- Location
- Germany
Let's not get greedy. Once we get greedy, our luck will desert us. [/Superstition]But just one shy of an intrigue crit, though at least we gained a +5 to intrigue rolls there.
Let's not get greedy. Once we get greedy, our luck will desert us. [/Superstition]But just one shy of an intrigue crit, though at least we gained a +5 to intrigue rolls there.
No, just wistful hoping and a so close feeling on that.Let's not get greedy. Once we get greedy, our luck will desert us. [/Superstition]
Pretty much. She's not going to be immolting armies any time soon.So... what kind of magic is possible for Illona currently? Is it something that only works on a small personal scale?
Yes to most of those things. No to the storm though, she can make one but it's more "my personal raincloud" than "epic thunderstorm" Also it take a really long time to melt AshiteCan she, say, blow wind in the sails during the sea calm? Freeze water in front of her so she could pass over ice? Summon rain? Summon up a storm? Summon fire hot enough to melt Ashite?
Yes, they feature prominently as villains in many folk tales from Ahervare and Runaja.Are there any records of the Magi in the setting that she would be familiar with? Mother said many men wielded that power, so I assume some tales of them remain.
Most of them have two different forms. Martial from Diplomacy and Stewardship are much like you suggested. Combat from Diplo is being really good at combat banter and the like. (AKA the Spiderman School of combat). Stewardship doesn't have a combat trait.Hmm, how does that work? I had an idea on my own for my Quest that, say, there are traits that let you add (part of) Diplomacy to Martial for 'rally the troops' and 'convince people to use your plan' rolls, or Stewardship to Martial for 'logistics' son, and etc...but. Hrm.
Oh! Intrigue could maybe be added to combat skill?
Just trying to imagine what this all would look like.
Though devastating morale wise for less disciplined armies I imagine, if properly backed up by elites.Pretty much. She's not going to be immolting armies any time soon.
Yeah, above 30 combat skill means you have an ability to influence the battlefield, but it's still very limited. Especially in larger battles with tens of thousands of men on each side.Though devastating morale wise for less disciplined armies I imagine, if properly backed up by elites.
It's very hard to persuade a soldier to attack the princess over there when she just rendered the three guys in front into crispy giblets.
So not an army killer, but she can wreck face in person and in conjuction with a Flame Guard charge create a breach in the lines pretty much on demand? Heavy cav charges are one thing, a wave of flame followed by a heavy cav charge is a whole different thing to defend against.Yeah, above 30 combat skill means you have an ability to influence the battlefield, but it's still very limited. Especially in larger battles with tens of thousands of men on each side.
Have there been any Vasinu converts at all?Religion in the Kingdom:
Religious Make-up of Qūr-dalan.
- 69% Sylltāji
- 15% Amalist
- 8% Northern Pantheons
- 1% The Sand Pantheons
- 6% Vasinu
- 3% Miscellaneous other faiths
In order, No she didn't, Yes she still caps at 35, They cap at 40 and Spirits do as well, though their specific cap is 50 for their bound attribute.Edit: When you were discussing stat caps you specified humans cap at 35. Which leads me to four questions:
1: Did the Ash Maiden cap at 35?
2: Does Illona as she is now cap at 35?
3: Do Aljann cap at 35?
4: What do spirits cap at? Do spirits even cap on the stat mostly closely tied to their nature? IE: does Māka even have a learning cap?
There is a small trickle but not enough to really make a indent in the larger population. The Vasinu are very insular in their faith, and as long as you are not forcing conversions it is unlikely many of them will convert (and if you do, they'll probably just leave. They're rather used to getting thrown out of cities).
According to legends they don't, but then there aren't any other spirits around that Illona knows about. So obviously something happened to them. And Māka is...a bit fuzzy on the whole thing.
It's not polite to ask a lady her age. But seriously Illona doesn't actually know. Asya doesn't like to talk about her life in the Astrazi much besides the fact she got exiled. Illona does know the Vanic Elves live for considerably longer than humans, and Asya had looked like a woman in her late twenties for as long as Illona has known her.How old was Asya when she joined us? Does she show signs of ageing or maturing or whatever it is?
So not an army killer, but she can wreck face in person and in conjuction with a Flame Guard charge create a breach in the lines pretty much on demand? Heavy cav charges are one thing, a wave of flame followed by a heavy cav charge is a whole different thing to defend against.
Now Simurgh might be an army breaker when he's full grown, given that I'm pretty sure the only AAA rated for him in the setting is enemy mages.
What we truely need is heavy infantry as an back bone for our army. While cav. and heavy cav. can be greate they suck for some things really hard and their effectivity takes a hit when they are up against formations with training and exp. .
Also, heavy cav in the european style can dismount and become top-of-the-line heavy infantry.
The issue was that cave cost more to mantain thanks to the horses so they often were in smaller numbers. Still a mix of horse archers, archers, heavy infantry and pike should be good for us and able to be used in a variety of terrain as we seem to possessAlso, heavy cav in the european style can dismount and become top-of-the-line heavy infantry.
Yes, I'll put that on my list of things to do after I finish the Event Post and Rumor Mill for this turn. As for the stat points, I reworked the combat model because I felt they were properly conveying what I wanted them to for the players.Point.
Not sure why we don't have an option to recruit heavy infantry.
@Crilltic
Could you add a description of each type of unit to the Military Information page? Needing to have that post and one of the turns open to check the details is a tad annoying.
Edit: And what happened to the Attack and defense ratings for units that the early turns gave?
Sounds about right. Magic and monsters change the equation, of course, but those seem to be rare as hell here.I'd highlight that even in open terrain, heavy infantry remains very strong for their cost if you are aiming to hold or take any settlements or other key points. They're hard to break through in a hurry, so while a pure heavy infantry force is going to be chipped to death eventually by a pure maneuver based force, heavy infantry backed by cavalry CAN'T, as they are ideal for tying up enemy attackers before their own cavalry goes in to pinch enemy cavalry.
There's a good reason they stayed military backbone for any civ that can afford it, light cavalry works great for raiders, but don't work if you are defending cities. Heavy cavalry is seriously backbreaking to upkeep(see our own Flame Guard) in significant quantities.