The week after I fortified Arcos' village was, in a single word, busy. That said, what exactly I was doing varied drastically based on what the most pressing matter was. Similarly, what counted as the most pressing matter varied drastically based on the current state of the village, which itself varied drastically based on what I'd spent the previous day doing to help the village get to a state where I could afford to go looking for other people.
Day one was primarily concerned with resource acquisition, as I spent about five hours digging around underground, rapidly finding large quantities of Iron, Coal, Redstone and Lapis Lazuli. I also managed to find significant quantities of a mineral that I was assured was Diamond despite having completely different properties, along with some gold. Meanwhile, the Villagers and Chev made actual use of the minerals I was mining to start re-stocking the Village's armory. That turned out to take a lot longer than when I crafted things; I just put stuff together in roughly the right configuration and I could make stuff nearly instantly. Meanwhile the people I was with had to make stuff themselves the slow way, taking hours at minimum to forge a proper sword or piece of armor.
After I was done in the mine for today, the next important question was guard schedules for tonight. Even with the defensive wall I'd built and the lights everywhere, no-one wanted to take any chances with tonight's monster raid. Ultimately, the decision was made to divide the watch into two shifts, with each watch having ten people on guard duty. That meant everyone would get at least some sleep tonight, with forty of the sixty people here not having their sleep disrupted at all unless there was some sort of emergency. I wasn't on watch tonight, as it was generally agreed that I'd already filled my guard obligations for a while what with building the defensive wall and lava moat in the first place.
Day two, I woke up to find out that during the night two of the Villagers on guard duty had been injured. When I asked what happened, I got told that a couple of skeletal archers had gotten lucky shots in; meanwhile since skeletons were mostly empty volume, the arrows that the guards were shooting back tended to go through the gaps without actually hitting anything, which meant that it took the guards far longer to score meaningful hits than the reverse. This immediately prompted me to start making a type of weapon that was fairly common back home, but this world had never seen. A few minutes later I'd managed to put together a flintlock gun that was somewhere between a blunderbuss and a man-portable cannon.
Explaining how it worked to a group of Villagers including Arcos, the injured guards, and a few children I explained "So, this is a gun. The exploding powder goes in this tube, followed by this bunch of metal pellets wrapped in cotton or wool fibers. After ramming the load to the back, another pinch of the powder goes to this pan on the side, then you pull back this striker until it clicks. Then it's basically just used like a crossbow with a whole lot more kick; the multiple pellets should do a lot to make taking down skeletons easier."
To this, one of the injured guards noted "Well, that would certainly have been great to have last night. Shame that our supplies of the blasting powder to make those guns work is so limited, though."
Smiling sadly, I said "Yeah, needing to hunt those exploding plant monsters to get more gunpowder is a major risk. That said, I'm really not sure what to do about it."
This is when one of the Villager children spoke up and asked "If the creepers have something we want and appear in dark places, why don't we make someplace dark on purpose that shoves them into a thingy that kills them and gets back the parts we actually want?"
And that's what we did for the rest of the day, figuring out the precise details of how we'd make a spawning volume for monsters. Other important details included how we'd go about shoving the monsters into the actual grinder, and the precise design of the actual grinder itself.
Ultimately, we decided that we'd use a water pumping system to literally wash the monsters in the machine into the grinder. As for the grinder itself, that turned out to be literal, as we used a large number of counter-rotating metal bars covered in hooks to rip apart monsters that landed on the grinder. A system of Hoppers and Droppers then sorted out the various monster products along with the water. Of course, simply having come up with a design didn't mean we'd actually built it.
So, that's what I spent the next two days doing, painstakingly digging out a massive subterranean volume where monsters would come into being courtesy of the world curse. Day five meanwhile was when I finally got around to installing the pumping system and the actual grinder. Mere moments later, I was in the control room with Arcos and Chev.
Operating the console, I noted "Alright, activating Monster Machine 1 now." and flicked the switch that would activate the pumping system. We all subconsciously looked up towards where the noises were, and got a view of the shattered wood and coal pieces that used to be the torches in the spawn volume coming through the grinder along with a whole lot of water.
A few moments later the flow of water cut out, and I took a look inside the chest I'd set up to collect monster products. Next to me, Arcos noted "Well, that's really weird."
Looking at the flawlessly intact lit torches inside the chest's expanded interior, I couldn't help but agree, saying "Well, at least it means we'll save on lighting for the mines."
We stayed down there until the first gunpowder produced by the machine arrived in the chest, then Chev noted "Taylor, you've been underground for three days now. There is something you need to see above ground."
In response, I said "Certainly, I'll see you topside in a few moments." before I started climbing the staircase we'd installed to get between the surface and the control room for Monster Machine 1. Well, strictly speaking I'd dug the shaft in a form that was traversable, then the Villagers had added actual steps. Arcos followed me up the stairs, while Chev simply teleported.
A few moments later, I arrived on the surface and was greeted by Gossa; the village's combination doctor, priest, and resident expert on weird topics. The purple-robed Villager said "Hello Taylor. While you were digging around, we managed to get an enchanting lab set up, meaning that now we can augment our equipment beyond what it was previously capable of."
Following the Villager in question, I asked "That sounds neat, mind giving me some examples of Enchantments?"
In response, Gossa answered as we walked "Generally speaking, an Enchantment takes something an item is already capable of and amplifies it in some way. Armor that protects from harm better than normal, a pickaxe that multiplies the resources gained by mining each piece of ore, or even just making an item wear out much more slowly than normal would all be examples of Enchantments. Of course, Enchanting requires Essence to actually impart the effect, and also a coating of powdered Lapis Lazuli to actually make the Enchantment stick."
This is about when we arrived at the newly constructed add-on to the village Library, and I got my first good look at what an enchanting lab looked like. In the center of the room was a low table of Obsidian rimmed with Diamonds. One end was clearly intended as a work surface, while the other had an open book floating a few inches over the table. Other equipment included a rack of tools I'd never seen before, along with several bookshelves covered in books. Said bookshelf was explicitly labeled "BLANK BOOKS FOR ENCHANTMENT PUSH FACTOR, DO NOT REMOVE (THAT MEANS YOU DERRLUC)"
After a few moments of looking around, I asked Gossa "So, what are those tools over there anyway?"
In response, Gossa answered "Well, it'll take a bit to explain, but I'll gladly go over all of them." The first thing he grabbed was a handle attached to a blue orb, presenting it as he said "So, this is an Enchantment Detector. It's the simplest tool here, and as the name implies will detect Enchantments by lighting up when any part of it contacts an Enchanted item."
Looking at the item, I asked "Can I please use it? I'm curious if the ever-burning torches I've been churning out count as Enchanted."
Gossa shrugged and said "I already checked and the answer's yes, but you can certainly take a look for yourself."
With that, they handed the Detector to me. The instant it touched my hand, the orb immediately lit up blue. Both Gossa and myself looked at the orb and I noted "So, I guess I'm Enchanted then?"
Hesitantly, Gossa noted "Yes, that would indeed seem to be the case, which makes sense given that you've already said your species can't normally build and dig so rapidly, among other things."
This sparked an idea, and I asked Gossa "So, if my matter manipulation powers are due to me being Enchanted, do you think it would be possible to duplicate the Enchantments on someone else? Things could go a lot faster if I weren't the only one able to manipulate matter so effectively."
Gossa rubbed their chin for a few moments, saying "I'll need to analyze the Enchantments you're under in a lot more detail before I'll be remotely willing to even try, but I see no reason why it would be outright impossible."