- Location
- St. Petersburg
So by my count we have 90 options to choose from, not including another 15 suboptions.
My eyes started to glaze over when I read the first 20. Then I skimmed the next 20. Then I just started counting them for fun.
I do not know how to work with that big of an information array. I have difficulties reading the single existing plan (probably by one hero who managed to read this to the end), because it involves wading through all these options to find the ones the plan is referring to. If another plan were to appear (though I am sceptical about it), I do not know how I would even compare them against each other.
Let me quote veekie's words of wisdom on the matter:
If this isn't what you envision for the decision making process in the quest, I would strongly suggest doing something to cut down on the number of options presented at once.
My eyes started to glaze over when I read the first 20. Then I skimmed the next 20. Then I just started counting them for fun.
I do not know how to work with that big of an information array. I have difficulties reading the single existing plan (probably by one hero who managed to read this to the end), because it involves wading through all these options to find the ones the plan is referring to. If another plan were to appear (though I am sceptical about it), I do not know how I would even compare them against each other.
Let me quote veekie's words of wisdom on the matter:
Well, it's also important to highlight that people's decision making capability, in general diminish once presented with more than 5 choices(individuals vary, but for quests you're appealing to common denominators), and go away entirely for most once you hit 10 items.
You can extend this of course, by splitting them into categories, which, in part is what made the Dynasty Quest so successful. It lets you throw 20+ choices at once, disguised as 3-5 choices, spread over 5 choices. People compartmentalize and pick the best in each area. Some may go for synergy across areas, but this is easily filed as a modifier on one or two choices most of the time.
Players also sometimes mitigate this on their own by developing decision-making shortcuts like "Always take extra actions first", "Family first", "Fuck Chaos" and "Time limited actions first". This lets them eliminate some of the decisions with autopicks.
You can also worsen this by just putting [] Write In Only, which turns a simple 1 item vote into an unlimited choice search space.
Once you trigger this, you run into the bandwagon effect. People reach their mental fatigue threshold on decision making and just wait for someone who look like they know what they are doing to vote, or who caters to the one or two items they had decided are important. Then they jump on that vote without really caring about the other items.
If this isn't what you envision for the decision making process in the quest, I would strongly suggest doing something to cut down on the number of options presented at once.
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