Under the Open Sky (CWMGQ Spinoff)

So since nobody seems to have done any analysis of Star Lancer's loadout yet, I'll start.

Since this is a spear with Return, it's highly probable that it functions just as well both as a melee weapon and as a ranged weapon. And the Punch-Through ability on it means that she'll do a lot of damage to us even if we win an Intercept conflict against her. And Hypersonic means that the allies we're defending are sitting ducks against her attacks.

Flawless Interruption should protect us from the Punch-Through effect though when we're intercepting the attacks she aims at our allies, but not when intercepting ones aimed at Summit herself. But intercepting the ones aimed at our allies doesn't increase our stacks of Ceaseless Warrior (not that it's a huge deal when she can reset our stacks).

Furthermore, baring situational bonuses (such as Fierce Protector), there is no way we can configure ourselves right now that will allow us to win an Intercept conflict that she initiates!

From what I can tell, including spending EXP, the only way we can actually consistently win Intercept conflicts against her is to forsake the ability to Intercept her own attacks to use either Rain of Blows + Crush or Multi-Shot + Full Auto. The most damage we could do to her with an Intercept would be to purchase Danmaku and then use Multi-Shot + Danmaku.

Multi-Shot + Danmaku would give us the following damage output.
Panoply: 1040 Base Damage, Dice Negated, +260 Danmaku (x10), +200 Light of Discovery, -300 Legend = 3540 Damage
Panoply: 1040 Base Damage, Dice Negated, +260 Danmaku (x10), +200 Light of Discovery, -300 Legend = 3540 Damage
Panoply: 1040 Base Damage, Dice Negated, +260 Danmaku (x10), +200 Light of Discovery, -300 Legend = 3540 Damage

Total Damage = 10620.

On the other hand, her Punch-Through response will be
Mythril Spear: 5600 Base Damage, +1d520 Dice, +300 Legend = 5900-6420 Damage.

Which leads to her taking 2100-2360 damage (after her 50% reduction) and us taking 5900-6420 damage, since our 60% reduction doesn't apply to Intercept conflicts initiated by us.

Hell, even when using both Crush and Fierce Protector simultaneously, we'll only reach 6060 damage, which only wins the Intercept conflict from her targeting one our allies if she gets a bad dice roll!

These two abilities are quite problematic, because they mens that Wave Force can only take out 40% of her max Health at best AND against most of our regular attacks she effectively has 1980 Resilience plus an Existence Bonus.

This might block the 200 Light of Discovery damage that all our attacks have, and I've we're really screwed might also be able disrupt some of the electronic stuff that we've Fused in order to gain abilities.

Extremely odd that this spell has Double Hit instead of Double Cast, but that does at least tell us that it's a melee only spell, which is good to know.



So in the end, our strategy depends on whether we think she'll target Summit or our allies. Regardless, the only ways we can deal significant damage to her are Wave Force and Spell Boost + Ramming Speed, and we are fucked if she gets to Intercept one of our own attacks.

If she attacks Summit directly, the key is to tank the hits WITHOUT using our Intercept, never use regular attacks against her, and hope we can survive long enough to hit her with enough Spells.

If she attacks our allies, we want to Intercept her attacks so that Flawless Interruption can nullify all the damage.

  • She has 8000 Health.
  • Wave Force will do 3200 damage to her. Ramming Speed with Spell Boost will do 160 damage to her (lol).
  • If we do NOT Intercept, her attacks targeting Summit will deal 1752-1928 damage to Summit.
  • Summit has 12200 Health.
  • We have no clue how much damage her first spell deals.
  • Pollux and Castor are 6 turns away.
So the best plan I can think of is using Wave Force as often as we can (once per turn), Intercept any attacks aimed at our allies, and use Inhuman Skill against or just straight up tank any attacks aimed at Summit herself. And never use our own regular attacks and never Intercept any attacks aimed at Summit herself.

That feels rather flimsy though, like there's too much "hope for the best" involved. It does play very well to Protection + Implacable though, so it might actually be what we're supposed to do.
There are parts of your analysis I agree with but there are parts i disagree with. But I'm at work, so expect elaboration after a few hours. I generally think things aren't as bad as you think though.
 
There are parts of your analysis I agree with but there are parts i disagree with. But I'm at work, so expect elaboration after a few hours. I generally think things aren't as bad as you think though.
I'm curious to see that.

