Warcraft: Fallen Kingdoms (Old)

Yeah, supplying our troops with equipments now out of the way. We can finally begin to farm and expand our town.

But we really got lucky with priest and silver glow. As well as sabotage.
 
Stewardship, we should take the lifestock and fishing options. Both should help us to alleviate the food-issue (along with their secondary benefits), and we can choose to expand the Enclave the turn after. Considering that expanding the enclave will take 4 turns, that seems like the safest course of action to me. We should also finally be able to get in contact with Light's Hope, or maybe send a message to Stormwind; maybe we'll be able to get some aid from there.
 
These are the economic changes I am going to implement before next turn, if you see that something is wrong or you don´t think it will work, be sure to tell me and give me suggestions.
Name Number Cost Total cost    
Scarlet Defenders 1285 11 14135    
Scarlet Crusaders 1300 10 13000    
Scarlet Archers 1250 8 10000    
Scarlet Knights 200 18 3600    
Scarlet Priests 75 12 900    
Scarlet Mages 35 14 490    
Scarlet Paladins 160 22 3520    
      45645    
           
Name Number Income Tax Total Income Tax  
Low Class 20485 3 61455    
Middle Class 4900 6 29400    
Noble 100 12 1200    
      92055    
           
Name Number Cost Total Cost    
Refugees 12094 1 12094 Refugees now cost you money  
           
Name Cost        
Infrastructure Upkeep 4603 5% of Tax Income      
Patrol Upkeep 1500       Net Income
Outpost Upkeep 1000       29213
  7103        
           
Name Income        
Farming Income 500        
Mining Income 1500        
  2000        
 
Hm... good thing that we built the Integration Office, then; it effecitlevly increases our income by 2000 each turn. It's probably not going to make our budget jump in size anytime soon, but it should be enough to counter-balance the increased costs from the refugees we're taking in each turn.

@Genezz: How many new refugees do we get each turn, again?
 
Hm... good thing that we built the Integration Office, then; it effecitlevly increases our income by 2000 each turn. It's probably not going to make our budget jump in size anytime soon, but it should be enough to counter-balance the increased costs from the refugees we're taking in each turn.

@Genezz: How many new refugees do we get each turn, again?
You are guaranteed to get 1,400 Refugees each turn + 6d100 Refugees, but with 500 Refugees becoming 500 Low Class Citizens it is more like 900+6d100.

Also it is 1,500 not 2,000.
 
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How our income is so high?

Last time I checked the treasury, we were in a slow fall towards bankruptcy, which seemed much more rational given the context.
 
You are guaranteed to get 1,400 Refugees each turn + 6d100 Refugees, but with 500 Refugees becoming 500 Low Class Citizens it is more like 900+6d100.
So, an average of ~1700 refugees per turn, of which 500 become low-class citizens. Alright.
Also it is 1,500 not 2,000.
Well, yes and no. We get 1500 in additional taxes (500 low-class citizens * 3), but we *also* lose 500 in costs to "maintain" the refugees.
So, we're basically going from -500 to +1500 for a net increase of +2000 overall. That make more sense?
 
So, an average of ~1700 refugees per turn, of which 500 become low-class citizens. Alright.
Well, yes and no. We get 1500 in additional taxes (500 low-class citizens * 3), but we *also* lose 500 in costs to "maintain" the refugees.
So, we're basically going from -500 to +1500 for a net increase of +2000 overall. That make more sense?
Ahh, now I see what you mean.
 
Yep. And unless my math's wrong, the IO should be enough to pretty much remove the negative effects that the refugees have on our budget, more or less. Meaning that we get more taxes from the new citizens than the newly-arriving refugees cost in "maintenance". So, it's definitely something we'll want to deal with in the long run, but it's not *quite* as urgent anymore, and we can pay more attention to more immediate issues, such as food.
 
Stewardship, we should take the lifestock and fishing options. Both should help us to alleviate the food-issue (along with their secondary benefits), and we can choose to expand the Enclave the turn after. Considering that expanding the enclave will take 4 turns, that seems like the safest course of action to me. We should also finally be able to get in contact with Light's Hope, or maybe send a message to Stormwind; maybe we'll be able to get some aid from there.

