Villainous Ideals

Well yeah. He even has a clause specifically stating that the out is that the heroes can easily leave the radius of the explosion at their will. Question is if LS considers it as passing even if the bombs are not clearly bombs. I still think it's a bad idea to risk killing a hero at this point though. Capturing them and using the curse is somewhat different since they would be forgotten but then there is the matter of the out.
 
luckybreak91 said:
I do want that Creation, but at the same time Business is basically our quickest path to unlimited power. At the same time, Beauracracy helps insure we don't mess up and lose our business/get thrown in jail for illegal business practices.

I'm so conflicted.:(
Bureaucracy first - having all the money in the world doesn't help if we can't hide where it all goes, so we need to build up our protection of our resources first.
After that, Business - it opens up the ability to remove one of the biggest weak points here, allowing us to buy materials in large quantities.
And, finally, Creation.
 
Krain said:
Bureaucracy first - having all the money in the world doesn't help if we can't hide where it all goes, so we need to build up our protection of our resources first.
After that, Business - it opens up the ability to remove one of the biggest weak points here, allowing us to buy materials in large numbers.
And, finally, Creation.
Works for me.:)

As soon as we get Bureaucracy maxed out it might be a good idea to do my plan of, damage company, have Minsuh seduce owner, and then buy company for really cheap.
 
Mastigo said:
Guys, at some point we need to slip a few extra chips into the computers at the county tax office. A stupid amount of incredibly important private information flows through there every day.
Nah, DMV. Tax data's monitored for auditing duties.

By contrast, the DMV...
 
Does the IRS have a local office in town? We should maybe pay them a visit and shred all their paperwork one day. Plus wrecking all their computers.
 
26
-[x] hire the catburgler villain to acquire the high security warehouse manifests.
-[x] spend time each day studying the sample of hero tech we acquired
-[x] have the brusierbots go salavge when they aren't being upgraded.
-[x] Build a digger-bot. Use this to tunnel under the high security warehouse neighborhood. (Buy materials as necessary)
-[x] Upgrade 1 out of 5 bruiserbots with the flashbang launcher (any more than that is a waste)
-[x] Use our secondary Fabber to produce Dumbbots. Budget $10,000 (that should be more than 150 dumbbots)
--[x] Once all preparations are complete, have the dumbbots invade all the high security warehouses. The bruiserbots will deal with security. This should be a quick and dirty smash-and-grab, with any details we get from the catburgler going towards assigning priority targets, and otherwise grabbing at random.
--[x] Once our dumbbots have fled through the tunnels, flood them (open up the city's sewer and water lines into them) to prevent anyone from following the dumbbots - and to flood the high security warehouse district.

---

His name is Renaldo. His profession? Theft. Villains all had their little circles to play in. Burglary, the proper stuff, not the smash and grab stuff had a sort of charm to it. You sneak in, do your thing, and sneak out. If you did it right, no one even knew you were there. There is a bit of romanticism to it. Even nowadays when supervillians go around tearing things up, a simple catburgler could often get away. Even be applauded if they hit the right targets.

The absolute best thieves never got the rankings the others did. Renaldo knew for a fact that the best thief rated at most a rank C when she was in the business. Chaos wasn't picky about how it's champions used it's powers. By all accounts, Order wasn't either. Renaldo didn't really care himself. What he cared about was the cold hard lure of money, and the challenge.

One couldn't forget the challenge. Even in as a simple a job as this. Really the biggest challenge was to make himself undetected. Just go in, get a copy of the information and go out.

Physical copies were often the best way of keeping thing secured. In this day and age of compute dominance it's even more important. It's just too easy to break into computers. Though really that depended on keeping the files secured as well.

These files were in a locked and caged area. With a camera around them. That's about it. No physical guards, and nothing more exotic. The security was more to delay and notify than to properly deny access.

Actually it's not the worst way of securing something. Renaldo wouldn't hit this area normally. Nothing valuable he can carry off. The other villain, the gaudy showboat, he would cause such an alarm that they would have plenty of forewarning. Then the Hero could swoop down, and the city would have one less headache.

