[X] [Buff] Crimson Hood
[X] [Exp] Save it
[X] Plan Challenge
-[X] Tell Wiccan to hide for now, and keep an eye on surroundings. Keep an eye on her if you can. Her Notice-Me-Not will help keep her hidden.
-[X] Tell Toothy to distract the guard Balrogs, and Crimson to stay back for now, you have a plan.
-[X] Keep an eye on the spiders, you don't need them making problems.
-[X] Challenge Val-Kroppi into personal combat. Switch panoply to Multi Slash, Crush, Collateral Damage and Anti-Air.
--[X] Try and imply this is a form of champion combat, to hopefully make Balrogs less likely to engage you.
--[X] Should Val-Kroppi engage you in melee, indulge him. Use your skill to negate one or two of his attacks, then cut him down.
--[X] Should Val-Kroppi ignore you and keep flying, blast him out of the air. Anti-Air has been known to penetrate forms of airborne defenses, and collateral damage is suitable for flak.
-[X] Deal with Val-Kroppi swiftly, then call out to "Mighty Aer" if he is willing to treat with you.
--[X] Switch to Darkslayer, Crush, Multi Slash and Heavy Caliber, to imply you are powerful enough to deal with him. If he continues hostilities, blast the nearest Balrog in the face with Wave Force and start cutting off heads.
--[X] If he agrees to speak to you, convince him to launch an attack at the Unified Darkness.
Right. Time to revise. Of note - Crimson hood with our blessing has 5000 HP, 1375 RES. Best not to let her close with Val and Balrogs, as they are out of her weight class. The Hound can probably deal with them just fine, though.
[X] Plan Challenge
-[X] Primary Wiccan - stays back, hides for now, and keeps an eye on surroundings. Keep an eye on her if you can. Her Notice-Me-Not will help keep her hidden.
-[X] Crimson Hood - hopefully stays back and ensures the spiders and possible other lesser beings don't interfere. Balrogs are
a bit out of her weight class, Myth or no Myth. Balrogs have an Epic affinity. Tell her that, so she knows what she'd be getting into.
-[X] Toothy - distract those Balrogs, would you?
-[X] Summit - challenge Val-Kroppi to melee combat, loud and clear. Imply it a form of champion combat to make those Balrogs stay back, hopefully. Switch Panoply to Multi Slash, Crush, Collateral Damage and Anti-Air.
--[X] If Val-Kroppi decides to ignore you, blast him out of the air. Anti-Air ought to help, right? Try to make him pay attention to you. Once he engages you in melee, deflect one of his attacks then cut him down.
-[X] After Val-Kroppi is dealt with, call out to "Mighty Aer" if he is willing to treat with you. Switch Panoply to Darkslayer, Multi Shot, Danmaku and Heavy Caliber.
--[X] If Aer and Balrogs agree to speak to you, convince them to launch an attack at Unified Darkness.
--[X] If Aer refuses and orders Balrog guards to continue, blast the closest one in the face with
Wave Force. Simultaneously, use your radio to order Wiccan and Hood to retreat and convey your plan to cause a massive cave-in and lure the Balrogs (and other local monsters) to surface. And, while you're at it, check all the guard Balrogs out for affinities.
--[X] Kill one of the guard Balrogs quickly (verify it does have Epic affinity), and don't let up on the
Wave Force. Distract one of remaining Balrogs (deflecting its attacks via skill) even as Toothy distracts the other one, and Wiccan and Hood retreat. Consider making a Stabilized Shifting portal for them to escape to (hopefully no longer guarded and away from any enemies) chasm entrance. Once they're out of destruction zone, switch out (probably Heavy Caliber and Darkslayer) for Ray and Collateral Damage, then shoot the ceilings of the cave to cause the entire thing come down, in such a way the chasm entrance is kept open.
--[X] Escape, either through the chasm entrance (if the local monsters will need to be lured to UD lines still), or (if the local monsters are likely to rush out and into UD battle lines), by teleporting to Wiccan's location and having her use
Delusional Illusion to evacuate the party. Re-emerge outside of fortress entrance, out of sight, to check on the results.
@LostDeviljho @kelllogo - can Wiccan use her
Doublethink to remove one of Balrogs (or Val-Kroppi, for that matter) from the field instantly, and will it mean that escaping into her world will force us to battle the one removed? Also - say we escape into
Delusional Illusion - how difficult would it be to emerge from it somewhere not immediately dangerous, like outside the fortress, or back at the base?
Also - how large is the chamber itself? I'm trying to figure out if if can be crossed with a single use of Shifting. And whether Summit can create a Stabilized Shifting in short order to (for example) teleport her allies to the chasm entrance that the guard Balrogs have so conveniently abandoned.