I'd go for livestock+ enclave this turn and docks the turn after personally. Finish the enclave as soon as possible. I also hope that livestock will shorten a building project like Enclave(or that a decent roll might shorten it instead, like it did for rebuilding our forces). It's the choice between 1 month of fishing now vs 1 month of enclave farming later.
 
I'd go for livestock+ enclave this turn and docks the turn after personally. Finish the enclave as soon as possible. I also hope that livestock will shorten a building project like Enclave(or that a decent roll might shorten it instead, like it did for rebuilding our forces). It's the choice between 1 month of fishing now vs 1 month of enclave farming later.
Agreed. One option to buy time, one to actually solve the problem. Buying time alone isn't enough, we're still running closer and closer to the limit that way.
 
Turn 6
June 27 AFW (After First War)

Turn 6

Right now you are watching the new recruits train, trying to see if any of them stand out from their peers, hearing footstep you turn your head to see Abbendis walk towards you, clad in full armor.

"Princess." He says with a slight bow. "Watching over the new recruits?"

"Yes, I´m looking for anyone standing out, though with them having only a months of training I´m not expecting much, I will be coming to look periodically in the coming months." You say before looking over at him. "And what are you doing?"

"I´m on my way to a spar with my daughter, I want to see how she has progressed with her training." Abbendis looks over the recruits. "They will be up to par when their training is completed, or I will take drastic actions."

You quirk an eyebrow in response to what he said but don´t say anything as you agree, they will either shape up to an acceptable level or be reassigned. Looking up at the sun you see that it is soon noon.

"I need to get back to my office, I have a meeting with some nobles, good luck to you and Brigitte, it was a pleasure to meet you." You sat before walking away.

"Thank you Princess, I wish you luck on the meeting. Light knows you will need it with how some of them behave. You hear him mutter before you get out of earshot and you can´t help but chuckle.

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 1)

Rebuild Our Forces: We took heavy losses in the battle for Corin´s Crossing and we will need to recover our troop numbers as soon as possible. Luckily we have enough armor and weapons available to let us outfit enough troops to return to pre-battle condition, though it will take time to train the troops to an acceptable level.
Cost: 5,000. Time: 3 Month. Chance for Success: 90% Reward: Scarlet Defenders, Crusaders and Archers restored to pre-battle numbers. Will be completed next month.

Examine The Battle: We took unacceptable losses in the battle for Corin´s Crossing, we need to know what mistakes we made and what worked and didn´t work, so that we will be better prepared in future engagement, it will take some time to gather the information.
Cost: 1,000. Time: 2 Month. Chance for Success: 80% Reward; Knowledge on mistakes made in battle. Will be completed this month.

Build Basic Defenses at Corin´s Crossing: Now that we have taken Corin´s Crossing we are not about to lose it again and while we are not under threat of an immediate attack it is better to be safe than sorry and build defenses to give us an advantage in battle.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Basic defenses at Corin´s Crossing.

Build a Tower at Corin´s Crossing: While we are protected by towers both in the north and west they can be taken out quietly, building a tower in the vicinity of the town will not only let us see an attack come from distance, it will also make the civilians in the town feel safer.
Cost: 2,000. Time: 2 Month. Chance for Success: 90% Reward: Tower at Corin´s Crossing, Tower Upkeep -1,000.

Scout - Stratholme: The only place that you haven´t got any information on is Stratholme and the area in front of it, not knowing what the Scourge is doing in their main base could be fatal. You also want to know what the Trolls have been fighting in the north.
Cost: 500. Time: 1 Month. Chance for Success: 50% Reward: Information on Stratholme and the area in front, Information on what the trolls have been fighting.

Rebuild Crown Guard Tower: Now that we control Crown Guard Tower it would be a good idea to rebuild it, and with Corin´s Crossing under our control it will be both easier and safer to transport the needed material, it will also let us expand the defenses in the west.
Cost: 1,500. Time: 1 Month. Chance for Success: 70% Reward: Crown Guard Tower will be better defended, Easier for patrols to the west, Outpost Upkeep becomes Tower Upkeep -1,000 Tower Upkeep.

Rebuild Eastwall Tower: Now that we control Eastwall Tower it would be a good idea to rebuild it, and with Corin´s Crossing under our control it will be both easier and safer to transport the needed material, it will also let us expand the defenses in the north.
Cost: 1,500. Time: 1 Month. Chance for Success: 70% Reward: Eastwall Tower will be better defended, Easier for patrols to the north, Outpost Upkeep becomes Tower Upkeep -1,000 Tower Upkeep.