But versus a proper burglar? He could bypass cameras in his sleep, and had picked locks as complicated as this while sleeping. Thus all he had to do was pull out the files and take pictures.

And then put the files back. Easy.

(Manifests aquired. -$30,000)

---

Time to build digbot - 150 hours. 8 hour workdays if not priority. 22 days. Salvaged steel used. -$2,000 dollars chemicals
Time to analyze Hero tech - 8 hours (Done while managing Junkyard) Rolls equal 5 days.
Dumbots - $220. 45 made. -$10,000
Bruiserbots upgraded. 5 * $125

---

Digbot, the first of it's kind. It's a massive thing in quite a few respects. Massive in scope, in capabilities. It's the tank of Revan's creation. It's internal body is a furnace. It's external body a veritable steel fortress. When it burrows through the ground, there are small tremors above it. It's fortunate then that it's keeping low, below the standard sewer systems and piping.

Until it hits it's target.

There was an entire list of things you wanted to hit. From the high grade metals, to the exotic chemicals, to the computing equipment. In the end, it's a bit of a toss up. You settle for the computing equipment first. It's the highest grade possible. You can adapt it to a lot of different things, and with a few tweaks, you think you can get something very interesting going. Furthermore, it's the least volume.

The digbot erupts into the warehouse and the dumbots begin to swarm around the place. Brilliance is the last one out, her wings spreading wide and her senses extended.

The bruiserbots are directed immediately to intercept the guards. They swear briefly and fall back upon seeing them. A few flashbangs are sent, and they are disorientated enough that they aren't able to get anything done aside from run.

This gives your bots roughly ten minutes to haul out everything they can.

They get the computing equipment easily. Then are working on the chemicals. That's when Captain Red comes down like a comet.

Thanks to Brilliance being there, your bots are forewarned. The Bruiserbots immediately send off all their flashbangs. It lights up the sky as each one hits him.

He impacts the ground, and shatters it. Dust is kicked up everywhere, and your dumbots immediately begin to retreat.

Six Bruiserbots cover them, and Captain Red has tear through them before he does anything else. They charge forward, brandishing their fists. The first gets it's arm torn off, but the second tackles the man bodily. His force-field prevents him from being damaged, and upon seeing this, two more bots immediately dog-pile on him while the rest beat a hasty retreat.

They do this none too soon, because Captain Red loses his temper at this point. The ones atop him go flying as his power expands in a perfect circle, cratering the ground around in. He floats up in the air for a brief moment, and then systematically tears apart each of the remaining bots.

It doesn't matter so much, as the rest have gotten away, and the tunnel was not only closed, but flooded behind them.

---

Gained: Top end computer. 100 quarts of industrial chemicals. 50 quarts of Exotic Fuel. 10 quarts restricted chemicals. 25 Mania

New Blueprints:

Director Computer: Master AI capable of directing, backing up, and managing your robots as well as all your bases. He is also considered a level 3 hacker on the skill scale, which means he can break into and manipulate anything but the most secured areas. He also cannot be hacked himself, but can be denied access to various areas.
- 1 Top End computer. 300 work hours. Medium Base.

Restraining gun: A weapon that shoots coiled restraints. When shot the target will be wrapped in high strength wires that ties themselves together to restrict the target. Has a tensile strength of about a thousand pounds, and is devilishly hard to escape from. Each gun has six shots, and takes a fair amount of time to reload. Has a range of about two hundred yards, and is completely non-lethal. Even a point blank shot can't really damage the target.
- 1 pound aluminum. 1 Pound steel. 1 pound gunpowder. 10 work hours.
 
Hmm, first we'll need blueprints for a medium base.

Then we need a location... Good news is, it won't need much, some bruisers for security and general maintance, plus Wifi and power hookups....

Od course, I'd leave a entrance, we might have to do some repair work we don't entrust to the bruisers.
 
Hmm, first we'll need blueprints for a medium base.

Then we need a location... Good news is, it won't need much, some bruisers for security and general maintance, plus Wifi and power hookups....

