Under the Open Sky (CWMGQ Spinoff)

Spell Improved!
Wave Force
-Summit riles up the space between dimensions, then flings it at an enemy.
Level 20
Base Damage: 80% of target's max health
Magic Modifier: 400
Affinity: Discovery
Ability: Unstoppable | Scale To Target | Grand Dispel

Ability Ladder Purchase!
Emulate Blood

Blood added as an Affinity in Peerless Explorer.

Ability Ladder Purchase!
Rend

Rend added to Ability list.

5 EXP Remaining
 
Had some time so I slowly finally started working through the original magical girl quest.

It's kind of laughable just how badly outclassed Summit seems by basically everyone that matters that shows up there in straight combat. Mild gripes I guess from when she's the big fish over in her original source.

Maybe I'm misreading how effective she really would be (got to that spar scene...lol at flat numbers just flattening her). She has advantages as a fast mover and a cav unit but everyone else's DR snuffs everything she would want to do and they get to 'lol' damage numbers that she can't deal with in return.
 
Had some time so I slowly finally started working through the original magical girl quest.

It's kind of laughable just how badly outclassed Summit seems by basically everyone that matters that shows up there in straight combat. Mild gripes I guess from when she's the big fish over in her original source.

Maybe I'm misreading how effective she really would be (got to that spar scene...lol at flat numbers just flattening her). She has advantages as a fast mover and a cav unit but everyone else's DR snuffs everything she would want to do and they get to 'lol' damage numbers that she can't deal with in return.
Nepgear gets the bullshit of exponential growth, and in return needs to deal with enemies tailored to that.

Summit is already a lot better than most girls of her Growth Affinity.
 
Nepgear gets the bullshit of exponential growth, and in return needs to deal with enemies tailored to that.

Summit is already a lot better than most girls of her Growth Affinity.
Not even talking about just Nepgear. I mean, she got walloped by Gabriel hardcore.

The problem is she has two tricks and both of them don't work. Wave Force runs into 50% DR minimum on practically everyone and so needs 3+ casts to kill when she gets crushed in that time. Panoply isn't strong enough to outdo Wave Force's damage even against the relatively lower HP targets and/or just gets intercepted away and loses the clash anyway.
 
Not even talking about just Nepgear. I mean, she got walloped by Gabriel hardcore.

The problem is she has two tricks and both of them don't work. Wave Force runs into 50% DR minimum on practically everyone and so needs 3+ casts to kill when she gets crushed in that time. Panoply isn't strong enough to outdo Wave Force's damage even against the relatively lower HP targets and/or just gets intercepted away and loses the clash anyway.
That's where all the Abilities that we can stack come in. I mean in the Kaleidoscope dream from the last update she was throwing out heaps of damage with just Rain of Light. If she's had a Slayer or something else on top of that?

We can get Ability synergies that are literally impossible to have on one girl normally, but we're a Maker tier MG. We're lucky we can throw down with anything but mooks honestly.
 
That's where all the Abilities that we can stack come in. I mean in the Kaleidoscope dream from the last update she was throwing out heaps of damage with just Rain of Light. If she's had a Slayer or something else on top of that?

We can get Ability synergies that are literally impossible to have on one girl normally, but we're a Maker tier MG. We're lucky we can throw down with anything but mooks honestly.
Okay raw damage against a lot of targets is, while not completely unimpressive, entirely within the realm of regular human capabilities.

I mean, I guess mooks were all that exist in hell? ;P
 
summits big tricks on a battlefield is mobility, versatility, and detection. She can teleport around setting panolpy for just the right synergy while providing intel on anything she looks at. She doesn't necessarily punch harder than mundane artillery, but she can get that firepower to the right spot really easily. What she can do when she finds something big and nasty is call in and brief support.
 
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Also now that Wave Force has Grand Dispel it becomes "set up enemy to be wiped up by ally". Stripping all magical effects AND blocking them from restoring new ones is...going to be remarkable.

Though presumably MG transformations can't be dispelled...
 
Also now that Wave Force has Grand Dispel it becomes "set up enemy to be wiped up by ally". Stripping all magical effects AND blocking them from restoring new ones is...going to be remarkable.

Though presumably MG transformations can't be dispelled...
Grand Dispel is more screwing up magic in a wide area to keep nearby things from casting anything. Breaking existing buffs is linked to a different Ability.