I was just doing my own rough math for our various attack options to see what can actually hurt her without us taking a huge amount of damage in the process. And then I just went with whatever the math said was best.

Of course, I'm quite rusty on the combat system, so making mistakes is easy.
 
For a moment, a glorious moment, everything makes sense. Everything is as it should be.

You stand before despicable beings, they cannot escape. You push yourself through malign magic, it cannot stop you. You are between the weapons of the enemy and others, they will not come to harm.

A hundred visions try to distract you. Your eyes would be useless even if you hadn't covered them. But eyes haven't been necessary for years. You lash out, following the one vision where the Horror of the furies binding you shines true.

Your Panoply darts outs as a roiling mass. Spikes, rotors, and slabs explode outward from its surface after you whip it at screaming figure with her barbs around your left leg. It isn't reckless, not quite, you hold back enough to react, should any prove capable.

(Crushing Panoply: 1040 Base Damage, +155 Dice, -77 Curse, +270 Indulging RAGE, +600 Horrific Speed Gap, +200 Light of Discovery, x3 CRUSH = 6564 Damage

Fury #1: 200 Resilience, +357 Dice, -50 Casting, -25 All in a row = 482 Damage Reduction

6082 End Damage

Fury #1: 5000 - 6082 = -1082 Health

Being of Spite Triggers!

Scourge: Attack Negated by Inhuman Skill!)


A wise precaution, as her dying act is a surge of power trying to yank the whip. Quick action sees you grab it and yank as well, snapping it. The targeted fury falls from where she was hovering, her torso caved in by your attack.

This takes just enough time that you have to react to the lead fury before resuming your attacks. An extension of your Panoply taps near the base of her swing makes the barbs swerve wildly away.

(Scourge: Attack Negated by Inhuman Skill)

The voices accusing you have become more shrill when you hurl another attack. Just like the first: Swing, expand, crush, counter. Another of your assailants falls in a spray of black blood. A bolt of lightning illuminating the sky as she falls.

(Crushing Panoply: 1040 Base Damage, +369 Dice, -184 Curse, +270 Indulging RAGE, +600 Horrific Speed Gap, +200 Light of Discovery, x3 CRUSH = 6885 Damage

Fury #2:200 Resilience, +71 Dice, -50 Casting = 221 Damage Reduction

6664 End Damage

Fury #2: 5000 - 6664 = -1664 Health

Being of Spite Triggers!

Scourge: Attack Negated by Inhuman Skill!)


The ones remaining abandon their efforts to curse and hold you, opting to release you and fly-- towards you?

No. The stealth function of Cook and Shah's power armor stopped the raindrops from splattering, but the hailstones bouncing off of them made an outline. The furies were trying to dart past you and attack weaker foes. None would make it past you.

With a retraction of material your Panoply twists to impact the skull of one of the diving furies. The thin tendril ballooning to the size of a chair once it has gotten up to speed, right before it impacts.

It's enough to send bits flying when it impacts. A dark rain follows the downed fury as her headless body directs it's whip towards you.

Shrinking back your Panoply gives you a spike to send back at the-
TIME TO GET FUUUU...
"Twilight." a voice murmurs, just at the edge of your hearing.
...UUUUUUUUCK!
(Crushing Panoply: 1040 Base Damage, +337 Dice -168 Curse, +270 Indulging RAGE, +600 Horrific Speed Gap, +200 Light of Discovery, x3 CRUSH = 6837 Damage

Fury #3: 200 Resilience, +89 Dice, +50 Evasive Action = 349 Damage Reduction

6488 End Damage

Fury #3: 5000 - 6488 = -1488 Health

Twilight: N/A Base Damage, +237 Dice = 237 Damage

Wonderwall removed by Spell-Stop!
Curse removed by Spell-Stop!
Ceaseless Warrior stacks set to zero!

Magical Girl Summit: 680 Resilience, Dice Negated, +35 Reactive Field, -100 Overextended, -100 Why am I Overextended!, +20 Resistant to Darkness Effects = 535 Damage Reduction

Attack Ineffective!

+1 stack of Ceaseless Warrior (1 Extra ATP)

Being of Spite Triggers!