Build Barricades at Noxious Glade: With Noxious Glade still under Scourge control we should build a barricade to contain the Scourge inside their base, while it may not stop a full frontal attack it will slow them down and let us inflict casualties, especially since the base is so close to our lands.
Cost: 2,000. Time: 1 Month. Chance for Success: 70% Reward: Noxious Glade barricaded, easier to defend.

Build Barricades at Fungal Vale: With Fungal Vale still under Scourge control we should build a barricade to contain the Scourge inside their base, it may not stop them if they do an all in attack but it will give us time to prepare our army, luckily the road to the Vale is surrounded by mountains preventing the Scourge from overwhelming us. Cost: 2,000. Time: 1 Month. Chance for Success: 70% Reward: Fungal Vale barricaded, easier to defend.

Build Fortifications at Thondroril River Bridge: Now that we control the bridge into the Western Plaguelands we should fortify it, this will not only make it easier to defend from any attack, it will also serve as an beachhead for future operations into the Western Plaguelands.
Cost: 3,000. Time: 2 Month. Chance for Success: 60% Reward: Thondroril River fortified, beachhead into Western Plaguelands.

Send Scouts into Western Plaguelands: With control over the bridge into the Western Plaguelands we can finally send in Scouts to see how the situation is there.
Cost: 500. Time: 1 Month. Chance for Success: 75% Reward: Information on Western Plaguelands.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Light´s Hope Chapel: Contacting the people at Light´s Hope Chapel would be a good idea, more soldiers and people is always good and getting the Chapel under our control would allow us to use it as a outpost.
Cost: 500. Time: 1 Month. Chance for Success: 95% Reward: Contact with the people at Light´s Hope Chapel.

Send a Message - Stormwind: When it was clear that the Capital had fallen, many people thought that Lordaeron was lost and fled, the navy took as many refugees and soldiers they could carry before they fled towards Stormwind. We need those ships and troops, therefore it has been proposed that we send a messenger to Stormwind to order them home. It will be very dangerous and there is no guarantee that it will succeed, but the payoff cannot be ignored.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Stormwind.

Send a Message - Dalaran: We need allies in the battle against the Scourge and Dalaran has some of the best mages in the world, outside the elves, even getting a couple of mages from them will give us a great advantage and their enchanters would be a massive boon for us.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Dalaran.

Send a Message - Stromgarde: The Kingdom of Stromgarde is considered to have the strongest human military force, during the second war their army was able to hold off the entire Horde on their own for a while, if we could get an expeditionary force from them it would give us a massive advantage in our fight against the Scourge.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Stromgarde.

Send a Message - Aerie Peak: The Wildhammer clan has always been supporters of the Alliance and master Gryphon riders, if we could get a couple of Gryphon´s from them we could start our own air force, letting us counter the enemies Gargoyles.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Aerie Peak.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 2)

Expand The Scarlet Enclave: While the small farming community, now called The Scarlet Enclave, has helped with the food situation, you still need more, both now and in the future. With the success last month you have decided that the next expansion will turn the community into a small town, though this will empty your ore supply.
Cost: 10,000. Time: 4 Month. Chance for Success: 80% Reward: The Scarlet Enclave becomes a small town, +1,500 Farming Income.

Rebuild Corin´s Crossing: Now that Corin´s Crossing is under our control we can start rebuilding it, it will take time and money but getting the town up and running will relieve the pressure of our ever expanding Refugee Camp.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: Corin´s Crossing rebuilt, alleviate housing problems.

Fish for Everyone: There are plenty of fish in the ocean and making a fishing dock would increase your food supply, it would also let you start building boats for various purposes, of course we would need to make sure the fish is not infected with the Plague first.
Cost: 1,000. Time: 1 Month. Chance for Success: 90% Reward: A Small Dock, +500 Fishing Income.

Capture the Livestock: Capturing the livestock wandering around would allow us to use them, as a food source and to help with tiling, as well as moving carts around.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: +500 Farming Income, less problems with moving supplies.

