Vorstallen Magic Preparatory - The Third-Best School for Young Mages in the Nation! Enrol Today!

Well I think the best and also in-character choice is.. both the first options combined. Whether we should, uhhhhhh.
 
[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)



Miranova is such a lovely sociopath.
 
[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)


FINGERS CROSSED
 
[X] The Hyperbolic Undying Time Chamber

[X] Kill with a Whisper

We're already good at memorising, I'd rather get some sigils that make up for out low mana.
 
[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)


Hmmmmm.
 
Does the Hyperbolic Chamber work on Arcane Meditation? Not likely, but it's a possibility.
 
[X] You Wouldn't Download A Rune (MINOR REWARD)
[X] Kill with a Whisper (MEDIUM REWARD)



TBH, bringing us up to par on a class we're failing and learning 7 runes in one go is 6 more than we currently know. I think these give us a lot of freedom in doing other things that Runes might enable and letting us worry less about combat magic classes.
 
[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)



Miranova is such a lovely sociopath.

I mean, if you can throw a child who nobody will really punish you for harming into a high-time acceleration field just to learn more about the interior of the magical chamber you've acquired, why not?

From the perspective of the Quest it might be a good option, from the perspective of what a good person would do to a teenager, well. Miranova isn't one of those so I guess that doesn't really apply.
 
I wonder whether we can study the way the egg cuts its internal space off from outside ether. That seems like it could potentially be useful for figuring out how to sever our curse.
 
Hmm interesting. Seven runes is a lot, but if they aren't anything special couldn't we learn them via Lore anyway? My thought is we use the chamber and dose to just super power up Rune and Herbology Lore so that we are ready for next semester.

The Killwhisper spells are interesting, not even so much for us using them but what we could do if we reverse engineered some of her concepts to create better spells with our high theory. Is it wrong if I would love to try and find out what happened to Melody Killwhisper?

Are there any downsides to aging? People are higher ages in the school anyway right?
 
[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)


Also, I'll finally actually vote again.
 
I mean, human lifespan has a limitation. No disadvantages in a formal gameplay sense, but personally if someone offered me 3 months locked inside a magic chamber to study in return for 1.5 years of my lifespan I would find that trade disagreeable.
I mean personally I would find it disagreeable if the cost was -1 year of my lifespan. (So I get 1 year of life for going in)

I can't study like that, I'd go insane! Actually, thinking about it, how do you work the logistic of food in time-accelerated areas anyway? Won't you like, starve to death.
 
[X] The Hyperbolic Undying Time Chamber
[X] Xayide Elixir


Definitely want to go inside the chamber, but I'm not really sure the elixir is worth it given possibly dangerous changes to Ulos memories (forgetting his friends would super suck, for instance).

..That said, I think the in-character thing for Ulos to do is to drink the dangerous elixir, so voting for it anyways.

The sigils sound like they could be useful as well, though, especially if we can try to reverse engineer it eventually, but as it's just a "medium" reward I think it will be easier to eventually try to trade for them later.

Are there any downsides to aging? People are higher ages in the school anyway right?
Downsides are that you die earlier, which is the reason that Miranova doesn't want to use it herself. Said downside probably won't matter for Ulos within the timescope of this quest, though.
 
I mean, human lifespan has a limitation. No disadvantages in a formal gameplay sense, but personally if someone offered me 3 months locked inside a magic chamber to study in return for 1.5 years of my lifespan I would find that trade disagreeable.
I know the Undying have immortality locked up, but I'm guessing other mages can live longer than we consider normal? Do we have any clue how old Miranova is? I would think with her knowledge there would be a way to transport her soul into a new body or something.

That does raise an interesting question, studying doesn't translate to power as efficiently lets say as in our world as it does in a world with magic, but I think for most people there's probably a money amount they would trade 1.5 years for. 10 million now for the last year and a half would be a deal I expect most would make. Though how many millions have people spent to extend the end of their life?
 
In his Holidays Ulos will head to the time chamber Miranova mentioned. He will gain 90 days of training time totalling 150 Training Rolls (this will be done in a single update or two via Plan Vote rather than writing 12 weeks of Ulos reading books). He will also age by 1.5 years. He will only be able to practice nonmagical Skills and Lore within the chamber, however.

...

Three doses. Each loses 30 random days of memory in your life (Ulos is 16, so you expect to lose ~1% of these memories from your 9 weeks at Vorstallen. This is roughly 1 day of memories, as less than 1% of Ulos's life has been spent at Vorstallen. May have unpredictable personality effects). In return, all memory-based Training Rolls (such as Lore) for 30 days are doubled for each dose.
I will note that, for practical purposes, each of these is exactly as valuable as the other. Each is 90 extra days worth of training (assuming proper use). I suppose the difference is that "nonmagical skills and lore" doesn't have complete overlap with "memory-based training rolls". I'm not wholly sure what falls into one category but not the other, or if we care about any of those.

Otherwise, it's just a question of which drawback we prefer.
 
Also, your memories are the foundation of who you are, so if you lose some, maybe you change who you.
change who you are.

I say we dont go for the Hyperbolic Time Chamber. The Combat Sigils and either Rune or Memory I think.

Or maybe Rune and Memory?

Edit: voting for these instead to hopefully consolidate against Hyperbolic time chamber.
[X] You Wouldn't Download A Rune (MINOR REWARD)
[X] Kill with a Whisper (MEDIUM REWARD)
 
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[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)

[X] Kill with a Whisper (MEDIUM REWARD)

With how dice has been lately, I'm not taking the damn Elixir. We'd lose out aquired knowledge and friends.
 
[X] The Hyperbolic Undying Time Chamber

[X] Kill with a Whisper


The elixer is tempting, but forgetting meeting Madavian or Abraham, or forgetting the day they became actually friends is pretty high risk
 
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