Article:
Grand Dispel: Renders magic use in an area impossible for the round.


It would probably make more sense to be named Mana Short or something. Particularly since just plain Dispel does the stripping magic effects thing.

The effect is suppressible by just taking the time to cast Wave Force without the new shortcut. Should you not want to keep everyone in the general vicinity from casting spells.

(Wait, hang on. Wouldn't that mean Summit could cast the regular spell, then use the 'twist really hard to generate a crazy mana wave' version?

Meh, most of things you fight are going to know enough to want very much to dodge away from the long-cast version.)
 
Grand Dispel is more screwing up magic in a wide area to keep nearby things from casting anything. Breaking existing buffs is linked to a different Ability.

Article:
Grand Dispel: Renders magic use in an area impossible for the round.


It would probably make more sense to be named Mana Short or something. Particularly since just plain Dispel does the stripping magic effects thing.

The effect is suppressible by just taking the time to cast Wave Force without the new shortcut. Should you not want to keep everyone in the general vicinity from casting spells.

(Wait, hang on. Wouldn't that mean Summit could cast the regular spell, then use the 'twist really hard to generate a crazy mana wave' version?

Meh, most of things you fight are going to know enough to want very much to dodge away from the long-cast version.)
If we purchase Standing Wave, we should be able to use the quickcast Grand Dispel version from far enough away that Summit herself isn't affected by the Grand Dispel, right?
 
Anna Sanchez's Big Book'o'War
This is intended to be a quick rundown of how the Panoply's Abilities work mechanically, since sometimes it isn't clear from LDj's Ability Bible.

Crush (Melee)
Triples damage of an attack when it triggers. This does triple damage from Abilities that add +x% like Laser and Rain of Blow bonuses. Summit's weapon pretty much swings itself, so you don't need to worry about the two-handed part, the main restriction is that it takes a bit of space to 'get up to speed' and can't be used for defensive Intercepts.

Ex: Panoply: 1040 Base Damage, +99 Dice, +600 Horrific Speed Gap, +520 Ramming Speed!, +200 Light of Discovery +5200 Lieslayer, X3 CRUSH! = 22,977 Damage

Rain of Blows (Melee)
Gives five 'ticks' of bonus damage at 20% of Base Damage per tick. Hard to use against things faster than you in either APT or movement speed. Excellent cover or some kind of indestructible shield may negate it, just like Full-Auto. This also lets melee attacks spread out to hit more targets on the basis that you're hitting dozens of times with the given attack.

Ex: Panoply: 1040 Base Damage, Dice Negated, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +200 Light of Discovery = 2280 Damage
Intercept (Melee)
Uhhh, this is a tricky one. Intercept lets you throw yourself into an attack and contest it. The stronger attack wins and hits the loser for the difference in damage without offering recourse to dodge or negate. Intercepting attacks can be a good way to reduce damage by making attacks go through your damage output, but most things with Intercept have a way to deal more damage when intercepting.

Ex: Panoply: 1040 Base Damage, Dice Negated, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +520 Ramming Speed!, +520 RAGE, +200 Light of Discovery, x3 CRUSH = 9960 Damage

Intercept!

Mythril Spear: 5600 Base Damage, +125 Dice, -200 Falling Back, +300 Legendary Power = 5825 Damage

Panoply wins (Just ignore Punch-Through for now...)

4135 Intercept Damage to Starlancer

Laser
This has changed since last time I showed it :V. Laser lets you spend actions 'charging your lazer', for every action spent gain a Laser tick on your next attack with +100% of Base Damage. You can spend actions charging up to the level of the weapon or Attacks per turn, whichever is greater. Charging up is fairly obvious and becomes more conspicuous the more charges you have. Has a lot in common with Ray, but Laser applies to both ranged and melee attacks and does damage in one grand strike. Combine with Crush and Slash Hell to make the GM cry.

Ex: Panoply: 1600 Base Damage, +666 Dice, +64000 (40 Laser charges), +200 Light of Discovery, X3 CRUSH! = 199398 Damage

Full-Auto (Ranged)
Gives five 'ticks' of bonus damage at 20% Base Damage per tick. Good for hitting things that are otherwise faster than you. May fail to activate against targets with good cover. Lets a ranged attack spread out to sweep over an area and hit more targets than usual. Needs moar Dakka.