Royal Investment: An idea has come to you, while for most part every plan you and the council has decided on has worked, with a few exceptions, it is only time until one of them fail spectacularly and damage what you are fighting for, and to prevent this from happening you have fallen back on an old idea, throw money at it until it works.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: Can do Royal Investment (RI)

Stone Quarry: Building a Stone Quarry would let us store stones for future use, making future building projects that uses a lot of stone take a shorter time to complete.
Cost: 2,000. Time: 2 Month. Chance for Success: 90% Reward: Shorter completion time on projects that uses a lot of stone, +1,000 Mining Income.

Repair Roads: The road between Corin´s Crossing and Tyr´s Hand is in bad shape, the same with the road from the Thondroril River to Eastwall Tower, fixing them would make it easier to move between the various points.
Cost: 1,000. Time: 1 Month. Chance for Success: 90% Reward: Easier road travel, bonus to future trade income.

Expand Mine: While the size of our current mine gives us more than enough ores to work with, we can expand it further, getting us more ore to use in future projects and getting us more money, we may also discover ores too deep for our survey team to discover.
Cost: 2,000. Time: 1 Month. Chance for Success: 90% Reward: Mine expanded, more ore, +1,500 Mining Income.

Survey for Ores in Eastern Plaguelands: There may be ores in our newly acquired land that we don´t know about and don´t have a supply of, even if there isn´t any new ores we can still build new mines, getting us more ore and money.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Knowledge of ore in controlled land.

Expand Integration Office: Now that we have an Integration Office we can expand it to speed the process up, while it isn´t a pressing need the option exists.
Cost: 2,000. Time: 1 Month. Chance for Success: 70% Reward: Integration Office expanded, +500 Refugees becomes Low Class Citizens each month.

Intrigue: Now that you have a spymaster in the form of Invar and a small spy network, Invar is able to take on some projects. (Pick 1)

Expand the Network: While the spy network is able to handle the affairs in your city, for now at least, and even spare some spies for infiltration, it is unable to do any real operations against your enemies, expanding the network will allow you to interfere with the situation in the north and sabotage the Scourge equipment.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Can launch covert attacks against your enemies.

Infiltrate - Noxious Glade: We need information on the Scourge Base north of Light´s Hope Chapel, now called The Noxious Glade, knowing the troop numbers and equipment that they have there will be vital in case of an attack.
Cost: 1,000. Time: 1 Month. Chance for Success: 60% Reward: Information on Noxious Glade.

Infiltrate - Fungal Vale: We also need information on the Scourge Base north of Crown Guard Tower, now called The Fungal Vale, knowing what the Scourge have placed there will be important so that we are not blindsided by an attack.
Cost: 1,000. Time: 1 Month. Chance for Success: 60% Reward: Information on Fungal Vale.

Learning: With both a Research Leader and a Research Building you can finally start researching the heavier projects. (Pick 1)

Field Ballistae: Manned by a small crew of two people, the Field Ballista is meant to take out less-fortified targets and does not have the power to take down walls or well-fortified structures. With steel-tipped bolts able to impale multiple enemies before stopping, it would be a good weapon against the Scourge. Aldan has some future designs for different types of Ballistae if the Field Ballistae proves successful
Cost: 3,000. Time: 3 Month. Chance for Success: 60% Reward: Can produce Field Ballistae.

Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1,500. Time: 2 Month. Chance for Success: 75% Reward: Can start production of different types of guns.

Workshop - TNT: Given enough time and money Aldan can setup a Workshop and teach people how to make TNT, the Construction Explosive.
Cost: 2,000. Time: 2 Month. Chance for Success: 80% Reward: TNT is made, +500 for all future Mining Income (not current), Shorter time to demolish buildings, Helps with building projects that require big objects to be cleared.

Workshop - Dynamite: Invar has requested that you approve of Aldan setting up a Dynamite Workshop, he says that the explosives will help with future Sabotage operations.
Cost: 2,000. Time: 2 Month. Chance for Success: 80% Reward: Can use Dynamite in Sabotage Missions.

Smelter - Bronze: Now that we have both Copper and Tin Ore in our storage, Aldan is able to make a smelter that will produce the Bronze alloy, which is very good to have in ship construction and for weapons our future sailors will have, as Bronze doesn´t rust.
Cost: 3,000. Time: 2 Month. Chance for Success: 85% Reward: Can use Bronze for Ship building, Can use Bronze Weapon/Armor.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While he still continues his sermons about the undead, he has started to focus on rebuilding Lordaeron. He also has some proposals. (Pick 1)

A New Research Team: To do research you will need a research team, so until that is done, no research.
Cost: 1,000. Time: 1 Month. Chance for Success: 100% Reward: Can do Research again.

