You presently have 0 Willpower. 2 Willpower is locked behind your Locked Action, Tutoring Session: Magical Theory. 1 Willpower is locked behind Tutor Your Friends, giving Ulos a total of 2 Willpower per week. The pool regenerates after next turn.
Ulos will take 4 Actions, but one of these is locked in as Tutoring Sessions: Magical Theory. You cannot unlock this without abandoning the Tutoring Sessions entirely. As such, only 3 Actions will be taken from this list.
Temporary/One-Off Actions:
None for the moment.
Newly Unlocked Actions:
[ ] Study to Resist Mind Magic - You don't know anything about mind magic or illusions
at all, but you figure you can probably find a way to learn to resist them some, surely? Then again, it's an elective. It might be more efficient to learn about this later...
Gain a Training Roll associated with Lore: Illusions. With sufficient effort you can learn Skill: Perceive Illusion,
and perhaps even Spell: Break Illusion. Willpower upgrade - spend 1 point to gain 2 Training Rolls.
Offensive/Defensive Actions:
[ ] Scout out your Rivals - Pretty standard. Go spy on your enemies.
Roll vs your Rival's roll to avoid being scouted. If you beat their Roll, gain +20 on all Actions against them (defensive or offensive) for the remainder of the week.
[ ] Launch an Assault! - You have Itching Powder now, you can do something terrible (ly amusing)! Make your enemies itch in class to humiliate them, douse their clothes in it to force them to miss valuable learning sessions, or even convince onlookers they have some sort of disease.
Roll vs your Rival's roll to succeed. A regular success will cause an automatic failure on their next Action. A major success will cause an automatic failure on their next Action and their classes for that day. A critical success will cause both these effects and cause them to be humiliated, reducing all Relationships with anyone who observes this humiliation by one step.
[ ] The Brickworks - Use your newfound tools and knowledge to carve up some sweet, sweet Slumbering Bricks. Litter the walkways with them, put them anywhere you tend to go as long as they can be reasonably hidden. Offers a chance for any confrontation to involve a Slumbering Brick that you and your friends can activate. Slumbering Bricks allow an automatic escape from almost any situation, or alternatively a free attack on your opponent. Will take a lot of time and effort.
Roll against DC 20 vs Craft: Rune up to 8 times, or until you fail. The first eight successes (this Action may be taken multiple times - successes refers to number of successes on all Brickworks Actions) will offer you and your three friends up to one brick apiece if they do not already have one, which offers a 50% chance to withdraw from a hostile situation. Each success after that offers a +5% chance for any confrontation on campus to involve a Slumbering Brick, which will offer an automatic withdrawal from hostile situations, capping at a 95% chance. Willpower upgrade - By focusing hard on this task and working to discover the best ways to etch runes in clay and bricks, all Clay Rune DCs are reduced by 1.
Current Bricks:
Ulos, Madavian, Henrietta, Abraham
No bricks on campus.
Training Actions:
[ ] Start Studying (Write-In Subject) - You have your textbooks. Next step is reading through them. Sort of nerdy, but hey, aren't you here to learn?
Gain a Training Roll associated with the subject you choose. Willpower upgrade - spend 1 point to gain 2 Training Rolls. -1 to all Training Rolls of this sort due current roommate penalty.
[ ] Relentlessly Practice Magical Combat - Use some of your little magic to practice your Spellweaving. Abraham will help you, using his progidious Magic Pool to help you deal with, avoid, and retreat from spells.
Gain a Training Roll on the lower of Combat: Evasion and Combat: Retreat, as well as a Training Roll vs Channeling. This will help Abraham practice his own Magical Combat. Willpower Upgrade offers a second Training Roll for the applicable Combat Skill. Shooting at you with fireballs is not easy for Abraham, who will spend 1 Willpower undertaking this Action.
[ ] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room.
Gain a Training Roll for Lore: Magical Theory of Magic or Lore: Six-Fox Pact. 20% chance for Relationship improvement (DC 80). Willpower upgrade - spend 1 point to gain two Training Rolls. Can only be taken twice per Week max.
