- Location
- St. Petersburg
Indeed. Magic is Friendship, after all. Especially Fire Magic.I would like to leave the option for our enemy to become our friend.

Indeed. Magic is Friendship, after all. Especially Fire Magic.I would like to leave the option for our enemy to become our friend.
I'm not advocating the torching of whole cities, unless they've specifically as a collective done us wrong. I'm just saying that if the leader gets a message in the field from terrified family and courtiers about the enemy swooping from the sky and surrounding the palace grounds in flame (though not the palace itself), they may be somewhat more willing to give diplomacy a chance while their heirs, loved ones, and so on are still intact.
We'd have to be dealing with a fairly irrational person if they take to the knowledge that their family is utterly at our mercy by starting to run wild. If they won't see reason, then we might as well commit to it and demoralize their soldiers with burning of such places and supplies until their army starts to fray.I think that would do the opposite and they would simply torch as much of our towns/citys as possible as revenge.
We'd have to be dealing with a fairly irrational person if they take to the knowledge that their family is utterly at our mercy by starting to run wild. If they won't see reason, then we might as well commit to it and demoralize their soldiers with burning of such places and supplies until their army starts to fray.
Alternately, just set the overproud leadership on fire and then go back to the heir to see if they are more pliable. Dragons truly provide options.
...I'm not advocating the torching of whole cities, unless they've specifically as a collective done us wrong. I'm just saying [...] give diplomacy a chance.
Just fly behind an advancing army's back and torch its supplies
while we're at it, fly to the enemy capitol and set buildings all around the palace aflame
Truly, you, sir, are a grandmaster of Dragon Diplomacy and a faithful servant of the First Flame.
Digging Deeply: I want to double down on it for max profit, but that will cost 2400 g. This means the road and church would need to wait 1 more turn as they are both things i want to also double down on, but could led to problems with our money as they also pretty expensive with 4000 g for the road if the dd it and 3000 g for the church.
You do know that most supplies ARE guarded yeah? It's the sort of trick that only really works once or twice, if you're doing it, you're probably better off burninating their leadership from the air. That also only works once, but is remarkably more effective.How are they murdering her so easily if she's up in the air on a dragon and encased in her special armor? Just the distance alone wipes out the possibility of most weapons and weakens the rest (an arrow at the top of its arc has lost a good deal of its 'oomph'), most of what remains would be blocked by the giant, mostly impervious dragon and of what little does get to her it would find its way blocked by armor... and that's not factoring in any evasive maneuvers or magic that she might employ to help her. An arrow's point is greatly dulled when it's incinerated, after all, and we're starting to also take control of the wind and elements of the storm.
I think one of the best military uses for it lies outside of any battle, though. Just fly behind an advancing army's back and torch its supplies, the hunger and sickness will kill them more surely than the spearpoints of any number of our soldiers. While we're at it, fly to the enemy capitol and set buildings all around the palace aflame, show that they are powerless to protect the very seat of their authority.
We have a 91% chance of success even without doubling down. (70% base +11% advisor bonus +10% bonus from out military crit this round.) So doubling down is hardly necessary and quite expensive.
We also have new options, and there may well be some intriguing Intrigue votes that we absolutely can't afford to fail.
In general, though, I support going mining. We need more money, and as a bonus we get vibranium.
Actually, we have additional +10 on Stewardship rolls. So this is an automatic success.We have a 91% chance of success even without doubling down. (70% base +11% advisor bonus +10% bonus from out military crit this round.)
Next turn, well, we need to make a decision on intervening in the Hastrijani civil war. Even if that decision is not to, or to await events.
Perhaps, if our spying fails. If it succeeds, it should probably remain undetected, and thus have no consequences.Yeah though, our intervention is likely to push people behind Baraz' banner, and him winning is unacceptable to the geopolitics of the Scarlet Successors.
Remember that Straydor fell to the Ash Maiden while in the middle of a civil war. The two claimants could not reconcile even long enough to fight off the invasion. And since Baraz has accused Kavan of patricide and regicide, well, that's a lot to walk back...
Granted, the situations aren't necessarily the same. But we should check any predisposition to non-involvement long enough to seriously consider all options.
How exactly do you guard supplies against a terrible flying dragon that can spew fire from above when you're marching through the barren plains that constitute the southern parts of our realms? If you've ideas, I'd like to hear them.You do know that most supplies ARE guarded yeah? It's the sort of trick that only really works once or twice, if you're doing it, you're probably better off burninating their leadership from the air. That also only works once, but is remarkably more effective.
More to the point, conquest wise, this strategy is incredibly ineffective unless your goal purely is to score a massive killcount. You want to take out or force to capitulate as many of their leadership as is possible, with a minimum of civilian deaths(who typically, would not be too motivated to take action as long as you don't treat them horribly and they didn't have unusual affection for their rulers), and the nation's wealth intact.
You probably still want to crack their army on the field at least once, or they'd be back for more too.
Supercombatants aren't a cure all if all you managed to do is ensure a famine, disease, and uprisings with nothing to show for it but ruins.
I wonder if Hastrijan's other enemies won't take advantage of this. If they do, we could always join the party.Remember that Straydor fell to the Ash Maiden while in the middle of a civil war. The two claimants could not reconcile even long enough to fight off the invasion. And since Baraz has accused Kavan of patricide and regicide, well, that's a lot to walk back...
Granted, the situations aren't necessarily the same. But we should check any predisposition to non-involvement long enough to seriously consider all options.
Worked well for what? Getting trade concessions? Sure.This sort of threatening is along the lines of gunboat diplomacy, which worked more than adequately for the British.