Scourge: 750 Base Damage, +123 Dice, +50 Final Strike, x2 From Hell's Heart… = 1846 Damage

Magical Girl Summit: 680 Resilience, Dice Negated, +276 Reactive Field, -100 Overextended = 856 Damage Reduction

990 End Damage
60% Ceaseless Warrior
396 Final End Damage

Magical Girl Summit: 9233 - 396 = 8837 Health

+1 stack of Ceaseless Warrior (2 Extra ATP)


Rend Triggers! 198 Damage per Turn!)
Sonuvabitch. Starlancer, you're not going to like what happens to you next.
And your defense falls apart. A wave of darkness with points of light appears around you from nowhere, the well of strength that had propelled you empties despite your protective field rebuffing the light assault with a soft green glow.

Without that power you can't hold your Panoply in as many forms as you had prepared. Your weapon, for want of a better term, congeals instead of knocking the final attack of the slain fury. Barbs score your flesh in several places.

It's nothing, well, almost. Your supernatural durability kept it from doing more than causing blood to drip from the scratches. More worrying is the lingering effect that saps your magic and keeps it from reinforcing your blows and blocks.

And the last pair of furies rushing towards Shah.

Your Panoply has reordered itself, but you are too far to intervene if the furies strike him. Simple enough to remedy, and it should get you further away from the next trick the sulking Magical Girl tries. Space ripples as you pinch a shortcut for yourself and fling yourself through it, the usage of Elsewhere not activating the same forces that struck you earlier.

Shah, from what you can see by the scattered hail, has his shotgun ready, but lunges away from the approaching figures without firing. The snap of a cracking whip is muffled by the rain, both attacks coming nowhere close to striking him.

Of course, he takes a shot while the furies are recovering their whips. Which causes the struck Horror to scream and lash out wildly. You interpose yourself to halt the swing.

(Rend - Summit: 198 - 640, No effect.

Mohammad Shah - Lawgiver Shotgun: 850 Base Damage, + 5 Dice, +25 Extra Sneaky = 880 Damage

Fury #4: 200 Resilience, +346 Dice, +50 Evasive Action = 596 Damage Reduction

284 End Damage

Fury #4: 5000 - 284 = 4726 Health

Being of Spite Triggers!

Scourge: 750 Base Damage, +488 Dice, -25 Wild Swing, x2 From Hell's Heart... = 2426 Damage

Intercept!

Panoply: 1040 Base Damage, Dice Negated, +200 Light of Discovery, +780 Fierce Protector +50 Leverage = 2070 Damage

Scourge wins.

356 Intercept Damage

Flawless Interruption Triggers!)


The world comes to a standstill as you close in on the deadly attack. Every bit of the cruel weapon was witnessed at once as your mind surges faster than you thought possible. A three pronged counter there, there, and there would send the swing to tangle with the still-recovering whip of the other fury. The landscape is lit up by green sparks dancing away from you as you adjust your counter. A blonde Magical Girl with a spear is partway through climbing out of a trench in the direction you had just vacated.

With the furies weapons tangled you have a perfect shot at finishing them off. You rush at them and hammer an expanding bludgeon into each before they fully realize what's happening.

(Crushing Panoply: 1040 Base Damage, Dice Negated, +520 Ramming Speed!, +200 Light of Discovery, x3 CRUSH = 5280 Damage

Fury #4: 200 Resilience, +386 Dice, -100 Tangled Up = 486 Damage Reduction
Fury #5: 200 Resilience, +105 Dice, -100 Tangled Up = 205 Damage Reduction

Fury #4 - 4794 End Damage
Fury #5 - 5075 End Damage

Fury #4: 4726 - 4794 = -68 Health
Fury #5: 5000 - 5075 = -75 Health)
Goodbye you silly furies. As a side note, Kell, how many furies are around Milidia?
"Thank goodness. I thought you were a goner for a minute there."


The Magical Girl you had spotted earlier strides towards you, spear held at the ready. You can feel slight hints of your own magic bound up in the spearhead.

"I'm Magical Girl Starlancer. I cut through the lines to try and help you, follow me and we can go out the way I came." she says after a slightly too long hesitation.

Cook screams from behind you, "Not one of ours!"

"That's, I mean, he's-, you're probably suffering from paranoia because of those screaming flying ladies. I'm here to help, just showed up." she points at you, "They have cloaking systems, I can guide you and leave your crazed buddies to do whatever. Just follow me!"

(6 Self-Repair actions: 8837 + 720 = 9557 Health

Roll: 1
Roll: 23
Roll: 54
Roll: 45
Roll: 92 Rend removed)


The notion of following her strikes you as a bad idea. Everything you've seen about her suggests that she opposes you. It would explain how demons came to sweep the area around your teammates, but didn't find her. How her spell caught you in the middle of trying to defend yourself. Perhaps even why the radio is out and monsters appeared above your head.