Train - Priests: With Isillien overlooking the training of new Priests we can be sure that they will be well trained, but we can only train 25 Priests at a time, luckily those that will receive training has been part of the Church for a long time and has studied the Light for since they were young, so it will only take a couple of months to get them ready for their duties.
Cost: 2,000. Time: 3 Month. Chance for Success: 90% Reward: Can train 25 Priests each time chosen.

Expand the Church: As of now we can only house 150 Priests before we run out of space, we will need to expand the Church before we can house more than that.
Cost: 6,000. Time: 4 Month. Chance for Success: 80% Reward: Can house 250 Priests.

Personal Actions: With the help of Brigitte you are finally able to have some real free time. (Pick 1)

Train With Brigitte: The battle last month showed you that you need to work on your endurance, training with Brigitte will not only help you with that, but it will also let you spend some personal time with her, something both your duties has prevented for some time.
Cost: 0. Time: 1 Month. Chance for Success: 80% Reward: Increased Closeness with Brigitte, Can last longer in Combat, Less penalty in long Combat.

Horseback Combat Riding: Before the battle you were prohibited from joining the cavalry portion of the army, it is time to make sure that you can do several roles in battle, whether from foot or horseback.
Cost: 0. Time: 2 Month. Chance for Success: 80% Reward: Can fight from horseback.

Warfare with Saidan: You have decided it is time to learn what it means to lead during a war and in battle, and to do this you have sought the help of Saidan, he is more than willing to teach you what being a leader encompasses.
Cost: 0. Time: 4 Month. Chance for Success: 70% Reward: Learn how to lead in battle, Increased Closeness with Saidan.

Sparring with Alexandros: Until you are able to control the Silver Glow it has been decided that the only person you should spar with is Alexandros, it is believed that you would be unable to cut through the Ashbringer.
Cost: 0. Time: 1 Month. Chance for Success: 70%/30%/5% Reward: +1/+2/+3 Martial, Increased Closeness with Alexandros.

Learn from Invar: With the threat of Scourge assassins looming over you, you have decided to seek the help of Invar and learn how to protect yourself from the tricks that could be used to kill you.
Cost: 0. Time: 1 Month. Chance for Success: 90%/50%/10% Reward: +1/+2/+3 Intrigue, Increased Closeness with Invar.

Study under Aldan: Aldan has some interesting ideas going on and you are interested in learning about them, he is also well traveled from his search of technology and can offer tales of what he has seen on his journeys.
Cost: 0. Time: 1 Month. Chance for Success: 100%/60%/10% Reward: +1/+2/+3 Learning, Increased Closeness with Aldan.

Religion with Isillien: What you have learned about the Light fascinates you, wanting to learn more you have continued your lessons with Isillien.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Piety, Increased Closeness with Isillien, Knowledge about the Light.

Study The Book: Last month you discovered a book on your desk that you don´t recognize, opening it you saw that it was written in a language unknown to you, maybe it is time to try and translate it.
Cost: 0. Time: 1 Month. Chance for Success: 60% Reward: Learn more about the book.


Survey
 
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For stewardship I think we should get started on the Scarlet Enclave and expand the integration office. For the next few turns we can do both of the other food increase actions, while getting more taxpaying citizens and working on that Enclave.
 
Build Basic Defenses at Corin´s Crossing: Now that we have taken Corin´s Crossing we are not about to lose it again and while we are not under threat of an immediate attack it is better to be safe than sorry and build defenses to give us an advantage in battle.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Basic defenses at Corin´s Crossing.
Getting started on defenses at Corin's Crossing sound good.


Light´s Hope Chapel: Contacting the people at Light´s Hope Chapel would be a good idea, more soldiers and people is always good and getting the Chapel under our control would allow us to use it as a outpost.
Cost: 500. Time: 1 Month. Chance for Success: 95% Reward: Contact with the people at Light´s Hope Chapel.
We really need to open communications with Light's Hope.


