Whatever might emerge from the tunnels is something to worry about later, you have to deal with the summoner now before something can drag your attention away from it. The artillery is still falling in bursts, now is the time to take risks while most of the Hell Beasts are still in disarray. The world slows as you plan out your shot, you take in the whole battle and track an incoming shell, you'll use that as a cue to focus your Panoply into another powerful shot. As it falls you plot out where you'll land to avoid the captain's group that was diving at you.
The shell lands and explodes near the grounded Hell Beasts, you twist space to adjust course and drop like a stone when your Panoply shifts from flight mode into it's cannon configuration. The diving group of Hell Beasts shoot an uncoordinated series of shots and the captain throws his spear at you, everything misses, but the spear was distressingly close and sent a jolt of pain through you just by being thrown near you.
Was the spear crying?
(Eye of the Mind check: 244. Attack Negated by
Inhuman Skill!)
Another two shells land before you strike the ground with jarring force. The time spent falling was enough to charge an attack, and the spot you landed on had a bead on the last Summoner.
(Panoply: 1040 Base Damage, +375 Dice, +416 Ordnance, +200 Light of Discovery, +104 Smooth as Silk = 2135 Damage
Panoply: 1040 Base Damage, +375 Dice, +416 Ordnance, +200 Light of Discovery, +104 Smooth as Silk = 2135 Damage
Panoply: 1040 Base Damage, +375 Dice, +416 Ordnance, +200 Light of Discovery, +104 Smooth as Silk = 2135 Damage
6405 Total Damage
Demon Summoner: 700 Resilience, +152 Dice, +100 Evasive Action = 952 Damage Reduction
Demon Summoner: -1795 Health)
Your attack has changed since the last time you used it. Instead of a ghostly rocker made of orange light it's an incredibly bright spark that rushes towards your target, and then explodes like a deadly firework, filling the surroundings with sparks.
There's nothing remaining of the Demon Summoner when the sparks clear.
(Turn Six complete! 155mm Rain deactivates next turn.)
All the extra destructive power you find yourself with it does come at the cost of what subtlety you could have claimed to possess. The airborne Hell Beasts all maneuver to converge on you, either out of bloodlust or some sense that you might be standing on a location not being shelled.
Which is a reason to avoid the entry area for the next little bit. You take to the air and charge at the Captain's group. Said demon has somehow gotten his spear back, it emits piercing cries as he prepares to throw.
You unleash a torrent of light on him and his entire flight of Hell Beasts. Shots slam against every part of your targets.
(Panoply: 1040 Base Damage, +512 Dice, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +200 Light of Discovery = 2792 Damage
Panoply: 1040 Base Damage, +512 Dice, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +200 Light of Discovery = 2792 Damage
Panoply: 1040 Base Damage, +512 Dice, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +208 Full-Auto, +200 Light of Discovery = 2792 Damage
8376 Total Damage
Demon Captain: 900 Base Resilience, +157 Dice, -200 No Shelter = 857 Damage Reduction
Hell Beasts (x5): 200 Base Resilience, +81 Dice, -200 Withering Fire = 81 Damage Reduction
Iron Age: 400 Base Resilience, +150 Dice, +5000 Death Would be a Mercy, +2000 Small Target = 7550 Damage Reduction
Demon Captain: 4826 Health
Hell Beasts: 9727 Health
Shrieking Spear?: 3174 Health)
You pass through them as a destroying angel. Behind you the Hell Beasts begin falling from the sky with shredded wings. The demon Captain's armor is cracked in a dozen places and dripping in his blood. And the spear's sound rises to an ear-splitting pitch before it fires a chain at you.
(Shrieking Spear casts
Binding Challenge! Summit cannot move away from the spear!)
The chain latches onto your shoulder and you are pulled by an irresistible force yanking you downward. Try as you might the distance between you and the captain decreases. In an attempt to move away from a pack of injured, angry, ground Hell Beasts and whatever bad mojo the spear has you Shift-.
The world twists and you are pulled by the still-present connection right back towards the infuriating captain. You react to his intent and whip a thin strand from your Panoply to disrupt his aim while both of you are still in the air. He keeps hold of his spear, and moves his hand to yank on the chain lashing the two of you together. The falling Hell Beasts fall around you with graceless thuds.
A pair of landing shells detonate as you hit the ground once more. Your foe landed before you, somehow managing to use the hanging chain to cushion his fall and draw closer to you. Another torrent of light shoots froth to end his attacks.
