Upon This Sword of Fire (CKII Quest)

There is also a negative rank. But that signifies active or potential rebellion, or at least them going out of their way to screw you over.

Which reminds me, I need to update the diplomacy post to better account for these things. For example, all your sister's are at Rank 2. And Baraz's opinion of you is in the negatives.
 
Ranks aren't so much a straight upgrade as a measure how closely tied that part of your realm is to the crown. And you can't have more than one because everyone has competing interests. To get them that closely allied you'll need to step on the other factions toes and make sacrifices. Putting a faction at Rank 3 is basically saying "we want this factions extra special goodies and we'll sacrifice the other factions opinion of us to get them"
If that's the case, I question the point of it. It seems like juggling Rank 2 relationships would be a better idea than musical favoritism. At this point we hardly need anything from our vassals, and I have to wonder what they could even offer at that rank to be worth the inevitable hassle. We have money, connections, and enough bodies to get by.

I dunno, favoritism sounds like a bad idea and I can't imagine much reason to use it.
 
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If that's the case, I question the point of it. It seems like juggling Rank 2 relationships would be a better idea than musical favoritism. At this point we hardly need anything from our vassals, and I have to wonder what they could even offer at that rank to be worth the inevitable hassle. We have money, connections, and enough bodies to get by.

I dunno, favoritism sounds like a bad idea and I can't imagine much reason to use it.
For us right now, having one at 3 is a problem.

However, if one of the vassals developed something like cheap mass-produceable Great Wyrm Cavalry, that could very well change.
 
Vox Populi: Far to the east lies the last of the Heiress-Queens, and if rumors are to be believed, the youngest and greatest of them all. They say that all she touches turns to gold, and good fortune spreads in her wake.
The Golden Years: Meanwhile in Väljad peace continues to reign. Gold flows in ever greater amounts throughout the kingdom, and the latest harvest has been especially bountiful. For everyone from the highest noble to the lowest peasant, this past year has been one of the best in living memory, and the ones that preceded it were certainly nothing to scoff at either. Many are whispering that this may be the dawn of a new golden age of peace and prosperity, though most still believe that it is far too early to tell, and some are simply waiting for the other shoe to drop.

Soon rumors of rivers filled with more gold than the royal treasury, just there for the taking, were circulating throughout the region. The area surrounding the Casus River are sparsely populated, but news of this magnitude has a life all its own, and soon those rumors were on lip across the entire realm. And men dreamt of gold that year.

Rewards: GOOOOOOLD RUUUUUUUUSH!!!! Queen's Road Expansion finished this turn. New Stewardship Actions unlocked. Significant migration and development of Khaspan Foothills region begins independent of Crown Action.

I find it funny that each year, people have pretty much said "Wow, she made a lot of gold, but she can't keep pulling gold out of nowhere!" and each year, Illona finds some absurd way of getting her lands to have even more wealth than the year before.

As for the ranks, is there any benefit to keeping them all at high rank 2s? As in, would Illona be seen as a just and even-handed ruler, if we can keep them all balanced?

Lastly, how much gold is this gold rush thing for? Are we talking so-much-gold-that-we-destabilize-gold-prices level? Or just, rivers have gold nuggets, and a fair bit is available to be mined level?
 
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From a modern pov maybe. But such favoritism has massive benefits to match. The trick is to do it somehow while keeping the rest at between 2 and 1. It means their resources, land and people are at our disposal.

Nomads being fully in with us means much greater control and influence over our enormous, uncontrolled territories. They range the perimeters and open lands, so we can know whats going on much more effectively when they are willing to take orders directly from us beyond seconding units. Similarly, expanding into our empty areas would take less effort to survey and plot simply because they had already been there. And of course, their entire tribes can be mobilized at need, though not renewably.

The merchants would bankroll our endeavors and make foreign acquisitions much easier. A ruler with the great support of the merchant class can regularly afford mega projects and well equipped professional armies(though not large armies barring mercenaries). Though their loyalty is also notoriously fickle if profits suffer.

The Border Princes give us a great deal of land and political power if we keep them happy. They offer the most to our recruitment cap, and being able to work with their lands directly, rather than around them is a huge boon, as the nobles own most of the good lands and cities by dint of First.
 

If we empower the Church...grant it lands and serfs and allow it a number of men under arms, would they eventually turn into a faction that would basically permanently be at 3 because their faith demands it? I mean, the medieval Church was enormously powerful during the middle ages and if Paul or any other Apostle was still alive you'd imagine they would obey with great fervor.
 
