LostDeviljho
Flame Dragon Princess
- Location
- The glorious Pacific Northwest
- Pronouns
- Any
I don't think summit is faster than sound.
I don't think summit is faster than sound.
Dodge is good too. And pre-emptive dispel spam is a thing.
Omnipresent.
Something something immunity to auras and environmental effects + use expansion and contraction of distances to break apart soundwaves
Something something immunity to auras and environmental effects + use expansion and contraction of distances to break apart soundwaves
If you want to pre-emptively dispell you might want to, ya know, use Wave Force pre-emptively.
Hmm? Lemme check that real quick...We have been told that Balrogs aren't going to Roar immediately. We also can one-shot them in melee. And we can survive one roar - but not our allies.
Replace Rain of Blows with Heavy CaliberHmm? Lemme check that real quick...
Darkslayer+Crush+Rain of Blows+Multi-Slash
mathmathmath...
I'm getting that you'd need impressive luck to two-shot one of the nasties. As a freebie, Summit considers it very unlikely that Aer wants to talk, she gets a sense that he's petulant at the moment.
Exactly. Damage is 7000+1400+200=8600, multiplied by 9.
That is not what the character sheet says. And an oversized Buster Sword has the same qualities for ignoring large size as an oversized Hand Cannon.Just gonna point out that you can't apply HC to melee attacks any more than you can apply Crush to a gun.
This is previous HC use. Energy of an attack focuses itself on a spike to drive itself ever deeper in a larger foe. It was a Danmaku ranged attack, but the principle is sound in theory.The configuration it assumes is quite unique. Hundreds of pinhole-sized projectors rapidly emit energy bursts that can either be directed at a foe or sent along a thread of glowing light to be focused by a spike. For the first time you can remember the actual stream of power has changed from its usual orange color to a pale blue. The stream directed through the spike would stick to further attack to drive deeply into larger foes.
What part of the character sheet says you can ignore application limits?That is not what the character sheet says. And an oversized Buster Sword has the same qualities for ignoring large size as an oversized Hand Cannon.
The list of Protean-Abilities notes which ones are ranged only; Heavy Caliber does not have that note and was thus assumed to not have such a limit.What part of the character sheet says you can ignore application limits?
I see.The list of Protean-Abilities notes which ones are ranged only; Heavy Caliber does not have that note and was thus assumed to not have such a limit.
Someone probably forgot to add that note or something...The list of Protean-Abilities notes which ones are ranged only; Heavy Caliber does not have that note and was thus assumed to not have such a limit.
if we choose to spend 910 XP for fireslayer + Versatility of Form III we can get the 3-shot danmaku darkfire-slayer to 57300 - 59400 damage, which has a chance, though not a guarantee, to oneshot a Balrog.Pouts.
3-Shot Danmaku D-Slayer HC has 36300-38400 damage vs 4000-17000 defense. On average, it does ~26k vs Balrog, so two-shots one.
3-Hit RoB Crush D-Slayer has 90000-96300 damage vs 4000-17000 defense, then divided by 4. On average, it does ~20.5k vs Balrog, so three-shots one.
Due to lack of mooks, our APT is still low-ish. Ray is not effective enough. If used instead of Danmaku, results in 51600-53700, so mm roll above 5k saves the Balrog.
Assuming Ray panoply allows us to treat three Balrogs as a single entity for damage purposes, it would have combined defense of ~168k (max 186k), which needs 7-ish APT (25800*7=180600) to overcome. We have less, right now.
A two-Balrog group would have 98-124k defense, so a 5-APT burst deals with two while Hound takes the third one. Still a problem with Roar.
It isn't really necessary. Balrogs are an annoying but known quantity. Val-Kroppi is the wild card, but not the most dangerous one.if we choose to spend 910 XP for fireslayer + Versatility of Form III we can get the 3-shot danmaku darkfire-slayer to 57300 - 59400 damage, which has a chance, though not a guarantee, to oneshot a Balrog.
though I am more partial to only buy the versatility of form and add Collateral Damage to the 3-Shot Danmaku D-Slayer HC. we won't kill a balrog with a single attack, but we kill 3 Balrogs with 2 attacks. gotta make sure to start off with Grand Dispel to shut down spells though.
one of them is named. probably shouldn't assume that one is as run of the mill as the others.It isn't really necessary. Balrogs are an annoying but known quantity. Val-Kroppi is the wild card, but not the most dangerous one.
Once we deal with Val-Kroppi Balrogs become trivial, as we can kill them in 2-3 turns. All four of them.
I see.
But yeah no, Heavy Cal is gun exclusive and always has been.
The ability bible doesn't denote it as ranged only and never has.Someone probably forgot to add that note or something...
>_>
EDIT: I'm not seeing any statements where H.Caliber is said to apply to melee with a quick search. I added the (Ranged) reminder to the Ability list.
It doesn't denote Crush as melee only either, that doesn't change the fact that two-handing guns doesn't make them hit harder, and swords don't have calibers.The ability bible doesn't denote it as ranged only and never has.