With a shriek of tortured metal filaments extend from the spear to shelter its holder, leaving him intact. A quick retargeting strikes the surrounding Hell Beasts before they can consider blasting you.
(Panoply: 1040 Base Damage, +359 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2639 Damage
Panoply: 1040 Base Damage, +359 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2639 Damage
Panoply: 1040 Base Damage, +359 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2639 Damage
7917 Total Damage
Intercept!
???: 700 Base Damage, +125 Dice, + 1400 Magical Girl Slayer = 2225 Damage
Panoply wins: 5682 Intercept Damage
???: 400 Resilience, +118 Dice, +5000 Death Would be a Mercy = 5518 Damage Reduction
164 End Damage
Shrieking Spear: 3010 Health
Hell Beast (x5): 200 Resilience, +70 Dice, -500, Uncontrolled Landing, -2000 ...The Harder They Fall = 2230 Extra Damage
10147 End Damage
Hell Beast (x5): -420 Health)
"You've ruined everything Anna, but your head will be enough to get me out of this mess." snarls the demon, he shakes his spear for emphasis, "Now that my weapon has finally awoken you are about to die."
"Summit! Are you alright?" a voice asks through your datamine's speaker.
"Yes, this will be over shortly." You reply.
(Turn Seven complete!)
The distance narrows as you close the distance between you and the captain, he seems caught off guard by this. The chain hooking you vanishes back into the spear as you fire upon him again.
Your new ability to fire a vast amount of shots makes you more powerful than you've ever been, and you will need the volume of fire to deal with the Hell Beasts already diving at you. With luck the close quarters fire will keep whatever his weapon is doing from protecting him.
(Panoply: 1040 Base Damage, +411 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery, +208 Point Blank = 2899 Damage
Panoply: 1040 Base Damage, +411 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery, +208 Point Blank = 2899 Damage
Panoply: 1040 Base Damage, +411 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery, +208 Point Blank = 2899 Damage
8697 Total Damage
Intercept!
???: 700 Base Damage, +67 Dice, +1400 Magical Girl Slayer, -700 High Speed Attacker = 1467 Damage
Panoply wins: 7221 Intercept Damage
???: 400 Resilience, +195 Dice, +5000 Death Would be a Mercy = 5595 Damage Reduction
1626 End Damage
Shrieking Spear: 1384 Health)
It doesn't quite work, but the filaments that snake out stretch as you circle to his left. The only thing left in his hand when you stop firing is the chain that still connects to you.
He gestures with his free hand, but a quick adjustment of local space has you sliding underneath him as the fireball appears. It detonates harmlessly on the ground.
(Eye of the Mind check: 34! Attack Negated by Inhuman Skill!)
Without slowing down you resuming firing. Something is bound to give soon, and it's never been you.
(Panoply: 1040 Base Damage, +463 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery, +208 Point Blank = 2951 Damage
Panoply: 1040 Base Damage, +411 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery, +208 Point Blank = 2951 Damage
Panoply: 1040 Base Damage, +411 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery, +208 Point Blank = 2951 Damage
8853 Total Damage
Intercept!
???: 700 Base Damage, +64 Dice, +1400 Magical Girl Slayer, -1400 Under Sustained Assault = 764 Damage
Panoply wins: 8089 Intercept Damage
???: 400 Resilience, +127 Dice, +5000 Death Would be a Mercy = 5527 Damage Reduction
2562 End Damage
Shrieking Spear: -1178 Health)
The keening noise of the spear rises as it blocks shot after shot, then abruptly goes silent as the magic vanishes. As the demon staggers from the remaining shots you dispatch him with a sharp spike of your Panoply.
Now for what's left of the Hell Beasts. Forty-one of them are still flying. Pressingly, more than a dozen are diving for you, baleful flames loosed from their jaws.