You do know historical metaphors and comparisons are relative and not absolute, right? Like, there's context that goes into this particular narrative, and context that goes into how those historical situations went, and just because one situation can be used to make a point about another situation does not mean those situations will turn out identically or even remotely in the same way.

And this quest is influenced as much by fantasy as it is by history in any case.
Of course there is a tremendous difference in context, I'm not saying that the situation are the same or that we should always expect the same sort of event to occur with a given action regardless of the circumstances. But if you're going to bring up figures that he is 'like' as an exhortation to do something about him and intervene, then we should look at how well other powers intervening in the affairs of those guys you mentioned turned out. When we do that, we see that they went poorly. To demonstrate your opinion, you ought to go with some figure where a foreign intervention either worked excellently or plausibly would have were it to have occurred and ideally have some other factor relevant to our present situation. There are certainly cases in history where just building fortifications and hoping war wouldn't come to pass fell dreadfully short while more aggressive action may have averted catastrophe... while they also won't exactly apply one-to-one in a world with dragons, magic and a radically different political situation they'll at least be better at showing your point than these.

I still don't think that we have enough information about this guy to form a solid opinion of him as some being of pure evil that we're obligated to face due to some manner of narrative. If you only pick out similarly few of the details on Illona and her side, they may appear strikingly similar to the bad guys in Star Wars... Think on it.

Illona is some manner of witch commanding a vast and diverse empire, kept protected by a well-trained guard clad in red and her own ability to shoot magic out of her hands and fry people at will, which she's made fairly liberal usage of even in peacetime. At her side is a terrifying heretical warrior of an ancient tradition who once lived in the desert, and in service to Illona this warrior almost single-handedly slaughtered her way through another archaic order that basically used magic yet opposed the sort that Illona used. Now Illona is rearing a monster capable of laying waste to cities from afar...

Now, this is a terribly distorted view of Illona. But we don't know exactly what's going on with the crown prince. Sure, he's a paranoid mess and clearly something of a jerk in his personal life, but that seems entirely justified given that more than half of his own family and the nobility that was supposed to swear loyalty to him are now seeking to topple him and seize power for themselves... and his own sister getting converted into a spy by the assassin squad sent by foreign powers that's just jumping around his palace. Stressful stuff for the best of men to deal with. We also don't know anything about the father and the circumstances of his death. What sort of ruler or man was he, what was he doing in the days of his death, how was his relationship with his crown prince? We don't know anything about any of that, and it seems particularly rash to jump into huge foreign policy decisions like risking war with the largest empire around on the basis of rumors and our assumptions regarding them. Yeah, you may argue that they're very believable given that all these people are revolting... but then, aren't there any number of noble revolts in history that seized upon the thinnest threads of justification that they could gather so that they could shoot for prizes such as the throne?

I don't think it's lunacy to advocate waiting here. Our position is growing stronger by the day, and it seems that they are quite likely to be mired in war for some years to come in which we can make sense of intelligence and our capabilities vs. theirs along with everyone's motivations.
 
There is also a negative rank. But that signifies active or potential rebellion, or at least them going out of their way to screw you over.

Which reminds me, I need to update the diplomacy post to better account for these things. For example, all your sister's are at Rank 2. And Baraz's opinion of you is in the negatives.
This is really interesting and I'd like to focus on this. I've an idea of what ranks are like for vassals, but what's the meaning when you have them in place for the foreign relations? If all of our sisters are at Rank 2, I'm assuming that that's essentially the point where we're reasonably sure that they won't consider going to war barring drastic circumstances. We've essentially just passed that point with the northern nomads as our overall relation with them went to Rank 2, so I think that that would be a reasonable assumption. Lower relationships probably only guarantee that much while higher relationships in Rank 2 will likely lead to alliances and/or some degree of help that may be counted on assuming that there's nothing particularly pressing drawing there attention, as that's essentially what the description for our friendlier sisters say (basically a "we'd be so willing to help you out but times are hard balancing the intrigue over here!") while for Valda there's no explicit arrangement for us helping each other but at the same time it's presently unimaginable that we would come to war or something and we're still on pretty friendly terms as far as separate countries go with our close family ties and all that.

So while our sheer number of sisters at Rank 2 let us sort of plot that out, I'm more in the dark about the other ranks. I would imagine that Rank 3 starts off with at least alliance and would eventually go up to us being so closely tied together that we're both essentially extensions of the same country and willing to operate at a loss to preserve the other portion, going off of vassal relations, but what I'd be really interested in is where the boundary between Rank Negative and Rank 1 is. Is there a Rank 0 in between? I know that Baraz essentially represents undying hostility and he's all but declared war on us, only holding back anything at all because he's occupied with the rest of this civil war first. But since the other contenders for the throne don't have a label, it's somewhat hard to tell with them.

