Name | Number | Cost | Total cost | ||
Scarlet Defenders | 1285 | 11 | 14135 | ||
Scarlet Crusaders | 1300 | 10 | 13000 | ||
Scarlet Archers | 1250 | 8 | 10000 | ||
Scarlet Knights | 200 | 18 | 3600 | ||
Scarlet Priests | 75 | 12 | 900 | ||
Scarlet Mages | 35 | 14 | 490 | ||
Scarlet Paladins | 160 | 22 | 3520 | ||
45645 | |||||
Name | Number | Income Tax | Total Income Tax | ||
Low Class | 20485 | 3 | 61455 | ||
Middle Class | 4900 | 6 | 29400 | ||
Noble | 100 | 12 | 1200 | ||
92055 | |||||
Name | Number | Cost | Total Cost | ||
Refugees | 12094 | 1 | 12094 | Refugees now cost you money | |
Name | Cost | ||||
Infrastructure Upkeep | 4603 | 5% of Tax Income | |||
Patrol Upkeep | 1500 | Net Income | |||
Outpost Upkeep | 1000 | 29213 | |||
7103 | |||||
Name | Income | ||||
Farming Income | 500 | ||||
Mining Income | 1500 | ||||
2000 |
You are guaranteed to get 1,400 Refugees each turn + 6d100 Refugees, but with 500 Refugees becoming 500 Low Class Citizens it is more like 900+6d100.Hm... good thing that we built the Integration Office, then; it effecitlevly increases our income by 2000 each turn. It's probably not going to make our budget jump in size anytime soon, but it should be enough to counter-balance the increased costs from the refugees we're taking in each turn.
@Genezz: How many new refugees do we get each turn, again?
Less soldiers, once you have rebuilt your forces your Income will drop, more if you expand after that.How our income is so high?
Last time I checked the treasury, we were in a slow fall towards bankruptcy, which seemed much more rational given the context.
So, an average of ~1700 refugees per turn, of which 500 become low-class citizens. Alright.You are guaranteed to get 1,400 Refugees each turn + 6d100 Refugees, but with 500 Refugees becoming 500 Low Class Citizens it is more like 900+6d100.
Well, yes and no. We get 1500 in additional taxes (500 low-class citizens * 3), but we *also* lose 500 in costs to "maintain" the refugees.
Ahh, now I see what you mean.So, an average of ~1700 refugees per turn, of which 500 become low-class citizens. Alright.
Well, yes and no. We get 1500 in additional taxes (500 low-class citizens * 3), but we *also* lose 500 in costs to "maintain" the refugees.
So, we're basically going from -500 to +1500 for a net increase of +2000 overall. That make more sense?
Jaina is a princess of Kul Tiras, right? She might be competition for the title of "Most Badass Princess."And the dice continue being dead set on turning Angelica into the most badass princess in the warcraft universe.
Princess Saber vs Princess Caster.Jaina is a princess of Kul Tiras, right? She might be competition for the title of "Most Badass Princess."
I would not be surprised that they competed for Arthas' attention when they were younger. A Sister vs Brother's Best Friend/Girlfriend thing.
Stewardship, we should take the lifestock and fishing options. Both should help us to alleviate the food-issue (along with their secondary benefits), and we can choose to expand the Enclave the turn after. Considering that expanding the enclave will take 4 turns, that seems like the safest course of action to me. We should also finally be able to get in contact with Light's Hope, or maybe send a message to Stormwind; maybe we'll be able to get some aid from there.
Agreed. One option to buy time, one to actually solve the problem. Buying time alone isn't enough, we're still running closer and closer to the limit that way.I'd go for livestock+ enclave this turn and docks the turn after personally. Finish the enclave as soon as possible. I also hope that livestock will shorten a building project like Enclave(or that a decent roll might shorten it instead, like it did for rebuilding our forces). It's the choice between 1 month of fishing now vs 1 month of enclave farming later.
Rebuild Corin's Crossing for more homes, and livestock for more food and easier supply movement..
If we don't take action to prevent it, then we're going to tun out of food in three or four turns. Perhaps choosing one of the food options would be a good idea?Stewardship :
[X] Stone Quarry
[X] Expand Integration Office
The hardest choices of this turn. The integration office will help us on the long-term, as the stone quarry. The quarry will make big actions shorter, allowing more actions. We have no idea what will happen, so it is a good idea to start building up ressources.