Od course, I'd leave a entrance, we might have to do some repair work we don't entrust to the bruisers.
 
Ciber said:
I am in favor of digging tunnels beneath the power plant and other places for secret utilities.
We can also use them for hidden transport. Incase enemies get in we can include explosive charges to collapse the tunnels such that the utilities are not severed but normal travel is restricted.
Nah, we run the risk of inadvertently setting off alarms when utility workers find our tunnels.

Here's my proposal:

1. We somehow acquire a business, nothing fancy, just needs to be sucking down a fair amount of juice and Wifi.

2. Below said business, like a hidden subbasement, we install our medium base, nothing fancy, just the computer, some brusierbots for maintenance and security, a hidden entrance to the sewers in case we need to repair something, and taps on the local power and wifi systems.

3. Along the way, we design some short ranged robots, built so they can keep our base running AND clean, basically, smarter and better equipped Rumbas.
 
Anyone else feel an overwhelming urge to actually arm our bruiser bots? They might not have been slaughtered if they had some way of attacking other than jumping on a guy that can generate forcefields.
 
I would rather have our super computer be in the have base and use a system of land lines and tight beam signals to access a cut out.
mc2rpg said:
Anyone else feel an overwhelming urge to actually arm our bruiser bots? They might not have been slaughtered if they had some way of attacking other than jumping on a guy that can generate forcefields.
the main reason i wanted the flashbang launchers for all the brusier bots but we can start manufactering the guns. basics of a plan in a moment.
 
I'm leery about arming our Brusierbots.

Mostly because their foes are bulletproof. Hmm, I do have a idea however....

We basically convert rivetguns into our weapons. Hard hitting, cheap, and best of all, easy to make.
 
[x] manufacture Restraining guns for our bruiserbots, get help from the dumbbots to make things go faster. (buy what we need but don't have
[x] have the birdbots spray a chemical over the city that will cause the mutant moles and eveyone's pets to go into heat
[x] set up a blog for ourselves. on it we shall provide constructive criticism on the police and Heroes responses to our plots, give political commentary, post videos of Dumbot antics (that don't comprise security), mock pubic figures and post monologs about our successful plots.
[x] bruiserbots are to go salvaging.

anything else?
 
[x] manufacture Restraining guns for our bruiserbots, get help from the dumbbots to make things go faster. (buy what we need but don't have
[x] have the birdbots spray a chemical over the city that will cause the mutant moles and eveyone's pets to go into heat
[x] set up a blog for ourselves. on it we shall provide constructive criticism on the police and Heroes responses to our plots, give political commentary, post videos of Dumbot antics (that don't comprise security), mock pubic figures and post monologs about our successful plots.
[x] bruiserbots are to go salvaging.
 
Undead-Spaceman said:
We could give our Bruiser's Tazer Fists, with all the kick of a steroid abusing cattle prod.
Taserfists sounds like a good option. They are already made for melee fighting so this gives them a way to cause more hurt without forcing them to try a new way of combat. It also hurts people rather than just hoping the restraints work.
 
Okay... seems like our biggest problem is power and materials so I am thinking either

Cold Fusion Power Generator or Large Bot Fabricator
 
[x] gain blueprint: medium base

[x] expand cave base to a medium base (10 brusiers, 10 dumbots, Brilliance will oversee the building of our new main base).
--[x] after completion begin work on the Director AI.
[x] Manufacture Restraining Guns for our bruiserbots, get help from the dumbbots to make things go faster. (buy what we need but don't have)
[x] Have the birdbots spray a chemical over the city that will cause the mutant moles and eveyone's pets to go into heat.
[x] set up a blog for ourselves. on it we shall provide humorous riffing of the police and Heroes responses to our plots, give political commentary, post videos of Dumbot antics (that don't comprise security), mock pubic figures and post monologs about our successful plots.
[x] remaining bots are to go salvaging.
Vanathor said:
Okay... seems like our biggest problem is power and materials so I am thinking either

Cold Fusion Power Generator or Large Bot Fabricator
If we want that super computer up and running we need the medium base.
 
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