Ex: Panoply: 1040 Base Damage, +471 Dice, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +200 Light of Discovery = 2751 Damage
Double Tap (Ranged)
Duplicates the attack string once. Good combo potential with nearly everything, including passing out more stacks of Burn or inflicting Body Modifiers. If it matters MM is only considered to be rolled once.

Ex: Panoply: 1040 Base Damage, +2 Dice, +10 Surprise, +104 Rouges do it from Behind, +200 Light of Discovery = 1356 Damage
Panoply: 1040 Base Damage, +2 Dice, +10 Surprised Twice, +104 Rouges do it from Behind, +200 Light of Discovery = 1356 Damage

2712 Total Damage

Multi Shot (Ranged)
Just like Double Tap, except more so. For when you want to attack in triplicate.
Ordnance (Ranged)
If you hold still for your turn you can activate Ordnance for a special, very long ranged, bonus attack with +40% extra Damage. In Summit's case this takes the form of a rocket made of dense magic that she launches at a target. Combo with Homing to shoot around corners and over the horizon.
Collateral Damage
"See that guy? Fuck him and everyone near him." Large bonus Area-of-Effect to an attack. Makes attacks harder to dodge and can gain bonus damage against things huddling behind cover. A good option for when you want the bodies to fly.

Ex: A regular Crush attack against a swarm of demons turns the first rank into a broken mess, with Crush and Collateral Damage the first six rows get killed by each swing in a greater radius.​

Manufacture
Lets you spend attacks fixing or setting up something.
Thick Armor
Armor Pierce and Juggernaut Abilities function at 75% effectiveness against targets that have Thick Armor. Improves odds of avoiding bad stuff that's thrown around, but not things specifically targeted at you.
Burn
Applies a stack of the "Burn" debuff to the target with each attack that hits. Inflicts 1% of the victim's maximum Health each round, each stack. May stack up to three times. Double Hit and other such Abilities can apply multiple stacks at once.​

Spell Boost
Add the weapon's Base Damage and an extra MM roll to the power of spells cast. Usually not affected by things that improve attack damage. It's hard to crank up spellpower in UtOS-land.
Rend
Applies a Rend debuff of 50% of Final End Damage suffered by the target. Multiple Rend debuffs stack together for the sake of sanity. At the start of each turn the victim is hit by the Rend debuff as an attack. 'Falls off' if the victim is healed above the Health they had when the first debuff applied.

Ex: Summit takes 419 damage and gets a Rend debuff of 208. She's later struck for 1001 Damage and the Rend effect increases to 708. At the start of her turn she is attacked for 708 by the Rend debuff and resists all damage. She is then healed by 1200 and the Rend debuff is removed since she has more Health than she had after the first attack.​
 
Mmm, when would 'Vampire' be calculated when several abilities are combo'ed together?

Also would instant manufacture open up more options for using drones and (cruise) missles?
 
how would this play with our downtime hobby of building, repairing or upgrading stuff?
It lets it be a thing.

Assume it takes about a thousand attacks with Manufacture to put an Anti-Demon Tank back together (The better part of an hour). Instant Manufacture would speed this up by about an order of magnitude.

Even with Instant Manufacture you still can't quite put things together in combat time. You could create booby-traps and rearrange the landscape, but it would take a few turns to do so.
 
Assume it takes about a thousand attacks with Manufacture to put an Anti-Demon Tank back together (The better part of an hour). Instant Manufacture would speed this up by about an order of magnitude.
Is this with our Brandcraft knowledge and our rig? Because 12 hours for 12 tanks sounds reasonable if we took four work actions.

Also, maybe we should try making things with brandcraft Based on what's going on in the main quest right now they seem pretty powerful.
 
Also, maybe we should try making things with brandcraft Based on what's going on in the main quest right now they seem pretty powerful.
>.>

This bodes ill. And I haven't even started showing what sort of things Magic Binary does. (Have you ever wanted beneficial Geo Effects? Have we got a type of magic for you!)
 
Also, maybe we should try making things with brandcraft Based on what's going on in the main quest right now they seem pretty powerful.
Maybe we could spend some merit for a day trip to a wunderwaffen that deals with it.

Actually, could we use our merit now to grab the items with Anti-air and Homing now? Anti-air especially would be nice to have for this battlefield
 
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