[X]Nonlethal
-[X] Not like you care about those adventurers or anything. You just want to make sure you goblins don't accidentally... Wait- no that's not right, you don't care about them either. It's.. it's.. it's because capturing and ransoming people is the path to wealth. Yeah, you aren't merciful, you're just greedy. That's the reason, and if you happen to get one of those handsome... I mean strong - I mean stupid adventurers to work, I mean be your slave, well that's just all to your advantage. Of course that means you need:
[X] Capture
-[X] Non lethal injuries are fine of course. Just not the face. You don't want to ruin the pretty face - I mean... people get so unreasonable if you disfigure them. Better to keep the looks undamaged. And no crippling, well... permanent crippling that is. Temporary things like a broken leg is fine. Tending to an injured handsome hero/heroine who can't run away - it's just so you can brainwash them of course. You don't actually care about them. You want them to get Stockholm Syndrome. Nothing else. Those adventurers will be helpless before you.
You go through alot of applicants, however only one does exactly what you need, a young woman who barely looks to be into her adult years, however she specializes in things such as rope traps. You learn her name is Aruna Sekai. Shes not an expeirenced trapper but rather, she has experience rounding up family members, she focuses mainly on capture and stunning. You grill her for a bit and find she generally agrees with what you want. You consider her for a moment before closing up and handing her a huge bag of gold, then dragging her off by the wrist, leaving the rest of the line shocked you had made your choice so suddenly. You're soon back at the dungeon-mine, and the goblins quickly report in, they've made extraordinary progress on getting the ores out. They're naturally very pleased when you praise them for this and get them to keep working, Aruna also gets right to work on making more traps and improving the ones you had, she didn't seem to mind the company of the goblins.
It's about a full week before Aruna is settled in and you are suddenly struck with the thought she doesn't have anything proper for her living, as is shes staying with the goblins. Should you segregate her? If only because the goblin quarters simply arn't made for humans? Either way, you get the feeling that thisn won't quite be going the same now that shes here, and you need to make a choice on the other focuses. You've gotten quite a large sum of metal of varius kinds, mostly iron, you're not deep enough yet for anything else.
What do you do?
[] Get Aruna her own room?
[] Let her stay with the goblins?
[] Writein
Pick 2 options from the previous action list, magic is once again avalible.
[] Choices.
We may switch to dynasty format in a couple more turns, but since character creation si complete, i'll be hand picking everything.
[] Go Dynasty!
[] Keep it like this!