On the other hand, she is a Magical Girl with the Legend Affinity. The thought of fighting her is dreadful to consider.
We can take her. It's going to be painful, but it is possible. We just have to be ready to move out ASAP afterwards, unless you want to take down the Twins?

Mythril Spear
Level ??
Attacks Per Turn: 4
Affinities: Light | Legend
Ability: Punch-Through | Return | Hypersonic (lvl 1)
Oh, how shiny. In the best of SV traditions, I want it. So, how long does it take to fuse something into the Panoply? I kinda want to just yoink it straight out of her grubby little hands.
 
I'm going to list some things that came up in Discord so the thread is on the same page. (And to spam alerts so people get reminded this exists.)

Punch-Through: When this weapon is involved in an Intercept conflict it adds the damage of it's user to the Intercept damage that gets through to the opposing fighter. Even if the contestant with Punch-Through loses the conflict this damage punches through, in which case damage is distributed to both sides.

As pertains to the present circumstances, if Summit, say, uses Full-Auto and Multi-shot to hit for ~6.8 and Starlancer Intercepts the attack it would end with ~6k damage headed for Summit and ~500 damage headed to Starlancer.

Hypersonic: A leveled Ability, targets need High Speed Combat equal to the level of the Ability to meaningfully react to this weapon. Expect lots of "Holyshit, she's fast" to show up on targets without High Speed Combat.

When Summit Intercepts an attack aimed at someone else it doesn't give a stack of Ceaseless Warrior. Them's the breaks, the attack doesn't need to hurt Summit, it just needs to be aimed at her.
Don't worry about her Spells, Starlancer's EXP has been invested elsewhere...
 
Punch-Through: When this weapon is involved in an Intercept conflict it adds the damage of it's user to the Intercept damage that gets through to the opposing fighter. Even if the contestant with Punch-Through loses the conflict this damage punches through, in which case damage is distributed to both sides.

As pertains to the present circumstances, if Summit, say, uses Full-Auto and Multi-shot to hit for ~6.8 and Starlancer Intercepts the attack it would end with ~6k damage headed for Summit and ~500 damage headed to Starlancer.
That's not what I remember in the LDJ's ability bible.

Edit: Found it!
Punch-Through: Greater version of Intercept; Capable of triggering an Intercept conflict that guarantees a damage amount equal to user's half of the intercept will get through regardless of if they win or lose. If they win, normal intercept damage is added to what's already guaranteed.
 
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That's not what I remember in the LDJ's ability bible.

Edit: Found it!
Here, I'll run an example.

(Punchy's Punch-Through Weapon: 600 Base Damage, No Dice, +50 Supreme Punching Mastery = 650 Damage

Intercept!

Blank Face's Palm: 50000 Base Damage, +394 +1205 Dice, +800 Exercise Maniac, +25000 N00bslayer = 77005 Damage

Punchy's Punch-Through Weapon Punches Through! +650 Intercept Damage!

650 Intercept Damage to Blank Face
76355 Intercept Damage to Punchy

Yadda, yadda...)


Something like that.
 
*Taps on desk*

Screw it, I'm going to show a default plan for if no one gets around to voting. The reader may decide for themselves if it is a helpful or amusing plan.

[X] Default Plan
-[X] Drift over to Cook while demanding Starlancer release your magic. Ask Cook for the Invisibility vial and apply it.
--[X] Once invisible Shift behind Starlancer and cast Wave Force -- easy right? Panoply to Spell Boost and Crush (for follow-through).

Wave Force works great on demons, and if Starlancer doesn't dive out of range for no reason it should work well to take the fight out of her.
 
Is immediate wave force justifiable?
Yes. She attacked us in the middle of a fight and is lying so obviously lthe only way it could be more obvious is if her skirt was on fire.
Anyway, that plan is good but I don't want to tip her off.
[x] Plan Sucker Wave Force
-[x]"Alright, let me grab my charges"
-[x] Use the panoply to signal Cook for the invisibility vial
-[x] Panoply to Spell Boost and Crush
-[x] Drift back, grab the vial, and take it.
-[x] Shift behind behind Starlancer and Wave Force.
-[x] Make with the smashing
 
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Seems as good a time as any to close votes.

