Interlude
Attack on Corin´s Crossing - Part 7
Alexandros POV
Aligning yourself towards the mages, you squeeze your horse to make her go faster, as you get closer you ready yourself for impact.
Charge Rear - Needed: 20 Rolled: 49+15+20=84.
You knock over several mages as you barrel through them, swinging your sword you kill one of the mages you pass, your men following you, wrecking havoc amongst the mages.
Angelicas POV
Blocking another blow with your shield you slash at the skeleton in front of you, hitting its neck you sever the head from the body, causing whatever magic that was holding it together to fail and making the rest of the body to fall apart.
'I really need to work on my endurance, my muscles are burning and I am drenched in sweat, despite the fact that the battle hasn´t gone on for long.' You think to yourself as you defend against another skeleton. 'Or has it gone on for a long time and I just haven´t noticed?'
Mage Frost attack - Needed: 40, Rolled: 58+10=68.
Killing another skeleton you notice a abomination lumbering towards your position, you and the ones close to you prepare to deal with it, but before it can get more than a few meters away from you, a blue bolt hit the abomination on its lower parts, causing thick ice to spread, incasing its leg and causing it to fall down, taking advantage, you sprint forward and loop off its head, looking for where the bolt came from you see several mages casting spells, aiming towards abominations and banshees for most parts, but a few are casting fire spells towards groups of enemies.
Realizing that either the Knights or the returning Paladins are attacking the enemy mages, you return your focus to the battlefield, with the support of the mages against the tougher Scourge troops, it is only a matter of time before you finish of the enemy.
Sometime Later
Without their heavy and ranged troops the rest of the Scourge forces stood little chance, by the time the battle was done you wanted nothing more than to take a bath and sleep for the rest of the day, but duty calls, after being given enough time to freshen yourself up and eat, a meeting was setup to discuss the aftermath of the battle.
The Town
There are several ways to deal with Corin´s Crossing, we can burn it down, taking the risk that anything valuable or dangerous will be destroyed in the process, we can search through the town, taking everything valuable and dangerous, but this has the risk of setting of any traps left behind, then we can burn it down or keep it to repair, we can also just leave it empty, but that course of action is not recommended.
[] Burn it down
[] Search and Destroy
[] Search and Keep
[] Leave it Alone
[] Write in
Undead Corpses
We have a couple of options in how we can deal with the undead corpses, we can simply burn all of them or we can keep all or some of them for research, I would recommend that we keep the corpses of the skeletons, zombies and ghouls, as we don´t have the capabilities to hold the plague filled corpses of the abominations, I would also recommend that we don´t keep what is left of the banshees, we don´t know if the remains of them are dangerous and I would rather have a secure container in place first, before we study them.
[] Keep all Corpses
[] Keep the Skeleton, Zombie and Ghouls corpses
-[] And Abomination
-[] And Banshee
[] Burn all Corpses
[] Write in
Bonuses: +15 Paladins vs Undead, +20 Rear Attack. +10 Surprise Attack
The next part should be the Epilogue of this battle, you will get the list of casualties and some other information. If you feel like I have missed something, tell me and I will look into it.