[ ] Practice Spell (Write-In From Spellbook) - Time to practice a spell. Get better, cast faster, cast cheaper.
Roll against DC (??? depends on Spell). Takes ??? Magic Pool, where ??? is equal to a Spell's cost times 5. Character gains an additional Training roll if they still have more mana after practicing. Willpower upgrade - spend 1 point to gain an additional two Training Rolls if you have enough mana for it.
Diplomacy and Discovery Actions:
[ ] Hang Out With A Friend (Write-in Friend) - It's good to spend time with people you know. Maybe take a break, and hang with one of your friends.
Available options include Madavian Junotrin, Henrietta Aufstadt, Lucy Firefield and Abraham Quincey. Increase Relationship by one step. Roll against DC (Variable, depending on friendship level). On success, increase Relationship by another step.
[ ] Madavian's Speed Dating Agency - With Madavian here to help you, you'll have an easier time of meeting new people. Gain two Diplomacy Rolls. Madavian's presence also offers one reroll, mitigating any unpleasant social consequences (reroll will be taken after both rolls, reroll will prioritize Critical Failures over regular Failures). Willpower upgrade - Spend 1 point to gain a third Diplomacy Roll.
[ ] Go Exploring - It's a big campus, and you haven't seen the half of it. Who knows what you could find? Roll 1D100 vs ???. Success offers ???, failure offers ???. Willpower upgrade - spend 1 point to gain a second roll. Spend 2 points to gain a third roll.
[ ] Study your Magic Pool - You need to learn to meditate, focus, and understand what is happening in the Ether, and in yourself when you draw from it.
Gaining such inner understanding may shed light on your Curse's functionality. Gain a Training Roll for Skill: Arcane Meditation versus Willpower.
[ ] Suck Up To Inukar/Miranova - Figure out what they like. Do the research. Then suck up. Not hard in theory.
Roll against DC 40 (Inukar) and DC 40 (Miranova) vs Cha and the teacher's class Lore skill. Success increases teacher's Relationship by one step and future DC of this Action sharply.
Crafting, Gathering & Shopping Actions:
[ ] Gather Mushrooms - Unlocked by your knowledge of the Secret Mushroom Colony.
Self-explanatory. Roll against DC ??? using either Lore: Alchemy or Lore: Magical Plants. On success, gain ???.
[ ] The Magical Map - You and Henrietta, working together on a magical map. As you have finished your research, you may begin construct the Magical Map. The Magical Map offers awareness of living creatures within the Dorms, and can track creatures with a name, as well as detecting illusory magics. This means you can reliably target empty (or full rooms), offering new and powerful options when engaging in an attack. It also offers perfect awareness of people coming towards your room. It will be made of stone, clay, or metal. Taking this option will open a
Design Turn where you decide what materials to use, and how complex to make the map (or maps, if you choose to make several).
Offers a Roll vs DC 70 to improve Relationship one step with Henrietta.
[ ] Go to the Marketplace - You have money to spend and items to sell. You need to spend some time gearing up, finding tutors, spells, artifacts, items, and more. Activates Shopping Mini-Turn with more Actions within it (including "Find a Buyer" for your items), allowing the buying and selling of items and services.
[ ] Search for Ingredients - You don't know about a whole lot of Alchemical Ingredients, but you can go looking. Even if you don't find exactly what you're looking for, you can scout out good places.
Roll against DC ???. On success, find Ingredients. On critical success find a Location with Ingredients.
[ ] Family Money - Madavian would be happy to send away for money on your behalf (or spend some of his money on you and then replenish it later). However, he'd need a good reason to do so. Reason must be written in if no reason has come up in the thread.
No Skill gains. Madavian rolls Cha vs DC (Variable) to gain a Variable number of Coins.
Locked Actions:
[ ] Craft Alchemical Recipe (Write-In) - Time to get your Alchemy on! Get in there and make something useful!
Roll against DC ??? (depends on Recipe). Success adds Recipe to Inventory. Locked. Requires at least 1 rank in Craft: Alchemy. Requires access to Alchemical Equipment.