Plan Sucker Wave Force wins.

In the next update Summit will:
Claim to be talking down her escort.
Use the Panoply to communicate that she needs the invisibility vial.
Retrieve and apply the vial.
Attempt to catch Starlancer off-guard with Wave Force.
Engage Starlancer after casting Wave Force and hopefully before she figures out where Summit is attacking from.
Maneuver to regain stealth and defend the others.

Oh, and could someone roll a d100 for "Summit Mortality Check"? 50 and under means escaping.
 
Remember when I implied that the Wave Force plan was doomed?

The dread power of Math has upended my plot. My back of the envelope calculations didn't take Summit's resistance to Darkness into account (10% of the most significant digit of the attack's Power/MM). This means you can withstand an extra hit, which means you can banzai into Wave Force range at the end. I also didn't count on Skill Negation since I was expecting either Summit getting Intercepted or just running away -- turns out to be fairly important when your attack speed increases after negating attacks.

Someone didn't think this through enough :V

I'm going to need to redo a bit of the fight because Summit should be able to adjust her tactics to take advantage of not dying at that last exchange. Would the thread prefer letting Starlancer escape via dimensional recall or Halting that and just ZOTTing her (almost) dead?
 
Nothing keeps her from just popping back in after right?
If so, fry her good. If she's unlikely to return in time to affect the mission, let her run and focus on mission.
 
Crossworlds 10 (Crucible)
Less than an hour ago you were within thrashing range of a van-sized demonic caterpillar. You watched a huge monster worm get sliced in half only minutes ago. Now you have a chance to disrupt whatever plans the forces of Hell may be advancing by defeating their Magical Girl that appeared.

How to accomplish it? She radiates a good chunk of power and has your magic empowering her. Deductions snap into place when you examine how she holds herself and her weapon. She's prepared to dodge and keeps the point of her long spear ready to interpose. You doubt you could scratch her without resorting to spells, which makes it important that you get the drop on her and make the first shot count.

A kernel of a plan coalesces, grab the invisibility material and then Shift on top of her to cast Wave Force. Once that connects you'll follow up with heavy blows before she can recover from the shock.

You force resolve through, you will succeed.

"I'll talk them down," you say, "or make them follow anyways."

"Leave them if that's the case! There's a lot of sentinels that are going to come running after that explosion." Starlancer shouts.

You fly nearer to Cook, "Stand down! My head was messed up by those things, so was yours! It would be lunacy to send a Dark Magical Girl here."

While talking you produce a panel to display text, 'Give me the Invisibility vial and run. I have a plan."

"My head is fine! You were the only one mindwhammy'd, just run and stop her from trying to kill us!" A bottle becomes visible when Cook flicks it towards you, you catch it.

"Grab him or leave him! We're almost out of time!" Starlancer taps her spear on the ground, fidgeting.

The bottle pops open when you use the Panoply to give it a twist. The slick fluid flows rapidly, making the covered parts of you Panoply vanish as it goes. In moments you've covered one side of yourself to become unseeable. In the next you Shift to hover behind Starlancer and start preparing Wave Force.

(Summit: 9557 -2440 = 7117 Health)

Power has just started to gather in your new position over and just behind Starlancer, but she springs into action and leaps towards Cook. Your mouth goes dry as you watch her hurl her spear in midair, fast enough to leave a wake through the rain, right into Lysander Cook before landing gracefully outside of Wave Force Range.

(Mythril Spear: 5600 Base Damage, +302 Dice, -1200 Concealed Target, +10 Surprise = 4712 Damage

Lysander Cook: 170 Resilience, Dice Negated, -50 Holyshit She's Fast, -50 Too Slow = 70 Damage Reduction

4642 End Damage

Lysander Cook: 850 - 4642 = -3792 Health)


The thrown spear goes through Cook, leaving a mist of blood as it flies out the other side. The stealth function fails to reveal a suit of powered armor with a gash torn in its side. The corpse of the fallen soldier begins to fall over.

You abandon the energies by accelerating towards Starlancer. Teeth are strained to keep from screaming as you rush to deliver a mighty blow to the target before it finds Shah.

She speaks as you accelerate, "Maniac!"

Your Panoply shoots out as you fling and expand to a wrecking ball to strike her. Starlancer twists in place and is suddenly holding a spear set to catch your blow.