Rebuild Corin´s Crossing: Now that Corin´s Crossing is under our control we can start rebuilding it, it will take time and money but getting the town up and running will relieve the pressure of our ever expanding Refugee Camp.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: Corin´s Crossing rebuilt, alleviate housing problems.


Capture the Livestock: Capturing the livestock wandering around would allow us to use them, as a food source and to help with tiling, as well as moving carts around.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: +500 Farming Income, less problems with moving supplies.
Rebuild Corin's Crossing for more homes, and livestock for more food and easier supply movement..

Expand the Network: While the spy network is able to handle the affairs in your city, for now at least, and even spare some spies for infiltration, it is unable to do any real operations against your enemies, expanding the network will allow you to interfere with the situation in the north and sabotage the Scourge equipment.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Can launch covert attacks against your enemies.
Time for a bigger spy network.


Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1,500. Time: 2 Month. Chance for Success: 75% Reward: Can start production of different types of guns.
Dakka :)


A New Research Team: To do research you will need a research team, so until that is done, no research.
Cost: 1,000. Time: 1 Month. Chance for Success: 100% Reward: Can do Research again.
We need to resume research as soon as possible.


Study The Book: Last month you discovered a book on your desk that you don´t recognize, opening it you saw that it was written in a language unknown to you, maybe it is time to try and translate it.
Cost: 0. Time: 1 Month. Chance for Success: 60% Reward: Learn more about the book.
Take a look, it's in a book, Reading Rainbow~
 
[X]Build Basic Defenses at Corin´s Crossing:

With all the fortification options, this was a hard choice to make. I believe that we should do this first since it's at the heart of our territory and would still be open to attacks from other directions even if we blocked one side off.

[X]Light´s Hope Chapel:

They have paladins, and a possible hero unit. Hero unit may mean advisor, we need more actions.

[X]Expand The Scarlet Enclave:
[X]Capture the Livestock:

Quarry/integration office should come later now that the sabotaged supplies have us a little more pressed for time.

Enclave to fix food supplies, Livestock to buy time.

Resist the shinies! Integration office next turn we have 3 months of food and Scarlet Enclave takes 4 turns.

[X]Expand the Network:

We need to sabotage the enemy, barricade and sabotage them to death.
[X]Smelter - Bronze:


Stronger combat units. Better gear. Better ships. We need this.

[X]A New Research Team:

Much as I want those priests, we need to figure out a way to cure the Blight.

[X]Learn from Invar:

Need to have a better spot check vs assassins.

Rebuild Corin's Crossing for more homes, and livestock for more food and easier supply movement..

We have 3 months of food, Scarlet Enclave fixes our food problems, Corin's Crossing doesn't, Livestock and Docks only buy time.

We need the Scarlet Enclave expansion.
 
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Oh, a lot of good options, making the choice very difficult. Especially with stewardship. That's a good turn. We just had a war turn, so we should be able to focus on long-term actions for at least two or three turns.

Military :
[X] Build Basic Defenses at Corin´s Crossing

We bled for it, we have to make sure we can keep it.

Diplomacy :
[X] Light´s Hope Chapel

Stormwind, Dalaran and the Chapel are the three more reliable. The chapel is the closest.

Stewardship :
[X] Stone Quarry
[X] Expand Integration Office

The hardest choices of this turn. The integration office will help us on the long-term, as the stone quarry. The quarry will make big actions shorter, allowing more actions. We have no idea what will happen, so it is a good idea to start building up ressources.

Intrigue :
[X] Infiltrate - Fungal Vale

It would be nice to expand the network, but we need first to know to what we have to be prepared against.

Learning :
[X] Smelter - Bronze

Explosives and guns are cool, but we have to build up ressources. We won't go far without good logistics.

Piety :
[X] A New Research Team

We need it, seriously. We won't have too much priests for months.

Personal actions :
[X] Study The Book

Read that book and we can take go study under Saidan or Alexandros.
 
Stewardship :
[X] Stone Quarry
[X] Expand Integration Office

The hardest choices of this turn. The integration office will help us on the long-term, as the stone quarry. The quarry will make big actions shorter, allowing more actions. We have no idea what will happen, so it is a good idea to start building up ressources.
If we don't take action to prevent it, then we're going to tun out of food in three or four turns. Perhaps choosing one of the food options would be a good idea?
 
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