closeness with Brigitte, Can last longer in Battle, Less penalty in a long Battle. Note: Will use Martial stat.

[]Horseback Combat Riding: Before the battle you were prohibited from joining the cavalry portion of the army, it is time to make sure that you can do several roles in battle, whether from foot or horseback.
Cost: 0. Value Needed: 0/100. Reward: Can fight from horseback. Note: Will use Martial stat.

[]Warfare with Saidan: You have decided it is time to learn what it means to lead during a war and in battle, and to do this you have sought the help of Saidan, he is more than willing to teach you what being a leader encompasses.
Cost: 0. Value Needed: 0/200. Reward: Learn how to lead in battle, Increased Closeness with Saidan. Note: Will use Martial stat.

[]Sparring with Alexandros: While you have the silver glow under control now, it could never hurt to spar with an experienced opponent.
Cost: 0. Value Needed: 0/60. Reward: +1 Martial, Increased Closeness with Alexandros.

[]Learn from Invar: With the threat of Scourge assassins looming over you, you have decided to seek the help of Invar and learn how to protect yourself from the tricks that could be used to kill you.
Cost: 0. Value Needed: 18/70. Reward: +1 Intrigue, Increased Closeness with Invar.

[]Study under Aldan: Aldan has some interesting ideas going on and you are interested in learning about them, he is also well traveled from his search of technology and can offer tales of what he has seen on his journeys.
Cost: 0. Value Needed: 0/60. Reward: +1 Learning, Increased Closeness with Aldan.

[]Religion with Isillien: What you have learned about the Light fascinates you, wanting to learn more you have continued your lessons with Isillien.
Cost: 0. Value Needed: 0/80. Reward: Increased Closeness with Isillien, Knowledge about the Light. Note: Will use Piety stat.

[]Translate the Notes: You are very curious about what the book contains, translating the notes written in it will be the first step in understanding it, but it will take some time to properly translate it.
Cost: 0. Value Needed: 44/200. Reward: Notes in Book translated. Note: Will use Learning stat.

[]Getting to know Lilian Voss: Now that you have a new bodyguard it is time to get to know her, just like you did Brigitte, her father said that she has been trained in many kinds of combat, including magic, maybe she could teach you some of it.
Cost: 0. Value Needed: 3/70. Reward: Learn to dual-wield(2/3), +1 Martial or +1 Intrigue (Random), Increased Closeness with Lilian.

[]Class Training: You have decided that the others are right, it is time to start some advanced training in combat, you only have to choose the direction to go in.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: Can train in a Class.


Survey.
 
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Yay, this is alive! Now, here's my plan and why I'm choosing the actions I am.

Military-2
[X] Build Basic Defenses at Corin's Crossing
[X] Fortify New Avalon
The first to help protect Corin's Crossing in the future, and the second to fortify one of our towns.

Diplomacy-2
[X] Send a Message - Dalaran
[X] High Elves - Mages
Both of these because I want more magic on our side.

Stewardship-2
[X] Rebuild Corin's Crossing
[X] Stone Quarry
The first helps alleviate our housing issues, and the second decreases the cost of actions that require a lot of stone and increases our income.

Intrigue-1
[X] Apprentice
This nets us a new Hero unit and another Intrigue action.

Piety-1
[X] Fungus in Humans
Let's go ahead and try to find out if we can detect the plague before we get overrun by the dead.

Personal Actions-2
[X] Getting to know Lilian Voss
[X] Class Training
Let's get closer to being able to dual-wield, and start training in a class. I'm thinking Mage myself.
 
[x]Send Scouts into Western Plaguelands
[x]Fortify New Avalon


[x]Send a Message - Aerie Peak
[x]High Elves - Mages


[x]Expand Dock
[x]Expand the Scarlet Enclave Once More


[x]Apprentice

[x]Capture - Plagued Animals

[x]Train With Brigitte
[x]Getting to know Lilian Voss
 
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