(Crushing Panoply: 1040 Base Damage, Dice Negated, +520 Ramming Speed!, +520 RAGE, +200 Light of Discovery, x3 CRUSH = 6840 Damage

Intercept!

Mythril Spear: 5600 Base Damage, +448 Dice, -500 Weak Stance, +300 Legendary Power = 5848 Damage

Panoply wins.
Mythril Spear Punches Through!

992 Intercept Damage to Starlancer
5848 Intercept Damage to Summit

Magical Girl Starlancer: 990 Resilience, +406 Dice, Defensive Roll Inactive (Grandstanding) = 1396 Damage Reduction

Attack Ineffective!

Magical Girl Summit: 680 Resilience, Dice Negated, +877 Reactive Field, +500 Resistant to Darkness Effects, -300 Hostile Legend Effect = 1757 Damage Reduction

4091 End Damage
60% Ceaseless Warrior
1637 Final End Damage

Magical Girl Summit: 7117 - 1637 = 5480 Health

+1 stack of Ceaseless Warrior (3 Extra ATP))


When the weapons meet a surge of light erupts from your Panoply, an avalanche of orange slams into Starlancer and knocks her from her feet. But the spear she was holding punctures through and nearly hits you in the face, a hurried yank on yourself making the attack graze your skull.

You pull the spear free with gritted teeth. 'Weighing' it with your senses reveals that it's too 'dense' to absorb it, so you grip it on both ends and try to slam your Panoply into it. Annoyingly it had also hit the beacon you were carrying, not that it was useful with Cook dead.

Starlancer rolls once and darts to her feet, shouting "Foxbat!" as she rises.
**???
The attempt to break her spear fails when it suddenly vanishes from your hand and appears in hers. There was a twinge there… an ephemeral contact between dimensional boundaries.​

You take a second to reconfigure your Panoply for maximum damage while Starlancer's eyes dart around. When she turns her head to scan the area you charge in again. Orange light rippling from dozens of angry blows as you dive at her once more.

Starlancer's attention snaps back to you. (Can she can see where the hail is bouncing off of you?) She thrusts her spear into the thicket of your attacks and tries to shove herself out of being pummeled.

(Panoply: 1040 Base Damage, Dice Negated, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +208 Rain of Blows, +520 Ramming Speed!, +520 RAGE, +200 Light of Discovery, x3 CRUSH = 9960 Damage

Intercept!

Mythril Spear: 5600 Base Damage, +125 Dice, -200 Falling Back, +300 Legendary Power = 5825 Damage

Panoply wins
Mythril Spear Punches Through!

4135 Intercept Damage to Starlancer
5825 Intercept Damage to Summit

Magical Girl Starlancer: 990 Resilience, +321 Dice, +990 Defensive Roll, +100 DODGE! = 2401 Damage Reduction

1734 End Damage
50% Polaris Armor
867 Final End Damage

Magical Girl Starlancer: 8000 - 867 = 7133 Health

Magical Girl Summit: 680 Resilience, Dice Negated, +873 Reactive Field, -100 Accepting the Blows, +500 Resistant to Darkness Effects, -300 Hostile Legend Effect = 1653 Damage Reduction

4172 End Damage
60% Ceaseless Warrior
1669 Final End Damage

Magical Girl Summit: 5480 - 1669 = 3811 Health

+1 stack of Ceaseless Warrior (4 Extra ATP))


A corona of starry darkness cuts through your attack, there's enough blows raining down that you get in a few good hits. You suffer a heavy strike in return from her corona cutting through your attack and hitting you dead center.

As gratifying as it is to watch her bleed you need to calm yourself. Even giving your all to attack isn't going to win you this fight. You'll need to push her into making a mistake and hit her with Wave Force.

Starlancer sprints away from you and hurls her spear at you. A carefully-timed slap catches it in mid-air and sends it tumbling harmlessly.

(Mythril Spear: Attack Negated by Inhuman Skill!

+1 stack of Ceaseless Warrior (5 Extra ATP))


The spear is back in Starlancer's hand before it can finish falling to the ground. You fly through the thinning hail and rain after her. Even with the beacon slowing your flight you are much faster and more nimble than the ground-bound MG.

You keep track of her feet and how she holds herself. If she loses her footing you'll have a shot to use Wave Force, if she drops her guard you'll be able to hit her without suffering retaliation. Small mis-steps are exploited by you faster than she can correct them. Another few seconds and she'll have to drop her spear for just long enough to let you Shift into her way.