(Hellfire: 1500 Base Damage, +38 Dice = 1538 Damage
Summit: 680 Resilience, +501 Dice, +230 Reactive Field = 1411 Damage Reduction
127 Damage
Hellfire: 1500 Base Damage, +470 Dice = 1970 Damage
Summit: 680 Resilience, +329 Dice, +295 Reactive Field = 1304 Damage Reduction
666 Damage
Hellfire: 1500 Base Damage, +33 Dice = 1533 Damage
Summit: 680 Resilience, +90 Dice, +229 Reactive Field = 999 Damage Reduction
534 Damage
Hellfire: 1500 Base Damage, +30 Dice = 1530 Damage
Summit: 680 Resilience, +354 Dice, +229 Reactive Field = 1263 Damage Reduction
267 Damage
Hellfire: 1500 Base Damage, +210 Dice = 1710 Damage
Summit: 680 Resilience, +137 Dice, +256 Reactive Field = 1073 Damage Reduction
637 Damage
2231 End Damage
50% I Shall Not Fall
1116 Final End Damage
Summit: 3104 Health)
Many shots go wild, but you're far too close to many of the explosions and are engulfed by wild energies. Green light appears around you to deflect some of the force. It's not enough to block the full force of their attack, parts of your Panoply flake off as the magic scorches it to useless slag. You reform your weapons and prepare to resume the attack.
(Turn Eight complete!)
Once in the air you fly in a tight backwards spiral while firing upon all the Hell Beasts that are attacking you. Their movements are constrained by needing to pull out of the dive and you line up shots at the base of their wings. In moments they've been grounded with tattered wings. Unfortunately all of them were quite close to the ground when you attacked.
(Combat Summary:
Hell Beast (x16): 7257 Health, Flight Disabled)
The remaining fliers are in two roughly even groups and flying away from you. The way is finally clear for you to reach the location everything teleported in from. You have a hunch that an application of Wave Force will destroy whatever effect allowed it in the first place, and hopefully clear some of the tension in reality that's messing with your Shifting.
The fellow you were talking to, was his name Maybe? Might want to know what you've done so far. You remove your datamine from where you had secured it.
"I've killed the summoners and their leader. I'm going to try something to stop them from teleporting in more."
"Are you alright?"
"I got a little cooked, but I'm okay."
"Oh, good. I was worried the other shoe was about to drop. "
He was still talking when a huge stone flew out of the tunnel entrance and made a magically assisted turn to hit the last turret that could fire on that area. Enormous spiders (Dwarves, Legend) pile out with cloaked demons (Chaos) riding them. Large platforms of stone hover to cover them when they exit. And the site the Summoners had used has a haze appear over it.
You suspect the other shoe has just dropped.
A huge creature appears. It looks something like an eight-foot diameter millipede with an octopus for a head. It immediately begins shouting.
**RUN!
"Zael! What are you doing! You only have one…." it stops and looks around.
For the moment it doesn't seem to have noticed you. Something you expect will change as soon as it decides to look up.
"Oh, you're dead. WHY ARE YOU DEAD!"
You should probably do something before it notices you.
(Turn Nine complete!)
----
Status of Forces
Magical Girl Summit: 3104 Health. Benefiting from
Zeal of Light (May cast multiple spells a turn, allow Synchronizing spells with other Magical Girls).
Magical Girl Iron Age: Dead
Demon Captain: Dead
Demon Summoners: Dead
Hell Beasts: 10 Dead, 16 Injured (7257 Health) and grounded, 21 Disorganized and flying away.
Demonic Supervisor: Uninjured, increasingly agitated.
Zombie Spider Cavalry: 9 present with attached Caster support.
Reinforcement Choice (You may specify in your plan when you would like them to show up):
[X][Backup] Angel Laurence's Flight.
War Angels Laurence, Tabitha, Shamed, and Abaddon arrive with haste spells active.
[X][Backup] Team LOTUS
Sumire Saber and Sakura Saber are warped in by the Emissaries of Light. It was anticipated that they could stop the effect that allows reinforcements to warped in by United Darkness.
[X][Backup] Machine Code's Rocket-Deployed Hover Drones.
A baker's dozen of Machine Code's latest experiment. Fragile, but flies quickly and is armed with a potent gun based on Heaven's magitech.
[X][Backup] Squad of Fairy Battle Mages.
Eight seasoned Battle Mages of complementary Affinities. Regrettably lacking in METEOR, but otherwise quite potent.
[X][Backup] "They'll be there in a minute, I swear!" (I hope you know what you're doing. Bonus EXP.)
[X] Plan?
Things of note:
You probably want to base your plan on the reinforcements rather than Summit
+150 EXP Killed Zael!
+50 EXP Cleared out demonic leaders. Lone Wolf Bonus
+50 EXP Sent Magical Girl Iron Age to her rest
+75 EXP Killed a Demon Summoner
+50 EXP Killed 5 Hell Beasts
+25 EXP Boss Arrives
400 + 43 = 443 Total EXP
[X] [EXP] EXP Plan?