I mean, I assume that they're all at Rank 1 and that that essentially represents no declared hostility. Kavan seems to be pretty isolationist and suspicious of foreign involvement, though having uncovered none of the shenanigans we're up to he's not really disdaining or hating us and is fine with trade and the like so long as we keep it peaceful and don't intervene. The other claimants are desiring our involvement on their part so they act a bit friendlier, but there's not really a fundamental reason for us to partner together aside from their present desperate need and we haven't actually helped out any of them so our relations are positive but not exactly spectacular. I'm assuming that around 50 in Rank 1 is the midpoint above which relations are considered positive and below which they start getting more negative, but at that precise area everyone's just kinda apathetic or else conflicted.

Does that any of that seem vaguely accurate? Anyway, on the matter of mini events woven in to the updates regarding what our councilors are up to, I'd love it. Imagine that we send out diplomat in with the Border Princes and find that she's making deals in our behalf but with some preference in the politics towards better establishing her new husband! And then you have this tension because what's best for us and what's best for him may not coincide, but Alina will have to balance these roles the best that she can because she wants to keep both of us happy and also herself employed in this position where she can make a difference. And then, of course, if we find out about it (maybe from some jealous person who wants her position) we have to weight it all out and consider everyone's biases and who will work best in the position, not simply just who has the best stats or something. I'd be a huge fan, I think.
 
Anyway I think the best argument for looking at intervening in the Hastrijani Civil War is that, like, we've spent the entire time this Quest has gone on turtling up and building infrastructure and an army and getting ridiculously lucky. Okay, that's gratifying for a while. But right now the Civil War is the big event going on. We know it'll have ramifications down the line. Just sitting around and passively ignoring it is just begging for a bad outcome there so we can finally have some real conflict and challenges. And it's just pretty boring doing that until the plot comes to us.
In 4X games, I always liked the build-up phase better than the war and conquering. And I'm not sure that building up our realm and keeping it together is all that easy. Sure, so far things have gone swimmingly, but so far we have also been amazingly lucky. I can't say whether Crilltic may get bored at some point, though.

If we decide that we need to intervene in Hastrijan, we have options other than invading. For example, we could clandestinely hire mercenaries and tell them to support one of the claimants. That wouls allow us some deniability, and will likely create less hostility than an outright attack.
 
Is there a Rank 0 in between?
Pattern says that Rank 0 is "Completely mercenary", Rank -1 for "Will screw you if they think they can get away with it", Rank -2 for "Will take risks to screw you" and Rank -3 "KAMIKAZE!"

I'm assuming that around 50 in Rank 1 is the midpoint above which relations are considered positive and below which they start getting more negative, but at that precise area everyone's just kinda apathetic or else conflicted.
Actually, we started there and it was considered ambivalent, but favors the status quo.
 
In 4X games, I always liked the build-up phase better than the war and conquering. And I'm not sure that building up our realm and keeping it together is all that easy. Sure, so far things have gone swimmingly, but so far we have also been amazingly lucky. I can't say whether Crilltic may get bored at some point, though.

If we decide that we need to intervene in Hastrijan, we have options other than invading. For example, we could clandestinely hire mercenaries and tell them to support one of the claimants. That wouls allow us some deniability, and will likely create less hostility than an outright attack.
Personally, the most personally favorable interventions are:
-Subvert their main army to a legitimate heir to Kavan, then arrange an 'accident'. Very high risk, but restores stability somewhat.
-Diplomatically encourage the lesser claimants to band together and cooperate. Yes, one must give up their claim, but the Bastard has fairly clear goals which he can achieve without taking the throne, so he's likely willing to join his rebellion with one of the other groups if his sister can be saved, particularly if we offer . This lets us manipulate the balance of power without acting directly.
-Funding our favored claimant is much more traceable, but deniable, especially for the Bastard, who's near enough to get a clandestine cargo of gold dust without much need for explanation(if pressed, we can claim his followers snuck across the border and stole our stuff). This closes the gap in resources, but is unlikely to turn the tables on it's own. It IS a pretty huge deal for the rebellion though. Peasant rebellions have massive manpower, but little resources or equipment. A little wealth goes a long way.
 
It's probably too late to be relevant to the decision, but it would be real nice to have established relations with the desert. That's a huge border with the Hastrijan which could either be secured or used to threaten them. If the assistance of the locals turned it into a one-way barrier a thousand miles long on the far side of their empire from their southern opponents and the side Sis would be attacking from...
 