And then something thuds into the ground from nowhere (Earth, Chaos), it pulses brightly.

(Grounding Stones Check: 2
Magical Girl Summit: Dice Negated
Summit: Flight Negated)


You are promptly yanked from the sky. The fall isn't enough to hurt, but you lose part of a second falling eight meters -- enough for Starlancer to pull away.

"Twilight!"

(Twilight: N/A Base Damage, +88 Dice = 88 Damage

Magical Girl Summit: 680 Resilience, Dice Negated, +13 Reactive Field, +20 Resistant to Darkness Effects = 713 Damage Reduction

Attack Ineffective!

Ceaseless Warrior stacks set to zero!
+1 stack of Ceaseless Warrior (1 Extra ATP)


Her strange spell doesn't harm you, but the sudden loss of suppleness in your Panoply is quite aggravating. You reconfigure and shove yourself after her.

You can't lift yourself into the air. Jumping is possible, but you have somehow lost the ability to hover and control yourself in the air. This is a more worrying problem. You toy with the idea of trying to destroy the thing powering the effect, then discard it. The 'echo' you can feel makes you suspect that there are at least three of those things.

No matter. You're still faster, more nimble, and have better reactions, even on the ground. Losing flight does slow you down and keeps you from hitting quite as hard. You probably can't hurt her past her retaliation effect now.

The pair of you zip along the ground and over a gang of demons covering their faces with their hands. Shah appears to have either been left behind or departed on his own. Starlancer isn't spending any effort to attack you, you realize, just keeping herself (barely) out of Wave Force range and staying prepared to retaliate.

A trickle of panic pushes you to Halt around yourself, as far as you can.

"Ascalon!" she yells.

Something pings within the Halted region. Whatever method she's using to speak across dimensions was just, well, halted.

"No! I'm not that close!"

In some ways this is more bad news. You've already been restricted from flying, calling for help, and attacking her, now you'll have to keep Halting up to prevent her from summoning aid -- which means you can't warp space in other ways. But the way she contracts on herself as she presumably doesn't get an answer is reassuring.

"Anna! Wait!" Starlancer stops leaping away and calls out.

You take the opportunity to plant yourself about two meters away. She holds her spear ready, but doesn't retreat.

"If you use your wave I'll be able to attack you, you'd die and I would be only be injured. I've just been trying to talk to you." Starlancer pleads.

Trading a Wave Force for another hit doesn't seem like a bad trade, still…"How do you know my name?"

"Silver Regent got ahold of your dossier somehow. It's inaccurate, you hit harder than it said and are much tougher."

"Why are you doing this?"

"Wars are usually decided before the first shots are fired. The rest of the Unified Light can hardly reach Earth, when war broke out on Hope they lost even with prepared defenses and everything they could put together. If any part of human civilization survives it will be if we can arrange for a Human State to hold its own within the UD, like mine." she declares.

"And you would expose billions of people to the depredations of-"

"The UD isn't that far ahead of Humanity for causing human death and suffering! And I hate what the demons do, but no one is strong enough to stop them. Build industry for me and we'll both be stronger together! And we'll prove that demons keeping Magical Girls as slaves is inferior! I'll help you kill Marax myself for what he did to you."

"I'd rather win." you answer.

"So would I, but the war hasn't really ended. The current ruler of Hell has been dividing humanity for years. It's why the Counter Force is preparing to abandon Earth, if you've ever wondered why you're guarding Fairies here instead of humans on Earth."

A stray bolt of lightning reveals the silhouette of a dragon (Fire, Rule Legend) falling to earth above you -- and one of the demon twins you fought earlier behind you.

(Grounding Stones Check: 7
Prince of the Sky: No Dice
Prince of the Sky: Flight Negated)


"Pollux! I have found her!" Castor yells.

"If you stop your halting effect I'll use an escape stick, otherwise I'll need to back the sentinel up if you fight." Starlancer says quickly.

You have a rather strong hunch that she'll call in something crazy instead of leaving.
----

Status of Forces:
Magical Girl Summit: 3811 Health, Magic Modifier nullified, Flight disabled, 1 bonus Attack per Turn from Ceaseless Warrior
Lysander Cook: DEAD.
Mohammad Shah: Missing, you think he got away.
Radio communication is unavailable.
Monster Keeper: Annoyed, Flight disabled, 2551 Wonderwall, Full Health.
Steel Monsoon: Full Health, 2551 Wonderwall, 203 Stacks of No Kill but Overkill.
Flawless Paladin: Full Health, 2551 Wonderwall, has a med-kit.
Ninja of Light (Afterimage): Full Health, 2551 Wonderwall.

Pollux and Castor: Behind you.
Magical Girl Starlancer: 7133 Health, trying to look friendly. Using Summit's Magic Modifier for herself.
Lesser Demons: Running away.

[X] She can't get away from you now! Wave Force! (Keep Halting going.)
-[X] Then what? (write-in -- Monster Keeper, Steel Monsoon, and Flawless Paladin are going to land behind you shortly, so feel free to boss them around too.)
-[X] Actually, you ZOTT-ed her when she tried to tell you not to. (Most of her dialogue doesn't happen and the fight starts a turn earlier. The twins and your reinforcements arrive after a turn.)

[X] Drop the Halting effect and teleport to somewhere safer!
-[X] Damaging Teleport, pop back after patching yourself up a bit. Plan for the others? (DIFFICULTY SPIKE should be fine, you softened them up for them)
-[X] Short Teleport, Battle Plan? (Again, you can control the reinforcements. Perks of having 360⁰ vision and Diamond Mind.)

[X] Offer to go with Starlancer
-[X] You escaped Hell once on your own, you can do it again.
-[X] Maybe she's right…

+50 EXP Summit Endures
+25 EXP Cavalry's here!
+400 EXP Survived a fight the GM thought was going to drop you
+5 EXP Death of Lysander Cook
+5 EXP Mission success no longer possible

384 + 485 = 869 Total EXP

[X] EXP Plan?

(OOC: There ended up being a rather long "don't attack her she gets more powerful/she gets to use her stupid intercept" section where not much happened. I had to rewrite a bit because I had Starlancer make some choices just to give free hits, when she has an agenda and shouldn't be a punching bag. Have some extra EXP to make up for it...

And Shah got out of the radio jamming so you got some help. Veekie wanted to know more before committing to Wave Force, so here's some more info. Good Luck!)
 
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(United Darkness) Pollux

Pollux

Stats

Health: 17000
Base Damage: N/A
Base Resilience: 1800
Magic Modifier: 800

Affinity: Chaos | Darkness
Weapon


Dark Grasp
Level 10
Attacks Per Turn: 1
Affinities: Darkness
Ability: Backup
Spells

Dark Lance
Level 20
Base Damage: 2000
Magic Modifier: 800
Affinity: Darkness
Ability: Double Cast | Judgement

???
Abilities

Armor of Darkness
-Negate Spell Damage

Blood Bond
-Add 500 to attacks and defense when near Castor

Grant Immunity
-By focusing you may grant the Armor of Darkness Ability to Castor. No other actions may be taken while doing so.

Out of Phase
-Reduce End Damage by 50%


(United Darkness) Castor

Castor

Stats

Health: 25000
Base Damage: 3000
Base Resilience: 2100
Magic Modifier: N/A

Affinity: Chaos | Blood
Weapon


Bloodstained Arsenal
Level 20
Attacks Per Turn: 4
Affinities: Chaos
Ability: Armor Pierce | Crush (melee)
Spells

Twist the Blade
Level 10
Base Damage: 1200
Magic Modifier: N/A
Affinity: Blood
Ability: Murder
Abilities

Armor of Blood
-Negate Non-Spell Damage

Blood Bond
-Add 500 to attacks and defense when near Pollux.

Grant Immunity
-By focusing you may grant the Armor of Blood Ability to Pollux. No other actions may be taken while doing so.


Magical Girl Flawless Paladin

Magical Girl Steel Monsoon
 
Without having been around awhile, my gut reaction read is that this battle is no longer winnable, let alone mission success. Starlancer with an on command purge seems like a direct counter to Anna. If it's possible to bug out, we should do so ASAP and report in.
 
Steel Monsoon: Full Health, 2551 Wonderwall, 203 Stacks of No Kill but Overkill.
Steel Monsoon is running about fifty times damage per hit. Her spell will oneshot Starlancer and Castor fairly trivially. The issues are Pollux and Flawless Paladin. Pollux because he's spell immune and can give that to Castor if he's fast enough, Flawless because she's an undercover dark magical girl who's just flat out immune to Steel Monsoon's spell.

So basically the question here is do we think we can run interference long enough for Monsoon to replace all their internals with bullets?
 
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