Special Event: A Mysterious Book II
Special Event: Mysterious Book II

You stare at the cover of the tome. The cover now emblazoned with a hunched figure, cradling a soft bundle in her cloak. It is a woman, you think, the nature of the image makes it difficult to tell. Her face is fractured, as if the very cover of the book is a piece of stained glass art. Your fingers trace along the lines, and to your amazement they feel in the same place as before. None of the lines have actually moved, but now you see a picture unlike before. You glance at the glass sitting next to you, which is almost entirely full. Alright, so either you're even more of a lightweight than you thought you'd be, or something is going on here. But when you try and see through…whatever is going on with the cover it makes you head hurt.

You put trying to decipher that off for the moment and begin flipping through the pages of the book with renewed vigor. Perhaps if the cover has unveiled its secrets the rest of the book will follow. And as you hold a one particular page up to the candle light, eyes focused on the complex and intricate diagram of interlocking circles that cover much of the page, you realize you are completely and utterly wrong. The book is just as utterly incomprehensible as before. You let it fall with a thump, and sigh in defeat, a flash of lightning sounds off in the distance and you hear the distinct sound of rain padding off your chamber windows. Wonderful, it looks like even the weather is reflecting your mood now.

You heave another sigh and take another sip of wine, it is getting rather late, and obviously the universe does not want you reading this book. With one hand you begin closing the aging volume, the yellowed pages falling back into place when something stays your hand. A page, half-folded, at the very front of the book stands out to you, the thought flicks across your mind that wasn't there before. And you're sure it wasn't. You've been reading through the book again and again for hours now, the first three pages of the book are blank, and none of them were folded. But now there are four, and as your hands carefully unfold the piece of parchment you discover this one is not blank.

Four blocks of text reside in the center of the page, and a flourishing signature sits at the bottom of the page. The text is written in the same blocky text as the rest of the book, but the signature is something else, or at least another version of the text you've never seen before. You think it's a name…maybe the author of the book? You don't know. Your fingers trace over the short-lines of text on this new page as you wonder just what this book is. It's clear by now this is no normal book. On a whim you pinch yourself, nope not dreaming. And you've only drunk half a glass of wine…so it looks like this is really happening. You're not entirely sure why you're surprised. "Magic Book" is quite a ways down on the list of weird things you've seen since you've taken the crown.

…At least it's not trying to kill you. Yet. You fix the book with a glare. Not today magic book, not today.

But now you have a chance to look at the text itself, the first thing you notice is the repetition. Many of the short lines end in similar characters, and there is a distinct pattern to the way the text is laid out. IS this a poem? Lyrics of some kind. The second thing you notice is that you actually recognize some of the words. Not a lot, but you're fairly sure you've seen some of these words before in other pieces of text. You dig through the pile of papers on your desk and pull out the journal you had been keeping. Andeszj had basically forced you to write down what you found when paging through the various scrolls in the Library.

You flip through the journal, past the hasty scribbles and blotted ink that were your first few attempts at actually cataloguing the vocabulary you uncovered. Past the list of all the different characters you've seen (somehow whoever wrote this managed to work with only 26 letter instead of something actually sensible), and your own attempts to see if you could work out the grammar rules. Which ended in disaster, both because you're not a linguist and if it does have rules whatever the language is doesn't appear to actually acknowledge they exist. But still, you've made some progress, even if it hasn't helped you hear. It was the first thing you tried, but it just read as gibberish then. But maybe this will be different.

You dip a quill in your inkpot and get to work. It is painstaking work, cross-referencing your own notes (You really need to improve your handwriting) with this…well you think it's a poem of some sort or perhaps an inscription. By the time your candles burns low your eyes are set in a dull ache from staring for too long and your hand is cramped. The paper you started with is long discarded, too full of scribbles and mistakes to be of any use to you. You're not on your forth sheet, and it is the only one that displays any progress whatsoever.

In the end you're only able to translate the opening lines, such as they are, but perhaps with this you can actually progress with the rest of the inscription. And with that, perhaps some clue as to what this book is actually about. Painstakingly you scratch out meaning of the infernal script onto a separate sheet of paper, until you are left with two lines of readable text.

What are they?

[ ] A mother's love, sweet, humble and kind. / Defines a man, from the day he lives, to the time they all die.

[ ] Blood is thicker than brine, and stronger than wine / But water is strongest of all, as it bears your line

[ ] Iron and Bronze shield many a man / But love and family protects where no armor can.

A/N: Illona cannot into linguistics.
 
[X] Iron and Bronze shield many a man / But love and family protects where no armor can.

Sounds like Power Of Friendship / Family. Which is kinda how we're rollin.

Besides, it protects where no armor can... like our mind perhaps? Or soul...
 
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